A Wanted Level in Grand Theft Auto IV and its expansions is a measure of how much the player is wanted by the Liberty City Police Department and the Liberty City's Law Enforcements (the NOOSE and the FIB) and therefore how much force will be used in the pursuit of the player. As in previous games, the GTA IV's Wanted Level is measured on a six stars scale, ranking Police lethality from the non-lethal one star to the extremely aggressive six stars.
Relatively minor crimes committed within sight of the Police may attract one star, though certain actions (like firing shots) can get the player a star if a Police Officer is within hearing range but cannot see the player. Committing serious crimes is likely to earn multiple stars outright: for example, killing or wounding a Police Officer with a firearm results in an immediate three-star Wanted Level, rather than a two-star Wanted Level like in previous GTA games.
Wanted Level stars are cumulative because repeatedly committing one-star crimes with the sight of the Police may lead to a two-star rating and so on.
Once the player has a Wanted Level, the LCPD Officers in the area will chase the player and will attempt to arrest him. If caught, the player is transported to the nearest Police Station and released a few hours later, it will cost to the player 10% of his current money and the confiscation of all the weapons. But being killed is much cheaper to let yourself be killed rather than busted when there is no hope of getting out of the situation because it will only cost to the player 10% of his current money.
The Police Officers can arrest the player by holding them at gunpoint, however, if the player is in a vehicle, the Police Officer will open the door and will arrest him: if on foot, the player can resist arrest by running away and/or fighting back, however this immediately escalates a one star wanted level to two stars (three if the player chooses to retaliate with a firearm) and causes the Police Officer to open fire, a risky endeavor at close range. If the player has low health, it is preferable for him/her to be killed rather than being arrested, because when killed, the player keeps his/her weapons.
As the player's Wanted Level increases, the Police spends less energy trying to arrest the player and more trying to kill the player at all costs. As such, it is not likely to get arrested at a Wanted Level of two stars or higher, although the Police will attempt vehicular arrests if the opportunity arises.
The Police Officers are in constant radio contact with the others, which is reflected in the Search Radius System. When the player attracts a Wanted Level, a Search Radius will appear on the Map in the form of a flashing red and blue circle centered on the player's position when the Police are first alerted to the crime. While within this radius, the player's Wanted Level does not decrease; the goal is to move outside of this circle without the Police making visual contact with the player again — if they do, the circle re-centers itself at the player's current position. The higher the wanted level, the wider the Search Radius will be, thus making escape more and more difficult. If the player escapes the circle and avoids the Police for several seconds, the player's wanted status is entirely removed.
Pay 'N' Spray
- Unlike 3D Era games, the Wanted Levels cannot be lost by picking up Police Bribes, as these no longer exist; sight of the Police, even for vehicle repair; visibility to the Police is indicated by whether the wanted stars on the HUD are white (visible), gray (out of sight) or flashing gray (out of sight and outside the Search Radius). The Pay 'n' Sprays instantly remove the player's Wanted Level (as long as the Police Officers do not see the player entering them). Their use advances the in-game clock three hours.
GTA IV gives the player the opportunity to swap vehicles while in the radius. This makes it more difficult for the Police to track the player as the Police Dispatcher relies on the color, make, and model of the vehicle the player was last seen driving. Like the Pay 'n' Spray, swapping a vehicle can only be done if the player is out of the sight of the Police. If possible, the player should obtain a replacement vehicle in a secluded area. At higher wanted levels, swapping vehicles is essential in order to keep the Police confused and to ensure that the player has a fresh getaway vehicle. The player must be careful to not stay in the area too long or to not meet a Police Vehicle, as the Police will eventually recognize the player, causing the Wanted Radius to refocus to the player's current location. Swapping vehicles while out of sight of police is best done through hi-jacking or finding an unlocked parked or abandoned vehicle. Since locked vehicles require the windows to be smashed open the Police get an immediate fix on the player when the smashed window is visible. A perfect condition vehicles can allow the Police to be easily baffled, even when they are standing behind the vehicle.
This tactic does not erase the player's wanted level or gray the player's wanted rating stars, though it is a nice way for the player get into alleyways (where Law Enforcement Vehicles have a harder time spotting the player), where the player may sneak past law enforcement vehicles or even steal a new car to further evade the Police.
Accessing the bed (save game) in a safe house will immediately clear any wanted level, even if the game is not actually saved. Be wary of Police Vehicles replacing your own vehicles in the parking space outside.
Starting or completing certain missions clears your wanted level. For example, delivering a (male) friend back home after an activity, or completing a Vigilante Assignment.
Cheats Using The Cell Phone
You may call COP-555-0100 (267-555-0100) using the in-game cell phone to fully remove any Wanted Level attained (note: This prevents the "One Man Army" Achievement from being earned).
Police in GTA IV are better-equipped, smarter, more determined and more lethal than in previous GTA games ; they can even respond to crimes committed out of their sight, as civilians can call the Police on their cell phones to report crimes. The Police use their available weapons intelligently -- a Police Officer with a Pump Action Shotgun will move in closer to the player to compensate for the weapon's short range, while one with a Carbine Rifle will hang back to take advantage of distance. During a chase, Police Officers will coordinate themselves and will attempt to box the player in with several cars, drive faster, use the PIT Maneuver and try harder as the player's wanted level increases. Also, the Police can commandeer civilian vehicles (parked or occupied) if their vehicles are destroyed, or if a Police Car is unavailable ; they may even commandeer the cars parked in front of the player's safehouses. Inside safehouses, the Police will follow the player inside and wound or even kill the player but cannot arrest them.
Police Radio Messages are an additional audio indicator of a player having one or more stars. These messages reflect the crimes being committed by the player; for example, firing a pistol will lead to mentions of "firearms discharge" over the radio, and hitting an individual with any weapons is described as a "shooting".
When the player attains their first Wanted Level, the game displays information to briefly explain the Wanted Level System.
The area the Police search is shown by the flashing red and blue zone. Cops are shown by the flashing red and blue icons.
To lose your Wanted Level, escape the flashing zone.
The Cops are less likely to identify you if you swap vehicles or run through alleyways and side streets.
If the wanted stars are grayed out then the Cops have lost sight of you.
At a one star Wanted Level, any LCPD Officers will give chase and attempt to arrest the player on sight by gunpoint. Police Officers only shoot at one star if they feel threatened (for example, if the player aims a firearm in their direction or drives dangerously close to said Police Officer), and most commonly attempt to arrest the player. In multiplayer mode, officers will simply shoot on sight due to the lack of a Busted mechanic. Police Cars follow the player. The Search Radius for one star is approximately two city blocks. The player is unable to buy any items (weapons, clothes, or food, except from vending machines and street vendors), enter a Taxi as a passenger (except for Roman's Car Service), enter bars or clubs, or partake in activities like TV, Darts, Bowling, etc. while wanted by the Police.
One star is attained by:
- Attacking a Police Officer unarmed or with a melee weapon
- Attacking and/or killing civilians (explosions may result in higher levels)
- Damaging or destroying a vehicle (explosions may result in higher levels)
- Attacking, crashing into, or climbing on top of an occupied Police Vehicle
- Aiming with a weapon or with the fists on a Police Officer
- Hitting a Pedestrian or a Police Officer with a vehicle
- Stealing a car, either by breaking into a parked one or stealing one that is occupied
- Driving a vehicle with its alarm sounding
- Driving past a toll booth in a civilian vehicle without paying (emergency vehicles are exempt from the toll)
- Being seen by the police drunk-driving
- Running or bumping into a Police Officer, causing him to fall to the ground
- Spraying NPCs with a water cannon while driving a Fire Truck
- Stealing money from a cash register in any accessible store
- Starting fires or getting caught on fire
- Obstructing Justice when a Police Officer is chasing or arresting an NPC
- Trespassing in certain areas (like the car shop next to the safehouse in Algonquin)
- You may randomly get a one star wanted level after you use the wanted level down cheat (2675550100)
- Entering a train without any money to pay the travel
- If you park a car in AutoEroticar or the Grotti Showroom, and then get back in, the police will pursue you, it is unknown if this is intended or a glitch.
Police Officers now shoot to kill more often. Police Officers in cars now chase the player, rather than simply following behind, and often try to overtake the player or run them off-road. The front passengers of Police Cars will now carry Pump Action ShotGuns.
Two stars are attained by:
- Discharging a firearm in the direction of a Police Officer, or detonating an explosive device in their vicinity (wounding a Police Officer automatically leads to three stars)
- Aiming any weapon at a Police Officer
- Repeatedly punching a Police Officer
- Destroying many vehicles at once
- Killing many people in a short space of time
- Discharging a weapon in front of a Police Officer
- Destroying a fuel pump at a Gas Station
- Resisting arrest
- Flying over restricted airspace in a helicopter (FIA Runway, Civilization Committee)
- Stealing certain cars for Brucie's Exotic Exports.
- Robbing Gruppe Six Securicar
At a three stars Wanted Level, Police Vehicles become more aggressive in their pursuit, attempting to pin the player's vehicle against buildings and run them off the road. NOOSE now begin to assist the LCPD in setting up roadblocks on main roads and bridges ; they also send NOOSE Cruisers and NOOSE Patriots in pursuit of the player. The NOOSE Patriots will attempt to ram the player from the front, putting the player and Police Officers inside at risk of a windshield ejection from their vehicle. Strong and fast vehicles are recommended. Motorcycles are not suggested due to the aggressive driving of the Police.
A Police Maverick is now called in, it can be heard on the radio as "Dispatch Air Unit from _______.". The Police Maverick will shine a spotlight on the player at night and opening fire if Police Officers on board get a clear shot. The Police Maverick, however, periodically breaks off from pursuit. The Police Maverick retreats if the player goes underground, stays inside a large structure for a long-ish time, or kills both riflemen on board. In The Ballad of Gay Tony, Police Mavericks' riflemen are equipped with Advanced Machine Guns instead of Carbine Rifles. Police Predators are dispatched if the player is in or near water. Like the Police Maverick, the Police Predator has two riflemen armed with M4 Carbine Rifles on board. The player is now unable to board the subway.
Three stars are attained by:
At four wanted stars, the FIB and the NOOSE Tactical Response Unit join the fray and the player is confronted by NOOSE Enforcers and FIB Buffaloes in addition to the previously mentioned forces. Tactical Response Unit Officers and FIB Agents come four to a vehicle and are armed with Carbine Rifles, although some of them carry SMGs and Pump Action ShotGuns, and wear body armors for protection. The LCPD Pilot and the LCPD riflemen in the Police Maverick will leave for giving the place to NOOSE Tactical Response Unit Pilot and NOOSE Tactical Response Unit riflemen. The search area is approximately the size of the Bohan borough. In The Ballad of Gay Tony, all Law Enforcement Officers start firing upon the player while in pursuit at this level, and NOOSE Tactical Response Unit Officers and FIB Agents use Assault SMGs and Automatic Shotguns as well as the aforementioned weapons against the player.
Four stars are attained by :
- Continuing to retaliate against Law Enforcements
- Continuing to cause collateral damage
- Entering the runway area at Francis International Airport
- Entering the grounds of the Civilization Committee in Algonquin
At five wanted stars, the Police Mavericks will leave and will leave the place to two NOOSE Annihilators. In the main game and The Lost And Damned, all Law Enforcement Officers fire upon the player while in pursuit (In The Ballad of Gay Tony they will do this at four stars), making getaways difficult. The NOOSE Tactical Response Unit Officers and the FIB Agents are particularly perilous to engage because their weapons are likely to make short work of the player's getaway vehicle. Due to the increased risk of being shot to death, use of a motorcycle as a getaway vehicle is especially not recommended. All Law Enforcement Officers employ more advanced driving techniques, such as the PIT Maneuver, as they try to make the player spin out of control and crash. FIB and NOOSE Tactical Response Unit cooperation is more apparent at this level, both forces spawning and pursuing the player in equal numbers. NOOSE Cruisers and NOOSE Patriots will now disappear and make room for more NOOSE Enforcers, FIB Buffaloes, Police Patrols and Police Cruisers. Also, some Police Officers armed with PSG-1s Sniper Rifles will spawn to the roof of some buildings and will aim at the player.
Five stars are attained by:
At six wanted stars, the search area is approximately the size of the Broker-Dukes island in Liberty City. The number of Police Patrols and Police Cruisers reduces so more FIB Buffaloes and NOOSE Enforcers can join the chase/shootout. Surviving and escaping is more difficult, and a very fast and/or durable vehicle is recommended. All Law Enforcement Vehicles fire upon and ram the player relentlessly with very little regard for collateral damage. On foot, the player must move and/or retaliate quickly to avoid being cut down by gunfire. Unlike previous GTA games, the National Guard is not deployed. The LCPD Officers armed with PSG-1 Sniper Rifles will continue to spawn.
Six stars are attained by:
- Continuing to retaliate against Law Enforcements
- Continuing to cause collateral damage
- Crossing Police Barricades or flying/swimming/walking (via tracks or Pedestrian WalkWays) into areas of Liberty City that the player has not yet unlocked
- Attacking Police Officers guarding the barriers to the locked islands
The player can earn two Achievements/Trophies associated with the Wanted Level, however the use of specific Cheat Codes blocks the rewards. The GTA IV Tips can give help on obtaining these Achievements/Trophies.
- Walk Free - Successfully evade a four-star Wanted Level. (50G/Bronze Trophy)
- One Man Army - Survive a six-star Wanted Level for five minutes. (40G/Silver Trophy)
- With a Wanted Level, any nearby helicopter will chase the player, including the Helitours Mavericks, other civilian Mavericks, or even an Annihilator. Fortunately the civilian Mavericks have no riflemen on-board to fire upon the player, but the pilots will shout the same warnings and threats usually heard from the Police Mavericks.
- If the player buys food or drinks, the police will temporarily cease fire while the player is drinking; they will, however, resume attacking immediately afterwards.
- If the protagonist is drunk and on foot with a one star Wanted Level, the Police Officers will follow him around, pointing their guns at him until he sobers up.
- If a Police Officer commandeers a vehicle in the player's parking space and the player uses the "wanted down" cheat code, stealing the car back from the police officer doesn't earn the player a wanted rating. Likewise, if the police are arresting a person and commandeers one of the player's vehicles, you can take it back as if the police officer had stolen the car.
- If the player spawns an FIB Buffalo via the Cheat Code 227-555-0100, it increases the likelihood of FIB Agents appearing.
- If the player shoots down a Police Maverick or an Annihilator and the wanted level is dropped, sometimes the burnt out wreck of helicopter remains with a police officer slumped over the controls inside, and upon ramming the wreck with a vehicle, the player weirdly attains one star, typically normal if a player rams into a police car, though this glitch happens very rarely.
- If a Police Officer arrests a Pedestrian, the police will guide them to the closest Law Enforcement Car. If the player was inside a law enforcement car, the arrested pedestrian and the police officer will enter the car in the back seat. After a few seconds, the player will get a one star wanted level and the pedestrian will jack the player out.
- If a police officer steals a Taxi and the wanted level is dropped, he will "take" the place of the taxi driver, for example, he can drive the player to an area like a normal taxi driver can. However, the police officer will chase the player if he has a one star Wanted level or will try to kill the player if his wanted level is higher.
- If the player has a two star wanted level and passes through the toll booths on either the East Borough Bridge or the Dukes Bay Bridge (without paying), the wanted level will strangely automatically go down to one star as if no wanted level was obtained before he passed through the toll booth (just as it occurs when the player avoids playing the toll).
- If the player has not yet unlocked the island of Alderney (but has unlocked Algonquin), and travels down an alley way on Union Drive West, between the building with a Sprunk sign on it and Ray Boccino's lock up (there's a sign above that says Cogs and Hogs Auto Electric), jumps over the ledge overlooking Booth Tunnel on to an old railway, and then jumps down onto the roadway of Booth Tunnel (which is supposed to be blocked off), he will not obtain a six star wanted level rating (typically normal if a player attempts to access a locked island). Instead, the barricades that should be blocking Alderney now block the island of Algonquin and the police officers face Booth Tunnel. When the player attempts to return to the island of Algonquin by passing the barricades, he will obtain an automatic six star Wanted Level as if he was attempting to access an island that has not yet been unlocked (although it technically has been unlocked). Effectively, the only way to continue the game is to either pass through the barricades (and get the six star wanted level), reload the save profile, or hail a Taxi in Booth Tunnel an have the driver take you to another location (Note: You will have to skip to your destination as the driver will repeatedly crash into the barricades and the player will not get anywhere).
- If the player throws a passenger out of a Taxi and is in sight of a Police Officer, he will not obtain a Wanted Level rating as he does when he hijacks someone from a regular vehicle in sight of a police officer.
- If you have AI helpers armed with firearms following you and you obtain a one-star wanted level, the Police will shoot at you and the A.I even if you are just standing there, after shooting you a couple of times, they will try to arrest you.
- At lower Wanted Levels, prioritize escaping from Police Officers armed with Pump Action ShotGuns or prioritize killing Police Officers with Pump Action ShotGuns because they can kill a player with 1-2 shots at close range.
- At higher levels, the best way to escape is to shoot down the Police Helicopters, and sneak into a Pay 'n' Spray before they respawn. Another good strategy is to enter the subway system with a vehicle (preferrably a motorbike) and follow the underground routes until out of the Search Radius, but the player must be careful not to get lost in the system or getting hit by the oncoming SubWay Trains (this applies only to one or two stars as trains will no longer run if the player obtains a three star Wanted Level onwards. Essentially, the player can roam freely on SubWay railways on higher Wanted Levels without worrying about being hit).
- At low levels, head for docks or the Higgins Helitours. It is easier to escape via air and sea than land. However, at 3 stars and above, the player is always visible if in a helicopter and Police Predators will follow alongside if on the water, making it harder to escape.
- Stunt jumping gives the player considerable distance from the Police but may not guarantee total escape, as certain factors, such as Wanted Level Search Radius, environment of the stunt jump, "projectile" motion concept of physics, and the position of other Police Units, come into play.
- The player can listen to the Police Radio while being chased ; it will indicate which Police Vehicles the Police are sending after the protagonist. The "dispatched from [location]" gives the general spawning point for Police Vehicles. Some are : "Dispatch X (number of Police Units, usually 2-6) Units from __.", "Dispatch Air Unit from __", "Dispatch NOOSE Team from __." and "Dispatch FIB Team from __.".
- Run through alleys and narrow streets when on 1-2 stars wanted level to give the Cops the slip.
- Learn the locations of Police Stations and other places Police Officers on foot are often found (there are usually many Police Officers on foot in certain neighborhoods of Algonquin such Star Junction, The Triangle, Suffolk, and City Hall). There are also usually always Police Officers on foot on either side of the endpoints of the bridge (Quartz Street) that runs over Middle Park.
- There are several places in the city to avoid when you have a Wanted Level of any number of stars, such as anywhere near the Civilization Committee, The Alderney State Correctional Facility, and The Francis International Airport as these are all environments with high security and there will certainly be Police Officers on foot as well as in Police Patrol Cars.
- Usually at a lower Wanted Level, it is recommended to hide in alleyways (if you run into dead end, hide behind an object and after 5-10 seconds, the Police Officer(s) will leave.
- At higher Wanted Levels where it is more difficult to escape the Search Radius, a good way of losing your wanted level is to find an entrance into the underground subway tunnels in Algonquin (one can be found near the Holland Hospital Center in North Holland). As you keep driving through you will escape the search radius and lose them as the Police cannot reach you underground. This can also be done on foot, but if a Police Officer climbs (and falls) off the ledge near the North Holland Hospital, they can reach you that way ; but it is reccomended you use the latter since it is faster if you use a vehicle
- If you are on foot and the cops are searching for you they may say something like "Lets regroup, this isn't working" or "Split up and search the area", this may give you an advantage if they are grouped, because you can kill all of them and it will usually take about 10 seconds for them to dispatch more units, giving you some time to escape.
- You are less likely to get a 6-Star wanted level after Alderney is unlocked.