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[[File:Scuba&Submarine-GTAV.jpg|thumb|A scuba diver and a [[Submersible]] underwater.]]
 
[[File:Scuba&Submarine-GTAV.jpg|thumb|A scuba diver and a [[Submersible]] underwater.]]
'''Water''' is a common feature in the ''GTA'' series to give a more realistic effect on the game in both appearance and ambient sounds. Water has appeared in every GTA game so far. Water surrounds the map to create land for the map.
+
'''Water''' is a common feature in the [[Grand Theft Auto|GTA series]] that serves as a natural barrier for the world, break up landmasses, and give a more realistic effect on the game in both appearance and ambient sounds. After GTA3, Rockstar decided they did not like having inaccessible landmasses visible, so in-game worlds surrounded by infinite oceans on all sides even if lore dictates the world is land-locked.
   
 
==2D Universe==
 
==2D Universe==
  +
In the [[2D Universe]], water cannot be interacted with. If the player walks into the water, or tries to sail a boat, they will instantly [[Game Over|die]].
 
  +
In the [[2D Universe]], water is limited in interaction. If the player falls into the water from a height, or tries to sail a boat, they will instantly [[Game Over|die]]. If the player walks into water on their level they will be able to [[Swimming|paddle]] for a handful of seconds before drowning if they do not get back out, this only applies to GTA 1 as water in GTA 2 is always fatal.
   
 
==3D Universe==
 
==3D Universe==
  +
 
===GTA III===
 
===GTA III===
By the first game of the [[3D Universe]], [[Grand Theft Auto III|GTA III]], the player could find boats to sail. However, if the player drove in to, walked in to or fell in to water they would drown to death. Although, at some parts of the game [[Claude]] can be completely submerged in water and not lose health (places like Portland Beach and on the [[Belleville Park]] on the lake or in some small water places with no fish but with green lilies on there in [[Staunton Island]]). The water in the game was mostly a non transparent blue color and no fish could be found swimming in it.
 
 
[[File:LCSWaterLevel1.jpg|thumb]]
 
[[File:LCSWaterLevel1.jpg|thumb]]
  +
The first game of the [[3D Universe]], [[Grand Theft Auto III|GTA III's]] water was opaque and toxic. If the player completely submerged himself inside water by walking or driving into it, the player's health would begin to decrease rapidly, and his body would slowly float to the surface. The in-game explanation for this was that an oil spill had coated the city's harbor in a thick hazardous film, a direct result of deregulation of the harbor. Fish are seen in [[Gone Fishing]], but are not seen before or after.
 
 
===GTA Vice City===
 
===GTA Vice City===
In [[Grand Theft Auto: Vice City|GTA Vice City]] more boats were available to drive in although the player would still die if fully submerged in water. The water was more transparent and overall looked much better than in GTA III and was even home to several different types of sea creatures like [[Sharks (Sea Creatures)|sharks]] and [[Dolphin|dolphins]] although they were not solid and uninteractive, they would not interact with the player. The same as in GTA III, the player can walk over low-emerged water in lakes over the city.
+
In [[Grand Theft Auto: Vice City|GTA Vice City]] more boats were available to drive, although the player would still die if fully submerged in sea water, the result of rip tides in the ocean currents. Compared to GTA III, the water was transparent and featured sea floors (although "deep water" still had no bottom), sunken wrecks, fish, [[Sharks (Sea Creatures)|sharks]], and [[Dolphin|dolphins]], although they were not solid and did not respond to interaction.
   
 
===GTA San Andreas===
 
===GTA San Andreas===
In [[Grand Theft Auto: San Andreas|GTA San Andreas]] the player was for the first time able to swim in the water and even swim underneath the water, as well as drive several different variety of boats. When underneath the water, CJ would lose oxygen and eventually die if he stayed under water for too long. There were also more sea creatures this time such as Jellyfish and dolphins, however there were no sharks, although many people claim to have seen them, having them confused with dolphins and sparking a popular myth.
+
In [[Grand Theft Auto: San Andreas|GTA San Andreas]] the player was for the first time able to swim in the water and even dive and swim underwater, as well as drive a large variety of boats. When underneath the water, CJ would slowly lose oxygen and eventually die if he stayed under water for too long. The water in GTA San Andreas is mostly transparent and has a better overall look than the water in GTA Vice City. There are many sea creatures this time such as jellyfish and dolphins, although animals still do not interact with the player at all.
  +
[[File:Jellyfish_off_Ocean_Docks_GTA_SA.jpg|thumb|left]]
 
 
===GTA Liberty City Stories===
 
===GTA Liberty City Stories===
In [[GTA Liberty City Stories]], as in the games before San Andreas, the player couldn't swim, though they could sail ''some'' boats. The water was deep blue-colored and not transparent. There were no animals in the water.
+
In [[GTA Liberty City Stories]], as in the games before San Andreas, the player couldn't swim, though they could drive ''some'' boats. The water was deep blue-colored and not transparent, much like it was in GTA III.
   
 
===GTA Vice City Stories===
 
===GTA Vice City Stories===
In [[GTA Vice City Stories]], after many complaints because swimming was impossible in the previous game (GTA Liberty City Stories), [[Rockstar]] made swimming possible again albeit without the diving function. It only permited swimming for a limited amount of time, determined by a stamina bar which decreases as the player remains in the water. When the bar runs out, the player's health decreases, as the player will drown to death.  Completing the [[Beach Patrol]] side mission, however, will stop your stamina from depleating. The water was turquoise, and clearer, but still not transparent. There weren't any water animals.
+
In [[GTA Vice City Stories]], after many complaints because swimming was impossible in the previous game (GTA Liberty City Stories), [[Rockstar]] made swimming possible again albeit without the diving function. It only permitted swimming for a limited amount of time, determined by a stamina bar which decreases as the player remains in the water. When the bar runs out, the player's health decreases, as the player will drown to death. Completing the [[Beach Patrol]] side mission, however, will stop the player's stamina from depleting. The water is turquoise and slightly transparent.
   
 
==HD Universe==
 
==HD Universe==
 
===GTA IV + Episodes from Liberty City===
 
===GTA IV + Episodes from Liberty City===
In [[GTA IV]] and the [[Grand Theft Auto: Episodes From Liberty City|EFLC]], there are a few boats, clear-looking water and no sea creatures. The player can not go underwater, being restricted to swimming on the surface of the water, non-player characters can also swim for a short period of time. The only actual advantage of water in the [[HD Universe]] is that it creates a quicker route between islands, if the player finds a boat. There is an extremely rare glitch where sometimes the rivers and the ocean levels will rise on the coast. A surface of water will float above the street and the levels change again when the weather cheat is continuously activated. Despite the glitch, the game acts like it's solid ground, unless the player enters the actual water outside the coastline. This glitch is so rare that the cause is unknown, but it is probably linked to a bug in the weather cheat. Also, if you drive a vehicle into the water, the entire car will short out. There is also another bug in which when the car's rear or front end is submerged to it's taillights/headlights, the breakable "plastic" covering the inner light will become invisible when seen through the water.
+
The water in [[GTA IV]] and the [[Grand Theft Auto: Episodes From Liberty City|EFLC]] is partially transparent and highly reflective. The player can not go underwater, being restricted to swimming on the surface of the water, non-player characters can also swim for a short period of time. The only actual advantage of water in the [[HD Universe]] is that it creates a quicker route between islands if the player finds a boat. Although Liberty City is described as land-locked to the North and West, it is surrounded by water in-game.
   
 
===GTA Chinatown Wars===
 
===GTA Chinatown Wars===
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===GTA V===
 
===GTA V===
 
[[File:Submarine-Cargo-Ship-GTA-V.jpg|thumb|256x256px]]
In GTA V, swimming returns with major upgrades. Just like in [[GTA San Andreas]], the player can swim in and under water, albeit with some changes. To swim underwater, the player can use a [[Scuba Suit|scuba suit]] or drive a [[Submarine|submarine]]. Underwater is much more detailed, and for the first time, there are [[Sharks (Sea Creatures)|sharks]] that can be interacted with. There are also boats and PWCs for the player to traverse the waters with. Cars are also likely to sink as well, causing anyone trapped inside to die. There are shipwrecks, hidden underwater that have hidden [[Hidden Packages|treasures]] inside, that the player can retrieve for [[Money|money]]. [[Weapons in GTA V|Weapons]], [[Health|health]] and [[Body Armor|armor]] can also be found underwater.  It can also be noticed that Rockstar may have implimented a tide system, as it can be noticed, especially in [[Sandy Shores]] that the water levels go up and down slightly.
+
In GTA V, swimming returns with major upgrades. Just like in [[GTA San Andreas]], the player can swim in and under water, albeit with some changes. To swim underwater, the player can use a [[Scuba Suit|scuba suit]] or drive a [[Submarine|submarine]]. Underwater is much more detailed, and for the first time, there are [[Sharks (Sea Creatures)|sharks]] that can be interacted with. There are multiple vehicles the player may use to traverse the waters with. There are shipwrecks, hidden underwater that have hidden [[Hidden Packages|treasures]] inside, that the player can retrieve for [[Money|money]]. [[Weapons in GTA V|Weapons]], [[Health|health]], and [[Body Armor|armor]] can also be found underwater. A dead whale's skeleton and a crashed [[UFO]] can also be found in specific locations underwater. Another new feature into GTA V is if the player dives too deep, the submarine will be destroyed by the pressure, [[Wasted|killing]] them. Like Liberty City, San Andreas is described as land-locked to the North and East, with the ocean only serving as a gameplay barrier.
[[File:Submarine-Cargo-Ship-GTA-V.jpg|thumb]]
 
   
 
==Trivia==
 
==Trivia==
*In all of the 2D Universe games, and in most 3D Universe games (Grand Theft Auto III, Grand Theft Auto Vice City, Grand Theft Auto Advance and Grand Theft Auto: Liberty City Stories), the water bodies serve as a mean to retain the player from a locked island, while the bridge that connects the locked island and the rest of the map is closed.
+
*In most 3D Universe games (Grand Theft Auto III, Grand Theft Auto Vice City, Grand Theft Auto Advance and Grand Theft Auto: Liberty City Stories), the water bodies serve as a mean to retain the player from a locked island, while the bridge that connects the locked island and the rest of the map is closed.
 
*In Grand Theft Auto: Vice City Stories when swimming has been limited, the river waves serve as a mean to retain the player from swimming across to locked island while the bridges that connects the locked island and the rest of the map is closed.
 
*In Grand Theft Auto: Vice City Stories when swimming has been limited, the river waves serve as a mean to retain the player from swimming across to locked island while the bridges that connects the locked island and the rest of the map is closed.
 
*In Grand Theft Auto: San Andreas and Grand Theft Auto IV, the rivers are a means to reach locked islands, while awarding immediate, extreme (a 4 star wanted level in GTA SA and a 6 star wanted level in GTA IV) police attention.
 
*In Grand Theft Auto: San Andreas and Grand Theft Auto IV, the rivers are a means to reach locked islands, while awarding immediate, extreme (a 4 star wanted level in GTA SA and a 6 star wanted level in GTA IV) police attention.
 
*In Grand Theft Auto: Chinatown Wars, The Lost and Damned, The Ballad of Gay Tony, Episodes from Liberty City and Grand Theft Auto V, the map is unlocked from the beginning, so the player can swim freely around the city. It should however be noted, that in GTA V, the entire map is surrounded by water, instead of the traditional "islands" that would be unlocked throughout the storyline, therefore making the procedure of locking parts of the map until a later date irrelevant.
 
*In Grand Theft Auto: Chinatown Wars, The Lost and Damned, The Ballad of Gay Tony, Episodes from Liberty City and Grand Theft Auto V, the map is unlocked from the beginning, so the player can swim freely around the city. It should however be noted, that in GTA V, the entire map is surrounded by water, instead of the traditional "islands" that would be unlocked throughout the storyline, therefore making the procedure of locking parts of the map until a later date irrelevant.
*In [[GTA V]], it is possible to take damage from falling in the water from great heights sometimes [[Wasted|dying instantly]] from larger falls. 
+
*In [[GTA V]], it is possible to take damage from falling in the water from great heights, sometimes [[Wasted|dying instantly]] from larger falls.
 
[[Category:Features]]
 
[[Category:Features]]
 
[[Category:Features in GTA 1]]
 
[[Category:Features in GTA 1]]
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[[Category:Geography]]
 
[[Category:Geography]]
 
[[Category:Terminology]]
 
[[Category:Terminology]]
  +
[[Category:Features in GTA Online]]

Revision as of 21:13, 4 May 2015

Scuba&Submarine-GTAV

A scuba diver and a Submersible underwater.

Water is a common feature in the GTA series that serves as a natural barrier for the world, break up landmasses, and give a more realistic effect on the game in both appearance and ambient sounds. After GTA3, Rockstar decided they did not like having inaccessible landmasses visible, so in-game worlds surrounded by infinite oceans on all sides even if lore dictates the world is land-locked.

2D Universe

In the 2D Universe, water is limited in interaction. If the player falls into the water from a height, or tries to sail a boat, they will instantly die. If the player walks into water on their level they will be able to paddle for a handful of seconds before drowning if they do not get back out, this only applies to GTA 1 as water in GTA 2 is always fatal.

3D Universe

GTA III

LCSWaterLevel1

The first game of the 3D UniverseGTA III's water was opaque and toxic. If the player completely submerged himself inside water by walking or driving into it, the player's health would begin to decrease rapidly, and his body would slowly float to the surface. The in-game explanation for this was that an oil spill had coated the city's harbor in a thick hazardous film, a direct result of deregulation of the harbor. Fish are seen in Gone Fishing, but are not seen before or after.

GTA Vice City

In GTA Vice City more boats were available to drive, although the player would still die if fully submerged in sea water, the result of rip tides in the ocean currents. Compared to GTA III, the water was transparent and featured sea floors (although "deep water" still had no bottom), sunken wrecks, fish, sharks, and dolphins, although they were not solid and did not respond to interaction.

GTA San Andreas

In GTA San Andreas the player was for the first time able to swim in the water and even dive and swim underwater, as well as drive a large variety of boats. When underneath the water, CJ would slowly lose oxygen and eventually die if he stayed under water for too long. The water in GTA San Andreas is mostly transparent and has a better overall look than the water in GTA Vice City. There are many sea creatures this time such as jellyfish and dolphins, although animals still do not interact with the player at all.

GTA Liberty City Stories

In GTA Liberty City Stories, as in the games before San Andreas, the player couldn't swim, though they could drive some boats. The water was deep blue-colored and not transparent, much like it was in GTA III.

GTA Vice City Stories

In GTA Vice City Stories, after many complaints because swimming was impossible in the previous game (GTA Liberty City Stories), Rockstar made swimming possible again albeit without the diving function. It only permitted swimming for a limited amount of time, determined by a stamina bar which decreases as the player remains in the water. When the bar runs out, the player's health decreases, as the player will drown to death. Completing the Beach Patrol side mission, however, will stop the player's stamina from depleting. The water is turquoise and slightly transparent.

HD Universe

GTA IV + Episodes from Liberty City

The water in GTA IV and the EFLC is partially transparent and highly reflective. The player can not go underwater, being restricted to swimming on the surface of the water, non-player characters can also swim for a short period of time. The only actual advantage of water in the HD Universe is that it creates a quicker route between islands if the player finds a boat. Although Liberty City is described as land-locked to the North and West, it is surrounded by water in-game.

GTA Chinatown Wars

In GTA Chinatown Wars, like in the previous HD Universe games, the player can only swim on the surface. The boats are pretty much the same too, except for the Wet Ski. There are no fish. The water looks rather transparent, so some radioactive waste, as well as some underwater dunes and four "Here Be Dragons!" Easter Egg messages (one in the north-east, one in the north-west, one in the south-east and one in the south-west) can be found.

GTA V

File:Submarine-Cargo-Ship-GTA-V.jpg

In GTA V, swimming returns with major upgrades. Just like in GTA San Andreas, the player can swim in and under water, albeit with some changes. To swim underwater, the player can use a scuba suit or drive a submarine. Underwater is much more detailed, and for the first time, there are sharks that can be interacted with. There are multiple vehicles the player may use to traverse the waters with. There are shipwrecks, hidden underwater that have hidden treasures inside, that the player can retrieve for money. Weapons, health, and armor can also be found underwater. A dead whale's skeleton and a crashed UFO can also be found in specific locations underwater. Another new feature into GTA V is if the player dives too deep, the submarine will be destroyed by the pressure, killing them. Like Liberty City, San Andreas is described as land-locked to the North and East, with the ocean only serving as a gameplay barrier.

Trivia

  • In most 3D Universe games (Grand Theft Auto III, Grand Theft Auto Vice City, Grand Theft Auto Advance and Grand Theft Auto: Liberty City Stories), the water bodies serve as a mean to retain the player from a locked island, while the bridge that connects the locked island and the rest of the map is closed.
  • In Grand Theft Auto: Vice City Stories when swimming has been limited, the river waves serve as a mean to retain the player from swimming across to locked island while the bridges that connects the locked island and the rest of the map is closed.
  • In Grand Theft Auto: San Andreas and Grand Theft Auto IV, the rivers are a means to reach locked islands, while awarding immediate, extreme (a 4 star wanted level in GTA SA and a 6 star wanted level in GTA IV) police attention.
  • In Grand Theft Auto: Chinatown Wars, The Lost and Damned, The Ballad of Gay Tony, Episodes from Liberty City and Grand Theft Auto V, the map is unlocked from the beginning, so the player can swim freely around the city. It should however be noted, that in GTA V, the entire map is surrounded by water, instead of the traditional "islands" that would be unlocked throughout the storyline, therefore making the procedure of locking parts of the map until a later date irrelevant.
  • In GTA V, it is possible to take damage from falling in the water from great heights, sometimes dying instantly from larger falls.