I noticed how the GTA: Vice City rendition of the Comet had a distinct fastback design, making it look almost identical to a real-life Porsche 911 Targa.
However, I own GTA: Vice City for the X-Box, and the rendition in this game does not feature the fastback. It looks like the Comet that appears in San Andreas and Vice City Stories.
I think this should be mentioned in the article. - User:Ferrari Carr
Ok, I added that info. Thanks CAPTAINMSKII 21:21, July 27, 2010 (UTC)
the real 911 has a rear mounted flat six but this car has a 8cyl in a v configuration the article should be changed to show this--Bustago 22:16, 29 June 2009 (UTC)
I think the engine differences between the cars and their real-life counterparts should be mentioned too. Like the Bobcat, Presidente and Peyote (well the badging says so) run on V10s while their real-life counterparts have V8s. But I guess its all part of the GTA universe though. --Thescarydude 17:09, 30 June 2009 (UTC)
Exactly, I think we get too wrapped up in comparing every car in GTA to its real-life counterpart. It's just a video game, and it's not meant to be 100% realistic. - User:Ferrari Carr
It's still kinda strange how V10s are uncommon in real-life but they're almost like the norm in GTA (and yet the Banshee doesn't have one).--Thescarydude 00:29, 1 July 2009 (UTC)
The reason R* (and Infogrames in the Driver series) makes up cars, is because of licensing costs (and I can go on and on about this). Would R* prefer to have Porsche, Lamborghini, Chevrolet, Ford, and Chrysler officially licensed vehicles? I dunno. But we do know that licensing fees can be in the millions of dollars range. Ask Polyphony Digital how much it costs to produce the next Gran Turismo installment. / Szebrine 23:49, July 27, 2010 (UTC)
I'm aware of that but the engine stuff, what does that really matter in making a car less identifiable? Just seems to be for the sake of it.--Thescarydude 02:40, July 28, 2010 (UTC)
No, it doesn't, you're right. Maybe it was easier to model or it didn't take as many polygons? / Szebrine 12:11, July 28, 2010 (UTC)
Well, since the real life car has a flat six, the GTA IV rendition SOUNDS like a flat six, I would say it is a flat six. They probably used a V8 engine model in the car just as a placeholder considering it is difficult to actually see the engine. Gorden Frohman 19:49, August 17, 2010 (UTC)
The top speed of the comet in this article is not correct,as it says it is 110 MPH but the actual top speed is 216 MPH.
- First, please sign your post with 4 tildes, and then, how do you know it is 216 mph ? Did you test it out on your own ?--Loadingue 08:24, June 18, 2010 (UTC)
- GTAIV's engine limits cars to 178 MPH. There is no way the Comet can reach that speed, and its top speed is in fact 110 MPH. Kitanoguy222 07:54, August 7, 2010 (UTC)
GTA4 model resemblance
The article says it's a 997 but it links to the 996, what is it? IPodged 11:45, August 6, 2011 (UTC)
Edited the preformance section to have consistency with the Coquette page, instead of showing the Coquette to go 3 mph slower than in it's page.
TVR look alike
Can't see it myself; the Cerbera is longer and more swoopy. The Griffith is a bit more rounded and lacks a spoiler. And I think it's exclusively a roadster, too. - NikoBellicsBoss11 (talk) 12:52, July 13, 2013 (UTC)