Wikia

GTA Wiki

Thread

Talk0
10,305pages on
this wiki
Revision as of 13:44, July 18, 2010 by Gta-mysteries (Talk | contribs)

A term thread means some kind of minimal process in computer science. Processes and threads are used to simulate parallel execution of programcode. But there is a difference between both: a process describes the execution of a whole program. It contains an image of the programs binary executeable code in memory just as it is used for handling memory allocation by the operating system. However a thread is nothing in this way. It does just describe a parallel execution of code inside a process, so one process can hold multiple threads.

The description above is just one very simple definition of a thread. GTA simplifies multithreading alot so everything the script needs to do is to start a thread and perhaps end it somehow. It does not need to handle variable synchronisation or communication between two threads. This is what the game does through internal routines.

Mission Script

Opcodes:

  • 00D7 – Creates a thread
  • 004F – Creates a thread with additional parameters
  • 004E – Ends the current thread
  • 03A4 – Gives a thread a name
  • 0459 – Ends a named thread

CLEO Opcodes:

  • 0A92 – Creates a CLEO thread
  • 0A93 – Ends a CLEO thread
  • 0A95 – Enables thread saving for a CLEO thread
  • 0A9F – Returns the pointer to the current thread
  • 0AAA – Returns the pointer to a named thread
  • 0ABA – Ends a named CLEO thread

Template:Incomplete

See also

External links


Copyright small

This page is licensed under the GNU Free Documentation Licence. This page has a separate license to the CC-BY-SA that applies to most of GTA Wiki.

The full text of the GNU FDL v1.2 is here. Click the "History" button to see the full list of authors. See GTA Wiki:Copyright for more detail on our copyright policy.


Around Wikia's network

Random Wiki