Adversary Modes are 29 different player vs player modes assigned by Martin Madrazo, in which (as the name states) several players go up against another group of players in a variety of different ways.
Added in the Heists Update
Come Out To Play
Come Out To Play is where three runners make it to a safe location and a team of hunters hunt them down.
The runners have more weapons as than that of the hunters, but can only move on foot and have only one life. The hunters are armed with free-aim shotguns and ride motorbikes and ATV's, unable to get off of them.
Siege Mentality is a game mode in which four players hold down a location on the map while six attackers attempt to kill them. Attackers have infinite lives but can only use Sawed off Shotguns, while the defenders have one life and can use their full roster of weapons.
Hasta La Vista
In Hasta La Vista the player can either be a cyclist or trucker. The goal of the cyclists is to get to the checkpoint while avoiding getting crushed by a trucker. If all cyclists get crushed by the truckers, then the truckers win the game. The number of players for either team is 2. Neither of the teams will have radar visualization on other players.
Added in the Freemode Events Update
Cross the Line
In Cross the Line, heavily-armed squads face off across a neutral zone – with the goal of having all team members strategically penetrate their opponents territory to claim victory.
In Hunting Pack, the player is part of a team tasked to deliver a priority vehicle rigged to explode if it drops below a minimum speed, while the opponents race, ram and batter to take it down.
Added in the GTA Online: Lowriders Update
Keep the Pace
In Keep the Pace, the player would be tasked to race around courses littered with jumps and obstacles while keeping above a minimum speed. Failure to maintain speed will result the player's car to explode, instantly eliminating the player.
In Offense Defense, the player will be in teams of two. One player would be the "Runner", whose aim is to be the fastest to reach a target. The other player would be the "Protector", whose aim is to prevent opposing Runners from reaching the target before his team does.
In Relay, players will be relay racing. A player of a team would be racing the first round, and another teammate would be racing the second round, and so forth.
Added in the Halloween Surprise Update
In Slasher, the player will be placed either as a Hunted or the Slasher. The Slasher must hunt down and kill the Hunted within 3 minutes with a shotgun while the Hunted only have a Flashlight. If the Hunted survive for 3 minutes, they are gifted a shotgun to try and fight back against the Slasher.
Added in the GTA Online: Executives and Other Criminals Update
In Extraction, players are divided into two teams. The "Bodyguards" must protect and escort the "Target" to one of the evac points in the map; the other team is "The Hit Squad", whose main task is to kill the target before the opponent team escapes.
Added in the Festive Surprise 2015 Update
Beast vs. Slasher
Added in the January 2016 Update
With four teams and up to 16 players zeroed in on the target area, this mode is fast, chaotic and prone to huge swings in fortune. First team to hold the drop zone for a total of two non-continuous minutes wins.It is essentially a mix of Parachuting and a standard Deathmatch.
Added in the GTA Online: Be My Valentine Update
Till Death Do Us Part
Till Death Do Us Part was released on February 12th, 2016, two days after the update itself. It is basically a Last Team Standing, played in teams of 2. However, there is only one life shared between the team, meaning that once a teammate dies, the other automatically commits suicide.
Added in the Lowriders: Custom Classics Update
Sumo involves using brute force to shove the opponents out of a designated area using vehicles.
Inch By Inch
Inch By Inch was released on April, 12, 2016. Players, equipped with various weapons (Pistol, Sawn-off shotgun, Heavy Sniper and Grenades) must take a package, initially located in the center of the playing area to the opposite site in less than five minutes.
Added in the GTA Online: Further Adventures in Finance and Felony Update
In Trading Places, players are battling in variable teams. When a lower-class trader player (Loser) kills a member of the opposing team, he is switched onto that team, becoming the VIP (Winner). The player killed is switched from the winners to the losers.
Power Play is similar to a deathmatch, except that it has numerous power-ups available. Start, end, and pickups are announced by a cybernetic voice.
Added in the Cunning Stunts Update
- In Entourage, one player is the Target, the rest team are bodyguards, and an opposing team are the Assassins. The Target must get to the extraction point before the time limit without being killed. The bodyguards' objective is to protect the Target from Assassins. The Assassins must kill the Target or prevent the Target from reaching the extraction point in the time limit. Assassins have unlimited lives but weaker weapons. Bodyguards have stronger weapons, but 3 lives before they are eliminated from the round.
Added in the Bikers Update
In Slipstream, Players work in teams of 2 or more to hit checkpoints at the same time. Teams need to take full advantage of the other players' slipstreams for speed boosts – and using well timed attacks to melee opponents off their bikes – to finish first. All players use equivalent bikes.
Lost vs. Damned
In Lost vs. Damned, players are split into two teams, Angels and Devils. Every 60 seconds, each team has a phase in which they score points with stronger weapons (Angels during the day, Devils during the night). The opposing team with only a melee weapon has to hide, but can get kills to reduce points during their off-phase. The name is an obvious reference to Grand Theft Auto IV: The Lost and Damned.
In Deadline, Up to four players are set in differently colored Shotaros over a large floating platform which makes up the arena. The objective of the game is to take out the rival players by using the bike's energy trail to block their paths. Any unfortunate player that touches the rival bike's trail will instantly explode, losing one of their lives (which number varies on the lobby setting).
In Kill Quota 16 players in teams of 2, 3, or 4, go against each other using 4 loadouts of 6 weapons. Starting with a powerful weapon, such as the RPG, and ending with a one kill melee weapon, such as the Knuckle Dusters. The first team to run through all weapons in the loadout wins.
Added in the Import/Export Update
In Turf Wars Two to four teams strap themselves into a range of speedy vehicles and compete to control tiles. Drive over each tile to claim it with your team’s color while defending your turf from your foes, all while picking up strategically-located rockets in this new vehicular-themed Adversary Mode.
In Vehicle Vendetta you can exercise your pent up road rage without concern for LSPD response units. The new Adversary Mode that pits you and your teammates against an opposing crew of motorized maniacs, all competing for power-ups that can singlehandedly turn the tide of battle.
In Collection Time, it's all about the give and take. In two to four teams, players battle to steal and hoard the most points over the given time period. Each player starts out with one point in the form of a money bag; once killed that bag will drop and be up for grabs for whoever can reach it first. The team holding the most bags when the clock runs out wins.
Added as part of the Festive Surprise 2016 & the continuation of Import Export update
In Juggernaut, it's clash of the Titans. In this brutal war between two opposing teams, the Juggernaut is your greatest asset and your only liability. As an Attacker, you'll need to flank, swarm and successfully execute the opposing team's heavily-reinforced Juggernaut, while protecting your own, to take the win.
Added as part of the continuation of Cunning Stunts: Special Vehicle Circuit update
In Resurrection, like every war, it's a numbers game. Exterminate the enemy team to claim a point, but remember: they can revive their fallen teammates by killing one of yours. Simple: if you don't play the odds, you don't stand a chance.
Survival of the fittest, Los Santos style: get left too far behind, and you'll automatically detonate in a massive fireball. If only Mother Nature were this efficient. Up to four players compete in a retro-styled elimination race.
In Running Back, the players are divided in two teams, one offensive team and the other the defensive team. The offensive team must help its Runner, who is driving a Panto, reach the other side of the map using Biftas, while the defensive team must prevent the Runner, while also using Biftas. It is partially based on American Football, a popular sport to play around Thanksgiving.
Every Bullet Counts
In and Out
- Come Out To Play references the famous line used as a taunt in 1979's The Warriors. The game mode elaborates in reaching a safe point while being hunted relentlessly by others, which is the theme of the movie/book of the gang of The Warriors reaching home in Coney Island after having a price on their head and have all the gangs of the city after them.
- Siege Mentality is a phrase that relates to the state of mind when one believes that they are being constantly attacked, oppressed, or isolated by the rest of the world.
- Hasta La Vista is a play on the phrase "Hasta La Vista, baby" said by The Terminator. The game mode itself is a reference to the famous chase scene in Terminator 2 Judgement Day which involves a semi-truck as well as motorbikes. The chase also takes place in the Los Angeles River, an area that the Los Santos Storm Drain is based on. This Terminator 2 scene is also referenced in Grand Theft Auto: San Andreas during the mission Just Business.
- Hunting Pack is a reference to the movie Speed.
- Till Death Do Us Part is a reference to marriage, fitting with the update it was released in.
- Deadline is a reference to the classic movie Tron.
- Kill Quota is a reference to Call of Duty's Game Mode Gun Game.
- Gun Game in COD goes in reverse order starting with the weaker weapons and ending in the one hit kill weapons.
- Every Bullet Counts is a reference to Call of Duty's game mode One in The Chamber.