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'''Weapons in GTA San Andreas''' are a principal aspect of the game. Some weapons have returned from previous games, while others are additions available only in [[Grand Theft Auto: San Andreas]] (and later [[Grand Theft Auto IV]]). A particularly useful addition is the [[Silenced 9mm|silenced pistol]], which is perfect for stealth maneuvering (another new feature), as it attracts less attention. There are also two key improvements in weapon handling, as compared to [[Grand Theft Auto: Vice City]]: smart aiming and dual-weapon wielding.
+
'''Weapons in GTA San Andreas''' are a principal aspect of the game. Some weapons have returned from[[File:Weapon_map_gta_san_andreas.png|thumb|A map of the Locations of Weapons in GTA SA]] previous games, while others are additions available only in [[Grand Theft Auto: San Andreas]] (and later [[Grand Theft Auto IV]]). A particularly useful addition is the [[Silenced 9mm|silenced pistol]], which is perfect for stealth maneuvering (another new feature), as it attracts less attention. There are also two key improvements in weapon handling, as compared to [[Grand Theft Auto: Vice City]]: smart aiming and dual-weapon wielding(which is absent in later games in the series).
   
 
[[File:GTA_SA.jpg|frame|Weapons in GTA San Andreas]]
 
[[File:GTA_SA.jpg|frame|Weapons in GTA San Andreas]]
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#Wield the weapon, then press L1, LT, or TAB. The skill level appears in the stat box in the bottom corner of the screen.
 
#Wield the weapon, then press L1, LT, or TAB. The skill level appears in the stat box in the bottom corner of the screen.
 
 
#In the menu, select Stats, then Weapons. Each weapon type displays one of three labels: "Poor", "Gangster", or "Hitman". If you are wielding a weapon, you'll also see your current skill level for that weapon.
 
#In the menu, select Stats, then Weapons. Each weapon type displays one of three labels: "Poor", "Gangster", or "Hitman". If you are wielding a weapon, you'll also see your current skill level for that weapon.
   
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When Gangster is reached with certain weapons, you're able to move while aiming, and your lock-on range, accuracy, rate of fire, and strafe speed increase:
 
When Gangster is reached with certain weapons, you're able to move while aiming, and your lock-on range, accuracy, rate of fire, and strafe speed increase:
   
*All type of Shotguns
+
*All type of Shotguns (note: you can already move while aiming/firing the sawn-off shotgun)
   
 
*AK-47
 
*AK-47
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*M4
 
*M4
   
*Micro-Uzi
+
*Micro-Uzi (note: you can already move while aiming/firing this weapon)
   
 
*MP5
 
*MP5
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*Silenced Pistol
 
*Silenced Pistol
   
*Tec-9
+
*Tec-9 (note: you can already move while aiming/firing this weapon)
   
 
===Hitman===
 
===Hitman===
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*Micro-Uzi
 
*Micro-Uzi
   
*Pistol
+
*Pistol(9 mm)
   
 
*Sawn-Off Shotgun
 
*Sawn-Off Shotgun
   
 
*Tec-9
 
*Tec-9
+
This feature is absent in later games in the series.
 
==Types==
 
==Types==
 
Here is a list of the available weapon slots, and the weapons that can be used in those slots. Weapons in ''italics'' can be dual-wielded.
 
Here is a list of the available weapon slots, and the weapons that can be used in those slots. Weapons in ''italics'' can be dual-wielded.
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**[[Chainsaw]]
 
**[[Chainsaw]]
 
* '''Slot 3: Handguns'''
 
* '''Slot 3: Handguns'''
** [[Pistol]]
+
** ''[[Pistol]]''
** [[Silenced 9mm |Silenced Pistol]]
+
***Rate of fire: 165 RPM (poor), 200 (gangster), 300 (hitman [dual-wielded])
  +
** [[Silenced 9mm|Silenced Pistol]]
  +
***Rate of fire: 130 (poor), 150 (gangster), 165 (hitman)
 
** [[Desert Eagle]]
 
** [[Desert Eagle]]
  +
***Rate of fire: 65 (poor), 75 (gangster), 85 (hitman)
 
*'''Slot 4: Shotguns'''
 
*'''Slot 4: Shotguns'''
 
** [[Pump-Action Shotgun]]
 
** [[Pump-Action Shotgun]]
** [[Sawn-off Shotgun]]
+
***Rate of fire: 55 RPM
  +
** ''[[Sawn-off Shotgun]]''
  +
***Rate of fire: 200 (poor & gangster), 400 (hitman [dual-wielded])
 
** [[SPAS 12|Combat Shotgun]]
 
** [[SPAS 12|Combat Shotgun]]
  +
***Rate of fire: 150 (poor), 180 (gangster & hitman)
 
* '''Slot 5: Sub-Machine Guns'''
 
* '''Slot 5: Sub-Machine Guns'''
** [[Tec-9]]
+
** ''[[Tec-9]]''
** [[Micro SMG]]
+
***Rate of fire: 450 (poor & gangster), 900 (hitman [dual-wielded])
  +
** ''[[Micro-Uzi]]'' (Micro-SMG)
  +
***Rate of fire: 450 (poor & gangster), 900 (hitman [dual-wielded])
 
** [[MP5 |SMG]]
 
** [[MP5 |SMG]]
  +
***Rate of fire: 650 RPM
 
* '''Slot 6: Assault Rifles'''
 
* '''Slot 6: Assault Rifles'''
 
** [[AK-47]]
 
** [[AK-47]]
  +
***Rate of fire: 450 RPM
 
** [[M16|M4]]
 
** [[M16|M4]]
  +
***Rate of fire: 450 RPM
 
* '''Slot 7: Rifles'''
 
* '''Slot 7: Rifles'''
 
** [[Sniper Rifle]]
 
** [[Sniper Rifle]]
  +
***Rate of fire: 55 RPM
 
** [[Rifle]]
 
** [[Rifle]]
  +
***Rate of fire: 55 RPM
 
* '''Slot 8: Heavy Weapons'''
 
* '''Slot 8: Heavy Weapons'''
 
** [[Flamethrower]]
 
** [[Flamethrower]]
  +
***Rate of fire: 180
 
** [[Rocket Launcher |Rocket Launcher]]
 
** [[Rocket Launcher |Rocket Launcher]]
  +
***Rate of fire: 55
 
** [[Heat-Seeking Rocket Launcher |Heat-Seeking Rocket Launcher]]
 
** [[Heat-Seeking Rocket Launcher |Heat-Seeking Rocket Launcher]]
  +
***Rate of fire: 55
 
** [[Minigun]]
 
** [[Minigun]]
  +
***Rate of fire: 1800 RPM
 
* '''Slot 9: Explosives'''
 
* '''Slot 9: Explosives'''
 
** [[Tear Gas]]
 
** [[Tear Gas]]
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* '''Slot 10: Handheld Items'''
 
* '''Slot 10: Handheld Items'''
 
** [[Fire Extinguisher]]
 
** [[Fire Extinguisher]]
  +
***Rate of fire: 1800
 
** [[Spray Can]]
 
** [[Spray Can]]
  +
***Rate of fire: 1200
 
** [[Camera]]
 
** [[Camera]]
  +
***Rate of fire: 33
 
* '''Slot 11: Gifts'''
 
* '''Slot 11: Gifts'''
 
** [[Flowers]]
 
** [[Flowers]]
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==Trivia==
 
==Trivia==
*The [[TEC 9]] and the [[Minigun]] are the only weapons which, when fired, do not move CJ's body, unlike most weapons.
+
*The [[TEC 9|TEC-9]] and the [[Minigun]] are the only weapons which, when fired, do not move [[Carl Johnson|CJ's]] body.
*Oddly enough, melee weapons such as the chainsaw can be used to amass large sums of money in short periods of time if the player correctly utilises the weapon with no law enforcement in their vicinity. Much like the bat in GTA III where the play can kill literally thousands of citizens with no wanted level if planned correctly.
+
*Oddly enough, melee weapons such as the [[Chainsaw]] can be used to amass large sums of money in short periods of time, if the player correctly utilizes the weapon with no law enforcement in their vicinity. Much like the [[Baseball Bat]] in [[Grand Theft Auto III]], where the player can kill literally thousands of citizens with no wanted level if planned correctly.
*There are three different ways to get infinite ammo for guns. First, you can buy a lot of any type of gun and eventually you will have infinite ammo on that gun. Secondly, you can use cheats and third is to aquire 100% game completion.
+
*There are three different ways to get infinite ammo for guns. First, you can buy a lot of any type of gun and eventually you will have infinite ammo on that gun. Secondly, you can use [[Cheats in GTA San Andreas|cheats]]. Thirdly, is to acquire 100% game completion.
*The TEC-9 and [[Micro Uzi]] are the only weapons that share the same weapon skill.
+
*The [[TEC-9]] and [[Micro Uzi]] are the only weapons that share the same weapon skill (that is shown in stats as machine pistol).
*Weapons that can be simultaneously wielded with the same gun on Hitman level take longer to level up compared to weapons that require both hands.
+
*Weapons that can be dual wielded at Hitman level take significantly longer time to level up.
  +
*[[Carl Johnson|CJ]] will be stripped of all his weapons twice during the main storyline. Once, after [[The Green Sabre]], and again during [[The Da Nang Thang]].
  +
  +
==Glitch==
  +
*It's possible to get infinite ammo by going to a shooting range in some Ammunation shops. Select the firearm that you want (excluding heavy and throwable weapons) and enter the shooting range, right after the screen turns black, press the escape button a few times and wait for CJ to teleport back in the shop, you will notice (sometimes, rarely or never) the ammo of the firearm you're holding have doubled, keep doing this (with the help of luck) and when the ammo reaches until a point that the amount disappears, then it will become unlimited. Players who are looking for an alternative way to make the ammo amount on the HUD icon disappear can simply buy ammo till it reaches 9999-?? and then pick up any weapon via police that they've dropped.
   
   
 
[[es:Armas de Grand Theft Auto: San Andreas]]
 
[[es:Armas de Grand Theft Auto: San Andreas]]
 
[[fr:Armes dans GTA San Andreas]]
 
[[fr:Armes dans GTA San Andreas]]
  +
[[pl:Bronie w GTA San Andreas]]
 
[[pt:Armas do GTA San Andreas]]
 
[[pt:Armas do GTA San Andreas]]
 
[[ru:Оружие в GTA San Andreas]]
 
[[ru:Оружие в GTA San Andreas]]

Latest revision as of 23:54, August 24, 2014

Weapons in GTA San Andreas are a principal aspect of the game. Some weapons have returned from
Weapon map gta san andreas

A map of the Locations of Weapons in GTA SA

previous games, while others are additions available only in Grand Theft Auto: San Andreas (and later Grand Theft Auto IV). A particularly useful addition is the silenced pistol, which is perfect for stealth maneuvering (another new feature), as it attracts less attention. There are also two key improvements in weapon handling, as compared to Grand Theft Auto: Vice City: smart aiming and dual-weapon wielding(which is absent in later games in the series).
GTA SA

Weapons in GTA San Andreas

Smart AimEdit

Smart aim(?) involves computer-assisted auto-aiming, which occurs when pedestrian targets are within the weapon's range. The range is determined by the type of weapon and the player's proficiency with that weapon (Weapon Skill stat). Smart aiming is an improvement upon the auto-aim available in previous games where the computer will cycle between auto-aim and manual aim, depending upon the proximity of possible targets. Furthermore, when multiple targets are within range, smart aim selects the closest target first.

Another key feature of smart aim is the targeting lock that changes color as the target's health decreases. Green progresses to orange, which progresses to red, and finally black upon the target's death. The smart aim feature is available on every weapon except the Rifle, the Sniper Rifle, projectiles, or any of the heavy weapons. The Smart Aim also seems to bear a strong resemblance to the execution system in Rockstar's Manhunt where the darker the color or the target, the more gruesome the execution while in San Andreas the darker the color of the target, the less health of the target.

Weapon SkillEdit

Your Weapon Skill increases when you shoot accurately. Getting a high Weapon Skill increases your ability with weapons. There are three levels of skill: "Poor", "Gangster", and "Hitman".

You can view your weapon skills two ways:

  1. Wield the weapon, then press L1, LT, or TAB. The skill level appears in the stat box in the bottom corner of the screen.
  2. In the menu, select Stats, then Weapons. Each weapon type displays one of three labels: "Poor", "Gangster", or "Hitman". If you are wielding a weapon, you'll also see your current skill level for that weapon.

GangsterEdit

Gangster level is reached when the meter is 20% to 50% filled.

When Gangster is reached with certain weapons, you're able to move while aiming, and your lock-on range, accuracy, rate of fire, and strafe speed increase:

  • All type of Shotguns (note: you can already move while aiming/firing the sawn-off shotgun)
  • AK-47
  • Desert Eagle
  • M4
  • Micro-Uzi (note: you can already move while aiming/firing this weapon)
  • MP5
  • Pistol (note: you can already move while aiming/firing this weapon)
  • Silenced Pistol
  • Tec-9 (note: you can already move while aiming/firing this weapon)

HitmanEdit

Hitman level is reached when the meter is 100% filled.

When Hitman is reached with certain weapons, your lock-on range, accuracy, rate of fire, and strafe speed increase further, and you're able to fire these weapons while moving:

  • AK-47
  • Combat Shotgun
  • Desert Eagle
  • M4
  • MP5
  • Silenced Pistol
  • Pump-Action Shotgun

Double Weapon HitmanEdit

One new feature is the ability to duel-wield certain weapons after reaching Hitman weapon skill level. These weapons are light enough and feature reloading that is compatible with holding one in each hand. This allows the player to inflict twice the amount of damage per reload cycle. For weapons that have Double Weapon Hitman, it takes longer to reach 100% weapon skill oppsed to other weapons that can only be wielded with both hands.

When you reach Double Weapon Hitman, you can wield two of the below weapons simultaneously, and your lock-on range increases:

  • Micro-Uzi
  • Pistol(9 mm)
  • Sawn-Off Shotgun
  • Tec-9

This feature is absent in later games in the series.

TypesEdit

Here is a list of the available weapon slots, and the weapons that can be used in those slots. Weapons in italics can be dual-wielded.

TriviaEdit

  • The TEC-9 and the Minigun are the only weapons which, when fired, do not move CJ's body.
  • Oddly enough, melee weapons such as the Chainsaw can be used to amass large sums of money in short periods of time, if the player correctly utilizes the weapon with no law enforcement in their vicinity. Much like the Baseball Bat in Grand Theft Auto III, where the player can kill literally thousands of citizens with no wanted level if planned correctly.
  • There are three different ways to get infinite ammo for guns. First, you can buy a lot of any type of gun and eventually you will have infinite ammo on that gun. Secondly, you can use cheats. Thirdly, is to acquire 100% game completion.
  • The TEC-9 and Micro Uzi are the only weapons that share the same weapon skill (that is shown in stats as machine pistol).
  • Weapons that can be dual wielded at Hitman level take significantly longer time to level up.
  • CJ will be stripped of all his weapons twice during the main storyline. Once, after The Green Sabre, and again during The Da Nang Thang.

GlitchEdit

  • It's possible to get infinite ammo by going to a shooting range in some Ammunation shops. Select the firearm that you want (excluding heavy and throwable weapons) and enter the shooting range, right after the screen turns black, press the escape button a few times and wait for CJ to teleport back in the shop, you will notice (sometimes, rarely or never) the ammo of the firearm you're holding have doubled, keep doing this (with the help of luck) and when the ammo reaches until a point that the amount disappears, then it will become unlimited. Players who are looking for an alternative way to make the ammo amount on the HUD icon disappear can simply buy ammo till it reaches 9999-?? and then pick up any weapon via police that they've dropped.

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