GTA Wiki

Help required: categories

Hi everyone, please help us by filling out this form!


We are determining how players best define and/or differentiate the terms "game modes", "missions" and "activities". This will be used to help us develop a clear and logical category tree to house articles related to this type of content.


Thank you in advance for help!

READ MORE

GTA Wiki
GTA Wiki
19,871
pages
No edit summary
mNo edit summary
(34 intermediate revisions by 13 users not shown)
Line 1: Line 1:
The '''wanted level in [[Grand Theft Auto: Chinatown Wars]]''' is substantially different from previous iterations. Rather than the [[Wanted Level in GTA IV|proximity-based system]] used in [[Grand Theft Auto IV]], it returns to a version similar to [[Wanted Level in GTA III Era|that]] of the [[Wanted Level in GTA III Era|GTA III era]]. The most notable difference to this is how stars are lost. Though over time they do lower themselves, and can still be lost at a [[Pay 'n' Spray]], stars can also be removed by disabling police cars. Each wanted level will have a corresponding number of cars to take out (ie, the first level has one car, the second has two, etc). The cars can be taken out by ramming at high speed, attacking, or by forcing them to crash. There is a slight delay period after this before the rating will lower, and you will be on "probationary" stars for a period, as in GTA III era games, before being clear.
+
The '''wanted level in [[Grand Theft Auto: Chinatown Wars]]''' is substantially different from previous iterations. Rather than the [[Wanted Level in GTA IV|proximity-based system]] used in [[Grand Theft Auto IV]], it returns to a version similar to [[Wanted Level in 3D Universe|that]] of the [[3D Universe]]. The most notable difference to this is how stars are lost. Though over time they do lower themselves, and can still be lost at a [[Pay 'n' Spray]] out of [[Liberty City Police Department (HD Universe)|police]] view. Stars can also be removed by disabling police cars. Each wanted level has a corresponding number of cars to take out (ie, the first level has one car, the second has two, etc). The cars can be taken out by ramming at high speed or by forcing them to crash. Using [[Weapons in GTA Chinatown Wars|weapons]] to disable a pursuing police vehicle is considered as retaliation, and the disabled vehicle does not count towards reducing the current wanted level. There is a slight delay period after this before the rating will lower, and the player is on "probationary" stars for a period, as in 3D Universe games, before being clear.
   
  +
==Wanted Levels==
==1 star wanted level==
 
  +
===One star===
A one star wanted level is obtained when you do a "minor crime". While some crimes, such as vehicular homicide or a murder with a gun, will not get an instant star if done outside a police officer's sight, some, such as using the flamethrower or molotov cocktails, will. At one star, police on foot will hit the player with a nightstick and pursue them (including trying to pull them out of a vehicle) while police in vehicles will chase the player. A one star wanted level can be removed by staying out of trouble and police sight for a short while, using the Pay 'n Spray or disabling a police vehicle.
 
  +
A one star wanted level is obtained when the player does a "minor crime". Any LCPD police patrols will give chase and attempt to arrest the player on sight. Officers on foot use the nightstick against the player. Police cars follow the player at relatively low speeds. A one star wanted level can be removed by staying out of trouble and police sight for a short while, using the Pay 'n Spray, disabling one police vehicle or switching between vehicles if no police officers are nearby.
   
  +
A one-star Wanted level is attained by committing the following crimes:
The following crimes earn you one star wanted levels:
 
* Grand theft auto
 
* Homicide
 
* Skipping past a tollbooth
 
* Using a weapon, explosives or flames
 
* Damaging a police vehicle
 
* Blowing up one or two civilian cars.
 
   
  +
* Attacking and/or killing civilians (explosives may lead to higher levels)
==2 star wanted level==
 
  +
* Damaging and/or destroying vehicles (explosives may lead to higher levels)
At two stars, several police vehicles will come to chase the player, and officers on foot will use guns often, particularly when threatened or being ran away from. A wanted level of two stars or higher can only be removed via Pay 'n Spray, saving the game and disabling cop cars.
 
 
* Attacking or crashing into a police vehicle
  +
* Discharging a weapon in a public place
  +
* Carjacking or stealing a parked vehicle
  +
* Driving a vehicle with the alarm going off
  +
* Breaking through a [[toll booth]] in a civilian vehicle without paying
   
  +
===Two stars===
The following crimes will earn you a two star wanted level:
 
  +
At two stars, officers shoot to kill more often. Officers in cars now chase the player, rather than simply following behind, and often try to overtake the player or run them off-road.
* Killing a police officer
 
* When drug dealing, there is a semi-random chance of a drug bust happening, which leads to two-stars.
 
* Continuing to kill pedestrians or destroy vehicles.
 
   
==3 Star Wanted Level==
+
Two Wanted stars are attained by:
 
* Killing or wounding a police officer
At three stars, a police helicopter will start to chase the player. Roadblocks will also be set up, and
 
 
* When drug dealing, there is a random chance of a drug bust happening, which leads to two-stars.
the NOOSE will join in. This level may only be removed via Pay'n'Spray or disabling cop cars.
 
  +
* Continuing to cause collateral damage (killing civilians and destroying vehicles)
* Retaliate law enforcements
 
* Continuing to kill pedestrians or destroy vehicles.
+
* Continuing to break through a [[toll booth]] in a civilian vehicle without paying
  +
* Upon completing the [[Dock'u'mental]] mission.
   
  +
===Three stars===
  +
At three stars, a police helicopter chases the player. Roadblocks are also set up using [[Police Cruiser]]s, and the [[NOOSE]] joins the LCPD. The NOOSE uses the heavy [[Enforcer]]s which are harder to take out by disabling them. The NOOSE teams also use the [[Micro Uzi]] to engage the player.
   
  +
Three Wanted stars are attained by:
{{stub}}
 
  +
*Continuing to retaliate against law enforcement
  +
*Continuing to cause collateral damage
  +
*Continuing to break through a [[toll booth]] in a civilian vehicle without paying
  +
  +
===Four stars===
  +
At four stars, more [[Enforcer]]s and Police cars are dispatched. The [[Federal Bureau of Investigation#Grand Theft Auto IV|FIB]] also gives chase using the [[FIB Rancher]]. The FIB Ranchers are slightly easier to take out than the NOOSE Enforcers, but are much faster to compensate. FIB teams come only one a vehicle and use the [[Micro Uzi]] to engage the player.
  +
  +
Four Wanted stars are attained by:
  +
*Continuing to retaliate against law enforcement
  +
*Continuing to cause collateral damage
  +
*Continuing to break through a [[toll booth]] in a civilian vehicle without paying
  +
  +
===Five stars===
  +
At five stars, a greater number of [[FIB Rancher]]s, [[Enforcer]]s and [[Police Cruiser]]s pursue the player and become more aggressive on foot and on the road.
  +
  +
Five Wanted stars are attained by
  +
*Continuing to retaliate against law enforcement
  +
*Continuing to cause collateral damage
  +
*Continuing to break through a [[toll booth]] in a civilian vehicle without paying
  +
  +
===Six stars===
  +
At six stars, the army joins the fray. The army engages the player relentlessly without any regard for collateral damage. The army sends [[Rhino]] tanks after the player. Unlike the 3D Era soldiers, the army uses the Rhino's turret in full effect. Soldiers on foot are armed with [[AK47]]s, and the player must move and/or retaliate quickly to avoid being cut down by gunfire.
  +
  +
Six Wanted stars are attained by:
  +
*Continuing to retaliate against law enforcement
  +
*Continuing to cause collateral damage
  +
*Continuing to break through a [[toll booth]] in a civilian vehicle without paying
 
[[Category:GTA Chinatown Wars]]
 
[[Category:GTA Chinatown Wars]]
  +
[[Category:Wanted Level]]

Revision as of 10:14, 8 January 2015

The wanted level in Grand Theft Auto: Chinatown Wars is substantially different from previous iterations. Rather than the proximity-based system used in Grand Theft Auto IV, it returns to a version similar to that of the 3D Universe. The most notable difference to this is how stars are lost. Though over time they do lower themselves, and can still be lost at a Pay 'n' Spray out of police view. Stars can also be removed by disabling police cars. Each wanted level has a corresponding number of cars to take out (ie, the first level has one car, the second has two, etc). The cars can be taken out by ramming at high speed or by forcing them to crash. Using weapons to disable a pursuing police vehicle is considered as retaliation, and the disabled vehicle does not count towards reducing the current wanted level. There is a slight delay period after this before the rating will lower, and the player is on "probationary" stars for a period, as in 3D Universe games, before being clear.

Wanted Levels

One star

A one star wanted level is obtained when the player does a "minor crime". Any LCPD police patrols will give chase and attempt to arrest the player on sight. Officers on foot use the nightstick against the player. Police cars follow the player at relatively low speeds. A one star wanted level can be removed by staying out of trouble and police sight for a short while, using the Pay 'n Spray, disabling one police vehicle or switching between vehicles if no police officers are nearby.

A one-star Wanted level is attained by committing the following crimes:

  • Attacking and/or killing civilians (explosives may lead to higher levels)
  • Damaging and/or destroying vehicles (explosives may lead to higher levels)
  • Attacking or crashing into a police vehicle
  • Discharging a weapon in a public place
  • Carjacking or stealing a parked vehicle
  • Driving a vehicle with the alarm going off
  • Breaking through a toll booth in a civilian vehicle without paying

Two stars

At two stars, officers shoot to kill more often. Officers in cars now chase the player, rather than simply following behind, and often try to overtake the player or run them off-road.

Two Wanted stars are attained by:

  • Killing or wounding a police officer
  • When drug dealing, there is a random chance of a drug bust happening, which leads to two-stars.
  • Continuing to cause collateral damage (killing civilians and destroying vehicles)
  • Continuing to break through a toll booth in a civilian vehicle without paying
  • Upon completing the Dock'u'mental mission.

Three stars

At three stars, a police helicopter chases the player. Roadblocks are also set up using Police Cruisers, and the NOOSE joins the LCPD. The NOOSE uses the heavy Enforcers which are harder to take out by disabling them. The NOOSE teams also use the Micro Uzi to engage the player.

Three Wanted stars are attained by:

  • Continuing to retaliate against law enforcement
  • Continuing to cause collateral damage
  • Continuing to break through a toll booth in a civilian vehicle without paying

Four stars

At four stars, more Enforcers and Police cars are dispatched. The FIB also gives chase using the FIB Rancher. The FIB Ranchers are slightly easier to take out than the NOOSE Enforcers, but are much faster to compensate. FIB teams come only one a vehicle and use the Micro Uzi to engage the player.

Four Wanted stars are attained by:

  • Continuing to retaliate against law enforcement
  • Continuing to cause collateral damage
  • Continuing to break through a toll booth in a civilian vehicle without paying

Five stars

At five stars, a greater number of FIB Ranchers, Enforcers and Police Cruisers pursue the player and become more aggressive on foot and on the road.

Five Wanted stars are attained by

  • Continuing to retaliate against law enforcement
  • Continuing to cause collateral damage
  • Continuing to break through a toll booth in a civilian vehicle without paying

Six stars

At six stars, the army joins the fray. The army engages the player relentlessly without any regard for collateral damage. The army sends Rhino tanks after the player. Unlike the 3D Era soldiers, the army uses the Rhino's turret in full effect. Soldiers on foot are armed with AK47s, and the player must move and/or retaliate quickly to avoid being cut down by gunfire.

Six Wanted stars are attained by:

  • Continuing to retaliate against law enforcement
  • Continuing to cause collateral damage
  • Continuing to break through a toll booth in a civilian vehicle without paying