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For the fictional band, see The Ambulance.

The Ambulance is an emergency vehicle that has appeared in every game in the series, except Grand Theft Auto 2, where it is known as the Medicar. It is manufactured by Brute in the HD Universe.

Like in real life, Ambulances are usually found near hospitals and, in 3D Universe games, can be used to start the paramedic sub-mission.


In all games between GTA III and GTA Vice City Stories, the player receives 20 points of health upon entering an Ambulance. In Grand Theft Auto IV, the player can even dial 911 to summon an Ambulance, from which the player can replenish their health for a price, or steal to regain some, but not all, of their health. Depending of the remaining health, the paramedics will take up to $950 (though the calculation will consider $1000 as the maximum value, is not possible to recover from an empty health point).

In GTA V there are three ambulance liveries in game. The first one reads Los Santos Medical Center, the second one Mission Row San Andreas and the third one Los Santos Fire Department. The LSFD livery appears to be the dominant one with the other two likely being private companies. However, which version is dispatched when dialing 911 is random.


The vehicle is invariably a van or truck-based emergency vehicle, (usually a cutaway van) featuring red and white lights and sirens and a matching paint scheme and complete with its letters on backwards. Throughout the series, the siren sound has varied slightly, as has the design of the vehicle itself. If the player decides to go on a killing spree or get into a fight, so to say, and pedestrians are killed, an ambulance will arrive and two paramedics will get out and attempt to revive the wounded. Typically, if paramedics are killed, it creates more police attention than other civilians.

Ambulances in GTA III through to GTA: Vice City Stories are based on various generations of the Ford E-Series chassis, mainly the third and fourth generations, while the GTA London 1969 rendition is based on a European or British model, most probably a Beford CA. Furthermore, the sound of the siren on each vehicle is distinct. The GTA 2 rendition, the Medicar, resembles that of a limosine. The GTA IV and V versions are based off the Burrito and is used by the MS Paramedic. The GTA V rendition takes influences from the GMC Sierra 3500 cab-chassis.

The Ambulance prominently comes in a red and white paint schemes, with the exception of GTA 1's Ambulance in Vice City, which features a green-white paint scheme and the GTA V 's versions are white and orange; white, blue and red; & red and white.

The Ambulance used be the Los Santos Fire Department has a livery based on the Los Angeles Fire Department.

Current Design Gallery

Version History Gallery


2D Universe

Handling-wise, the Ambulance was originally average in GTA 1 and GTA London, featuring good acceleration and grip but average top speed, braking and handling. Their base export value in GTA 1 and GTA London is also considerably high: $1,400 in GTA 1 and £900 in GTA London; however, the vehicle, like other emergency vehicles, cannot be exported.

3D Universe

From GTA III onwards, the Ambulance is fairly fast for its class and has decent brakes, but is very top heavy and unstable, making it prone to rolling over under rough cornering.

HD Universe

In GTA IV, the Ambulance is responsive for a large vehicle, given its design as an emergency vehicle, powered by a strong diesel engine. Acceleration is good, and the top speed is high. Handling is smooth, with soft suspension that may sometimes swing the Ambulance's wide body around corners. Braking is good and can stop the Ambulance in a fairly short distance, depending on the speed of the vehicle. Although an unconventional method of transportation, it is one of the best large vehicles to drive, especially if the sirens are turned on, as nearby cars will drive to the side to make way for the "emergency". The Ambulance is once again a superb vehicle to drive in GTA V, retaining many of the qualities seen in GTA IV.

GTA V Overview

Source Acceleration
(0 - 60mph / 0 - 100km/h)
Top Speed
(mph / km/h)
Engine Details
(Cubic Capacity/Layout/Type)
Number + Type
(Kg / lb)

(i.e. Game data definitions, or claimed in-game.) (Claimed Top Speeds)

n/a 87 / 140 (Handling.dat)


50% FWD
50% RWD

5 (Handling.dat)

2500 / 5512 (Handling.dat)

(i.e. recorded/tested using in-game data.) (Observed Top Speeds & Acceleration Times)

6.7 Seconds 118 / 190

FR Turbocharged Inline-4 (In-game model)



Mass cannot be observed.

Prominent Appearances in Missions

Grand Theft Auto: San Andreas

Grand Theft Auto: Liberty City Stories

Grand Theft Auto: Chinatown Wars

Grand Theft Auto V

  • The Bureau Raid (roof entry) - If a skilled driver is picked, they will turn up in an Ambulance to pick up the crew.

Paramedic side-mission

Main article: Paramedic

The Paramedic side-mission can be toggled on or off when driving the ambulance in all GTA III-era games. This mission requires the player to find, pick up and deliver patients to the hospital within a time limit, while endeavoring to drive as safely as possible (each bump further injures the passengers). With every level comes another patient to deliver, increasing the difficulty. Usually when the player beats level 12 the mission is complete (but can be carried on and replayed later) and a reward is achieved, e.g. infinite sprint or extra health.


In all its appearances, Ambulances, as mentioned, will be driven towards where multiple pedestrians are killed (by either the player or NPCs). In most games, Ambulances usually spawn at set locations outside hospitals; these locations are listed below.

GTA III, GTA: Advance & GTA: Liberty City Stories

GTA: Vice City & GTA: Vice City Stories

Grand Theft Auto: San Andreas

Grand Theft Auto IV

Grand Theft Auto V

Image Gallery

2D Universe

3D Universe

HD Universe


Star of Life

Closeup of the altered Star of Life on the GTA San Andreas Ambulance.


  • Ambulances featured between GTA III and GTA Vice City Stories feature a slightly altered Star of Life, with yet another sexual innuendo of GTA; a sperm in place of the Asclepius symbol.
  • In GTA III and Vice City, the ambulance has a very bad center of gravity, which can sometimes cause it to tip over onto its side. This may be problematic, especially if the player is trying to pass the Ambulance side-missions quickly.
  • In GTA III-era games, the ambulance's siren sounds are "hi-lo" and "yelp". However, in all other GTA games, San Andreas and the rest of HD Universe, the ambulance has the same siren sound as the Police Car, Fire Truck and other emergency vehicles ("wail" and "yelp", from GTA IV onwards also "phaser").
  • In some GTA games, NPC paramedics are never seen transporting casualties on board their ambulance to the hospital. Instead, the paramedics will perform rescue on the casualties on the spot where they are lying. Even though if they do transport casualties, the ambulance with casualties on board will just drive around the road without even making effort to get to the hospital while abandoning the casualties after a while. However, transporting casualties on board the ambulance is still possible in the Paramedic side mission.
  • In all GTA III-era games, the paramedic's animation of rescuing pedestrians resembles a CPR, an emergency medical procedure that involves chest compressions and artificial respiration.
  • In GTA Advance, the Ambulance has a truck horn. Also, if the game is paused and unpaused while the siren is switched on, it will turn into a police siren until it's switched off again.

Grand Theft Auto: San Andreas

  • In San Andreas, when an Ambulance is dispatched, it can be noted that one of the two back doors (sometimes both) will lack the decals. Those which are found in a scripted spawn point (such as a hospital) will always spawn with the two complete doors. Sometimes dispatched Ambulances appear with complete doors, though this is rare.
  • In Grand Theft Auto: San Andreas, if the player turns on the sirens in the middle of a slow-motion Unique Stunt Jump, they will sound normal and not slowed down.
  • In Grand Theft Auto: San Andreas the Ambulance together with the Enforcer is the second most durable vehicle in the game as seen in the vehicle stats in GTA San Andreas. The first is obviously the Rhino.

Grand Theft Auto: Vice City Stories

  • In GTA Vice City Stories, when turning on the sirens on while performing a Unique Stunt Jump, a special siren can be heard.

Grand Theft Auto IV

  • In Grand Theft Auto IV the Ambulance's flashing lights reflect on the ground as red and blue but there are only red and white lights on the truck.
  • In GTA IV, cops will shoot at the ambulance if they hit a pedestrian or police officer with the vehicle.
  • It is nearly impossible to damage the sound of the siren on the GTA IV rendition of the Ambulance. No matter how many times you shoot, punch, or hit the V-Bar on the roof, the siren will still function properly. Not even the APC's cannon can cause the siren to fail. However, the siren may malfunction if the vehicle is blown up, but even this is rare.
  • In GTA IV, if a pedestrian is lying on the ground, injured, and the player calls an ambulance, when it drives up, the paramedic will inquire as to where the injured person is, in clear view of them. They will then get back in the ambulance and depart.
  • In GTA IV, the rendition of the Ambulance's chassis is not the same as its inspiration, as in reality most ambulances in New York make use of the chassis of a Ford F-350/450/550 or E-Series.
  • The rear compartment of Ambulances in GTA IV seems to be nothing but a dark room with 2 side seats. This is possibly due to the graphic limitations, as in real-life ambulances the rear compartment contains a lot of medical equipment.

Grand Theft Auto V

  • Mission Row San Andreas shares its initials with methicillin-resistant Staphylococcus aureus (MRSA), a bacterial infection notorious for its outbreaks in hospitals.
  • In GTA V, the Ambulance's front bullbar tends to fall off the vehicle with even the slightest bump.
  • Unlike GTA IV, the rear lights now features reverse lights. However, the rear lights on the ambulance are incorrectly colored. The turn signals are colored red while the tail/brake lights are colored amber.
  • The siren was altered for the PS4/XB1 version; it is now similar, albeit much lower-pitched, to the 3D Universe police siren since GTA Vice City.
  • Strangely, not all of the lights on the front light bar seem to flash when the siren is on.
  • The rear interior was significantly shortened in the enhanced version, where it is now only half of the rear body of the truck.
  • The Ambulance has a rear-view mirror despite being a vehicle with no visibility to the back window.

See Also

  • Medicar, a car-based variant in GTA 2.
  • Air Ambulance, helicopter counterpart in GTA: VCS and GTA V.


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