GTA Wiki

Help required: categories

Hi everyone, please help us by filling out this form!


We are determining how players best define and/or differentiate the terms "game modes", "missions" and "activities". This will be used to help us develop a clear and logical category tree to house articles related to this type of content.


Thank you in advance for help!

READ MORE

GTA Wiki
GTA Wiki
19,871
pages
m (moved Up, Up and Away to Up, Up and Away! over redirect: actual name)
m (→‎Alternate solutions: Added a new method of approaching.)
Tag: Visual edit
(44 intermediate revisions by 29 users not shown)
Line 1: Line 1:
 
{{infobox mission
 
{{infobox mission
|name=Up, Up and Away
+
|name = Up, Up and Away!
  +
|image = Up,UpandAway!-GTASA.jpg
|game=SA
 
  +
|caption = [[Carl Johnson]], [[Wu Zi Mu]], [[Zero]] and [[Guppy]] discussing the next step to [[Breaking the Bank at Caligula's|robbing]] [[Caligula's Palace]]
|for=No Boss
 
 
|game = SA
|image=KACC.jpg
 
|caption=[[K.A.C.C.]]
+
|for = [[Wu Zi Mu]]
|location=Spinybed, [[Las Venturas]]
+
|location = [[The Four Dragons Casino]], [[The Strip]]
  +
|target = [[Leviathan]]
|reward=[[Respect (GTA SA)|Respect]], [[Leviathan]] at airstrip in Verdant Meadows
 
  +
|fail = [[Wasted]]<br>[[Busted]]<br>[[Leviathan]] destroyed
|unlockedby=[[Cop Wheels]]
 
 
|reward = [[Respect]]<br>[[Leviathan]] in [[Verdant Meadows]]
  +
|unlocks = [[Breaking the Bank at Caligula's]]
 
|unlockedby = [[Cop Wheels]]
 
}}
 
}}
   
 
{{Q|Then we need to steal a sky crane. Unfortunately, I'm not a pilot.| [[Wu Zi Mu]]}}
'''Up, Up, and Away!''' is the second to the last mission in the Heist strand of [[Grand Theft Auto: San Andreas]].
 
  +
{{Q|No, me neither.| [[Zero]]}}
 
{{Q|Hey, don't look at me.| [[Guppy]]}}
  +
{{Q|Or me.| [[San Fierro Triads|Triad Member]]}}
 
{{Q|Shit. I'll fly it, then. We can respray it at the airstrip.| [[Carl Johnson]]}}
   
 
'''Up, Up, and Away!''' is the second to the last mission in the Heist strand given to[[ Carl Johnson| Carl Johnson]] by [[Wu Zi Mu ]]in [[Grand Theft Auto: San Andreas]].
==Plot==
 
[[Carl Johnson]] recently seized four [[HPV-1000]] Police motorcycles to be used as outriders to escort the armored van Carl plans to use to haul the off the cash without raising suspicion to his team. His last step would be to somehow obtain an [[Securicar|armored van]] and respray it with the [[Caligula's Palace|Caligula's Casino]] logo, but he makes up his mind that he won't raise suspicion to his team by doing a simple carjacking. Zero gives him the idea to hijack a 'sky crane,' called a [[Leviathan]]. Carl heads over to [[K.A.C.C.]], the fuel depot in [[Spinybed]], northeast [[Las Venturas]]. CJ penetrates the compound while keeping soldiers armed with [[M4|assault rifles]] at bay. Carl takes down a pair of [[Hunter|Hunters]] using a [[Minigun|gun emplacement]], before lifting off with the Leviathan. He heads to the depot, and using the magnetic winch attached to the helicopter, lifts an armored van and airlifts it to the airstrip in [[Verdant Meadows]].
 
   
== Script ==
+
==Mission==
 
[[Carl Johnson]] recently seized four [[HPV-1000]] Police motorcycles to be used as outriders to escort the armored van Carl plans to use to haul the off the cash without raising suspicion to his team. His last step would be to somehow obtain an [[Securicar|armored van]] and respray it with the [[Caligula's Palace|Caligula's Casino]] logo, but he makes up his mind that he won't raise suspicion to his team by doing a simple carjacking. Zero gives him the idea to hijack a 'sky crane,' called a [[Leviathan]]. Carl heads over to [[K.A.C.C.]], the fuel depot in [[Spinybed]], northeast [[Las Venturas (3D Universe)|Las Venturas]]. CJ penetrates the compound while keeping soldiers armed with [[AR-15|assault rifles]] at bay. Carl takes down a pair of [[Hunter]]s using a [[Minigun|gun emplacement]], before lifting off with the Leviathan. He heads to the depot, and using the magnetic winch attached to the helicopter, lifts an armored van and airlifts it to the airstrip in [[Verdant Meadows]].
'''Carl Johnson''': OK, we got the bikes. And Woozie's taken care of the uniforms. Now, we just gotta get an armored van and re-spray it with the Caligula's Casino logo.
 
  +
==Mission objectives==
  +
In order to complete the mission the player must:
  +
*Steal the helicopter from the military fuel dump, the gates will open for a military vehicle
  +
*They have sent two gunships to intercept you, use the gun emplacement to destroy them
  +
*The gunships have been destroyed, get to the chopper and get out of there
  +
*Go to the depot and pick up the bank van using the helicopter's winch
  +
*Take the van to the Aircraft Graveyard in the desert
  +
*Land the helicopter in the indicated zone
   
 
==Reward==
'''Wu Zi Mu''': Why don't we steal one while it's on its rounds? That way we can make some money too.
 
 
The reward for completing the mission is increased [[Respect]] and the Leviathan will always spawn at the Aircraft Graveyard in Verdant Meadows unless the player has unlocked the Hunter, then it will only spawn when arriving from east.
  +
==Trivia==
  +
*A special [[Minigun|minigun]] with unlimited ammo is there, but a [[Jetpack|jetpack]] must be used to obtain it. First, use the jetpack until the game instructs you to use the gun emplacement. DO NOT REMOVE THE JETPACK. Then go to the red circle where it will show "Press RETURN to use." Use it even if the jetpack is still on. After using it, you will find yourself with a hand-held minigun with infinite ammo.
  +
*Although the game said that the guards will only open the gates for military vehicles, driving a [[Rhino]] in will still sound the alarm.
  +
**Contrary to the point above, the 'sky crane' doesn't have the ability to lift a tank.
   
  +
==Alternate solutions==
'''Carl Johnson''': No, I don't want to get the crew caught up in some street level jacking - it could get ugly.
 
  +
There are at least four different ways of getting into the depot.
   
  +
* As suggested by the BradyGames official strategy book, head for the main gate, wait for a [[Patriot]] to drive through the gates, and then sneak through.
'''Zero''': I... I have an idea? Um... Have you ever seen those helicopters they use to lift heavy loads?
 
  +
* Follow the Patriot after it leaves the depot, jack it (it can be tricky to catch) and drive it through the gate.
  +
Both the above solutions will result in Carl getting into a firefight and having to pass through a warehouse to get to the helicopter.
   
  +
* A third option is to head to [[Verdant Meadows]], get the [[jetpack]], and fly to the helipad. There will be attacks by RPGs and soldiers on the helipad, however. This method also has the disadvantage of not indicating where the gun emplacements are located. However, if the player is carrying a [[minigun]], the two enemy helicopters can be destroyed easily and the helicopter taken.
'''Guppy''': Yeah, they call em 'sky cranes'. We could lift the whole truck and take them to someplace safe.
 
  +
* A fourth option is to get a [[Packer]] and park it facing towards the gates if they won't open and getting a nearby car (or you can spawn one with a cheat) and drive it up the ramp and you should be in the compound.
  +
* Another way would require going to the [[Las Venturas Airport|airport]] and steal a [[Dodo]] (other planes are too big) and fly to the helipad. Land there (by pulling up the nose and stalling the plane) or parachute there.
   
  +
==Glitches==
'''Wu Zi Mu''': Then we need to steal a sky crane. Unfortunately, I'm not a pilot.
 
  +
* On the PS2 version, the L3 button, used for the hover control, does not always work. (Pressing it will simply result in the helicopter lowering to the ground). And the Right Analog control does not always work properly either, making the van pick-up portion of the mission difficult to complete.
  +
* When being killed while using the mounted minigun allows you a minigun that has unlimited ammo. If you redo the mission and use the mounted minigun you immediately lose your free one
   
  +
==Continuity error==
'''Zero''': No, me neither.
 
  +
Most mission cutscenes are scripted in such a way that if you haven't yet completed a particular mission that is not part of a mandatory strand, it doesn't effect the narrative. However in this mission's cutscene Zero makes a reference to fighting Berkley, which becomes meaningless if the player hasn't played [[Air Raid]] and the other missions of the Zero strand yet (in fact, the Zero missions are completely optional for completing the game, though still required for 100% completion status, so they can be played out anytime before the endgame).
   
  +
==Video Walkthrough==
'''Guppy''': Hey, don't look at me.
 
   
  +
[[File:GTA San Andreas - Walkthrough - Mission 82 - Up, Up and Away! (HD)|thumb|left|554 px]]
'''Triad #2''': Or me.
 
   
  +
[[es:Up, Up and Away!]]
'''Carl Johnson''': Shit. I'll fly it, then. we can respray it at the airstrip.
 
  +
[[pl:W górę!]]
 
'''Zero''': Yeah, Carl. It'll be just like fighting Berkley, only bigger!
 
 
'''Carl Johnson''': Yeah, thanks for that.
 
 
(''After transporting the van and the sky crane to the airstrip'')
 
 
'''Guppy''': Heeey, CJ, you never cease to amaze me!
 
 
'''Carl Johnson''': Heh Heh, good lookin, where's Woozie?
 
 
'''Guppy''': I don't know. He insisted on driving here himself. He could be anywhere.
 
 
'''Carl Johnson''': Heh heh, yeah I guess. Alright dude, I'm outta here. I'll see y'all later.
 
 
==Reward==
 
The reward for completing the mission is increased [[Respect]] and the Leviathan will always spawn at the Aircraft Graveyard in Verdant Meadows.
 
 
[[Category:Missions in GTA San Andreas]]
 
[[Category:Missions in GTA San Andreas]]
  +
[[Category:Missions]]

Revision as of 08:46, 19 July 2014

Then we need to steal a sky crane. Unfortunately, I'm not a pilot.
No, me neither.
Zero
Hey, don't look at me.
Guppy
Or me.
Shit. I'll fly it, then. We can respray it at the airstrip.

Up, Up, and Away! is the second to the last mission in the Heist strand given to Carl Johnson by Wu Zi Mu in Grand Theft Auto: San Andreas.

Mission

Carl Johnson recently seized four HPV-1000 Police motorcycles to be used as outriders to escort the armored van Carl plans to use to haul the off the cash without raising suspicion to his team. His last step would be to somehow obtain an armored van and respray it with the Caligula's Casino logo, but he makes up his mind that he won't raise suspicion to his team by doing a simple carjacking. Zero gives him the idea to hijack a 'sky crane,' called a Leviathan. Carl heads over to K.A.C.C., the fuel depot in Spinybed, northeast Las Venturas. CJ penetrates the compound while keeping soldiers armed with assault rifles at bay. Carl takes down a pair of Hunters using a gun emplacement, before lifting off with the Leviathan. He heads to the depot, and using the magnetic winch attached to the helicopter, lifts an armored van and airlifts it to the airstrip in Verdant Meadows.

Mission objectives

In order to complete the mission the player must:

  • Steal the helicopter from the military fuel dump, the gates will open for a military vehicle
  • They have sent two gunships to intercept you, use the gun emplacement to destroy them
  • The gunships have been destroyed, get to the chopper and get out of there
  • Go to the depot and pick up the bank van using the helicopter's winch
  • Take the van to the Aircraft Graveyard in the desert
  • Land the helicopter in the indicated zone

Reward

The reward for completing the mission is increased Respect and the Leviathan will always spawn at the Aircraft Graveyard in Verdant Meadows unless the player has unlocked the Hunter, then it will only spawn when arriving from east.

Trivia

  • A special minigun with unlimited ammo is there, but a jetpack must be used to obtain it. First, use the jetpack until the game instructs you to use the gun emplacement. DO NOT REMOVE THE JETPACK. Then go to the red circle where it will show "Press RETURN to use." Use it even if the jetpack is still on. After using it, you will find yourself with a hand-held minigun with infinite ammo.
  • Although the game said that the guards will only open the gates for military vehicles, driving a Rhino in will still sound the alarm.
    • Contrary to the point above, the 'sky crane' doesn't have the ability to lift a tank.

Alternate solutions

There are at least four different ways of getting into the depot.

  • As suggested by the BradyGames official strategy book, head for the main gate, wait for a Patriot to drive through the gates, and then sneak through.
  • Follow the Patriot after it leaves the depot, jack it (it can be tricky to catch) and drive it through the gate.

Both the above solutions will result in Carl getting into a firefight and having to pass through a warehouse to get to the helicopter.

  • A third option is to head to Verdant Meadows, get the jetpack, and fly to the helipad. There will be attacks by RPGs and soldiers on the helipad, however. This method also has the disadvantage of not indicating where the gun emplacements are located. However, if the player is carrying a minigun, the two enemy helicopters can be destroyed easily and the helicopter taken.
  • A fourth option is to get a Packer and park it facing towards the gates if they won't open and getting a nearby car (or you can spawn one with a cheat) and drive it up the ramp and you should be in the compound.
  • Another way would require going to the airport and steal a Dodo (other planes are too big) and fly to the helipad. Land there (by pulling up the nose and stalling the plane) or parachute there.

Glitches

  • On the PS2 version, the L3 button, used for the hover control, does not always work. (Pressing it will simply result in the helicopter lowering to the ground). And the Right Analog control does not always work properly either, making the van pick-up portion of the mission difficult to complete.
  • When being killed while using the mounted minigun allows you a minigun that has unlimited ammo. If you redo the mission and use the mounted minigun you immediately lose your free one

Continuity error

Most mission cutscenes are scripted in such a way that if you haven't yet completed a particular mission that is not part of a mandatory strand, it doesn't effect the narrative. However in this mission's cutscene Zero makes a reference to fighting Berkley, which becomes meaningless if the player hasn't played Air Raid and the other missions of the Zero strand yet (in fact, the Zero missions are completely optional for completing the game, though still required for 100% completion status, so they can be played out anytime before the endgame).

Video Walkthrough

GTA_San_Andreas_-_Walkthrough_-_Mission_82_-_Up,_Up_and_Away!_(HD)

GTA San Andreas - Walkthrough - Mission 82 - Up, Up and Away! (HD)