Up, Up and Away!
|Game:||Grand Theft Auto: San Andreas|
|For:||Wu Zi Mu|
|Location:||The Four Dragons Casino, The Strip|
|Conditions of mission failure:||Wasted|
Leviathan in Verdant Meadows
|Unlocks:||Breaking the Bank at Caligula's|
|Unlocked by:||Cop Wheels|
- "Then we need to steal a sky crane. Unfortunately, I'm not a pilot."
- — Wu Zi Mu
- "No, me neither."
- — Zero
- "Hey, don't look at me."
- — Guppy
- "Or me."
- — Triad Member
- "Shit. I'll fly it, then. We can respray it at the airstrip."
- — Carl Johnson
Carl Johnson recently seized four HPV-1000 Police motorcycles to be used as outriders to escort the armored van Carl plans to use to haul the off the cash without raising suspicion to his team. His last step would be to somehow obtain an armored van and respray it with the Caligula's Casino logo, but he makes up his mind that he won't raise suspicion to his team by doing a simple carjacking. Zero gives him the idea to hijack a 'sky crane,' called a Leviathan. Carl heads over to K.A.C.C., the fuel depot in Spinybed, northeast Las Venturas. CJ penetrates the compound while keeping soldiers armed with assault rifles at bay. Carl takes down a pair of Hunters using a gun emplacement, before lifting off with the Leviathan. He heads to the depot, and using the magnetic winch attached to the helicopter, lifts an armored van and airlifts it to the airstrip in Verdant Meadows.
In order to complete the mission the player must:
- Steal the helicopter from the military fuel dump, the gates will open for a military vehicle
- They have sent two gunships to intercept you, use the gun emplacement to destroy them
- The gunships have been destroyed, get to the chopper and get out of there
- Go to the depot and pick up the bank van using the helicopter's winch
- Take the van to the Aircraft Graveyard in the desert
- Land the helicopter in the indicated zone
The reward for completing the mission is increased Respect and the Leviathan will always spawn at the Aircraft Graveyard in Verdant Meadows unless the player has unlocked the Hunter, then it will only spawn when arriving from east.
- A special minigun with unlimited ammo is there, but a jetpack must be used to obtain it. First, use the jetpack until the game instructs you to use the gun emplacement. DO NOT REMOVE THE JETPACK. Then go to the red circle where it will show "Press RETURN to use." Use it even if the jetpack is still on. After using it, you will find yourself with a hand-held minigun with infinite ammo.
- Although the game said that the guards will only open the gates for military vehicles, driving a Rhino in will still sound the alarm.
- Contrary to the point above, the 'sky crane' doesn't have the ability to lift a tank.
There are at least four different ways of getting into the depot.
- As suggested by the BradyGames official strategy book, head for the main gate, wait for a Patriot to drive through the gates, and then sneak through.
- Follow the Patriot after it leaves the depot, jack it (it can be tricky to catch) and drive it through the gate.
Both the above solutions will result in Carl getting into a firefight and having to pass through a warehouse to get to the helicopter.
- A third option is to head to Verdant Meadows, get the jetpack, and fly to the helipad. There will be attacks by RPGs and soldiers on the helipad, however. This method also has the disadvantage of not indicating where the gun emplacements are located. However, if the player is carrying a minigun, the two enemy helicopters can be destroyed easily and the helicopter taken.
- A fourth option is to get a Packer and park it facing towards the gates if they won't open and getting a nearby car (or you can spawn one with a cheat) and drive it up the ramp and you should be in the compound.
- On the PS2 version, the L3 button, used for the hover control, does not always work. (Pressing it will simply result in the helicopter lowering to the ground). And the Right Analog control does not always work properly either, making the van pick-up portion of the mission difficult to complete.
Most mission cutscenes are scripted in such a way that if you haven't yet completed a particular mission that is not part of a mandatory strand, it doesn't effect the narrative. However in this mission's cutscene Zero makes a reference to fighting Berkley, which becomes meaningless if the player hasn't played Air Raid and the other missions of the Zero strand yet (in fact, the Zero missions are completely optional for completing the game, though still required for 100% completion status, so they can be played out anytime before the endgame).