The word "altruist" means a person who has an unselfish concern for the welfare of others. In Zoology, the word is applied to instinctive behavior that is detrimental to the individual but favors the survival or spread of that individual's genes, as by benefiting its relatives. Their main headquarters is the Altruist Camp.
The Altruist Cult is a malevolent religion comprised entirely of old men from the baby boomer generation that follow Altruism and believe that all other generations after them are the cause of all problems in the world. They also have distaste for technology, even though some members use cars, and the entire group maintains a website.
Members can be seen walking around half naked, some fully naked, with their genitals exposed. The cult makes their home in a small, but functional fortified village with numerous buildings painted with their livery.
Events of GTA: Online
Events of GTA V
After the mission Nervous Ron, a text from Ron mentions the cult requesting "lost souls" in exchange for cash. It is implied that the cult are cannibals, as Ron says that they "just want them for dinner" and are obsessed with "young blood."
Trevor can take certain random event characters to their camp for a reward, where they are most likely killed for their flesh. Trevor likely has a history of doing this as he refers to the cult as his "friends in the mountains." While some random event characters are good "investments" (as some give only a token amount of cash, as opposed to the $1,000 per head Trevor gets for them, or some give no rewards at all for being helped), others should not be delivered to the cult as they have far more value elsewhere, such as one woman whose father will give Trevor $60,000 if she is rescued, and at least one character who becomes a valuable heist crew member.
After four people are delivered, an event is triggered in which Trevor is taken into the camp at gunpoint. He must then fight his way out of the compound by killing all of the cult members. There are four briefcases around the camp which each contain $25,000 (totalling $100,000), as well as an RPG, an assault shotgun, a baseball bat and body armor as well as health on the gate watch tower, all of which (except the money) respawn. If the shootout takes place before RPG's are unlocked in the main story, they remain locked at Ammu-Nation, though if Trevor delays exiting the camp, the RPG respawns every couple of minutes, so it's possible to stock up on ammo.
Although the camp may seem abandoned after the shootout, this may not necessarily be the case. Although no Altruists will be in the camp if it is approached on foot or by car, they may spawn if the player approaches the camp via helicopter. Usually only a few will appear, and they seem to be highly skittish, as they tend to flee if the helicopter hovers/lands near them (although this may work in the enhanced version, it has not yet been confirmed in other versions). They may also spawn if the player drives a taxi into the camp during a job, or if a character is switched to while they are in the confines of the camp. The reason Altruists appear after the shootout is unclear; it may be that the player is merely surprising the remaining habitants (which may also explain the fact that smoke continues to rise from some cabins' chimneys), or it is simply a programming oversight.
The Cult's camp is also an airborne drop-off location for the arms trafficking missions.
The Senora Beacon Newspaper
(After the player completes the Altruist Cult Shootout)
"A mass suicide appears to have taken place at an isolated cult camp in the hills near Chiliad Mountain State Wilderness. The group, called the Altruists, seems to have been made up of baby boomers. They were mostly nude or dressed in primitive rags and involved in some grisly practices including human sacrifice and possible cannibalism. Police are still investigating the site, but it seems they were a group of technophobes, alien hunters, gun nuts and anti-ageists convinced they could reclaim youth by drinking the blood or eating the flesh of young victims. The cult, who seems to have communicated on generational conflict and obsessed by the loss of baby boomers prestige as other demographics have tried to take some ownership over the world. Up to 50 ageing sociopaths are believed to have lived in the compound. It is not known what has happened to the rest or if this was a suicide, an execution or just part of every day life in San Andreas."
- Ursula; +5 Driving stat, Booty Call
- Castro Lagano; $80, Golf opponent
- Antonia Bottino; $60,000+
- Patrick McReary 2x; $1000, Heist gunman
The cult's website, accessible with the in-game web browser, is "www.altruistsunite.com". One can find the logo of the cult there, along with a string of morse code. The morse code translates to:
[1 Cyan Block]
THE INDUSTRIAL REVOLUTION HAS BEEN A DISASTER TO THE STABILITY OF THE HUMAN RACE.
ALMOST ALL WOULD AGREE THAT CONTINUED FOCUS ON THE SUPERIORITY OF THE SUB 40 YOUNGER GENERATION WILL RESULT IN THE CATASTROPHIC AND TRAGIC END TO OUR CIVILIZATION.
MAN IS A NOCTURNAL ANIMAL BY NATURE.
THOSE WHO EXIST IN THE INDUSTRIAL-TECHNOLOGICAL SOCIETY, BATHING IN SUNLIGHT AND ELECTRONICS, SUFFER FROM PSYCHOLOGICAL PROBLEMS.
HYPERVITAMINOSIS D CAUSES ABNORMALLY HIGH CONCENTRATIONS OF CALCIUM, WHICH CAN CAUSE HARM TO THE HEART, KIDNEYS AND BONES. TOXIC CONCENTRATIONS ARE A DIRECT RESULT OF EXPOSURE TO THE SUN.
CROWDING CAUSES STRESS AND AGGRESSION.
PRIMITIVE SOCIETIES, ONES WHERE CLOTHES AND TOOLS OF THE INDUSTRIAL REVOLUTION WERE NOT NEEDED, PROVIDED A STABLE FRAMEWORK FOR THE FUNCTION OF SOCIETY.
ONE CANNOT COMPLAIN ABOUT THE DECAY OF TRADITIONAL VALUES YET EMBRACE TECHNOLOGY.
A MAN AS AN INDIVIDUAL, WORKING WITH AN AUTONOMOUS GROUP OF INDIVIDUALS, ALL OF WHOM ARE NAKED IN SPIRIT AND IN THE CLOTH, REMAINS HEALTHY TO HIMSELF AND OTHERS.
SUB 40S ONLY EXIST AS SUBSISTENCE TO THE ALTRUISTIC MAN AND GAINS LIFE FROM CONSUMING THEM.
BAN CLOTHES. BAN LIES. BAN DECEIT. EAT OF THE FLESH. DRINK OF THE BLOOD. WE SHALL BE FREE ONCE MORE. BECAUSE WE KNOW. ALTRUISM. THE GREATEST GOOD, FOR THE GREATEST GENERATION. WE SHALL BOOM AGAIN.
The Altruist Mantra
The cult's mantra can be heard when Trevor delivers the fourth Random Event character, in which Trevor is taken into the camp at gunpoint to which a cutscene ensues that shows members of the cult walking up to a point on a hill, to which they say the words:
- In GTA Online, due to censorship, most of the Altruists are wearing some form of clothing to cover private parts. As a result, very few Altruists rarely spawn naked and lack clothing.
- It is possible to bring in 5 people to the cult. First, bring in 3 individual people to the cult. Next, bring in a 2-person group (Packie McReary and his accomplice [not recommended] or the drunk couple). This allows you to bring 5 people before the shootout.
- An internet news article from the Daily Globe after the mission Nervous Ron reports the disappearance of several hitchhikers in the western hills and mountains of Blaine County. It is highly possible that these disappearances are connected with the Altruist Cult.
- The website is modeled after the website of the former religious group, Heaven's Gate.
- During the random encounter Rogue Altruists, one of the cult members may mention a god named Zapho. This is the only mention of some form of deity by any Altruist cult member in the entire game.
- Interestingly, Zapho is mentioned only twice more, once during the mission Repossession, by a drunken man who stumbles out of a garage, as Franklin and Lamar walk through the alleyway towards the garages, and once during the mission Eye in the Sky, by a drunken hobo who is lying on the ground, as Trevor scans the area for Chad Mulligan.
- On Vinewood Boulevard Radio, Stephen Pope confuses the Altruists with the Epsilon Program, when he says Nate Williams should join, and says "you'd look great in Baby Blue", this is likely a developer oversight.
- A glitch in the PS4 enhanced version may see the Altruist Camp shootout trigger again, even after it has been completed and regardless of whether Trevor has a passenger. It may occur if Trevor is driving a vehicle near the camp; the cutscene will play again and Trevor will once again need to fight his way out. On the plus side, the money and weaponry can be picked up again (though the RPG for some reason disappears from Trevor's inventory and needs to be picked up again). Afterwards, the Weazel News bulletin about the "mass suicide" will also play again.