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==Notes==
 
==Notes==
* After completing [[Last Requests]], the remaining missions for [[Luigi Goterelli]], [[Pump-Action Pimp]] and [[The Fuzz Ball]], will be permanently disabled. Therefore these missions have to be completed before Last Requests.
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* After completing [[Last Requests]] the remaining missions for [[Luigi Goterelli]], [[Pump-Action Pimp]] and [[The Fuzz Ball]] will be permanently disabled. Therefore these missions have to be completed before Last Requests.
* After completing [[Last Requests]], the remaining missions for [[Joey Leone]], [[Dead Skunk in the Trunk]] and [[The Getaway]], will be permanently disabled. Therefore these missions have to completed before Last Requests.
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* After completing [[Last Requests]] the remaining missions for [[Joey Leone]], [[Dead Skunk in the Trunk]] and [[The Getaway]] will be permanently disabled. Therefore these missions have to completed before Last Requests.
* After completing [[Waka-Gashira Wipeout]], any remaining missions for [[Kenji Kasen]] will be permanently disabled, preventing the player from achieving 100% completion.
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* After completing [[Waka-Gashira Wipeout]] the remaining missions for [[Kenji Kasen]], [[Kanbu Bust-Out]], [[Grand Theft Auto]], [[Deal Steal]], [[Shima]] and [[Smackdown]] will be permanently disabled.
 
* After completing [[Grand Theft Aero]], the remaining mission for [[Asuka Kasen]], [[Two-Faced Tanner]], will be permanently disabled, preventing the player from achieving 100% completion. Therefore this mission has to be completed before Grand Theft Aero.
 
* After completing [[Grand Theft Aero]], the remaining mission for [[Asuka Kasen]], [[Two-Faced Tanner]], will be permanently disabled, preventing the player from achieving 100% completion. Therefore this mission has to be completed before Grand Theft Aero.
 
* GTA III is the only GTA game in which the sequence of finishing missions will affect other missions' completions and 100% completion. The first two notes are the only examples.
 
* GTA III is the only GTA game in which the sequence of finishing missions will affect other missions' completions and 100% completion. The first two notes are the only examples.
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* Unlike in succeeding Grand Theft Auto games, there are no rewards at 100% completion, but there are lots of weapons, police bribes, armor, health, and an adrenaline pill as rewards in the safehouses after the completion of certain missions.
 
* Unlike in succeeding Grand Theft Auto games, there are no rewards at 100% completion, but there are lots of weapons, police bribes, armor, health, and an adrenaline pill as rewards in the safehouses after the completion of certain missions.
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[[Category:100%]]
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[[Category:100%]]
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[[Category:100%]]
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[[Category:100%]]
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[[Category:100%]]
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[[Category:100%]]
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[[Category:100%]]
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[[Category:100%]]
 
[[Category:100%]]
 
[[Category:100%]]
 
[[Category:100%]]
 
[[Category:100%]]

Revision as of 14:10, 6 July 2012

To obtain 100% completion in Grand Theft Auto III, the player must complete all of the following tasks.

Portland Story Missions

The Introduction

Luigi Goterelli

Joey Leone

Toni Cipriani

Salvatore Leone

8-Ball

Staunton Island Story Missions

Asuka Kasen

Kenji Kasen

Ray Machowski

Donald Love

Asuka Kasen

Shoreside Vale Story Missions

Catalina

Pay-Phone Missions

Marty Chonks

El Burro

King Courtney

D-Ice

Off-Road Missions

Remote Controlled Vehicle Missions

Vehicle Missions

Import/Export

Others

Notes

  • Unlike in succeeding Grand Theft Auto games, there are no rewards at 100% completion, but there are lots of weapons, police bribes, armor, health, and an adrenaline pill as rewards in the safehouses after the completion of certain missions.