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[[File:Terry_Thorpe's_weapons.jpg|thumb|The player can buy weapons through [[Terry Thorpe]]]]
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{| class="wikitable floatright" style="border: 2px solid #444444; background-color:#111111; font-size: 85%;"
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|width=240|[[File:TerryThorpe-GTAIV-guns.jpg|240px]]
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The player can buy weapons through [[Terry Thorpe]]
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|}
 
In [[The Lost and Damned]], the first episode of [[Downloadable Content]] for [[Grand Theft Auto IV]], six new weapons are introduced. While the [[Weapons in GTA IV|existing weapons]] can be obtained from [[Terry Thorpe|Terry's]] [[Slamvan#The Lost and Damned Rendition|Gun Van]], the underground gun shops, and the various spawn points throughout Liberty City,<!--Some locations are inaccessible in TLAD, such as the warehouse in Bohan where the Russian Mafia held Roman hostage in "Hostile Negotiation"--> the new weapons can only either be bought from Terry or spawned at [[Lost MC Clubhouse|either]] [[Brian Jeremy's Safehouse|safehouse]] after completing a certain number of [[Gang Warfare in The Lost and Damned|Gang Wars]].
 
In [[The Lost and Damned]], the first episode of [[Downloadable Content]] for [[Grand Theft Auto IV]], six new weapons are introduced. While the [[Weapons in GTA IV|existing weapons]] can be obtained from [[Terry Thorpe|Terry's]] [[Slamvan#The Lost and Damned Rendition|Gun Van]], the underground gun shops, and the various spawn points throughout Liberty City,<!--Some locations are inaccessible in TLAD, such as the warehouse in Bohan where the Russian Mafia held Roman hostage in "Hostile Negotiation"--> the new weapons can only either be bought from Terry or spawned at [[Lost MC Clubhouse|either]] [[Brian Jeremy's Safehouse|safehouse]] after completing a certain number of [[Gang Warfare in The Lost and Damned|Gang Wars]].
 
[[File:GTA_TLAD.jpg|640px|Weapon icons in GTA The Lost And Damned]]
 
   
 
==Melee==
 
==Melee==
====[[Pool Cue]]====
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===Pool Cue===
[[Image:PoolCue-TLAD-halved-icon.png|right]]
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{| class="wikitable"
  +
|-
  +
!Image
  +
!Stats
  +
!Damage
  +
!Speed
  +
!Unlocked after:
  +
!Cost
  +
|-
  +
![[Image:PoolCue-TLAD-halved.png|106px]]<br />Pool Cue
  +
|''N/A''
  +
|Minimum
  +
|Medium
  +
|[[Clean and Serene]]
  +
|Free
  +
|}
   
This is used just like a [[Baseball Bat]]. It can be swung left and right, and can be used to block attacks. The player can obtain the cue stick by completing a game of [[pool]].
+
The [[Pool Cue]] is used just like a [[Baseball Bat]]. It can be swung left and right, and can be used to block attacks. The player can obtain the cue stick by completing a game of [[pool]].
   
 
NOTE:''This weapon is NOT obtainable during multiplayer.''
 
NOTE:''This weapon is NOT obtainable during multiplayer.''
   
{{NewLine}}
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==Handguns==
  +
===Automatic 9mm===
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{| class="wikitable"
  +
|-
  +
!Image
  +
!Stats
  +
!Magazine Size
  +
!Measured Fire Rate (Standard)
  +
!Measured Fire Rate ([[Drive-By Shooting|drive-by shooting]])
  +
!Measured Fire Rate (When falling or being burned)
  +
!Measured Fire Rate (When blind firing from [[Cover System|cover]])
  +
!Unlocked after:
  +
!Cost
  +
|-
  +
![[File:Automatic9mm-TLAD.png|106px]]<br />Automatic 9mm
  +
|Damage: 2.0/10.0<br />Fire Rate: 6.0/10.0<br />Accuracy: 8.0/10.0<br />Range: 2.5/10.0
  +
|17
  +
|600
  +
|450
  +
|170
  +
|250
  +
|[[Bad Cop Drop]]
  +
|$500
  +
|}
   
==Thrown weapons==
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With one pull of the trigger, the [[Automatic 9mm]] shoots constant rounds at a high rate of fire. Its speed makes it ideal for drive-by's if the player lacks an SMG. It is deadly accurate, but not very powerful.
===[[Pipe Bomb]]===
 
[[Image:PipeBomb-TLAD-icon.png|right]]
 
   
*Cost: $700 per unit
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==Shotguns==
*Carrying Capacity: 25 Units
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===Sawn-off Shotgun===
*Rate of Fire:
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{| class="wikitable"
**Standard: 30 RPM
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|-
**When [[Drive-By Shooting]]: 50 RPM
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!Image
  +
!Stats
  +
!Magazine Size
  +
!Measured Fire Rate (Standard)
  +
!Measured Fire Rate ([[Drive-By Shooting|drive-by shooting]])
  +
!Measured Fire Rate (When falling or being burned)
  +
!Measured Fire Rate (When blind firing from [[Cover System|cover]])
  +
!Unlocked after:
  +
!Cost
  +
|-
  +
![[File:Sawn-OffShotgun-TLAD.png|106px]]<br />Sawn-off Shotgun
  +
|Damage: 3.0/10.0<br />Fire Rate: 2.0/10.0<br />Accuracy: 2.0/10.0<br />Range: 3.5/10.0
  +
|2
  +
|75
  +
|140
  +
|50
  +
|50
  +
|Clean and Serene
  +
|$600
  +
|}
   
A crude homemade device that creates a large explosion. A pipe bomb behaves exactly like a grenade, as it can be cooked to shorten its detonation timer. It is especially effective when thrown into the midst of a large number of enemies or rolled under a vehicle. This weapon is slightly more effective than grenades, but they release smoke when thrown, which can give away their position.
+
The [[Sawn-off Shotgun]] features a deadly wide range, especially devastating at close range. It automatically reloads the two shells it fires. This weapon can be used from a motorcycle. Despite the absence of a pump-action mechanism on the Sawn-off Shotgun, the player still pumps the gun if blind-fired while in cover. Sawn-off means it has very poor range and accuracy, but much more damage per pellet than other shotguns.
   
NOTE: ''If the player switches from one thrown weapon to another, the player loses all units of the previous weapon.''
 
   
==Firearms==
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===Assault Shotgun===
===[[Automatic 9mm]] (CZ-75 Automatic)===
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{| class="wikitable"
[[Image:Automatic9mm-TLAD-icon.png|right]]
+
|-
  +
!Image
  +
!Stats
  +
!Magazine Size
  +
!Measured Fire Rate (Standard)
  +
!Measured Fire Rate ([[Drive-By Shooting|drive-by shooting]])
  +
!Measured Fire Rate (When falling or being burned)
  +
!Measured Fire Rate (When blind firing from [[Cover System|cover]])
  +
!Unlocked after:
  +
!Cost
  +
|-
  +
![[File:AssaultShotgun-TLAD.png|160px]]<br />Assault Shotgun
  +
|Damage: 2.5/10.0<br />Fire Rate: 5.0/10.0<br />Accuracy: 2.0/10.0<br />Range: 3.5/10.0
  +
|8
  +
|500
  +
|''N/A''
  +
|50
  +
|60
  +
|[[Heavy Toll]]
  +
|$3,500
  +
|}
   
* Cost: $500 + $15 for each additional magazine
+
Also referred to as the "streetsweeper", the "striker" or the "jail breaker", the [[Assault Shotgun]] is fully automatic, firing rounds constantly, and tearing through anything caught in its cross-hairs, whether it be flesh or machine. The Assault Shotgun is based on the Protecta variant of the Striker as it features a charging handle and an automatic cartridge ejection system. The magazine of the real-life Striker has a 12-round capacity, yet the in-game version is limited to 8.
* Damage: 20
 
* Range: 65 (Equal to AK-47)
 
* Magazine Size: 17 rounds
 
* Reload Speed: 2 sec
 
* Carrying Capacity: 1,200 rounds (1,183 + 17)
 
* Rate of Fire:
 
**Standard: 600 RPM
 
**When drive-by shooting: 450 RPM
 
**When falling or being burned: 170 RPM
 
   
With one pull of the trigger, this 17-round 9mm shoots constant rounds at a high rate of fire. Its speed makes it ideal for drive-by's if the player lacks an SMG. It is deadly accurate, but not very powerful.
+
==Heavy Weapons==
  +
===Grenade Launcher===
  +
{| class="wikitable"
  +
|-
  +
!Image
  +
!Stats
  +
!Magazine Size
  +
!Measured Fire Rate (Standard)
  +
!Measured Fire Rate ([[Drive-By Shooting|drive-by shooting]])
  +
!Measured Fire Rate (When falling or being burned)
  +
!Measured Fire Rate (When blind firing from [[Cover System|cover]])
  +
!Unlocked after:
  +
!Cost
  +
|-
  +
![[File:GrenadeLauncher-TLAD.png|106px]]<br />Grenade Launcher
  +
|Damage: 10.0/10.0<br />Fire Rate: 1.0/10.0<br />Accuracy: 1.0/10.0<br />Range: 5.0/10.0
  +
|1
  +
|16
  +
|''N/A''
  +
|30
  +
|20
  +
|[[Action/Reaction]]
  +
|$7,000
  +
|}
   
NOTE: ''If the player switches from any other handgun to the Auto-9, the player loses all extra rounds beyond 1,200.''
+
The [[Grenade launcher]] fires [[wp:40 mm grenade|40 mm]] [[grenades]] with more accuracy, higher velocity and to greater distances than a person throwing a hand grenade. It only holds a single grenade, and so must be reloaded after each shot, but it is exceptionally effective. The player must arc their shots (aim higher than the target) when engaging targets at long-range to compensate for gravity. Grenades fired from the launcher detonate on a fuse and may be launched at and bounced off of walls and around corners to fire at tricky targets, however like all explosives will detonate on impact with a helicopter or it's blades. Although the grenade launcher cannot be used effectively against aerial targets, the player can carry more rounds to use against ground targets.
   
===[[Sawn-off Shotgun]] (12 Gauge Double-Barreled Shotgun)===
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==Thrown Weapons==
[[Image:Sawn-OffShotgun-TLAD-icon.png|right]]
+
===Pipe Bomb===
  +
{| class="wikitable"
  +
|-
  +
!Image
  +
!Stats
  +
!Unlocked after:
  +
!Cost
  +
|-
  +
![[File:PipeBomb-TLAD.png|106px]]<br />Pipe Bomb
  +
|Damage: 10.0/10.0<br />Fire Rate: 2.0/10.0<br />Accuracy: 1.0/10.0<br />Range: 1.5/10.0
  +
|[[Hit the Pipe]]
  +
|$700
  +
|}
   
* Cost: $600 + $5 for 2 shells
+
A crude homemade device that creates a large explosion. A pipe bomb behaves exactly like a grenade, as it can be cooked to shorten its detonation timer. It is especially effective when thrown into the midst of a large number of enemies or rolled under a vehicle. This weapon is slightly more effective than grenades, but they release smoke when thrown, which can give away their position.
* Damage: 30 (per projectile)
 
* Range: 35 (projectiles spread)
 
* Magazine Size: 2 shells
 
* Reload Speed: 1 sec
 
* Carrying Capacity: 160 shells (158 + 2)
 
* Rate of Fire:
 
**Standard: 75 RPM
 
**When drive-by shooting from a [[motorcycle]]: 140 RPM
 
**When falling or being burned, or blind firing from [[Cover System|cover]]: 50 RPM
 
This short-barreled shotgun features a deadly wide range, especially devastating at close range. It automatically reloads the two shells it fires. This weapon can be used from a motorcycle. Despite the absence of a pump-action mechanism on the Sawn-off Shotgun, the player still pumps the gun if blind-fired while in cover. Sawn-off means it has very poor range and accuracy, but much more damage per pellet than other shotguns.
 
 
NOTE: ''If the player switches from the Sawn-off Shotgun to either the Pump Shotgun or Combat Shotgun, the player loses any extra shells beyond 80.''
 
 
===[[Assault Shotgun]] (DAO-12)===
 
[[Image:AssaultShotgun-TLAD-icon.png|right]]
 
 
* Cost: $3,500 + $25 for 8 shells
 
* Damage: 25 (per projectile)
 
* Range: 35 (projectiles spread)
 
* Magazine Size: 8 shells
 
* Reload Speed: 2.9 sec
 
* Carrying Capacity: 250 shells (242 + 8)
 
* Rate of Fire:
 
**Standard: 500 RPM
 
**When drive-by shooting from a motorcycle (in [[Shifting Weight]] only): 300 RPM
 
**When falling or being burned: 50 RPM
 
**When blind firing from cover: 60 RPM
 
 
Also referred to as the "streetsweeper", the "striker" or the "jail breaker", this shotgun is fully automatic, firing rounds constantly, and tearing through anything caught in its cross-hairs, whether it be flesh or machine. The Assault Shotgun is based on the Protecta variant of the Striker as it features a charging handle and an automatic cartridge ejection system. The magazine of the real-life Striker has a 12-round capacity, yet the in-game version is limited to 8.
 
 
NOTE: ''If the player switches from the Assault Shotgun to any other shotgun, the player loses any extra shells beyond the carrying capacity of the replacement weapon.''
 
 
==Rocket/Grenade launchers==
 
===[[Grenade Launcher]] (Heckler and Koch HK69A1)===
 
[[Image:GrenadeLauncher-TLAD-icon.png|right]]
 
 
* Cost: $7,000 + $700 for each additional grenade
 
* Damage: Explosive
 
* Range: Arch Dependent
 
* Magazine Size: 1 grenade
 
* Reload Speed: 2.1 sec
 
* Carrying Capacity: 20 grenades (19 + 1)
 
*Rate of Fire:
 
**Standard: 16 RPM
 
**When falling or being burned: 30 RPM
 
**When blind firing from cover: 20 RPM
 
 
The grenade launcher fires [[wp:40 mm grenade|40 mm]] [[grenades]] with more accuracy, higher velocity and to greater distances than a person throwing a hand grenade. It only holds a single grenade, and so must be reloaded after each shot, but it is exceptionally effective. The player must arc their shots (aim higher than the target) when engaging targets at long-range to compensate for gravity. Grenades fired from the launcher detonate on a fuse and may be launched at and bounced off of walls and around corners to fire at tricky targets, however like all explosives will detonate on impact with a helicopter or it's blades. Although the grenade launcher cannot be used effectively against aerial targets, the player can carry more rounds to use against ground targets.
 
 
The grenade launcher is also available in [[The Ballad of Gay Tony]]; however, the weapon has been modified; the fuse has been shortened and if the player gets a direct hit on a vehicle or person, the grenade explodes on impact.
 
 
NOTE: ''If the player switches from one heavy weapon to another, the player loses all rounds for the previous weapon.''
 
   
 
==Gallery==
 
==Gallery==
<gallery widths="120">
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<gallery>
  +
PoolCue-TLAD-halved-icon.png
  +
Automatic9mm-TLAD-icon.png
  +
Sawn-OffShotgun-TLAD-icon.png
  +
AssaultShotgun-TLAD-icon.png
  +
GrenadeLauncher-TLAD-icon.png
  +
PipeBomb-TLAD-icon.png
 
Image:Wep_1.jpg|[[Johnny Klebitz]] tossing a Pipe Bomb.
 
Image:Wep_1.jpg|[[Johnny Klebitz]] tossing a Pipe Bomb.
 
Image:Wep_2.jpg|Johnny with a Sawed-off Shotgun.
 
Image:Wep_2.jpg|Johnny with a Sawed-off Shotgun.
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Image:Wep_5.jpg|[[Terry Thorpe]] delivering weapons to Johnny and the gang.
 
Image:Wep_5.jpg|[[Terry Thorpe]] delivering weapons to Johnny and the gang.
 
</gallery>
 
</gallery>
  +
  +
==Trivia==
  +
{| class="wikitable floatright" style="border: 2px solid #444444; background-color:#111111; font-size: 85%;"
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|width=320|[[File:CombatShotgun-TLAD-icon.png|320px]][[File:CombatShotgun-TLAD.png|320px]]
  +
Different looks of the combat shotgun.
  +
|}
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* The outlook of the [[Combat Shotgun]] is changed, especially the retractable stock. (However the combat shotgun in Terry's gun van still the old model as GTA IV. That could be a mistake.)
  +
{{clr}}
   
 
==See also==
 
==See also==
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*[[Weapons in The Ballad of Gay Tony]]
 
*[[Weapons in The Ballad of Gay Tony]]
   
{{Weapons}}
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==Navigation==
{{tlad}}
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{{Navboxes
{{GTA}}
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|title= Navigation
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|list1=
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{{GTA|state=collapsed}}
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{{tlad|state=collapsed}}
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{{Weapons|state=collapsed}}
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{{Gtaiv weapons|state=collapsed}}
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}}
   
 
[[es:Armas de Grand Theft Auto IV: The Lost and Damned]]
 
[[es:Armas de Grand Theft Auto IV: The Lost and Damned]]
 
[[fr:Armes dans GTA IV The Lost and Damned]]
 
[[fr:Armes dans GTA IV The Lost and Damned]]
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[[de:Waffen (TLaD)]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[category:Weapons in The Lost and Damned| ]]
 
[[category:Weapons in The Lost and Damned| ]]

Latest revision as of 18:18, June 2, 2015

TerryThorpe-GTAIV-guns

The player can buy weapons through Terry Thorpe

In The Lost and Damned, the first episode of Downloadable Content for Grand Theft Auto IV, six new weapons are introduced. While the existing weapons can be obtained from Terry's Gun Van, the underground gun shops, and the various spawn points throughout Liberty City, the new weapons can only either be bought from Terry or spawned at either safehouse after completing a certain number of Gang Wars.

MeleeEdit

Pool CueEdit

Image Stats Damage Speed Unlocked after: Cost
PoolCue-TLAD-halved
Pool Cue
N/A Minimum Medium Clean and Serene Free

The Pool Cue is used just like a Baseball Bat. It can be swung left and right, and can be used to block attacks. The player can obtain the cue stick by completing a game of pool.

NOTE:This weapon is NOT obtainable during multiplayer.

HandgunsEdit

Automatic 9mmEdit

Image Stats Magazine Size Measured Fire Rate (Standard) Measured Fire Rate (drive-by shooting) Measured Fire Rate (When falling or being burned) Measured Fire Rate (When blind firing from cover) Unlocked after: Cost
Automatic9mm-TLAD
Automatic 9mm
Damage: 2.0/10.0
Fire Rate: 6.0/10.0
Accuracy: 8.0/10.0
Range: 2.5/10.0
17 600 450 170 250 Bad Cop Drop $500

With one pull of the trigger, the Automatic 9mm shoots constant rounds at a high rate of fire. Its speed makes it ideal for drive-by's if the player lacks an SMG. It is deadly accurate, but not very powerful.

ShotgunsEdit

Sawn-off ShotgunEdit

Image Stats Magazine Size Measured Fire Rate (Standard) Measured Fire Rate (drive-by shooting) Measured Fire Rate (When falling or being burned) Measured Fire Rate (When blind firing from cover) Unlocked after: Cost
Sawn-OffShotgun-TLAD
Sawn-off Shotgun
Damage: 3.0/10.0
Fire Rate: 2.0/10.0
Accuracy: 2.0/10.0
Range: 3.5/10.0
2 75 140 50 50 Clean and Serene $600

The Sawn-off Shotgun features a deadly wide range, especially devastating at close range. It automatically reloads the two shells it fires. This weapon can be used from a motorcycle. Despite the absence of a pump-action mechanism on the Sawn-off Shotgun, the player still pumps the gun if blind-fired while in cover. Sawn-off means it has very poor range and accuracy, but much more damage per pellet than other shotguns.


Assault ShotgunEdit

Image Stats Magazine Size Measured Fire Rate (Standard) Measured Fire Rate (drive-by shooting) Measured Fire Rate (When falling or being burned) Measured Fire Rate (When blind firing from cover) Unlocked after: Cost
AssaultShotgun-TLAD
Assault Shotgun
Damage: 2.5/10.0
Fire Rate: 5.0/10.0
Accuracy: 2.0/10.0
Range: 3.5/10.0
8 500 N/A 50 60 Heavy Toll $3,500

Also referred to as the "streetsweeper", the "striker" or the "jail breaker", the Assault Shotgun is fully automatic, firing rounds constantly, and tearing through anything caught in its cross-hairs, whether it be flesh or machine. The Assault Shotgun is based on the Protecta variant of the Striker as it features a charging handle and an automatic cartridge ejection system. The magazine of the real-life Striker has a 12-round capacity, yet the in-game version is limited to 8.

Heavy WeaponsEdit

Grenade LauncherEdit

Image Stats Magazine Size Measured Fire Rate (Standard) Measured Fire Rate (drive-by shooting) Measured Fire Rate (When falling or being burned) Measured Fire Rate (When blind firing from cover) Unlocked after: Cost
GrenadeLauncher-TLAD
Grenade Launcher
Damage: 10.0/10.0
Fire Rate: 1.0/10.0
Accuracy: 1.0/10.0
Range: 5.0/10.0
1 16 N/A 30 20 Action/Reaction $7,000

The Grenade launcher fires 40 mm grenades with more accuracy, higher velocity and to greater distances than a person throwing a hand grenade. It only holds a single grenade, and so must be reloaded after each shot, but it is exceptionally effective. The player must arc their shots (aim higher than the target) when engaging targets at long-range to compensate for gravity. Grenades fired from the launcher detonate on a fuse and may be launched at and bounced off of walls and around corners to fire at tricky targets, however like all explosives will detonate on impact with a helicopter or it's blades. Although the grenade launcher cannot be used effectively against aerial targets, the player can carry more rounds to use against ground targets.

Thrown WeaponsEdit

Pipe BombEdit

Image Stats Unlocked after: Cost
PipeBomb-TLAD
Pipe Bomb
Damage: 10.0/10.0
Fire Rate: 2.0/10.0
Accuracy: 1.0/10.0
Range: 1.5/10.0
Hit the Pipe $700

A crude homemade device that creates a large explosion. A pipe bomb behaves exactly like a grenade, as it can be cooked to shorten its detonation timer. It is especially effective when thrown into the midst of a large number of enemies or rolled under a vehicle. This weapon is slightly more effective than grenades, but they release smoke when thrown, which can give away their position.

GalleryEdit

TriviaEdit

CombatShotgun-TLAD-iconCombatShotgun-TLAD

Different looks of the combat shotgun.

  • The outlook of the Combat Shotgun is changed, especially the retractable stock. (However the combat shotgun in Terry's gun van still the old model as GTA IV. That could be a mistake.)

See alsoEdit

NavigationEdit

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