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GTA San Andreas' weapon.dat question

Hello (let's just skip the greeting and get straight to the problem). I would like to ask about the modification for the firing rate for the M4 assault rifle. In my version of the game with the Metal Gear Rising mod, the AK-47 was given superior rate of fire, and I would like to replicate this firing rate for the other rifle (just the firing rate):

  • AK-47's weapon.dat entry:
$ AK47				INSTANT_HIT	40.0 90.0	355	-1		5	rifle		45	 20		0.78 -0.06  0.13        0  0	1.5      0.9 	 6  8  6	 6  8  7  99	7001
$ AK47				INSTANT_HIT	45.0 90.0	355	-1		5	rifle		45	 20		0.78 -0.06  0.13        1  1	1.8      1.0 	 6  8  6	 6  8  7  99	7011
$ AK47				INSTANT_HIT	50.0 90.0	355	-1		5	rifle		60	 25		0.78 -0.06  0.13        2  999	1.8      1.1 	 6  8  6	 6  8  7  99	7031
  • M4's weapon.dat entry (altered with the MGS weapon pack's supplied .dat for the Patriot gun, but still has a sluggish firing rate):
$ M4				INSTANT_HIT	40.0 90.0	356	-1		5	rifle	1000000000000	 50		0.74 -0.04  0.13    0  0	0.45 0.9 	 6 10  7	 10 10  7  99	7021
$ M4				INSTANT_HIT	45.0 90.0	356	-1		5	rifle		100000000000	 50		0.74 -0.04  0.13    1  200	0.65 1.0 	 6 10  7	 10 10  7  99	7031
$ M4				INSTANT_HIT	50.0 90.0	356	-1		5	rifle		10000000000	 50		0.74 -0.04  0.13    2  999	0.80 1.1 	 6 10  7	 10 10  7  99	7031

Before, I have copied the AK's data for the M4, but the outcome turned disastrous because this also makes the M4 use the other assault rifle's model and texture. And the guide for the data's meaning in the beginning of weapon.dat was not helpful at all. I do not want to see the simple street thugs holding such a weapon like the Patriot, so please help me with this. Thank you.

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