m (don\t replace 'clear' tag with multiple linebreaks) |
mNo edit summary |
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* Magazine size: 12 rounds ''(16 with Extended Clip)'' |
* Magazine size: 12 rounds ''(16 with Extended Clip)'' |
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* Rate of fire: |
* Rate of fire: |
||
− | ** Standard: 180 RPM ''(240 RPM by tapping the fire button instead of holding it)'' |
+ | ** Standard: '''180''' RPM ''(240 RPM by tapping the fire button instead of holding it)'' |
** When [[Drive-By Shooting|drive-by shooting]]: ''Varies between 140-150 RPM'' |
** When [[Drive-By Shooting|drive-by shooting]]: ''Varies between 140-150 RPM'' |
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*Magazine size: 12 rounds ''(16 with Extended Clip)'' |
*Magazine size: 12 rounds ''(16 with Extended Clip)'' |
||
*Rate of fire: |
*Rate of fire: |
||
− | **Standard: 180 RPM ''(240 RPM by tapping the fire button instead of holding it)'' |
+ | **Standard: '''180''' RPM ''(240 RPM by tapping the fire button instead of holding it)'' |
**When drive-by shooting: ''Varies between 140-150 RPM'' |
**When drive-by shooting: ''Varies between 140-150 RPM'' |
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* Magazine size: 18 rounds (36 with Extended Clip) |
* Magazine size: 18 rounds (36 with Extended Clip) |
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* Rate of fire: |
* Rate of fire: |
||
− | ** Standard: 600 RPM |
+ | ** Standard: '''600''' RPM |
** When drive-by shooting: ''Varies between 450-800 RPM'' |
** When drive-by shooting: ''Varies between 450-800 RPM'' |
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* Range: 0.5/10.0 |
* Range: 0.5/10.0 |
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* Magazine size: 1 shot (100 ammo units for each) |
* Magazine size: 1 shot (100 ammo units for each) |
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− | * Rate of fire: 20 shots per minute |
+ | * Rate of fire: '''20''' shots per minute |
===Pistol .50=== |
===Pistol .50=== |
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* Cost: Free |
* Cost: Free |
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* Magazine size: 9 rounds ''(12 with Extended Clip)'' |
* Magazine size: 9 rounds ''(12 with Extended Clip)'' |
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− | * Rate of fire: 140 RPM |
+ | * Rate of fire: '''140''' RPM |
===SNS Pistol=== |
===SNS Pistol=== |
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* Range: 2.5/10.0 |
* Range: 2.5/10.0 |
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* Rate of fire: |
* Rate of fire: |
||
− | ** Standard: 500 RPM |
+ | ** Standard: '''500''' RPM |
** When drive-by shooting: ''Varies between 450-600 RPM'' |
** When drive-by shooting: ''Varies between 450-600 RPM'' |
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* Range: 2.0/10.0 |
* Range: 2.0/10.0 |
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* Rate of fire: |
* Rate of fire: |
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− | ** Standard: 70 RPM |
+ | ** Standard: '''70''' RPM |
** When [[Cover System|blindfiring]]: ''Varies between 36-45 RPM, depending on the player's stance'' |
** When [[Cover System|blindfiring]]: ''Varies between 36-45 RPM, depending on the player's stance'' |
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* Range: 1.5/10.0 |
* Range: 1.5/10.0 |
||
* Rate of fire: |
* Rate of fire: |
||
− | ** Standard: 70 RPM |
+ | ** Standard: '''70''' RPM |
** When blindfiring: ''Varies between 36-45 RPM, depending on the player's stance'' |
** When blindfiring: ''Varies between 36-45 RPM, depending on the player's stance'' |
||
** When drive-by shooting: 50 RPM |
** When drive-by shooting: 50 RPM |
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**This is also separate for each individual character. |
**This is also separate for each individual character. |
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*Due to overused sound effects, most fully-automatic weapons are implied to be firing noticeably faster than their actual rate of fire. |
*Due to overused sound effects, most fully-automatic weapons are implied to be firing noticeably faster than their actual rate of fire. |
||
− | **The |
+ | **The [[MG]], however, is implied to fire slower. |
*Handguns in GTA V are the only weapon class in which reloading differs when the magazine is empty or not. |
*Handguns in GTA V are the only weapon class in which reloading differs when the magazine is empty or not. |
||
*The name of the "Extended Clip" customization is incorrect, since the applicable weapons use magazines, not clips. |
*The name of the "Extended Clip" customization is incorrect, since the applicable weapons use magazines, not clips. |
Revision as of 21:53, 6 September 2014
The following is a list of weapons featured in Grand Theft Auto V.
GTA V is the first game in the Grand Theft Auto series to feature Weapon Stats. These stats are represented by a 1-10 scale, with five boxes representing 20% of a certain stat. In addition, Ammu-Nation has returned in the game along with a firing range that is accessible. GTA V also introduces the feature of installing attachments onto certain weapons, which adds a whole new variety to the weapon system.
Weapon Stats and Selection
As seen in this picture to the right taken from the gameplay video, the way the player changes weapons has been changed from previous iterations. A new, more efficent Weapon Wheel has been implemented. Now, there are 8 slots to choose from (in clockwise order from the top): the Pistol slot, the MG slot (including SMGs), the Assault Rifles slot, the Sniper Rifle slot, the Melee slot, the Shotgun slot, the Heavy Weapons slot, and the Throwable Weapons slot.
In this new screen, stats of the weapon are displayed to the player; which can be customized through Ammu-Nation. The stats shown in the selection screen include Damage (which would be how much damage the bullets do), Fire Rate (how fast the weapon would be able to fire rounds), Accuracy (how on-target or not the weapon is), and Range (how far the round can go and do damage). Furthermore, all weapons can now be carried simultaneously similar to Red Dead Redemption and Max Payne 3, which means players can have more than one weapon in the same slot.
Weapon's Noise
Every time the player fires a gun, the radar will show a red circle to represent the weapon's noise, similar to Manhunt. If any threat is within the red circle, they will be alerted by the player, and if a cop is within the noise range, the player may gain a wanted level. A player can lower the noise by adding a Suppressor to the weapon, howewer the firepower is decreased.
Melee
Fist
The Fist has appeared in all Grand Theft Auto games; it mainly represents the unarmed state of the player.
Baseball Bat
The Baseball Bat has returned in GTA V. It is found in the back rooms of stores, but cannot be bought from Ammu-Nation.
- Unlocked After: Franklin and Lamar
- Cost: Free
Knife
The Knife is a melee weapon in GTA V.
- Unlocked After: Franklin and Lamar
- Cost: $100
Nightstick
The Nightstick is a melee weapon in GTA V.
- Unlocked After: I Fought the Law...
- Cost: $100
Crowbar
The Crowbar is a new melee weapon introduced in GTA V. It can be found in construction sites around San Andreas.
- Unlocked After: Franklin and Lamar
- Cost: Free
Golf Club
The Golf Club is a melee weapon in GTA V. It can be obtained after playing a round of golf.
- Unlocked After: Franklin and Lamar
- Cost: Free
Hammer
The Hammer is available to those who have the special and collector's edition of GTA V.
- Unlocked After: Franklin and Lamar (if the Collector's Edition DLC is installed)
- Cost: Free
Broken Bottle
The Broken Bottle is a melee weapon which was in the free Beach Bum DLC.
- Unlocked After: Franklin and Lamar (if the Beach Bum DLC is installed)
- Cost: Free
Antique Cavalry Dagger
The Antique Cavalry Dagger is a melee weapon that was added in the I'm Not a Hipster update.
- Unlocked After: Franklin and Lamar (if the I'm Not a Hipster Update is installed)
- Cost: Free
Handguns
Pistol
The Pistol is a weapon in GTA V. It is based on the Taurus PT92. Strangely, in game, the Pistol is listed as a .45 ACP pistol, while the PT92 in reality is a 9x19mm Parabellum pistol (in essence, a 9mm weapon). The Pistol is a very well rounded weapon, with well-rounded stats of damage, accuracy, and range. It can also be looted from most dead Police Officers, and certain gangsters.
- Unlocked After: Franklin and Lamar (Unlocked along with unlocking Trevor, and Michael)
- Cost: $350
- Damage: 2.6/10.0
- Fire Rate: 4.0/10.0
- Accuracy: 4.0/10.0
- Range: 2.5/10.0
- Magazine size: 12 rounds (16 with Extended Clip)
- Rate of fire:
- Standard: 180 RPM (240 RPM by tapping the fire button instead of holding it)
- When drive-by shooting: Varies between 140-150 RPM
Combat Pistol
The Combat Pistol is a weapon in GTA V. It is based of the Heckler & Koch P2000 and the Beretta Px4 Storm. Like the Pistol, the Combat Pistol is listed as a .45 ACP pistol, with its real-life comparisons in 9x19mm Parabellum, .40 S&W, .357 SIG, and .45 ACP. Its advantages over the Pistol are that it is more accurate, does slightly more damage, and has slightly further range. However, it is $250 more expensive, has the same magazine capacity, has lower damage than the AP Pistol, and fires at the same RPM as the Pistol.
- Unlocked After: Dead Man Walking
- Cost: $600
- Damage: 2.7/10.0
- Fire Rate: 4.0/10.0
- Accuracy: 5.0/10.0
- Range: 3.0/10.0
- Magazine size: 12 rounds (16 with Extended Clip)
- Rate of fire:
- Standard: 180 RPM (240 RPM by tapping the fire button instead of holding it)
- When drive-by shooting: Varies between 140-150 RPM
AP Pistol
The AP Pistol is a fully automatic pistol in GTA V. It functions much like the Automatic 9mm from The Lost and Damned. Its real-life comparison is the Arsenal Firearms AF1 "Strike One". Compared to the Combat Pistol and Pistol, the AP Pistol has superior damage and rate of fire. However, it is still inferior to the SNS Pistol in terms of damage, and accuracy is between that of the Combat Pistol, and Pistol.
- Unlocked After: Three's Company(Single Player) Level 33(Online)
- Cost: $1,000
- Damage: 2.8/10.0
- Fire Rate: 8.0/10.0
- Accuracy: 4.5/10.0
- Range: 3.0/10.0
- Magazine size: 18 rounds (36 with Extended Clip)
- Rate of fire:
- Standard: 600 RPM
- When drive-by shooting: Varies between 450-800 RPM
Stun Gun
The Stun Gun is a semi-lethal weapon in GTA V. Good for incapacitating people, the Stun Gun is far from deadly. However, the Stun Gun can be used to kill people if they are zapped multiple times. It is quite cheap, and is good for making a quick get-away from a situation. In addition, the Stun Gun produces little sound, so it can be as stealthy as a silenced gun. This is the only weapon can be unlocked from 2 different missions. The Stun Gun in-game mainly resembles the Taser M26 with slight overall feel to the Taser X26.
- Unlocked After: The Civil Border Patrol (S&F) or Monkey Business (Main Story)
- Cost: $100
- Damage: 0.1/10.0
- Fire Rate: 1.0/10.0
- Accuracy: 4.0/10.0
- Range: 0.5/10.0
- Magazine size: 1 shot (100 ammo units for each)
- Rate of fire: 20 shots per minute
Pistol .50
The Pistol .50 is a pistol in Grand Theft Auto V, and takes the form of a Desert Eagle (like the Combat Pistol from the previous games). The weapon is a bonus to those who purchased either the Special or Collector's Edition and is available for free in game at Ammu-Nation.
- Unlocked After: Franklin and Lamar (if the Collector's Edition DLC is installed)
- Cost: Free
- Magazine size: 9 rounds (12 with Extended Clip)
- Rate of fire: 140 RPM
SNS Pistol
The SNS Pistol is a small handgun which was introduced in the free Beach Bum DLC. It appears to be based of the AMT Backup, with some elements from the Colt Junior 25. WIth the exact fire rate and accuracy than the Pistol, the only advantages of the SNS Pistol is that it is free, and has the highest damage of all pistols. The SNS Pistol also loses out at long range and has no upgrades other than an extended magazine.
- Unlocked After: Franklin and Lamar (If the Beach Bum DLC is installed)
- Cost: Free
- Damage: 3.2/10.0
- Fire Rate: 4.0/10.0
- Accuracy: 4.0/10.0
- Magazine size: 6 rounds (12 with Extended Clip)
- Range: 1.5/10.0
Heavy Pistol
The Heavy Pistol is weapon that was added in The Business Update content pack. It is based off of the Springfield Armory TRP Operator, a variant of the M1911 pistol, it also has the highest damage of all the pistol (exculding the Pistol.50) only downside is that it has a very low rate of fire.
- Cost: Free
- Damage: 4.7/10.0
- Magazine size: 18 rounds (36 with Extended Clip)
Vintage Pistol
The Vintage Pistol is a weapon that was added in the I'm Not a Hipster Update. It is heavily based off the FN model 1910 with influences from the Colt M1902. The entire body of the weapon is covered in decorative floral engravings, with a polished nickel finish.
- Magazine size: 7 rounds (14 with Extended Clip)
Sub-Machine Guns
Micro SMG
The Micro SMG is a Submachine Gun in GTA V. Clearly based of the IMI Mini UZI, but features a custom stock. It has a magazine capacity from the .45 ACP variant of the UZI, although it is probably the 9x19mm Parabellum variant. Like the Pistol, the Micro SMG is fairly rounded, stat wise. It is best in close-quarters situations, such as interiors of buildings because of its high rate of fire.
- Cost: $850
- Damage: 2.1/10.0
- Fire Rate: 6.0/10.0
- Accuracy: 3.0/10.0
- Range: 2.5/10.0
- Rate of fire:
- Standard: 500 RPM
- When drive-by shooting: Varies between 450-600 RPM
SMG
The SMG is a Submachine Gun in GTA V. It is based of the Heckler & Koch MP5. Identical to the Assault SMG in stats, the SMG is superior to the Micro SMG, thanks to its higher damage, accuracy, and range. The SMG can be used more more universally than the Micro SMG because of these higher stats.
- Unlocked After: Franklin and Lamar
- Cost: $1,300
- Damage: 2.2/10.0
- Fire Rate: 5.5/10.0
- Accuracy: 4.0/10.0
- Range: 3.5/10.0
- Magazine size: 30 rounds (60 with Extended Clip)
- Rate of fire: 450 RPM
Assault SMG
The Assault SMG makes an appearence as an unlockable weapon for Rockstar Social Club members. It appears to be based on a Magpul PDR, with the correct magazine, but lacking the picatinny rail. It also appears to take elements from the FN P90. The only advantage to the Assault SMG is that it is free (offline only) when the player links his or her Rockstar Social Club account to the game. Like the SMG, the Assault SMG can be used for medium-long, to close quarters situations.
- Unlocked After: Franklin and Lamar (if Rockstar Social Club Account is linked) Level 29 (Online)
- Cost: Free
- Damage: 2.2/10.0
- Fire Rate: 5.5/10.0
- Accuracy: 4.0/10.0
- Range: 3.5/10.0
- Magazine size: 30 rounds (60 with Extended Clip)
- Rate of fire: 500 RPM
Gusenberg Sweeper
The Gusenberg Sweeper is a weapon featured in the Valentine's Day Massacre Special content pack. It is based off of the M1928A1 Thompson while the stock is derived from the later M1 Thompson. It is fitted with a drum magazine, but incorrectly holds 30 rounds. If extended magazines are chosen, it will hold the correct 50 rounds.
- Unlocked After: Franklin and Lamar (if the Valentine's Day Massacre Special DLC is installed)
- Cost: Free
- Damage: 5.0/10.0
- Fire Rate: 9.0/10.0
- Accuracy: 6.0/10.0
- Range: 4.7/10.0
- Magazine size: 30 rounds (50 with Extended Clip)
- Rate of fire: 600 RPM
Shotguns
Pump Shotgun
The Pump Shotgun is a weapon in GTA V. It appears to be based off of a Mossberg 590 fitted with a custom stock. Perfect for close-quarters combat, and with destructive damage at close range, the Pump Shotgun lacks long-range capabilities. However, it has much better accuracy and range compared to the Sawed-Off Shotgun.
- Unlocked After: Repossession (Single Player); Level 17 (Online)
- Cost: $2,000
- Magazine size: 8 shells
- Damage: 6.7/10.0
- Fire Rate: 2.0/10.0
- Accuracy: 3.0/10.0
- Range: 2.0/10.0
- Rate of fire:
- Standard: 70 RPM
- When blindfiring: Varies between 36-45 RPM, depending on the player's stance
Sawed-Off Shotgun
The Sawed-Off Shotgun is a pump action shotgun in GTA V, based on a Mossberg 500 . It is given for free to the player in GTA Online if registered in Social Club. It is the only "two-handed" gun that can be shot from a vehicle, as it is able to be usable in one or both hands. With one of the highest damages of guns in the game, the Sawed-Off Shotgun is perfect at point-blank range, but useless at ranges over about 10-20 feet.
- Unlocked After: The Long Stretch
- Cost: $300 / Free (GTA Online)
- Damage: 9.6/10.0
- Fire Rate: 2.0/10.0
- Accuracy: 2.0/10.0
- Range: 1.5/10.0
- Rate of fire:
- Standard: 70 RPM
- When blindfiring: Varies between 36-45 RPM, depending on the player's stance
- When drive-by shooting: 50 RPM
Assault Shotgun
The Assault Shotgun is a fully-automatic shotgun in GTA V. It appears to be based of the UTAS UTS-15. However, unlike the UTS-15, it is shown as using a detachable box magazine. It also shares elements from the AA-12, because of the fact it is full-auto and that it is magazine fed. Having better accuracy and magazine capacity compared to other shotgun, the Assault Shotgun is a very good choice for short-range, and does better than other shotguns at medium range.
- Unlocked After: Blitz Play (Single Player); Level 37 (Online)
- Cost: $1,500
- Damage: 7.7/10.0
- Fire Rate: 5.0/10.0
- Accuracy: 5.5/10.0
- Range: 2.0/10.0
- Magazine size: 8 shells (32 with Extended Clip)
- Rate of fire: 240 RPM
Bullpup Shotgun
The Bullpup Shotgun is based on the Kel-Tec KSG. It has a 14 round ammunition capacity thanks to its dual-tube internal magazine, a moderate rate of fire, about the same as the Pump-Action Shotgun, and like most shotguns, lethal stopping power at close range. While it doesn't do as much damage as the fully automatic Assault Shotgun, it's still a fairly balanced weapon.
- Unlocked After: Franklin and Lamar (if the Collector's Edition DLC is installed)
- Cost: Free
- Magazine size: 14 shells
- Rate of fire: 70 RPM
Musket
The Musket is primarily designed to resemble the British Land Pattern Musket, a.k.a. "Brown Bess" muskets that were used by the Americans and Great Britain during the Revolutionary War, but it has a curved stock.
- Unlocked After: Franklin and Lamar (if the Independence Day Special DLC is installed)
- Cost: Free
- Magazine size: 1 round
Assault Rifles
Assault Rifle
The iconic Assault Rifle that appears in GTA V is based on Norinco Type 56-2. The poorest assault rifle stat-wise, the Assault Rifle is cheap for an assault rifle, but lacks the stats from others of its kind.
- Unlocked After: Franklin and Lamar (Single Player) Level 24 (Online)
- Cost: $1,400
- Damage: 3.0/10.0
- Fire Rate: 6.0/10.0
- Accuracy: 4.5/10.0
- Range: 4.5/10.0
- Magazine size: 30 rounds (60 with Extended Clip)
- Rate of fire: 360 RPM
Carbine Rifle
The Carbine Rifle is an Assault Rifle in GTA V. It appears to be based on Heckler & Koch HK416. A step up from the Assault Rifle, the Carbine Rifle is very well-rounded. The only similarities the Carbine Rifle has to the Assault Rifle are they both share the same range, and magazine capacity.
- Unlocked After: The Jewel Store Job (Single Player) Level 42 (Online)
- Cost: $2,100
- Damage: 3.2/10.0
- Fire Rate: 6.5/10.0
- Accuracy: 5.5/10.0
- Range: 4.5/10.0
- Magazine size: 30 rounds (60 with Extended Clip)
- Rate of fire: 500 RPM
Advanced Rifle
The Advanced Rifle is a bullpup assault rifle in GTA V. This weapon resembles the Tavor TAR-21. Boasting the best damage, and fire rate out of all assault rifles, the only downsides to the Advanced Rifle are that it becomes available late in the game, and it is less accurate than the Carbine Rifle. However, the Advanced Rifle is still superior to all non-DLC assault rifles in-game.
- Unlocked After: The Big Score (Single Player) Level 70 (Online)
- Cost: $3,500
- Damage: 3.4/10.0
- Fire Rate: 7.0/10.0
- Accuracy: 5.0/10.0
- Range: 4.5/10.0
- Magazine size: 30 rounds (60 with Extended Clip)
- Rate of fire: 500 RPM
Special Carbine
The Special Carbine is an assault rifle in The Business Update. It is based on the G36C.
- Unlocked After: Franklin and Lamar (if The Business Update is installed)
- Cost: Free
- Damage: 5.7/10.0
- Fire Rate: 7.3/10.0
- Accuracy: 6.0/10.0
- Range: 4.5/10.0
- Magazine size: 30 rounds (60 with Extended Clip)
- Rate of fire: 550 RPM
Bullpup Rifle
The Bullpup Rifle is a bullpup rifle that was included in The High Life Update. It is based on the QBZ-95-1 with a front sight and flash suppressor from the M16.
- Unlocked After: Franklin and Lamar (if The High Life Update is installed.)
- Cost: Free
- Damage: 5.7/10.0
- Fire Rate: 7.3/10.0
- Accuracy: 6.0/10.0
- Range: 4.5/10.0
- Magazine size: 30 rounds (60 with Extended Clip)
- Rate of fire: 550 RPM
Light Machine Guns
MG
The MG is a Light Machine Gun in GTA V. It appears to be based on the PKM. The regular squared-shaped magazine is replaced by a drum magazine similar to that of the RPD. The drum magazine, however, has an unrealistic default size of 54 rounds. The magazine size is correctly made to 100 rounds if extended magazines are chosen. Having close to the same stats as the Assault Rifle, the MG is very crude and inferior compared to the higher level Combat MG.
- Unlocked After: The Paleto Score (Single Player) Level 50 (Online)
- Cost: $3,000
- Damage: 3.0/10.0
- Fire Rate: 6.0/10.0
- Accuracy: 4.0/10.0
- Range: 6.0/10.0
- Magazine size: 54 rounds (100 with Extended Clip)
- Rate of fire: 500 RPM
Combat MG
The Combat MG is a light machine gun in GTA V. It boasts the highest ammo capacity per magazine in the game after buying the extended clip, next to the minigun, which the latter holds everything in one magazine without reloading. Like the Advanced MG in the Ballad of Gay Tony, it is based of the FN M249 but with minor influences from the M60. Superior to the MG, the Combat MG has almost the same stats as the Carbine Rifle, except with lower accuracy, and further range.
- Unlocked After: Blitz Play(Single Player) Level 80(Online)
- Cost: $3,700
- Damage: 3.2/10.0
- Fire Rate: 6.5/10.0
- Accuracy: 4.5/10.0
- Range: 6.0/10.0
- Magazine size: 100 rounds (200 with Extended Clip)
- Rate of fire: 500 RPM
Sniper Rifles
Sniper Rifle
The Sniper Rifle is a bolt-action sniper rifle in GTA V. It appears to be based of the AW, and performs like the 7.62 x 51mm variant. Despite a slow rate of fire, the Sniper Rifle has high damage, and excellent accuracy relative to other weapons. Used right, the Sniper Rifle can dispatch many enemies, within only 10 rounds.
- Unlocked After: Nervous Ron(Single Player) Level 21(Online)
- Cost: $5000
- Damage: 9.6/10.0
- Fire Rate: 2.5/10.0
- Accuracy: 7.0/10.0
- Range: 9.5/10.0
- Magazine size: 10 rounds
- Rate of fire: 38 RPM
Heavy Sniper
The Heavy Sniper is a bolt-action sniper rifle in GTA V. Being based on the Barrett M82 sniper rifle, it has an unrealistic 6-round magazine. With the highest range, damage, and accuracy of all firearms, the Heavy Sniper's only downsides are its large price tag, low rate of fire, and a very low magazine capacity.
- Unlocked After: Three's Company(Single Player) Level 90(Online)
- Cost: $9,500
- Damage: 9.9/10.0
- Fire Rate: 2.0/10.0
- Accuracy: 9.0/10.0
- Range: 10.0/10.0
- Magazine size: 6 rounds
- Rate of fire: 50 RPM
Heavy Weapons
RPG
The RPG is an explosive weapon in GTA V. Clearly based of the RPG-7, it is good for medium range, making it a great weapon for dispatching cars, helicopters, planes, boats, or large groups of enemies. However, it can only fire one rocket at a time, and is relatively expensive.
- Unlocked After: Blitz Play(Single Player) Level 100(Online)
- Cost: $6,500
- Damage: 10.0/10.0
- Fire Rate: 0.5/10.0
- Accuracy: 1.0/10.0
- Range: 7.0/10.0
- Magazine size: 1 rocket
- Rate of fire: 15 RPM
Grenade Launcher
The Grenade Launcher is an explosive weapon in GTA V. Based of the Milkor MGL, it incorrectly holds 10 grenades, instead of 6. With slightly lower damage, range, and a higher price tag, the Grenade Launcher is not as superior to the RPG. However, it can hold 10 grenades at a time unlike the RPG.
- Unlocked After: Trevor Philips Industries(Single Player) Level 60(Online)
- Cost: $8,100
- Damage: 9.5/10.0
- Fire Rate: 2.0/10.0
- Accuracy: 1.0/10.0
- Range: 5.0/10.0
- Magazine size: 10 grenades
- Rate of fire: 48 RPM
Minigun
The Minigun is a weapon in GTA V. It is based of the M134 Minigun. The most expensive of the Heavy Weapons, and only bullet based one, the only advantages of the Minigun is its extremely high rate of fire, and magazine capacity. However, the Minigun does not have the explosive, or range capabilities of the RPG. The player will also be slowed down while holding it due to its weight, making them susceptible to damage from enemies.
- Unlocked After: The Paleto Score(Single Player) Level 120(Online)
- Cost: $15,000
- Damage: 3.0/10.0
- Fire Rate: 10.0/10.0
- Accuracy: 4.0/10.0
- Range: 5.5/10.0
- Magazine size: Between 595 and 9,999 rounds, depending on the character's shooting skill
- Rate of fire: 3,000 RPM
Firework Launcher
The fireworks launcher, added with the Independence Day Special, is a simple, apparently home-made launching tube for firework rockets designed to resemble a RPzP Panzerschreck. It's a simple metal pipe extended at the rear end with a cardboard tube and a piece of metal to give it the length and overall shape of an RPG, along with a wooden grip and stock.
- Unlocked After: Franklin and Lamar (if the Independence Day Special DLC is installed)
- Cost: $61,750
- Damage: 4.0/10.0
- Fire Rate: 0.5/10.0
- Accuracy: 1.0/10.0
- Range: 6.0/10.0
- Magazine size: 1 Firework
Thrown
Sticky Bomb
Sticky Bombs are thrown weapons in GTA V; they can stick to cars, vehicles or most other surfaces, making them useful for many missions throughout the game.
- Unlocked After: Friends Reunited (Single Player) Level 19 (Online)
- Cost: $400
- Damage: 9.5/10.0
- Fire Rate: 1.0/10.0
- Accuracy: 3.0/10.0
- Range:1.0/10.0
Grenade
Grenades are thrown weapons in GTA V. A few seconds after they are thrown, they will explode. They can cause death to any enemies caught in the explosion and can cause extreme damage.
- Unlocked After: Franklin and Lamar
- Cost: $150
- Damage: 9.5/10.0
- Fire Rate: 2.0/10.0
- Accuracy: 1.0/10.0
- Range: 1.5/10.0
Tear Gas
Tear Gas is a thrown weapon in GTA V. When it is thrown, it will slowly lower the target's health. However, this is unlikely, due to the fact enemies will most likely run away once they see it. Because of this, Tear Gas can be useful for clearing a group of people, or crowded room.
- Unlocked After: The Jewel Store Job
- Cost: $150
- Damage: 1.0/10.0
- Fire Rate: 2.0/10.0
- Accuracy: 1.0/10.0
- Range: 1.5/10.0
Molotov Cocktail
Molotov Cocktail is a thrown weapon in GTA V. It is fairly rare, and can only be found in few locations.
- Damage: 5.0/10.0
- Fire Rate: 2.0/10.0
- Accuracy: 2.0/10.0
- Range: 0.8/10.0
Fireworks
Fireworks are added with the Independence Day Special. They're not placed in anywhere in the weapon wheel but instead put in the inventory.
Miscellaneous
Parachute
The Parachute is a returning weapon in GTA V. The parachute can be deployed midair, allowing you to glide safely to where ever it is you land (provided your parachute does not get caught and falls off). This is useful when you get stuck on a very tall area, such as skyscrapers.
- Unlocked After: Minor Turbulence
- Cost: $100
- Blue Chute - equipped by default
- Red Chute - $500
- Seaside Striped Chute - $1000
- Hornet Chute - $1250
- Patriot Chute - $1500
- Windowmaker Chute - $1750
- Rainbow Chute - $2000
- Black Chute - $2500
- No Smoke Trail - by default
- Red Smoke Trail - $200
- Orange Smoke Trail - $400
- Yellow Smoke Trail - $600
- Blue Smoke Trail - $800
- Black Smoke Trail - $1000
- Patriot Smoke Trail - $30000
Jerry Can
Jerry Cans can be used to douse objects in gasoline and shot to ignite it. Because the player can pour a trail of gasoline, the player is less likely to catch fire, as with the case with Molotovs. To an addition, a trail of gasoline will assist the player from getting away from a fatal blast area (if the trail ends under a car).
- Unlocked After: Crystal Maze
- Cost: $25
- Damage: 0.0/10.0
- Fire Rate: 1.0/10.0
- Accuracy: 3.0/10.0
- Range: 0.5/10.0
- Capacity: 100 fuel units
- Rate of ignition: 80 RPM
Attachments
Suppressor
The purpose of a suppressor is to dampen gunshots and hide the flash. It shrinks immensely, even removes the noise circle made when firing the suppressed weapon at the cost of lowered damage and shortened range. The damage/range penalty is differed among different weapons, the greatest suffered being the sniper rifle.
Scope
The Scope is a weapon attachment in GTA V. It grants limited zoom capability to some weapons and improves overall accuracy on others.
Extended Clip
The Extended Clip or Extended Magazine (or mag for short) is a weapon attachment in GTA V. It increases the ammunition capacity of magazine-fed weapons, increasing the amount of bullets able to be fired before having to reload.
Grip
The Grip is a weapon attachment in GTA V. It increases the accuracy of weapons it is attached to and reduces recoil.
Flashlight
The Flashlight is a weapon attachment in GTA V. It projects a beam of light making it easier to see enemies in poorly lit areas, but has a limited range. Others can also become aware of your presence if you have it on while aiming at them, making it a detriment to stealth unless you turn it off ahead of time.
Advanced Scope
The Advanced Scope is a weapon attachment for Sniper Rifles in GTA V. It has a greater zoom range than the standard sniper rifle scope, essentially maxing it out and giving a higher accuracy boost than the normal scope. It can also work as a thermal scope during certain missions in the game.
Notes
- The weapon prices listed here depend on the medals earned in the shooting range. There is a 10% discount for finishing all the challenges with a medal, 15% for all silver or higher, and 25% for all gold.
- This is also separate for each individual character.
- Due to overused sound effects, most fully-automatic weapons are implied to be firing noticeably faster than their actual rate of fire.
- The MG, however, is implied to fire slower.
- Handguns in GTA V are the only weapon class in which reloading differs when the magazine is empty or not.
- The name of the "Extended Clip" customization is incorrect, since the applicable weapons use magazines, not clips.
- In GTA Online, weapon attachments unlock as you increase your rank. For example, you unlock the Advanced Rifle at Level 70 and the Extended Clip for the Advanced Rifle at Level 71.
- DLC weapons are located next to the original ones, listed according to his apparences (i.e. if the Bullpup Rifle was first and then the Bussiness Update is installed, the pistol and the carbine will move the mentioned weapon). However, the Sawed-off Shotgun can be placed here first if the Assault SMG is available.
- Sometimes, dropped guns like pistols that has been dropped on floor by dead NPC, might randomly discharge themselves. (https://youtu.be/PkiIeeuIgT8?t=7m41s)
Grand Theft Auto V | |
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Locations | State of San Andreas (Los Santos (County) and Blaine County) | State of North Yankton (Ludendorff) |
Characters | Michael De Santa | Trevor Philips | Franklin Clinton | Lamar Davis | Amanda De Santa | Jimmy De Santa | Tracey De Santa | Chop | Simeon Yetarian | Martin Madrazo | Lester Crest | Ron Jakowski | Wade Hebert | Dave Norton | Steve Haines | Devin Weston | Stretch | Wei Cheng |
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