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Assault Rifle

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"This standard assault rifle boasts a large capacity magazine and long distance accuracy."
―GTA V description on the Rockstar Games Social Club.

The Assault Rifle is a weapon that appeared in every Grand Theft Auto since Grand Theft Auto III, except Grand Theft Auto: Vice City where it was cut during the development of the game.

In all of its appearances, it has been based on the AK-47 or a variant of this weapon. In the HD Universe, the weapon is manufactured by Shrewsbury.

Design

Though the Assault Rifle had several changes over the course of the games, it retained most of its characteristics, including the detailings of the barrel and the sight placed right at the end of the same. The main shape of the trigger group remained the same and the curved magazine was one of its distinctive features. As for its general reception, the Assault Rifle was always the cheapest and traditional assault rifle of every game, opposed to the more contemporary and expensive Carbine Rifle, as well as being a common sight in the hands of many gangs on the later missions throughout the games.

3D Universe

Though it seems to be identical in each game, certain features makes every AK-47 based on different models.

CutContent Logo The following is based on Grand Theft Auto: Vice City cut content and has not been verified by canon sources.
Please do not add unverified or speculative content to this article unless confirmed by Rockstar Games or in-game data.

Grand Theft Auto: Vice City is the only game that doesn not feature an AK-47, which was cut and replaced by the Ruger. However, the weapons model and textures still remains in the game files (ak47.dff and ak47.txd). These files contain the same texture and model as the GTA III variant, and it seems the developers were planning to reuse the GTA III model.

CutContent Logo End of information based on Grand Theft Auto: Vice City cut content.

Grand Theft Auto IV

The Grand Theft Auto IV rendition is an accurate of the AK-47 in size, look, magazine size and overall performance. The rifle gains a wooden trigger grip and since its appearance in the HD Universe, it is named Assault Rifle.

Grand Theft Auto: Chinatown Wars

"Cheap, dependable Russian import with good range and short reload times... The revolutionary's assault weapon of choice."
―Description in GTA CW.

The Grand Theft Auto: Chinatown Wars rendition appears to be another Romanian Assault Rifle WASR, having the plastic pistol grip. The upper handguard of the weapon has been removed, revealing the gas tube. These details are shown when it is found in a Dustbin. The HUD Icon shows a normal Assault Rifle.

Grand Theft Auto V

The model of the Assault Rifle in Grand Theft Auto V is a Norinco Type 56-2, which is basically a Chinese version of the AK-47. The iron sights resemble those from the SVT-40. It no longer features wooden detailings and features Picatinny Rails for attachments.

Performance

3D Universe

The Assault Rifle fires powerful 7.62mm rounds and is the most powerful assault rifle available in the 3D Universe games (except in Grand Theft Auto III where the M16 is far more destructive). A headshot will behead the target. It does, however, have a low rate of fire, and suffers from tremendous recoil and accuracy problems with long range.

The AK-47's weapon skill increases faster than most other weapons in Grand Theft Auto: San Andreas. By inspecting the ar_stats.dat file, it can be verified that the AK-47 gains 3 skill points per bullet that hits a legitimate target. The only comparable guns are the Silenced 9mm and the Desert Eagle, which gain 5 and 3 points per bullet respectively. The pistols however have a much slower rate of fire. Likewise the AK-47's main competitors, the MP5 and M4 gain 1.5 and 2 points per bullet fired. For reference, 1000 skill points are required to reach the 'Hitman' level.

In Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories, the Assault Rifle shares the same firing sound as the Ruger from Grand Theft Auto: Vice City, albeit sped up in comparison to the Ruger's slow fire rate. Their damage is identical, however.

3D Universe Overview


Weapon Statistics - 3D Universe
Damage Fire Rate Range Ammo Specifications/
Capacity
Reload Mechanism Reload Speed
Weapon.dat
N/A N/A N/A N/A N/A N/A
Observed
N/A N/A Cannot be determined 30-round standard magazine Charging handle N/A

Grand Theft Auto IV

like almost all other guns, this requires a 1 headshot kill in single player and in multiplayer, a 2 headshot kill. The Assault Rifle has greater power, in contrast to the Carbine Rifle's greater accuracy. The extra firepower is not much in comparison to the Carbine Rifle and is not required much since a single headshot from any weapon will kill any enemy. The Assault Rifle in GTA IV strangely has two reload animations. When Niko is standing while reloading, he will cock the gun with his left hand, but when he is crouching while reloading, he will take "out" the magazine, puts "another" one in and cocks the gun. It is unknown why two reloading animations are present. These two reloading animations are also present with the Carbine Rifle and the Assault Shotgun.

GTA IV Overview


Weapon Statistics - Grand Theft Auto IV
Damage Fire Rate Range Ammo Specifications/
Capacity
Reload Mechanism Reload Speed
WeaponInfo.xml
30 (per shot) (GTA SA) N/A N/A N/A N/A N/A
In-game Statements / Markings
N/A N/A N/A N/A N/A N/A
Observed
N/A N/A Cannot be determined 30-round standard magazine Charging handle N/A

Grand Theft Auto V

In Grand Theft Auto V, unlike in previous games, the Assault Rifle is weaker than the Carbine Rifle. It also has less accuracy and fire rate than the aforementioned weapon, resulting in a low efficiency weapon. At early stages of the game, the Assault Rifle proves to be useful for long-range assaults and performs better than handguns and submachine guns, but at later stages, it is easily outclassed by other assault rifles.

GTA V Overview


Weapon Statistics - Grand Theft Auto V
Damage [?] Fire Rate Range Ammo Specifications/
Capacity
Reload Mechanism Reload Speed
Internal files
30 (per shot) N/A N/A N/A N/A N/A
In-game Statements / Markings
N/A N/A N/A N/A N/A N/A
Observed
N/A 380 Cannot be determined 30-round standard magazine

60-round standard magazine (Extended magazine)
100-round drum magazine (Drum Magazine)

Charging handle N/A
Rockstar Games Social Club
AssaultRifle-GTAV-RSCStats
Damage
Fire Rate
Accuracy
Range

Customization

Grand Theft Auto V

This article or section contains insufficient information and is considered as a Stub. You can help the GTA Wiki by expanding it as much as you can.
Requiring improvement: Next-Gen and Online Prices
Rounds & magazine GTA V GTA Online (Unlock)
Rounds (60) $36 (Rank 24)
Default clip (30 rounds) Default Default
Extended clip (60 rounds) $322 $9,550
Drum Magazine (100 rounds) Free $24,250
Attachments
Flashlight (provides ilumination when aiming) $472 $2,125
Scope (expands field of view) $1412 $10,850
Suppressor (silences but slightly reduces damage and range) $2025 $12,300
Grip (increases stability and accuracy) $397 $4,200
Tints
Black Default Default
Army $100 $5,000 (Kill 100 players)
Green (Collector's and Enhanced Edition) $7,500 (Kill 200 players)
Orange (Collector's and Enhanced Edition) (Kill 400 players)
LSPD $600 $5,750 (Kill 600 players)
Pink (Collector's and Enhanced Edition) $7,500 (Rank 50)
Gold (Collector's and Enhanced Edition) $10,000 (Rank 75)
Platinum (Collector's and Enhanced Edition) $12,500 (Rank 100)
Yusuf Amir Luxury Finish $36,000

Image Gallery

In-Game Model

HUD Icons

FPS Gallery

Artworks/Screenshots

Locations

Grand Theft Auto III

  • Saint Mark's, Portland Island - In a secluded area behind Cipriani's Ristorante. From Cipriani's Ristorante, use the sidewalk on the south side of the block and head east. Proceed up the hill until you reach a driveway that cuts across the block. Go onto the driveway then turn west. Go to either the north or south of this building and continue west along the ledge. Go around the corner and proceed to the middle of the block. You should see a ramp leading down into the secluded area. The weapon icon is in the corner near the ramp and next to a body armor icon.
  • Trenton, Portland Island - On top of Liberty Pharmaceuticals (behind the large sign) near an adrenaline icon, a healthicon, and a body armor icon. Jump from the elevated tracks near the northeast side of the large complex to access.
  • Fort Staunton, Staunton Island - Tucked beside a construction trailer underneath some ruins north of the sharp angled turn in the northeast part of the construction zone.
  • Newport, Staunton Island - Available to buy from Ammu-Nation after completion of Last Requests ($3,000).
  • Bedford Point, Staunton Island - At the southeast side of the building southeast of Liberty Cathedral (and next to a body armor icon).
  • Pike Creek, Shoreside Vale - In the parking area on the west side of Punk Noodles.
  • Safehouses - Spawn at each safehouse after collecting 70 Hidden Packages.

Grand Theft Auto Advance

  • Available to buy from Ammu-Nation for $3,000
  • Spawn at each safehouse after collecting 70 Hidden Packages.

Grand Theft Auto: San Andreas

AK-47-LocationsMap-GTASA

AK-47's locations map

Grand Theft Auto: Liberty City Stories

Grand Theft Auto: Vice City Stories

  • Downtown - On the roof of the VCPD police station. The roof is accessible by using a helicopter or using the set of stairs on the alleyway where an Enforcer and PCJ-600 are parked.
  • Ocean Beach - On the roof accessible by a set of stairs at the long alleyway going behind Ocean Drive. The roof is north of the Patrol Invest Group's headquarter and a rampage is also available on that very roof.
  • Ocean Beach - Available to purchase from Ammu-Nation for $4200 ($3150 if the player completed Phil's Shooting Range) after the mission From Zero to Hero.
  • Sharks - Killing them during an empire attack will cause them to drop their gun.

Grand Theft Auto IV

General

  • It can be purchased from the Underground Gun Shops for $3,500 and each additional magazine costs $80.
  • It can also be purchased from Little Jacob/Terry Thorpe/Armando Torres for $2,450 with each additional magazine costing $55.
  • In multiplayer, it is the starting weapon when the weapons are set to "assault rifles".

Dukes

Bohan

Algonquin

  • Castle Gardens - Can be found on the roof of the large brick structure near the fountain, where you meet Francis McReary for the mission Lure.
  • Colony Island - Can be found within one of the far rooms of the old hospital on the south side of the island. The hospital is the same from the mission The Snow Storm.

Alderney City, State of Alderney

Grand Theft Auto: Chinatown Wars

Grand Theft Auto V

AK47-GTAV-ratoncanyonlocation

Raton Canyon location.

Trivia

Grand Theft Auto: San Andreas

  • There is an artwork of a Grove Street gang member holding an Assault Rifle over his shoulder; oddly enough, the gun does not seem to have a trigger, which would render it useless. This can also be seen on the in-game model, which also appears to lack a trigger.
  • Judging by the HUD icon, the AK-47 might have lacked a stock at one point during development.

Grand Theft Auto IV

  • For some reason, when the player shoots the Assault Rifle, Niko will have his mouth open like he was screaming or shouting.
  • In the beta of GTA IV, the Assault Rifle appeared to be based on the Zastava M70, a Serbian variant of the AK-47.

Grand Theft Auto V

  • The extended magazine for the Assault Rifle is modeled after a 40-round magazine, in contrast to the in-game 60-round capacity.

Glitches

Grand Theft Auto V

  • In the enhanced version, the weapon had a bug resulting in the rate of fire increasing to that of a minigun. This glitch occurred when the player was in first-person-view and aimed down the sights. This has since been patched.

Navigation

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