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[[File:Radar-GTA4-wanted.png|thumb|222px|Upon gaining a Wanted Level, a Police Search Radius is centered on the player's position.]]
 
[[File:Radar-GTA4-wanted.png|thumb|222px|Upon gaining a Wanted Level, a Police Search Radius is centered on the player's position.]]
   
A '''Wanted Level''' in [[Grand Theft Auto IV]] and its expansions is a measure of how much the player is wanted by the Liberty City Police Department and the [[Liberty City]]'s Law Enforcements (the NOOSE and the FIB) and therefore how much force will be used in the pursuit of the player. As in previous games, the GTA IV's Wanted Level is measured on a six stars scale, ranking Police lethality from the non-lethal one star to the extremely aggressive six stars.
+
The '''wanted level''' feature in ''[[Grand Theft Auto IV]]'' and its [[Episodes From Liberty City|expansions]] is a measure of how much the player is wanted by the [[Liberty City Police Department (HD Universe)|Liberty City Police Department]] (LCPD) and [[Liberty City (HD Universe)|the city's]] other law enforcement agencies (such as [[NOOSE]] and the [[FIB]]) and therefore how much force will be used in the pursuit of the player. As in previous games, the wanted level feature in ''Grand Theft Auto IV'' is measured on a six-star scale, transitioning the non-lethal one star to the extremely aggressive six stars.
   
Relatively minor crimes committed within sight of the Police may attract one star, though certain actions (like firing shots) can get the player a star if a Police Officer is within hearing range but cannot see the player. Committing serious crimes is likely to earn multiple stars outright: for example, killing or wounding a Police Officer with a firearm results in an immediate three-star Wanted Level, rather than a two-star Wanted Level like in previous GTA games.
+
Relatively minor crimes committed within sight of the police may attract one star, though certain actions (like firing shots) can get the player a star if an officer is within hearing range but cannot see the player. Committing serious crimes is likely to earn multiple stars outright: for example, killing or wounding an officer with a firearm results in an immediate three-star wanted level, rather than a two-star wanted level like in previous ''Grand Theft Auto'' games.
   
Wanted Level stars are cumulative because repeatedly committing one-star crimes with the sight of the Police may lead to a two-star rating and so on.
+
Stars are cumulative because repeatedly committing one-star crimes with the sight of the police may lead to a two-star rating and so on.
   
Once the player has a Wanted Level, the [[LCPD in GTA IV Era|LCPD]] Officers in the area will chase the player and will attempt to [[Busted|arrest]] him. If caught, the player is transported to the nearest Police Station and released a few hours later, it will cost to the player 10% of his current money and the confiscation of all [[Weapons in GTA IV |weapons]]. However, being killed is much cheaper than being busted when there is no hope of getting out of the situation because it will only cost to the player 10% of his current money, instead of money and all weapons.
+
Once the player has a wanted level, officers in the precinct will chase the player and will attempt to [[Busted|arrest]] him. If caught, the player is transported to the nearest police station (off-screen) and released a few hours later, it will cost the player 10% of his current account balance and the confiscation of all [[Weapons in GTA IV|weapons]]. However, being killed is much cheaper than being busted when there is no hope of getting out of the situation because it will only cost to the player 10% of his current balance, instead of losing weapons.
 
The Police Officers can arrest the player by holding them at gunpoint, however, if the player is in a vehicle, the Police Officer will open the door and will arrest him: if on foot, the player can resist arrest by running away and/or fighting back, however this immediately escalates a one star wanted level to two stars (three if the player chooses to retaliate with a firearm) and causes the Police Officer to open fire, a risky endeavor at close range. If the player has low health, it is preferable to be killed rather than being arrested, because when killed, the player keeps his/her weapons.
 
 
As the player's Wanted Level increases, the Police spends less energy trying to arrest the player and more trying to kill the player at all costs. As such, it is not likely to get arrested at a Wanted Level of two stars or higher, although the Police will attempt vehicular arrests if the opportunity arises.
 
   
 
The police can arrest the player by holding them at gunpoint, however, if the player is in a vehicle, the officer will open the door and will arrest him: if on foot, the player can resist arrest by running away and/or fighting back. However, this immediately escalates from one to a two-star wanted level (three if the player chooses to retaliate with a firearm) and causes the police to open fire, a risky endeavor at close range. If the player has low health, it is preferable to be killed rather than being arrested, because when killed, the player keeps his weapons.
   
 
As the player's wanted level increases, the police spends less energy trying to arrest the player and more trying to kill the player at all costs. As such, it is not likely to become arrested at a wanted level of two stars or higher, although the police will attempt vehicular arrests if the opportunity arises, by examply, If you are in a sole place (no moving the vehicle) doing drive-bys to the police, one of them will approach the opportunity and arrest you.
   
 
==Escaping==
 
==Escaping==
'''Search Radius'''
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===Search radius===
 
The police are in constant radio contact with other officers, which is reflected in the Search Radius System. When the player attracts a wanted level, a search radius will appear on the map in the form of a flashing red and blue circle centered on the player's position when the police are first alerted to the crime. While within this radius, the player's wanted level does not decrease; the goal is to move outside of this circle without the police making visual contact with the player again — if they do, the circle re-centers itself at the player's current position. The higher the wanted level, the wider the search radius will become, thus making escape more difficult. If the player escapes the circle and avoids the police for several seconds, the player's wanted status is entirely removed.
   
 
===Pay 'N' Spray===
The Police Officers are in constant radio contact with the others, which is reflected in the Search Radius System. When the player attracts a Wanted Level, a Search Radius will appear on the Map in the form of a flashing red and blue circle centered on the player's position when the Police are first alerted to the crime. While within this radius, the player's Wanted Level does not decrease; the goal is to move outside of this circle without the Police making visual contact with the player again — if they do, the circle re-centers itself at the player's current position. The higher the wanted level, the wider the Search Radius will be, thus making escape more and more difficult. If the player escapes the circle and avoids the Police for several seconds, the player's wanted status is entirely removed.
 
 
Unlike [[3D Universe|3D era]] games, the wanted levels cannot be lost by picking up police bribes, as these no longer exist; sight of the police, even for vehicle repair; visibility to the police is indicated by whether the wanted stars on the [[HUD]] are white (visible), gray (out of sight) or flashing gray (out of sight and outside the search radius). The Pay 'N' Sprays instantly remove the player's wanted level (as long as the officers do not see the player entering them). Their use advances the in-game clock three hours.
   
  +
===Swapping vehicles===
'''Pay 'N' Spray'''
 
 
''Grand Theft Auto IV'' gives the player the opportunity to swap vehicles while in the radius. This makes it more difficult for the police to track the player as the dispatcher relies on the color, make, and model of the vehicle the player was last seen driving. Like the Pay 'n' Spray, swapping a vehicle can only be done if the player is out of the sight of the police. If possible, the player should obtain a replacement vehicle in a secluded area. At higher wanted levels, swapping vehicles is essential in order to keep the Police confused and to ensure that the player has a fresh getaway vehicle. The player must be careful to not stay in the area too long or to not meet a police vehicle, as the police will eventually recognize the player, causing the search radius to refocus to the player's current location. Swapping vehicles while out of sight of police is best done through hijacking or finding an unlocked parked or abandoned vehicle. Since locked vehicles require the windows to be smashed open the police get an immediate fix on the player when the smashed window is visible. A vehicle in perfect condition can allow the police to be easily baffled, even when they are standing behind the vehicle.
   
 
===Abandoning vehicles===
*Unlike [[3D Universe|3D Era]] games, the Wanted Levels cannot be lost by picking up Police Bribes, as these no longer exist; sight of the Police, even for vehicle repair; visibility to the Police is indicated by whether the wanted stars on the [[HUD]] are white (visible), gray (out of sight) or flashing gray (out of sight and outside the Search Radius). The Pay 'n' Sprays instantly remove the player's Wanted Level (as long as the Police Officers do not see the player entering them). Their use advances the in-game clock three hours.
 
 
This tactic does not erase the player's wanted level or gray the player's stars, though it is an opportunity for the player to enter alleyways (where law enforcement vehicles have a harder time spotting the player), where the player may sneak past law enforcement vehicles or even steal a new car to further evade the police.
   
  +
===Safe houses===
'''Swapping Vehicles'''
 
 
Accessing the bed (save game) in a safe house will immediately clear any wanted level, even if the game is not actually saved. Be wary of police vehicles replacing your own vehicles in the parking space outside.
   
  +
===Starting or completing missions===
GTA IV gives the player the opportunity to swap vehicles while in the radius. This makes it more difficult for the Police to track the player as the Police Dispatcher relies on the color, make, and model of the vehicle the player was last seen driving. Like the Pay 'n' Spray, swapping a vehicle can only be done if the player is out of the sight of the Police. If possible, the player should obtain a replacement vehicle in a secluded area. At higher wanted levels, swapping vehicles is essential in order to keep the Police confused and to ensure that the player has a fresh getaway vehicle. The player must be careful to not stay in the area too long or to not meet a Police Vehicle, as the Police will eventually recognize the player, causing the Wanted Radius to refocus to the player's current location. Swapping vehicles while out of sight of police is best done through hi-jacking or finding an unlocked parked or abandoned vehicle. Since locked vehicles require the windows to be smashed open the Police get an immediate fix on the player when the smashed window is visible. A perfect condition vehicles can allow the Police to be easily baffled, even when they are standing behind the vehicle.
 
 
Starting or completing certain missions clears your wanted level. For example, delivering a (male) friend back home after an activity.
   
  +
===Phone calls===
'''Abandoning Vehicles'''
 
 
This tactic does not erase the player's wanted level or gray the player's wanted rating stars, though it is a nice way for the player get into alleyways (where Law Enforcement Vehicles have a harder time spotting the player), where the player may sneak past law enforcement vehicles or even steal a new car to further evade the Police.
 
 
'''Safe Houses'''
 
 
Accessing the bed (save game) in a safe house will immediately clear any wanted level, even if the game is not actually saved. Be wary of Police Vehicles replacing your own vehicles in the parking space outside.
 
 
'''Starting/Completing Missions'''
 
 
Starting or completing certain missions clears your wanted level. For example, delivering a (male) friend back home after an activity, or completing a Vigilante Assignment.
 
 
'''Phone Calls'''
 
   
 
Calling [[Kiki Jenkins]] or [[Francis McReary]] will clear up to three stars in certain circumstances.
 
Calling [[Kiki Jenkins]] or [[Francis McReary]] will clear up to three stars in certain circumstances.
   
  +
===Cheats===
'''Cheats Using The Cell Phone'''
 
 
The player may call COP-555-0100 (267-555-0100) using the in-game cell phone to fully remove any wanted level attained (note: This prevents the "One Man Army" Achievement from being earned, doesn't affect "Trophies" in the PS3 version). If the player previously used the cheat, he can simply access the menu, select "Cheats", and select the option.
 
You may call COP-555-0100 (267-555-0100) using the in-game cell phone to fully remove any Wanted Level attained (note: This prevents the "One Man Army" Achievement from being earned).
 
   
 
==Police Behavior==
 
==Police Behavior==
 
Police in ''Grand Theft Auto IV'' are well armed, smarter, more determined and more lethal than in previous ''Grand Theft Auto'' games; they can even respond to crimes committed out of their sight, as civilians can call the police on their [[Cell Phone|cell phones to report crimes]]. The police use their available weapons intelligently—an officer with a [[Pump Action Shotgun]] will move in closer to the player to compensate for the weapon's short range, while one with an [[Carbine Rifle|M4A1]] will stay back to take advantage of distance. During a chase, officers will coordinate themselves and will attempt to box the player in with several cars, drive faster, use the [[Wikipedia:PIT maneuver|PIT maneuver]] and try harder as the player's wanted level increases. Also, the police can commandeer civilian vehicles (parked or occupied) if their vehicles are destroyed, or if a police vehicle is unavailable; they may even commandeer the cars parked in front of the player's [[safehouse]]s. Inside safehouses, the police will follow pursuit and wound or even kill the player but cannot arrest them.
   
 
Police radio messages are an additional audio indicator of a player having one or more stars. These messages reflect the crimes being committed by the player; for example, firing a pistol will lead to mentions of "firearms discharge" over the radio, killing or wounding a police officer with a firearm is described as a "firearms attack on an officer",  aiming a gun at an officer is described as "a suspect taking aim at officer with firearms", attacking an officer unarmed is described as an "attack on an officer"  and hitting an individual with any weapons is described as a "shooting".
Police in GTA IV are better-equipped, smarter, more determined and more lethal than in previous GTA games ; they can even respond to crimes committed out of their sight, as civilians can call the Police on their [[Cell Phone|cell phones to report crimes]]. The
 
Police use their available weapons intelligently -- a Police Officer with a [[Pump Action Shotgun]] will move in closer to the player to compensate for the weapon's short range, while one with a [[Carbine Rifle]] will hang back to take advantage of distance. During a chase, Police Officers will coordinate themselves and will attempt to box the player in with several cars, drive faster, use the [http://en.wikipedia.org/wiki/PIT_maneuver PIT Maneuver] and try harder as the player's wanted level increases. Also, the Police can commandeer civilian vehicles (parked or occupied) if their vehicles are destroyed, or if a Police Car is unavailable ; they may even commandeer the cars parked in front of the player's [[safehouse]]s. Inside safehouses, the Police will follow the player inside and wound or even kill the player but cannot arrest them.
 
 
Police Radio Messages are an additional audio indicator of a player having one or more stars. These messages reflect the crimes being committed by the player; for example, firing a pistol will lead to mentions of "firearms discharge" over the radio, killing or wounding a police officer with a firearm is described as a "firearms attack on an officer",  aiming a gun at an officer is described as "a suspect taking aim at officer with firearms", attacking an officer unarmed  is described as an "attack on an officer"  and hitting an individual with any weapons is described as a "shooting".
 
   
 
==In-Game Help==
 
==In-Game Help==
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*Stealing a car, either by breaking into a parked one, or stealing one that is/was occupied by a civilian
 
*Stealing a car, either by breaking into a parked one, or stealing one that is/was occupied by a civilian
 
*Driving a vehicle with its alarm sounding
 
*Driving a vehicle with its alarm sounding
  +
*Attacking the same vehicle multiple times in sight of police
 
*Driving past a [[Tollbooths|toll booth]] in a civilian vehicle without paying ([[Vehicles in GTA IV|emergency vehicles]] are exempt from the toll)
 
*Driving past a [[Tollbooths|toll booth]] in a civilian vehicle without paying ([[Vehicles in GTA IV|emergency vehicles]] are exempt from the toll)
 
*Being seen by the police [[Drinking|drunk-driving]]
 
*Being seen by the police [[Drinking|drunk-driving]]
 
*Repeatedly running into a Police Officer while walking
 
*Repeatedly running into a Police Officer while walking
 
*Pushing a Police Officer and/or causing them to fall to the ground
 
*Pushing a Police Officer and/or causing them to fall to the ground
*Spraying NPCs with a water cannon while driving a Fire Truck
+
*Spraying NPCs with a water cannon while driving a Fire Truck. (If repeated, it can result in a higher level)
 
*Stealing money from a cash register in any accessible store
 
*Stealing money from a cash register in any accessible store
 
*Starting fires or getting caught on fire
 
*Starting fires or getting caught on fire
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*Robbing a store causing the alarm to go off
 
*Robbing a store causing the alarm to go off
 
*If you park a car in [[AutoEroticar]] or the [[Grotti Showroom]], and then get back in, the police will pursue you, it is unknown if this is intended or a glitch.
 
*If you park a car in [[AutoEroticar]] or the [[Grotti Showroom]], and then get back in, the police will pursue you, it is unknown if this is intended or a glitch.
  +
*Punching in sight of a Police Officer. (Not always give a wanted level)
  +
*Firing a weapon on a Police Officer. (But only If far away from the Police Officer)
 
*Some missions and side missions in the Grand Theft Auto IV Series will warrant an automatic one star Wanted Level as part of normal gameplay.
 
*Some missions and side missions in the Grand Theft Auto IV Series will warrant an automatic one star Wanted Level as part of normal gameplay.
   
 
===Two Stars===
 
===Two Stars===
Police Officers now shoot to kill more often. Police Officers in cars now chase the player, rather than simply following behind, and often try to overtake the player or run them off-road. The front passengers of Police Cars will now carry Pump Action ShotGuns.
+
Police Officers now shoot to kill more often. Police Officers in cars now chase the player, rather than simply following behind, and often try to overtake the player or run them off-road. The front passengers of Police Cars will now carry Pump Action Shotguns. Police will not attempt a vehicular arrest, unless a pursuit has lasted for approximately one minute without hurting any cop and the player stops his/her vehicle (GTA IV only, not Online as they will simply shoot).
   
 
Two stars are attained by:
 
Two stars are attained by:
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:*Flying over restricted airspace in a helicopter ([[Francis International Airport, Dukes|FIA Runway]], [[Civilization Committee]])
 
:*Flying over restricted airspace in a helicopter ([[Francis International Airport, Dukes|FIA Runway]], [[Civilization Committee]])
 
:*Stealing certain cars for Brucie's [[Exotic Exports]].
 
:*Stealing certain cars for Brucie's [[Exotic Exports]].
:*Robbing Gruppe Six Securicar 
+
:*Robbing Gruppe Six Securicar. 
:*Begin chased for extended period of time at one star.
+
:*Being chased for extended period of time at one star.
  +
:*Destroying a [[Securicar]].
 
:*Some missions and side missions in the Grand Theft Auto IV Series will warrant an automatic two star Wanted Level as part of normal gameplay.
 
:*Some missions and side missions in the Grand Theft Auto IV Series will warrant an automatic two star Wanted Level as part of normal gameplay.
   
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At a three stars Wanted Level, Police Vehicles become more aggressive in their pursuit, attempting to pin the player's vehicle against buildings and run them off the road. [[NOOSE]] now begin to assist the LCPD in setting up roadblocks on main roads and bridges ; they also send [[NOOSE Cruiser]]s and [[NOOSE Patriot]]s in pursuit of the player. The NOOSE Patriots will attempt to ram the player from the front, putting the player and Police Officers inside at risk of [[Involuntary Ejection|a windshield ejection from their vehicle]]. Strong and fast vehicles are recommended. Motorcycles are not suggested due to the aggressive driving of the Police.
 
At a three stars Wanted Level, Police Vehicles become more aggressive in their pursuit, attempting to pin the player's vehicle against buildings and run them off the road. [[NOOSE]] now begin to assist the LCPD in setting up roadblocks on main roads and bridges ; they also send [[NOOSE Cruiser]]s and [[NOOSE Patriot]]s in pursuit of the player. The NOOSE Patriots will attempt to ram the player from the front, putting the player and Police Officers inside at risk of [[Involuntary Ejection|a windshield ejection from their vehicle]]. Strong and fast vehicles are recommended. Motorcycles are not suggested due to the aggressive driving of the Police.
   
A Police Maverick is now called in, it can be heard on the radio as "Dispatch Air Unit from _______.". The Police Maverick will shine a spotlight on the player at night and opening fire if Police Officers on board get a clear shot. The Police Maverick, however, periodically breaks off from pursuit. The Police Maverick retreats if the player goes underground, stays inside a large structure for a long-ish time, or kills both riflemen on board. In The Ballad of Gay Tony, Police Mavericks' riflemen are equipped with [[M249|Advanced Machine Guns]] instead of [[AR-15|Carbine Rifles]]. Police Predators are dispatched if the player is in or near water. Like the Police Maverick, the Police Predator has two riflemen armed with M4 Carbine Rifles on board. The player is now unable to board the [[Subway in GTA IV|subway]].
+
A Police Maverick is now called in, it can be heard on the radio as "Dispatch Air Unit from _______.". The Police Maverick will shine a spotlight on the player at night and opening fire if Police Officers on board get a clear shot. The Police Maverick, however, periodically breaks off from pursuit. The Police Maverick retreats if the player goes underground, stays inside a large structure for a long-ish time, or kills both riflemen on board. In The Ballad of Gay Tony, Police Mavericks' riflemen are equipped with [[M249|Advanced Machine Guns]] instead of [[AR-15|Carbine Rifles]]. Police Predators are dispatched if the player is in or near water. Like the Police Maverick, the Police Predator has two riflemen armed with M4 Carbine Rifles on board. The player is now unable to board the [[Subway in GTA IV|subway]]. Police will not attempt a vehicular arrest, unless a pursuit has lasted for approximately one minute without hurting any cop and the player stops his/her vehicle (GTA IV only, not Online as they will simply shoot).
   
 
Three stars are attained by:
 
Three stars are attained by:
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:*Entering the [[Alderney State Correctional Facility]] (only in [[The Lost and Damned|The Lost And Damned]] and in [[The Ballad of Gay Tony|The Ballad Of Gay Tony]])
 
:*Entering the [[Alderney State Correctional Facility]] (only in [[The Lost and Damned|The Lost And Damned]] and in [[The Ballad of Gay Tony|The Ballad Of Gay Tony]])
 
:*During the mission "Corner Kids" and "No. 3" in [[The Ballad of Gay Tony]]
 
:*During the mission "Corner Kids" and "No. 3" in [[The Ballad of Gay Tony]]
:*The five star Wanted Level from the mission "[[Three Leaf Clover]]" will automatically turn into a three star after leaving the subway system and reaching street level in [[Little Italy]]
+
:*Reaching street level in [[Little Italy]] after leaving the subway system during the mission "[[Three Leaf Clover]]" (down from five stars).
 
:*Continuing to cause collateral damage (killing civilians/destroying vehicles)
 
:*Continuing to cause collateral damage (killing civilians/destroying vehicles)
 
:*Continuing to retaliate against the Police.
 
:*Continuing to retaliate against the Police.
   
 
===Four Stars===
 
===Four Stars===
At four wanted stars, the [[Federal Bureau of Investigation|FIB]] and the [[NOOSE]] Tactical Response Unit join the fray and the player is confronted by [[Enforcer#GTA_IV|NOOSE Enforcers]] and [[FIB Buffalo]]es in addition to the previously mentioned forces. Tactical Response Unit Officers and FIB Agents come four to a vehicle and are armed with Carbine Rifles, although some of them carry [[SMG]]s and Pump Action ShotGuns, and wear body armors for protection. The LCPD Pilot and the LCPD riflemen in the Police Maverick will leave for giving the place to NOOSE Tactical Response Unit Pilot and NOOSE Tactical Response Unit riflemen. The search area is approximately the size of the [[Bohan]] borough. In The Ballad of Gay Tony, all Law Enforcement Officers start firing upon the player while in pursuit at this level, and NOOSE Tactical Response Unit Officers and FIB Agents use [[Assault SMG]]s and [[Explosive Shotgun|Automatic Shotguns]] as well as the aforementioned weapons against the player.
+
At four wanted stars, the [[Federal Bureau of Investigation|FIB]] and the [[NOOSE]] Tactical Response Unit join the fray and the player is confronted by [[Enforcer#GTA_IV|NOOSE Enforcers]] and [[FIB Buffalo]]es in addition to the previously mentioned forces. Tactical Response Unit Officers and FIB Agents come four to a vehicle and are armed with Carbine Rifles, although some of them carry [[SMG]]s and Pump Action ShotGuns, and wear body armors for protection. The LCPD Pilot and the LCPD riflemen in the Police Maverick will leave for giving the place to NOOSE Tactical Response Unit Pilot and NOOSE Tactical Response Unit riflemen. The search area is approximately the size of the [[Bohan]] borough. In The Ballad of Gay Tony, all Law Enforcement Officers start firing upon the player while in pursuit at this level, and NOOSE Tactical Response Unit Officers and FIB Agents use [[Assault SMG]]s and [[Explosive Shotgun|Automatic Shotguns]] as well as the aforementioned weapons against the player. Police will not attempt a vehicular arrest, unless a pursuit has lasted for approximately one minute without hurting any cop and the player stops his/her vehicle (GTA IV only, not Online as they will simply shoot).
   
 
Four stars are attained by :
 
Four stars are attained by :
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===Five Stars===
 
===Five Stars===
At five wanted stars, the Police Mavericks will leave and will leave the place to two NOOSE Annihilators. In the main game and The Lost And Damned, all Law Enforcement Officers [[Drive-By|fire upon]] the player while in pursuit (In [[The Ballad of Gay Tony]] they will do this at four stars), making getaways difficult. The NOOSE Tactical Response Unit Officers and the FIB Agents are particularly perilous to engage because their weapons are likely to make short work of the player's getaway vehicle. Due to the increased risk of being shot to death, use of a motorcycle as a getaway vehicle is especially not recommended. All Law Enforcement Officers employ more advanced driving techniques, such as the PIT Maneuver, as they try to make the player spin out of control and crash. FIB and NOOSE Tactical Response Unit cooperation is more apparent at this level, both forces spawning and pursuing the player in equal numbers. NOOSE Cruisers and NOOSE Patriots will now disappear and make room for more NOOSE Enforcers, FIB Buffaloes, Police Patrols and Police Cruisers. Also, some Police Officers armed with PSG-1s Sniper Rifles will spawn to the roof of some buildings and will aim at the player.
+
At five wanted stars, the Police Mavericks will leave and will leave the place to two NOOSE Annihilators. In the main game and The Lost And Damned, all Law Enforcement Officers [[Drive-By|fire upon]] the player while in pursuit (In [[The Ballad of Gay Tony]] they will do this at four stars), making getaways difficult. The NOOSE Tactical Response Unit Officers and the FIB Agents are particularly perilous to engage because their weapons are likely to make short work of the player's getaway vehicle. Due to the increased risk of being shot to death, use of a motorcycle as a getaway vehicle is especially not recommended. All Law Enforcement Officers employ more advanced driving techniques, such as the PIT Maneuver, as they try to make the player spin out of control and crash. FIB and NOOSE Tactical Response Unit cooperation is more apparent at this level, both forces spawning and pursuing the player in equal numbers. NOOSE Cruisers and NOOSE Patriots will now disappear and make room for more NOOSE Enforcers, FIB Buffaloes, Police Patrols and Police Cruisers. Also, some Police Officers armed with PSG-1s Sniper Rifles will spawn to the roof of some buildings and will aim at the player. Police will not attempt a vehicular arrest, unless a pursuit has lasted for approximately one minute without hurting any cop and the player stops his/her vehicle (GTA IV only, not Online as they will simply shoot).
   
 
Five stars are attained by:
 
Five stars are attained by:
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===Six Stars===
 
===Six Stars===
At six wanted stars, the search area is approximately the size of the Broker-Dukes island in Liberty City. The number of Police Patrols and Police Cruisers reduces so more FIB Buffaloes and NOOSE Enforcers can join the chase/shootout. Surviving and escaping is more difficult, and a very fast and/or durable vehicle is recommended. All Law Enforcement Vehicles fire upon and ram the player relentlessly with very little regard for collateral damage. On foot, the player must move and/or retaliate quickly to avoid being cut down by gunfire. Unlike previous GTA games, the National Guard is not deployed. The LCPD Officers armed with PSG-1 Sniper Rifles will continue to spawn. 
+
At six wanted stars, the search area is approximately the size of the Broker-Dukes island in Liberty City. The number of Police Patrols and Police Cruisers reduces so more FIB Buffaloes and NOOSE Enforcers can join the chase/shootout. Surviving and escaping is more difficult, and a very fast and/or durable vehicle is recommended. All Law Enforcement Vehicles fire upon and ram the player relentlessly with very little regard for collateral damage. On foot, the player must move and/or retaliate quickly to avoid being cut down by gunfire. Unlike previous GTA games, the National Guard is not deployed. The LCPD Officers armed with PSG-1 Sniper Rifles will continue to spawn. Police will not attempt a vehicular arrest, unless a pursuit has lasted for approximately one minute without hurting any cop and the player stops his/her vehicle (GTA IV only, not Online as they will simply shoot).
   
 
Six stars are attained by:
 
Six stars are attained by:
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:*Continuing to retaliate against Law Enforcements
 
:*Continuing to retaliate against Law Enforcements
 
:*Continuing to cause collateral damage
 
:*Continuing to cause collateral damage
:*Crossing Police Barricades or flying/swimming/walking (via tracks or Pedestrian WalkWays) into areas of [[Liberty City in GTA IV Era|Liberty City]] that the player has not yet unlocked
+
:*Crossing Police Barricades or flying/swimming/walking (via tracks or Pedestrian WalkWays) into areas of [[Liberty City in GTA IV Era|Liberty City]] that the player has not yet unlocked (only in the original GTA IV, all areas are unlocked in the start of the episodes)
 
:*Attacking Police Officers guarding the barriers to the locked islands
 
:*Attacking Police Officers guarding the barriers to the locked islands
   
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*If a Police Officer arrests a Pedestrian, the police will guide them to the closest Law Enforcement Car. If the player was inside a law enforcement car, the arrested pedestrian and the police officer will enter the car in the back seat. After a few seconds, the player will get a one star wanted level and the pedestrian will jack the player out.
 
*If a Police Officer arrests a Pedestrian, the police will guide them to the closest Law Enforcement Car. If the player was inside a law enforcement car, the arrested pedestrian and the police officer will enter the car in the back seat. After a few seconds, the player will get a one star wanted level and the pedestrian will jack the player out.
 
*If a police officer steals a [[Taxi]] and the wanted level is dropped, he will "take" the place of the taxi driver, for example, he can drive the player to an area like a normal taxi driver can. However, the police officer will chase the player if he has a one star Wanted level or will try to kill the player if his wanted level is higher.
 
*If a police officer steals a [[Taxi]] and the wanted level is dropped, he will "take" the place of the taxi driver, for example, he can drive the player to an area like a normal taxi driver can. However, the police officer will chase the player if he has a one star Wanted level or will try to kill the player if his wanted level is higher.
*If  the player has a two star Wanted Level and passes through the toll booths on either the [[East Borough Bridge]] or the [[Dukes Bay Bridge]] (without paying), sometimes his Wanted Level will strangely automatically go down to one star as if no Wanted Level was obtained before he passed through the toll booth (just as it occurs when the player avoids playing the toll).
+
*If the player has a two star Wanted Level and passes through the toll booths on either the [[East Borough Bridge]] or the [[Dukes Bay Bridge]] (without paying), sometimes his Wanted Level will strangely automatically go down to one star as if no Wanted Level was obtained before he passed through the toll booth (just as it occurs when the player avoids playing the toll).
 
*If the player has not yet unlocked the island of [[Alderney]] (but has unlocked [[Algonquin]]), and travels down an alley way on [[Union Drive West]], between the building with a [[Sprunk]] sign on it and [[Ray Boccino]]'s lock up (there's a sign above that says Cogs and Hogs Auto Electric), jumps over the ledge overlooking [[Booth Tunnel]] on to an old railway, and then jumps down onto the roadway of [[Booth Tunnel]] (which is supposed to be blocked off), he will not obtain a six star wanted level rating (typically normal if a player attempts to access a locked island). Instead, the barricades that should be blocking Alderney now block the island of Algonquin and the police officers face Booth Tunnel. When the player attempts to return to the island of Algonquin by passing the barricades, he will obtain an automatic six star Wanted Level as if he was attempting to access an island that has not yet been unlocked. Effectively, the only way to continue the game without getting in trouble is to hail a Taxi in Booth Tunnel an have the driver take you to another location (Note: You will have to skip to your destination as the driver will repeatedly crash into the barricades and the player will not get anywhere). Adventurous players and those who like to be troublemakers could simply pass through the barricades and incur the six star Wanted Level.
 
*If the player has not yet unlocked the island of [[Alderney]] (but has unlocked [[Algonquin]]), and travels down an alley way on [[Union Drive West]], between the building with a [[Sprunk]] sign on it and [[Ray Boccino]]'s lock up (there's a sign above that says Cogs and Hogs Auto Electric), jumps over the ledge overlooking [[Booth Tunnel]] on to an old railway, and then jumps down onto the roadway of [[Booth Tunnel]] (which is supposed to be blocked off), he will not obtain a six star wanted level rating (typically normal if a player attempts to access a locked island). Instead, the barricades that should be blocking Alderney now block the island of Algonquin and the police officers face Booth Tunnel. When the player attempts to return to the island of Algonquin by passing the barricades, he will obtain an automatic six star Wanted Level as if he was attempting to access an island that has not yet been unlocked. Effectively, the only way to continue the game without getting in trouble is to hail a Taxi in Booth Tunnel an have the driver take you to another location (Note: You will have to skip to your destination as the driver will repeatedly crash into the barricades and the player will not get anywhere). Adventurous players and those who like to be troublemakers could simply pass through the barricades and incur the six star Wanted Level.
 
*If the player throws a passenger out of a Taxi and is in sight of a Police Officer, he will not obtain a Wanted Level rating as he does when he hijacks someone from a regular vehicle in sight of a police officer.
 
*If the player throws a passenger out of a Taxi and is in sight of a Police Officer, he will not obtain a Wanted Level rating as he does when he hijacks someone from a regular vehicle in sight of a police officer.
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==Tips==
 
==Tips==
   
*At lower Wanted Levels, prioritize escaping from Police Officers armed with Pump Action ShotGuns or prioritize killing Police Officers with Pump Action ShotGuns because they can kill a player with 1-2 shots at close range.
+
*At lower Wanted Levels, prioritize escaping from Police Officers armed with Pump Action Shotguns or prioritize killing Police Officers with Pump Action Shotguns because they can kill a player with 1-2 shots at close range.
 
* At higher levels, the best way to escape is to shoot down the Police Helicopters, and sneak into a Pay 'n' Spray before they respawn.
 
* At higher levels, the best way to escape is to shoot down the Police Helicopters, and sneak into a Pay 'n' Spray before they respawn.
 
* Using the the Subway System is another good tactic. Enter by foot or with a vehicle (preferrably a motorbike) and follow the underground routes until out of the Search Radius. However, the player must be careful not to get lost in the system or getting hit by the oncoming Subway Trains.
 
* Using the the Subway System is another good tactic. Enter by foot or with a vehicle (preferrably a motorbike) and follow the underground routes until out of the Search Radius. However, the player must be careful not to get lost in the system or getting hit by the oncoming Subway Trains.
* Any player planning their escape by use of the Subway system should also be on the lookout for Cops spawning in the stairwells leading to a train station (if entering from street level) and be ready to gun them down before they have a chance to kill you. Even if a higher wanted level is obtained by doing so, you should be able to escape it since you'll be using the Subway system anyway.
+
* Any player planning their escape by use of the Subway system should also be on the lookout for Cops spawning in the stairwells leading to a train station (if entering from street level) and be ready to gun them down before they have a chance to kill you. Even if a higher wanted level is obtained by doing so, you should be able to escape it since you will be using the Subway system anyway.
 
* It is generally not recommended to use Dukes/Broker/Bohan Subway tracks as a means of escape when the Wanted Level is higher than three stars as these train tracks are not underground. This makes it harder to escape if there is a Police Helicopter chasing you.
 
* It is generally not recommended to use Dukes/Broker/Bohan Subway tracks as a means of escape when the Wanted Level is higher than three stars as these train tracks are not underground. This makes it harder to escape if there is a Police Helicopter chasing you.
 
* At low levels, head for docks or the [[Higgins Helitours]]. It is easier to escape via air and sea than land. However, at 3 stars and above, the player is always visible if in a helicopter and [[Police Predator]]s will follow alongside if on the water, making it harder to escape.
 
* At low levels, head for docks or the [[Higgins Helitours]]. It is easier to escape via air and sea than land. However, at 3 stars and above, the player is always visible if in a helicopter and [[Police Predator]]s will follow alongside if on the water, making it harder to escape.
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*Refrain from going near bridges or entrance points that lead to islands not yet unlocked when you have a Wanted Level on any number of stars, as you may accidentally pass the barricades and obtain an unwanted six-star Wanted Level.
 
*Refrain from going near bridges or entrance points that lead to islands not yet unlocked when you have a Wanted Level on any number of stars, as you may accidentally pass the barricades and obtain an unwanted six-star Wanted Level.
 
*Usually at a lower Wanted Level, it is recommended to hide in alleyways (if you run into dead end, hide behind an object and after 5-10 seconds, the Police Officer(s) will leave.
 
*Usually at a lower Wanted Level, it is recommended to hide in alleyways (if you run into dead end, hide behind an object and after 5-10 seconds, the Police Officer(s) will leave.
*At higher Wanted Levels where it is more difficult to escape the Search Radius, a good way of losing your wanted level is to find an entrance into the underground subway tunnels in Algonquin (one can be found near the [[Holland Hospital Center]] in [[North Holland]]). As you keep driving through you will escape the search radius and lose them as the Police cannot reach you underground. This can also be done on foot, but if a Police Officer climbs (and falls) off the ledge near the North Holland Hospital, they can reach you that way ; but it is reccomended you use the latter since it is faster if you use a vehicle
+
*At higher Wanted Levels where it is more difficult to escape the Search Radius, a good way of losing your wanted level is to find an entrance into the underground subway tunnels in Algonquin (one can be found near the [[Holland Hospital Center]] in [[North Holland]]). As you keep driving through you will escape the search radius and lose them as the Police cannot reach you underground. This can also be done on foot, but if a Police Officer climbs (and falls) off the ledge near the North Holland Hospital, they can reach you that way, but it is recommendedyou use the latter since it is faster if you use a vehicle
 
*If you are on foot and the cops are searching for you they may say something like "Lets regroup, this isn't working" or "Split up and search the area", this may give you an advantage if they are grouped, because you can kill all of them and it will usually take about 10 seconds for them to dispatch more units, giving you some time to escape.
 
*If you are on foot and the cops are searching for you they may say something like "Lets regroup, this isn't working" or "Split up and search the area", this may give you an advantage if they are grouped, because you can kill all of them and it will usually take about 10 seconds for them to dispatch more units, giving you some time to escape.
   
 
==Trivia==
 
==Trivia==
*You are less likely to get a 6-Star wanted level after [[Alderney State|Alderney]] is unlocked.
 
 
*If a Police Officer jacks a civilian car or breaks into one, he will still give orders over a megaphone while pursuing you as if he were in a regular Police Patrol car.
 
*If a Police Officer jacks a civilian car or breaks into one, he will still give orders over a megaphone while pursuing you as if he were in a regular Police Patrol car.
**Then a Police Officer is driving a civilian vehicle, the radar will sometimes not show up their position.
+
**When a Police Officer is driving a civilian vehicle, the radar will not show up their position. However if they drive the police cars that is exclusive in multiplayer (spawned via trainer), they will show.
*If the wanted level is 3 stars or higher, spawning Law Enforcement Vehicles are cheated, beacause they will always have more tire grip than normal, it has the purpose of making the pursuit harder for the player, it's also to compensate for the poor driving AI. You can easily notice the high level of grip if you manage to steal an FIB Buffalo that's chasing you, lose the cops (Cheat is faster), drive it for a while, and then spawn a normal FIB Buffalo with the 227-555-0100 cheat.
+
*If the wanted level is 3 stars or higher, spawning Law Enforcement Vehicles are cheated, because they will always have more tire grip than normal, it has the purpose of making the pursuit harder for the player, it's also to compensate for the poor driving AI. You can easily notice the high level of grip if you manage to steal an FIB Buffalo that's chasing you, lose the cops (Cheat is faster), drive it for a while, and then spawn a normal FIB Buffalo with the 227-555-0100 cheat.
*The wanted system will be changed in GTA V; you will only be able to get a maximum of a 5 star wanted level (as opposed to 6 stars in GTA IV).
+
*The wanted system was changed in GTA V; you will only be able to get a maximum of a 5 star wanted level (as opposed to 6 stars in GTA IV). It may be an easter egg, since GTA V is the fifth major game in the series. Police in V are also much more aggressive and lethal.
  +
*It possible to [[Involuntary Ejection|crash the police officer out the car]] by crashing head-on at high speed.
  +
*If an officer was to arrest the player while in two-star wanted level or higher, other officers already in the pursuit (and in a police car) will try to block the player's way.
  +
*The lower wanted level cheats will not work if the player enters an island that has yet to be unlocked in the storyline or trespasses in the tarmac of the [[Francis International Airport, Dukes|Francis International Airport]]. It shares this trait with GTA Vice City if the player trespasses in the [[Washington Beach Police Station]] (unless if [[Tommy Vercetti]] is wearing the police uniform), GTA San Andreas if the player enters [[San Fierro (3D Universe)|San Fierro]] or [[Las Venturas (3D Universe)|Las Venturas]] if either city has yet to be unlocked (though GTA San Andreas has a cheat code for not earning wanted levels) and GTA V if the player trespasses in the [[Humane Labs and Research]], [[Fort Zancudo]] and the [[Los Santos International Airport (HD Universe)|Los Santos International airport]] if the player has yet to purchase a hangar when playing as Michael and Franklin or when playing as Trevor since the latter cannot purchase a hangar.
  +
*If the police scanner doesn't recognize the vehicle's manufacturer and name, only color and type (2-door, van, etc.) is heard instead.
 
[[Category:GTA IV]]
 
[[Category:GTA IV]]
[[Category:GTA IV Era]]
+
[[Category:The Lost and Damned]]
  +
[[Category:The Ballad of Gay Tony]]
 
[[Category:Wanted Level]]
 
[[Category:Wanted Level]]
  +
[[Category:HD Universe]]

Revision as of 01:16, 6 October 2014

Radar-GTA4-wanted

Upon gaining a Wanted Level, a Police Search Radius is centered on the player's position.

The wanted level feature in Grand Theft Auto IV and its expansions is a measure of how much the player is wanted by the Liberty City Police Department (LCPD) and the city's other law enforcement agencies (such as NOOSE and the FIB) and therefore how much force will be used in the pursuit of the player. As in previous games, the wanted level feature in Grand Theft Auto IV is measured on a six-star scale, transitioning the non-lethal one star to the extremely aggressive six stars.

Relatively minor crimes committed within sight of the police may attract one star, though certain actions (like firing shots) can get the player a star if an officer is within hearing range but cannot see the player. Committing serious crimes is likely to earn multiple stars outright: for example, killing or wounding an officer with a firearm results in an immediate three-star wanted level, rather than a two-star wanted level like in previous Grand Theft Auto games.

Stars are cumulative because repeatedly committing one-star crimes with the sight of the police may lead to a two-star rating and so on.

Once the player has a wanted level, officers in the precinct will chase the player and will attempt to arrest him. If caught, the player is transported to the nearest police station (off-screen) and released a few hours later, it will cost the player 10% of his current account balance and the confiscation of all weapons. However, being killed is much cheaper than being busted when there is no hope of getting out of the situation because it will only cost to the player 10% of his current balance, instead of losing weapons.

The police can arrest the player by holding them at gunpoint, however, if the player is in a vehicle, the officer will open the door and will arrest him: if on foot, the player can resist arrest by running away and/or fighting back. However, this immediately escalates from one to a two-star wanted level (three if the player chooses to retaliate with a firearm) and causes the police to open fire, a risky endeavor at close range. If the player has low health, it is preferable to be killed rather than being arrested, because when killed, the player keeps his weapons.

As the player's wanted level increases, the police spends less energy trying to arrest the player and more trying to kill the player at all costs. As such, it is not likely to become arrested at a wanted level of two stars or higher, although the police will attempt vehicular arrests if the opportunity arises, by examply, If you are in a sole place (no moving the vehicle) doing drive-bys to the police, one of them will approach the opportunity and arrest you.

Escaping

Search radius

The police are in constant radio contact with other officers, which is reflected in the Search Radius System. When the player attracts a wanted level, a search radius will appear on the map in the form of a flashing red and blue circle centered on the player's position when the police are first alerted to the crime. While within this radius, the player's wanted level does not decrease; the goal is to move outside of this circle without the police making visual contact with the player again — if they do, the circle re-centers itself at the player's current position. The higher the wanted level, the wider the search radius will become, thus making escape more difficult. If the player escapes the circle and avoids the police for several seconds, the player's wanted status is entirely removed.

Pay 'N' Spray

Unlike 3D era games, the wanted levels cannot be lost by picking up police bribes, as these no longer exist; sight of the police, even for vehicle repair; visibility to the police is indicated by whether the wanted stars on the HUD are white (visible), gray (out of sight) or flashing gray (out of sight and outside the search radius). The Pay 'N' Sprays instantly remove the player's wanted level (as long as the officers do not see the player entering them). Their use advances the in-game clock three hours.

Swapping vehicles

Grand Theft Auto IV gives the player the opportunity to swap vehicles while in the radius. This makes it more difficult for the police to track the player as the dispatcher relies on the color, make, and model of the vehicle the player was last seen driving. Like the Pay 'n' Spray, swapping a vehicle can only be done if the player is out of the sight of the police. If possible, the player should obtain a replacement vehicle in a secluded area. At higher wanted levels, swapping vehicles is essential in order to keep the Police confused and to ensure that the player has a fresh getaway vehicle. The player must be careful to not stay in the area too long or to not meet a police vehicle, as the police will eventually recognize the player, causing the search radius to refocus to the player's current location. Swapping vehicles while out of sight of police is best done through hijacking or finding an unlocked parked or abandoned vehicle. Since locked vehicles require the windows to be smashed open the police get an immediate fix on the player when the smashed window is visible. A vehicle in perfect condition can allow the police to be easily baffled, even when they are standing behind the vehicle.

Abandoning vehicles

This tactic does not erase the player's wanted level or gray the player's stars, though it is an opportunity for the player to enter alleyways (where law enforcement vehicles have a harder time spotting the player), where the player may sneak past law enforcement vehicles or even steal a new car to further evade the police.

Safe houses

Accessing the bed (save game) in a safe house will immediately clear any wanted level, even if the game is not actually saved. Be wary of police vehicles replacing your own vehicles in the parking space outside.

Starting or completing missions

Starting or completing certain missions clears your wanted level. For example, delivering a (male) friend back home after an activity.

Phone calls

Calling Kiki Jenkins or Francis McReary will clear up to three stars in certain circumstances.

Cheats

The player may call COP-555-0100 (267-555-0100) using the in-game cell phone to fully remove any wanted level attained (note: This prevents the "One Man Army" Achievement from being earned, doesn't affect "Trophies" in the PS3 version). If the player previously used the cheat, he can simply access the menu, select "Cheats", and select the option.

Police Behavior

Police in Grand Theft Auto IV are well armed, smarter, more determined and more lethal than in previous Grand Theft Auto games; they can even respond to crimes committed out of their sight, as civilians can call the police on their cell phones to report crimes. The police use their available weapons intelligently—an officer with a Pump Action Shotgun will move in closer to the player to compensate for the weapon's short range, while one with an M4A1 will stay back to take advantage of distance. During a chase, officers will coordinate themselves and will attempt to box the player in with several cars, drive faster, use the PIT maneuver and try harder as the player's wanted level increases. Also, the police can commandeer civilian vehicles (parked or occupied) if their vehicles are destroyed, or if a police vehicle is unavailable; they may even commandeer the cars parked in front of the player's safehouses. Inside safehouses, the police will follow pursuit and wound or even kill the player but cannot arrest them.

Police radio messages are an additional audio indicator of a player having one or more stars. These messages reflect the crimes being committed by the player; for example, firing a pistol will lead to mentions of "firearms discharge" over the radio, killing or wounding a police officer with a firearm is described as a "firearms attack on an officer",  aiming a gun at an officer is described as "a suspect taking aim at officer with firearms", attacking an officer unarmed is described as an "attack on an officer"  and hitting an individual with any weapons is described as a "shooting".

In-Game Help

When the player attains their first Wanted Level, the game displays information to briefly explain the Wanted Level System. The area the Police search is shown by the flashing red and blue zone. Cops are shown by the flashing red and blue icons.
To lose your Wanted Level, escape the flashing zone.
The Cops are less likely to identify you if you swap vehicles or run through alleyways and side streets.
If the wanted stars are grayed out then the Cops have lost sight of you.

Wanted Levels

One Star

At a one star Wanted Level, any LCPD Officers will give chase and attempt to arrest the player on sight by gunpoint. Police Officers only shoot at one star if they feel threatened (for example, if the player aims a firearm in their direction or drives dangerously close to said Police Officer), and most commonly attempt to arrest the player. In multiplayer mode, officers will simply shoot on sight due to the lack of a Busted mechanic. Police Cars follow the player. The Search Radius for one star is approximately two city blocks. The player is unable to buy any items (weapons, clothes, or food, except from vending machines and street vendors), enter a Taxi as a passenger (except for Roman's Car Service), enter bars or clubs, or partake in activities like TV, Darts, Bowling, etc. while wanted by the Police.

One star is attained by:

  • Attacking a Police Officer unarmed or with a melee weapon
  • Attacking and/or killing civilians (explosions may result in higher levels)
  • Attacking a dead civilian in sight of a Police Officer (by fists or melee weapons, but only if you didn't already get a Wanted Level for killing them).
  • Damaging or destroying a vehicle (explosions may result in higher levels)
  • Attacking, crashing into, or climbing on top of an occupied Police Vehicle
  • Aiming with a weapon or with the fists on a Police Officer
  • Shooting a weapon. (Player does not necessarily have to kill anyone. Sometimes the in game dispatch will call this "firearms discharge" or "shots fired"--shooting one near a police officer could result in a two Star Wanted Level)
  • Hitting a Pedestrian or a Police Officer with a vehicle
  • Stealing a car, either by breaking into a parked one, or stealing one that is/was occupied by a civilian
  • Driving a vehicle with its alarm sounding
  • Attacking the same vehicle multiple times in sight of police
  • Driving past a toll booth in a civilian vehicle without paying (emergency vehicles are exempt from the toll)
  • Being seen by the police drunk-driving
  • Repeatedly running into a Police Officer while walking
  • Pushing a Police Officer and/or causing them to fall to the ground
  • Spraying NPCs with a water cannon while driving a Fire Truck. (If repeated, it can result in a higher level)
  • Stealing money from a cash register in any accessible store
  • Starting fires or getting caught on fire
  • Obstructing Justice when a Police Officer is chasing or arresting an NPC
  • Trespassing in certain areas (like the car shop next to the safehouse in Algonquin)
  • You may randomly get a one star wanted level after you use the wanted level down cheat (2675550100)
  • Entering a train without any money to pay the travel
  • Robbing a store causing the alarm to go off
  • If you park a car in AutoEroticar or the Grotti Showroom, and then get back in, the police will pursue you, it is unknown if this is intended or a glitch.
  • Punching in sight of a Police Officer. (Not always give a wanted level)
  • Firing a weapon on a Police Officer. (But only If far away from the Police Officer)
  • Some missions and side missions in the Grand Theft Auto IV Series will warrant an automatic one star Wanted Level as part of normal gameplay.

Two Stars

Police Officers now shoot to kill more often. Police Officers in cars now chase the player, rather than simply following behind, and often try to overtake the player or run them off-road. The front passengers of Police Cars will now carry Pump Action Shotguns. Police will not attempt a vehicular arrest, unless a pursuit has lasted for approximately one minute without hurting any cop and the player stops his/her vehicle (GTA IV only, not Online as they will simply shoot).

Two stars are attained by:

  • Discharging a firearm in the direction of a Police Officer, or detonating an explosive device in their vicinity (killing or wounding a Police Officer automatically leads to three stars)
  • Aiming any weapon at a Police Officer
  • Repeatedly punching a Police Officer
  • Destroying many vehicles at once
  • Killing many people in a short space of time
  • Discharging a weapon in front of a Police Officer
  • Destroying a fuel pump at a Gas Station
  • Resisting arrest
  • Flying over restricted airspace in a helicopter (FIA Runway, Civilization Committee)
  • Stealing certain cars for Brucie's Exotic Exports.
  • Robbing Gruppe Six Securicar. 
  • Being chased for extended period of time at one star.
  • Destroying a Securicar.
  • Some missions and side missions in the Grand Theft Auto IV Series will warrant an automatic two star Wanted Level as part of normal gameplay.

Three Stars

At a three stars Wanted Level, Police Vehicles become more aggressive in their pursuit, attempting to pin the player's vehicle against buildings and run them off the road. NOOSE now begin to assist the LCPD in setting up roadblocks on main roads and bridges ; they also send NOOSE Cruisers and NOOSE Patriots in pursuit of the player. The NOOSE Patriots will attempt to ram the player from the front, putting the player and Police Officers inside at risk of a windshield ejection from their vehicle. Strong and fast vehicles are recommended. Motorcycles are not suggested due to the aggressive driving of the Police.

A Police Maverick is now called in, it can be heard on the radio as "Dispatch Air Unit from _______.". The Police Maverick will shine a spotlight on the player at night and opening fire if Police Officers on board get a clear shot. The Police Maverick, however, periodically breaks off from pursuit. The Police Maverick retreats if the player goes underground, stays inside a large structure for a long-ish time, or kills both riflemen on board. In The Ballad of Gay Tony, Police Mavericks' riflemen are equipped with Advanced Machine Guns instead of Carbine Rifles. Police Predators are dispatched if the player is in or near water. Like the Police Maverick, the Police Predator has two riflemen armed with M4 Carbine Rifles on board. The player is now unable to board the subway. Police will not attempt a vehicular arrest, unless a pursuit has lasted for approximately one minute without hurting any cop and the player stops his/her vehicle (GTA IV only, not Online as they will simply shoot).

Three stars are attained by:

Four Stars

At four wanted stars, the FIB and the NOOSE Tactical Response Unit join the fray and the player is confronted by NOOSE Enforcers and FIB Buffaloes in addition to the previously mentioned forces. Tactical Response Unit Officers and FIB Agents come four to a vehicle and are armed with Carbine Rifles, although some of them carry SMGs and Pump Action ShotGuns, and wear body armors for protection. The LCPD Pilot and the LCPD riflemen in the Police Maverick will leave for giving the place to NOOSE Tactical Response Unit Pilot and NOOSE Tactical Response Unit riflemen. The search area is approximately the size of the Bohan borough. In The Ballad of Gay Tony, all Law Enforcement Officers start firing upon the player while in pursuit at this level, and NOOSE Tactical Response Unit Officers and FIB Agents use Assault SMGs and Automatic Shotguns as well as the aforementioned weapons against the player. Police will not attempt a vehicular arrest, unless a pursuit has lasted for approximately one minute without hurting any cop and the player stops his/her vehicle (GTA IV only, not Online as they will simply shoot).

Four stars are attained by :

  • Continuing to retaliate against Law Enforcements
  • Continuing to cause collateral damage
  • Entering the runway area at Francis International Airport
  • Entering the grounds of the Civilization Committee in Algonquin
  • During the missions "High Dive," "Caught With Your Pants Down," and "Not So Fast," in The Ballad of Gay Tony

Five Stars

At five wanted stars, the Police Mavericks will leave and will leave the place to two NOOSE Annihilators. In the main game and The Lost And Damned, all Law Enforcement Officers fire upon the player while in pursuit (In The Ballad of Gay Tony they will do this at four stars), making getaways difficult. The NOOSE Tactical Response Unit Officers and the FIB Agents are particularly perilous to engage because their weapons are likely to make short work of the player's getaway vehicle. Due to the increased risk of being shot to death, use of a motorcycle as a getaway vehicle is especially not recommended. All Law Enforcement Officers employ more advanced driving techniques, such as the PIT Maneuver, as they try to make the player spin out of control and crash. FIB and NOOSE Tactical Response Unit cooperation is more apparent at this level, both forces spawning and pursuing the player in equal numbers. NOOSE Cruisers and NOOSE Patriots will now disappear and make room for more NOOSE Enforcers, FIB Buffaloes, Police Patrols and Police Cruisers. Also, some Police Officers armed with PSG-1s Sniper Rifles will spawn to the roof of some buildings and will aim at the player. Police will not attempt a vehicular arrest, unless a pursuit has lasted for approximately one minute without hurting any cop and the player stops his/her vehicle (GTA IV only, not Online as they will simply shoot).

Five stars are attained by:

Six Stars

At six wanted stars, the search area is approximately the size of the Broker-Dukes island in Liberty City. The number of Police Patrols and Police Cruisers reduces so more FIB Buffaloes and NOOSE Enforcers can join the chase/shootout. Surviving and escaping is more difficult, and a very fast and/or durable vehicle is recommended. All Law Enforcement Vehicles fire upon and ram the player relentlessly with very little regard for collateral damage. On foot, the player must move and/or retaliate quickly to avoid being cut down by gunfire. Unlike previous GTA games, the National Guard is not deployed. The LCPD Officers armed with PSG-1 Sniper Rifles will continue to spawn. Police will not attempt a vehicular arrest, unless a pursuit has lasted for approximately one minute without hurting any cop and the player stops his/her vehicle (GTA IV only, not Online as they will simply shoot).

Six stars are attained by:

  • Continuing to retaliate against Law Enforcements
  • Continuing to cause collateral damage
  • Crossing Police Barricades or flying/swimming/walking (via tracks or Pedestrian WalkWays) into areas of Liberty City that the player has not yet unlocked (only in the original GTA IV, all areas are unlocked in the start of the episodes)
  • Attacking Police Officers guarding the barriers to the locked islands

Achievements/Trophies

The player can earn two Achievements/Trophies associated with the Wanted Level, however the use of specific Cheat Codes blocks the rewards. The GTA IV Tips can give help on obtaining these Achievements/Trophies.

  • Walk Free - Successfully evade a four-star Wanted Level. (50G/Bronze Trophy)
  • One Man Army - Survive a six-star Wanted Level for five minutes. (40G/Silver Trophy)

Glitches

  • With a Wanted Level, any nearby helicopter will chase the player, including the Helitours Mavericks, other civilian Mavericks, or even an Annihilator. Fortunately the civilian Mavericks have no riflemen on-board to fire upon the player, but the pilots will shout the same warnings and threats usually heard from the Police Mavericks.
  • If the player buys food or drinks, the police will temporarily cease fire while the player is drinking; they will, however, resume attacking immediately afterwards.
  • If the protagonist is drunk and on foot with a one star Wanted Level, the Police Officers will follow him around, pointing their guns at him until he sobers up. However player will most likely get two stars if the Police Officer follow the player for too long.
  • If a Police Officer commandeers a vehicle in the player's parking space and the player uses the "wanted down" cheat code, stealing the car back from the police officer doesn't earn the player a wanted rating. Likewise, if the police are arresting a person and commandeers one of the player's vehicles, you can take it back as if the police officer had stolen the car.
  • If the player spawns an FIB Buffalo via the Cheat Code 227-555-0100, it increases the likelihood of FIB Agents appearing.
  • If the player shoots down a Police Maverick or an Annihilator and the wanted level is dropped, sometimes the burnt out wreck of helicopter remains with a police officer slumped over the controls inside, and upon ramming the wreck with a vehicle, the player weirdly attains one star, typically normal if a player rams into a police car, though this glitch happens very rarely.
  • If a Police Officer arrests a Pedestrian, the police will guide them to the closest Law Enforcement Car. If the player was inside a law enforcement car, the arrested pedestrian and the police officer will enter the car in the back seat. After a few seconds, the player will get a one star wanted level and the pedestrian will jack the player out.
  • If a police officer steals a Taxi and the wanted level is dropped, he will "take" the place of the taxi driver, for example, he can drive the player to an area like a normal taxi driver can. However, the police officer will chase the player if he has a one star Wanted level or will try to kill the player if his wanted level is higher.
  • If the player has a two star Wanted Level and passes through the toll booths on either the East Borough Bridge or the Dukes Bay Bridge (without paying), sometimes his Wanted Level will strangely automatically go down to one star as if no Wanted Level was obtained before he passed through the toll booth (just as it occurs when the player avoids playing the toll).
  • If the player has not yet unlocked the island of Alderney (but has unlocked Algonquin), and travels down an alley way on Union Drive West, between the building with a Sprunk sign on it and Ray Boccino's lock up (there's a sign above that says Cogs and Hogs Auto Electric), jumps over the ledge overlooking Booth Tunnel on to an old railway, and then jumps down onto the roadway of Booth Tunnel (which is supposed to be blocked off), he will not obtain a six star wanted level rating (typically normal if a player attempts to access a locked island). Instead, the barricades that should be blocking Alderney now block the island of Algonquin and the police officers face Booth Tunnel. When the player attempts to return to the island of Algonquin by passing the barricades, he will obtain an automatic six star Wanted Level as if he was attempting to access an island that has not yet been unlocked. Effectively, the only way to continue the game without getting in trouble is to hail a Taxi in Booth Tunnel an have the driver take you to another location (Note: You will have to skip to your destination as the driver will repeatedly crash into the barricades and the player will not get anywhere). Adventurous players and those who like to be troublemakers could simply pass through the barricades and incur the six star Wanted Level.
  • If the player throws a passenger out of a Taxi and is in sight of a Police Officer, he will not obtain a Wanted Level rating as he does when he hijacks someone from a regular vehicle in sight of a police officer.
  • If you have AI helpers armed with firearms following you and you obtain a one-star wanted level, the Police will shoot at you and the A.I even if you are just standing there, after shooting you a couple of times, they will try to arrest you.

Tips

  • At lower Wanted Levels, prioritize escaping from Police Officers armed with Pump Action Shotguns or prioritize killing Police Officers with Pump Action Shotguns because they can kill a player with 1-2 shots at close range.
  • At higher levels, the best way to escape is to shoot down the Police Helicopters, and sneak into a Pay 'n' Spray before they respawn.
  • Using the the Subway System is another good tactic. Enter by foot or with a vehicle (preferrably a motorbike) and follow the underground routes until out of the Search Radius. However, the player must be careful not to get lost in the system or getting hit by the oncoming Subway Trains.
  • Any player planning their escape by use of the Subway system should also be on the lookout for Cops spawning in the stairwells leading to a train station (if entering from street level) and be ready to gun them down before they have a chance to kill you. Even if a higher wanted level is obtained by doing so, you should be able to escape it since you will be using the Subway system anyway.
  • It is generally not recommended to use Dukes/Broker/Bohan Subway tracks as a means of escape when the Wanted Level is higher than three stars as these train tracks are not underground. This makes it harder to escape if there is a Police Helicopter chasing you.
  • At low levels, head for docks or the Higgins Helitours. It is easier to escape via air and sea than land. However, at 3 stars and above, the player is always visible if in a helicopter and Police Predators will follow alongside if on the water, making it harder to escape.
  • Stunt jumping gives the player considerable distance from the Police but may not guarantee total escape, as certain factors, such as Wanted Level Search Radius, environment of the stunt jump, "projectile" motion concept of physics, and the position of other Police Units, come into play.
  • The player can listen to the Police Radio while being chased ; it will indicate which Police Vehicles the Police are sending after the protagonist. The "dispatched from [location]" gives the general spawning point for Police Vehicles. Some are : "Dispatch X (number of Police Units, usually 2-6) Units from __.", "Dispatch Air Unit from __", "Dispatch NOOSE Team from __." and "Dispatch FIB Team from __.".
  • Run through alleys and narrow streets when on 1-2 stars wanted level to give the Cops the slip.
  • Learn the locations of Police Stations and other places Police Officers on foot are often found (there are usually many Police Officers on foot in certain neighborhoods of Algonquin such as Star Junction and The Triangle). There are also usually always Police Officers on foot on either side of the endpoints of the bridge (Quartz Street) that runs over Middle Park.
  • There are several places in the city to avoid when you have a Wanted Level of any number of stars, such as anywhere near the Civilization Committee, The Alderney State Correctional Facility, and The Francis International Airport as these are all environments with high security and there will certainly be Police Officers on foot as well as in Police Patrol Cars. In addition, a player may inadvertently enter one of these facilities, which would trigger a higher Wanted Level if the Wanted Level is already low.  Doing so would just make it harder to escape and make a player more susceptible to being killed by Law Enforcement.
  • Refrain from going near bridges or entrance points that lead to islands not yet unlocked when you have a Wanted Level on any number of stars, as you may accidentally pass the barricades and obtain an unwanted six-star Wanted Level.
  • Usually at a lower Wanted Level, it is recommended to hide in alleyways (if you run into dead end, hide behind an object and after 5-10 seconds, the Police Officer(s) will leave.
  • At higher Wanted Levels where it is more difficult to escape the Search Radius, a good way of losing your wanted level is to find an entrance into the underground subway tunnels in Algonquin (one can be found near the Holland Hospital Center in North Holland). As you keep driving through you will escape the search radius and lose them as the Police cannot reach you underground. This can also be done on foot, but if a Police Officer climbs (and falls) off the ledge near the North Holland Hospital, they can reach you that way, but it is recommendedyou use the latter since it is faster if you use a vehicle
  • If you are on foot and the cops are searching for you they may say something like "Lets regroup, this isn't working" or "Split up and search the area", this may give you an advantage if they are grouped, because you can kill all of them and it will usually take about 10 seconds for them to dispatch more units, giving you some time to escape.

Trivia

  • If a Police Officer jacks a civilian car or breaks into one, he will still give orders over a megaphone while pursuing you as if he were in a regular Police Patrol car.
    • When a Police Officer is driving a civilian vehicle, the radar will not show up their position. However if they drive the police cars that is exclusive in multiplayer (spawned via trainer), they will show.
  • If the wanted level is 3 stars or higher, spawning Law Enforcement Vehicles are cheated, because they will always have more tire grip than normal, it has the purpose of making the pursuit harder for the player, it's also to compensate for the poor driving AI. You can easily notice the high level of grip if you manage to steal an FIB Buffalo that's chasing you, lose the cops (Cheat is faster), drive it for a while, and then spawn a normal FIB Buffalo with the 227-555-0100 cheat.
  • The wanted system was changed in GTA V; you will only be able to get a maximum of a 5 star wanted level (as opposed to 6 stars in GTA IV). It may be an easter egg, since GTA V is the fifth major game in the series. Police in V are also much more aggressive and lethal.
  • It possible to crash the police officer out the car by crashing head-on at high speed.
  • If an officer was to arrest the player while in two-star wanted level or higher, other officers already in the pursuit (and in a police car) will try to block the player's way.
  • The lower wanted level cheats will not work if the player enters an island that has yet to be unlocked in the storyline or trespasses in the tarmac of the Francis International Airport. It shares this trait with GTA Vice City if the player trespasses in the Washington Beach Police Station (unless if Tommy Vercetti is wearing the police uniform), GTA San Andreas if the player enters San Fierro or Las Venturas if either city has yet to be unlocked (though GTA San Andreas has a cheat code for not earning wanted levels) and GTA V if the player trespasses in the Humane Labs and Research, Fort Zancudo and the Los Santos International airport if the player has yet to purchase a hangar when playing as Michael and Franklin or when playing as Trevor since the latter cannot purchase a hangar.
  • If the police scanner doesn't recognize the vehicle's manufacturer and name, only color and type (2-door, van, etc.) is heard instead.