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Ultimate94ninja

551 Edits since joining this wiki
July 3, 2010

Some real life facts about weapons in the GTA series

In GTA III

  • Pistol: Incorrectly referred to as "nine" by some characters in-game; the real M1911A1 is chambered in .45 ACP.
  • Pump Shotgun: Incorrectly needs only to be pumped, and never seen being reloaded.
  • AK-47: Despite being referred to as such in-game, it is actually modeled after the Romanian WASR-2 clone. Furthermore, the reloading animation depicts the charging handle as being on the left side instead of the right.
  • M16: Despite being referred to as such in-game, it is actually modeled after the ArmaLite AR-10. Furthermore, it is cocked from left side instead of the rear.
  • Sniper Rifle: Incorrectly needs only to be bolt cycled, and never seen being reloaded.
  • Rocket Launcher: Being an M72 LAW in-game, it is incorrectly treated as being reloadable; the real one can only be used once.

In GTA Vice City

  • Pistol: The in-game M1911A1 model has a standard single-stack magazine, which is not able to have a high ammo capacity like the one in-game; a long projecting magazine should be used instead.
  • Python: An empty shell is incorrectly shown being ejected after each shot, which shouldn't be the case on revolvers.
  • Pump Shotgun: Same reasoning as in GTA III.
  • Stubby Shotgun: Same reasoning as the Pump Shotgun.
  • SPAS-12: Since it is used in semi-auto mode, it should be cocked when reloading by using the charging handle at the right side of the weapon, not the pumping handle (which would be locked if the SPAS-12 is used in semi-auto). Furthermore, for some reason, it erroneously seen being pumped after firing (when interrupting a firing process).
  • MAC-10: The HUD icon shows a Micro Uzi instead of a MAC-10.
  • MP5: Despite being referred to as "MP" in-game, it looks more like the civilian HK94A3 variant converted to full-auto fire.
  • Ruger: The reloading animation depicts the charging handle as being on the left side instead of the right.
  • M4: Despite being referred to as such in-game, it is actually a Colt Model 733. Furthermore, the M4 itself would be anachronistic, since this variant was produced in 1994 (although early M4 prototypes existed during the game's period). Moreover, the front sight is modeled-on backwards, and the weapon is cocked from left side instead of the rear.
  • Sniper Rifle: Same reasoning as in GTA III.
  • Laser Sniper: The weapon is incorrectly labeled as ".308 Sniper" in most versions of the game; the real SR9(T) is chambered in 7.62x51mm. Furthermore, it is anachronistic to the game, since it was introduced in 1990, whereas the game takes place in 1986.
  • M60: The reloading animation depicts the charging handle as being on the left side instead of the right.
  • Minigun: Contrary to what many movies and video games suggest, using a man-portable/hand-held minigun is impossible in reality.

In GTA San Andreas

  • 9mm: Same reasoning as in Vice City concerning the ammo capacity. Furthermore, it is incorrectly referred to as "9mm"; the real M1911A1 is chambered in .45 ACP.
  • Silenced 9mm: Same erroneous caliber as the non-silenced variant.
  • Pump Shotgun: Same reasoning as in previous games.
  • SPAS-12: It should be cocked with the charging handle for the semi-auto fire, not the pumping handle.
  • Micro SMG: The HUD icon shows a MAC-10 instead of a Micro Uzi.
  • MP5: Same reasoning as in Vice City concerning the HK94A3.
  • AK-47: Despite being referred to as such in-game, it is actually modeled after the chinese Norinco Type 56 clone. Furthermore, like in previous games, it is cocked from left side instead of the right.
  • M4: Exactly the same reasoning as in Vice City.
  • Country Rifle: Incorrectly needs to be lever cycled, and never seen being reloaded.
  • Sniper Rifle: Same reasoning as in previous games.
  • Minigun: Same reasoning as in Vice City.

In GTA Liberty City Stories

  • Python: Same reasoning as in Vice City.
  • Pump Shotgun: It is modeled after an Over and Under Shotgun, which shouldn't be pump-action, but break-action (semi-automatic) instead (with a two-round capacity).
  • Stubby Shotgun: Same reasoning as in Vice City.
  • AK-47: Like in previous games, it is cocked from left side instead of the right.
  • M4: Despite being referred to as such in-game, it is actually a Colt Model 733, and the front sight is modeled-on backwards. Furthermore, like in previous games, it is cocked from left side instead of the rear.
  • Sniper Rifle: Same reasoning as in previous games.
  • M60: Same reasoning as in Vice City.
  • Minigun: Same reasoning as in previous games.

In GTA Vice City Stories

  • Python: Same reasoning as in previous games.
  • Pump Shotgun: Same reasoning as in Liberty City Stories.
  • Stubby Shotgun: Same reasoning as in previous games.
  • SPAS-12: Exactly the same reasoning as in Vice City.
  • AK-47: Same reasoning as in Liberty City Stories.
  • M16: Erroneously referred to as "M4" by Lance Vance (which would be anachronistic), and still cocked from the left instead of the rear. Furthermore, it is modeled after a 20-round magazine, while the weapon in-game has a 30-round capactiy.
  • Sniper Rifle: Incorrectly operates in bolt-action mode; the sniper rifle in-game is modeled after the M21, which is semi-automatic.
  • Rocket Launcher: Like in GTA III, being an M72 LAW in-game, it is incorrectly treated as being reloadable.
  • Minigun: Same reasoning as in previous games.

In GTA IV

  • Pistol: Some in-game references indicates it to be a "9mm", whereas the real Glock 22 is chambered in .40 S&W. Additionally, a cutscene and dialogue in The Ballad of Gay Tony indicates that the weapon has a trigger safety, whereas the real Glock 22 doesn't have one.
  • Pump Shotgun: The in-game model shows an airsoft version rather than an actual Ithaca 37 Stakeout, and the magazine tube is not long enough to have a high ammo capacity like the weapon in-game. Furthermore, the reloading animation always depicts two shells being inserted, regardless of the number of shells needed
  • Combat Shotgun: When blind-firing, the weapon incorrectly fires in pump-action mode instead of semi-auto. Furthermore, the reload always shows two shells being inserted, and the weapon is pumped (the real one not having a pumping handle) instead of being cocked with the charging handle.
  • Assault Shotgun in The Lost and Damned: It is incorrectly fully-automatic in-game and pump-action when blind-firing, whereas the real Street Sweeper is semi-automatic. When standing, it is erroneously reloaded only by cocking it, and this is incorrectly done from left side instead of the right. Furthermore, when crouched, the reloading animation depicts the weapon as having a detachable magazine, whereas the real one requires shells to be loaded one-by-one into the fixed magazine.
  • Automatic Shotgun in The Ballad of Gay Tony: It is incorrectly semi-automatic in-game and pump-action when blind-firing, whereas the real AA-12 is fully-automatic (although in-game the variant with explosive shells is used in full-auto mode if the player is falling or being burned).
  • SMG: When crouched, the weapon is erroneously cocked one more useless time after reloading.
  • AK-47: When standing, it is erroneously reloaded only by cocking it without replacing magazines, and like in previous games it is incorrectly cocked from left side instead of the right.
  • Carbine Rifle: When standing, it is erroneously reloaded only by cocking it, and this is incorrectly done from left side instead of the rear.
  • Sniper Rifle: The bolt is erroneously operated from the left side instead of the right.

In GTA V

  • Pistol: Incorrectly stated to be chambered in .45, whereas the real Taurus PT92AF fires 9x19mm rounds (although Michael correctly refers it to a 9mm in "Complications").
  • AP Pistol: During the rappelling part in "Three's Company", it is erroneously used in 3-round burst mode, whereas the real Colt SCAMP is fully-automatic (like the normal version in-game).
  • Pistol .50: It incorrectly has a long projecting magazine model when the extended magazine attachment is used, something the real Desert Eagle doesn't have.
  • Heavy Pistol: Given the high ammo capacity for this M1911 variant, it should have a long projecting magazine (which is used of the "Extended Clip" model) instead of the single-stack one, and a drum mag when the extended magazine attachment is used.
  • Pump Shotgun: The reloading animation depicts only one shell being inserted, regardless of the number of shells needed.
  • Sawed-Off Shotgun: The magazine tube is too short to have a high ammo capacity like the weapon in-game, and the reload only shows one shell being inserted.
  • Assault Shotgun: Despite having the appearance of the pump-action UTS-15 with an fictionally added box magazine, it function like an AA-12 instead, due to the fully-automatic fire and the available 8 and 32 round capacities.
  • Bullpup Shotgun: In reality, the KSG's tube selector should be switched after firing half of the magazine capacity; otherwise it would only be able to fire this half. Furthermore, the reload only shows one shell being inserted.
  • Musket: Erroneously classified as a shotgun instead of a rifle. Furthermore, during the reload, the player doesn't push the ball with a ramrod, and neither do they load the pan with gunpowder nor re-cock the hammer.
  • MP5: Given the ammo capacity, it should have the 30-round magazine model by default (which is used on the "Extended Clip model), and a drum mag when the extended magazine attachment is used.
  • Assault SMG: It is largely on based on the Magpul PDR, which is an assault rifle, and this weapon was not produced in reality due to the project having been abandoned.
  • Gusenberg Sweeper: The standard 30-round version should have a normal box magazine (whereas the the drum one should only be used with extended magazine attachment). It inaccurately shares ammo with the light machine guns instead of the submachine guns.
  • Heavy Sniper: When aiming the scope, the sound of a bolt operation can be heard after each shot, which is erroneous since the weapon is semi-automatic.
  • Grenade Launcher: The model has 6 tubes in its cylinder (which is the capacity of the real Milkor MGL), yet the weapon in-game erroneously has a capacity of 10 grenades.
  • Minigun: Same reasoning as in previous games.

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