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Ammu-Nation is the standard and main gun shop in all Grand Theft Auto III era games,Grand Theft Auto: Chinatown Wars and Grand Theft Auto V. There the player can purchase armor and an assortment of weapons, from a pistol to grenades. The name Ammu-Nation is a portmanteau of ammunition and nation, which implies the store is patriotic. In many Ammu-Nation stores, battle flags of the Confederate States of America can be seen on the walls. Ammu-Nation is founded in 1962, and seems to be one of the most long-lasting and successful businesses in the GTA series, even owning a radio station in San Andreas.

At the beginning of the game, Ammu-Nation stores have only weak weapons in stock. As the player progresses through the storyline, more powerful weapons are unlocked.

The store is absent in Grand Theft Auto IV, explained by the mayor having strict gun control laws. Instead, Niko Bellic can buy weaponry from underground arms dealers or from the trunk of his friend Little Jacob's car. However, in Grand Theft Auto: Chinatown Wars, the store makes a return, but this time it is online.

As revealed in GameInformer's December 2012 Grand Theft Auto V preview, Ammu-Nation will return in Los Santos.


Grand Theft Auto III


Ammu-Nation store in Red Light District, 2001.

Ammu-Nation Blip

The Ammu-Nation blip on the radar in GTA III.

Weapons are bought by walking over a floating weapon pickup inside Ammu-Nation stores. When the player enters the store, the camera switches to a fixed position at the corner of the store until the player exits the store. The clerks carry Shotguns and will attack the player if the player is aggressive (i.e. the player shoots the clerk with any kind of firearm).

Ammu-Nation is featured in GTA III's official website in the Portland section of the website. It includes an audio advertisement and a pop-up to Ammu-Nation's website.

Phil's Army Surplus is another arms store which sells heavy weaponry not found in Ammu-Nation stores.

Ammu-Nation also sponsors the TV show Liberty City Survivor.

Item Cost Availability
Red Light District/Saint Mark's
Pistol $250 Pump-Action Pimp
Uzi $800 Cipriani's Chauffeur
Uzi $800 Last Requests
Grenades $2,000 Last Requests
AK-47 $3,000 Last Requests
Sniper Rifle $10,000 Last Requests
Body Armor $3,000 Last Requests

Grand Theft Auto: Vice City


The Ammu-Nation store in Ocean Beach, 1986.

Weapons are bought by standing in the pink marker inside Ammu-Nation stores. Each clerk at each store carries a different weapon which include the Mac (Ocean Beach), Uzi (North Point Mall) and .357 (Downtown).

Phil’s Place is another arms store which sells heavy weaponry not found in Ammu-Nation stores.

Item Cost Availability
Ocean Beach
Pistol $100
Mac $300
Chrome Shotgun $500 Mall Shootout
Kruger $1000 Guardian Angels
Body Armor $200 Jury Fury
North Point Mall
Pistol $100
Grenades $300
Uzi $400
Stubby Shotgun $600 The Chase
Sniper Rifle $1,500 Phnom Penh '86
Body Armor $200 Jury Fury
.357 $2,000 Rub Out
MP $3,000 Rub Out
S.P.A.S. 12 $4,000 Bar Brawl
M4 $5,000 Rub Out
.308 Sniper $6,000 Shakedown
Body Armor $200 Jury Fury
  • Ammu-Nation seems to have connections with Mr. Black and his contract killing company, since during a mission in GTA Vice City, protagonist Tommy Vercetti is hired to kill a business man, steal a briefcase he's carrying and deliver it to the owner of an Ammu-Nation local in Downtown.

Grand Theft Auto: San Andreas


Ammu-Nation advertisement.


The Ammu-Nation clerk.


An Ammu-Nation store in the Market district of Los Santos


The Ammu-Nation store in El Quebrados

Weapons are bought by standing on the red marker inside Ammu-Nation stores. A menu to choose the weapon is displayed. The player can preview the weapon by selecting the weapon without buying it and the clerk will bring up the weapon to display. Ammu-Nations only open up after the mission Doberman. All clerks dual wield dual Pistols, and will start shooting at you when you shoot inside the store or aim your gun at him. Inside the Ammu-Nation stores are targets that look like Carl Johnson holding two Tec-9's.

Ammu-Nation owns the WCTR radio station in 1992.

The CJ target

Ammu-Nation Inside

Los Santos

San Fierro

Las Venturas

Red County


Tierra Robada

Bone County

Item Cost Availability
Pistol $200
Silenced Pistol $600
Shotgun $600
Sawn-off Shotgun $800
Tec 9 $300
Micro SMG $500
MP5 $2,000 Doberman
Grenades $300
Rifle $1,000 Body Harvest
Satchel Charges $2,000 Against All Odds
Sniper Rifle $5,000 Pier 69
AK-47 $3,500 Lure
M4 $4,500 Yay Ka-Boom-Boom
Desert Eagle $1,200 Black Project
Combat Shotgun $1,000 Don Peyote
Body Armor $200
  • Note: prices are higher than listed at the Ammu-Nations in Las Venturas.
  • There is an unused Ammu-Nation interior in San Andreas. It has two floors and can only be entered using certain cheats or with cheat devices. The store is functional if entered properly.
  • Of the mounted weapons behind the clerk, the more noticeable weapons are Tec-9's (purchasable), MAC-10's (used in other GTA III era games; unpurchasable in GTA San Andreas, however), Thompson Submachine Gun (also known as the 'Tommy Gun'; unpurchasable), the French-made FAMAS (a bullpup-styled assault rifle; unpurchasable), and several revolvers that appear to be various Smith & Wesson models of revolvers (unpurchasable).

Grand Theft Auto Advance

Weapons are bought by standing on the marker in front of Ammu-Nation stores. The game pauses and a menu appears to let the player purchase weapons. The store itself cannot be entered, so no clerk appears in this game.

Item Cost
Bat $100
Katana $5,000
Pistol $250
Shotgun $1,000
Uzi $800
Assault Rifle $3,000
Flamethrower $5,000
Molotov Cocktails $2,000
Grenades $3,000
Minigun $15,000
Rocket Launcher $10,000
Body Armor $3,000

Grand Theft Auto: Liberty City Stories


Ammu-Nation store in Red Light District, Liberty City circa 1998.

The Ammu-Nation stores in GTA Liberty City Stories functions similar to GTA III. The player will buy the weapons by walking into the yellow marker. Just like in GTA III, the same fixed camera view returns which makes the players unable to use first person view weapons like Sniper Rifle or Rocket Launcher. Clerks carry shotguns and will attack the player if aimed at or the player fires a weapon inside the store.

Ammu-Nation is featured in GTA Liberty City Stories's official website in an e-mail under the name "Y2K is Coming!"

Phil Cassidy's Fully Cocked Gun Shop is another arms store which sells heavy weaponry not found in Ammu-Nation stores.

Item Cost Availability
Red Light District/Saint Mark's
Pistol $240 Snuff
Micro SMG $600 Don in 60 Seconds
Grenades $360 Driving Mr. Leone
Micro SMG $600 Driving Mr. Leone
AK-47 $4,200 Driving Mr. Leone
Sniper Rifle $6,000 Driving Mr. Leone
Body Armor $240 Driving Mr. Leone

Grand Theft Auto: Vice City Stories


The Ammu-Nation in Vice Point Mall, 1984.

The Ammu-Nation stores in GTA Vice City Stories functions exactly the same as in GTA Vice City. But all clerks inside the stores carry Shotguns similar to GTA III and Liberty City Stories. The cost inside the parenthesis is the discounted price of the weapons after completing Phil's Shooting Range.

Stonewall J's is another arms store which sells light weaponry not found in Ammu-Nation stores.

Item Cost Availability
Pistol $240 ($180) Soldier
Scorpion $360 ($270) Soldier
Grenades $360 ($270) Soldier
Micro SMG $600 ($450) Soldier
Shotgun $1,000 ($750) Soldier
Body Armor $240 ($180) Soldier
Ocean Beach
SMG $2,500 ($1,875) From Zero to Hero
AK $4,200 ($3,150) From Zero to AHero
Spaz-12 $4,000 ($3,000) From Zero to Hero
Sniper Rifle $6,000 ($4,500) From Zero to Hero
Rocket Launcher $9,000 ($6,750) Turn On, Tune In, Bug Out
Body Armor $240 ($180) From Zero to Hero
Vice Point Mall (North Point Mall)
Grenades $360 ($270) From Zero to Hero
Equalizer $2,000 ($1,500) From Zero to Hero
Assault Rifle $5,400 ($4,050) From Zero to Hero
Laser Sniper $8,000 ($6,000) From Zero to Hero
Minigun $15,000 ($11,250) Farewell to Arms
Body Armor $240 ($180) From Zero to Hero

Grand Theft Auto IV

Although the Ammu-Nation Stores aren't in GTA IV, there are a certain Pedestrians who wear clothes bearing the Ammu-Nation Logo on the back.

Grand Theft Auto V

According to GameInformer's preview of GTA V in their December 2012 issue, Ammu-Nation will make a return. Stores will appear around Los Santos and most likely around the rural areas as well, however they is no footage of any of the stores yet.

Main article:

Grand Theft Auto: Chinatown Wars

In Grand Theft Auto: Chinatown Wars, there are no stores, but weapons can be purchased on the Ammunation website via the PDA (pause screen) that will be delivered to the nearest safe house. The website service is unlocked after the mission "Pimp His Ride".


Item Price Rating
Pistol $200 1/5
Dual Pistols $400 2/5


$1200 3/5

Sub-Machine Guns

Item Price Rating
Micro SMG $350 2/5
SMG* $1500 3/5


Item Price Rating
Shotgun $300 2/5
Stubby Shotgun $800 3/5
Double Barreled Shotgun* $1000 4/5

Assault Rifles

Item Price Rating
Assault Rifle $2500 3/5
Carbine Rifle* $3500 4/5

Heavy Weapons

Item Price Rating
Flamethrower $6000 3/5
RPG $8000 4/5
Minigun* $10000 5/5


Item Price Rating
Flashbangs $150 1/5
Molotovs $300 2/5
Grenades $350 3/5
Proximity Mines* $500 4/5


Item Price
Teaser $300
Body Armor $500
Fully Cocked License $10000

  • (*)These items can only be purchased once you have the Fully Cocked License.

Shooting Ranges

Main article: Shooting Ranges

Shooting ranges can be found in some Ammu-Nations throughout the GTA III series. These places test your skill in handling your weapons.

Scratch Cards

In GTA Chinatown Wars, Ammu-Nation scratch cards can be purchased at various stores, and the player can win body armour or various weapons.


Ammu-Nation's clerks differ from game to game.

  • GTA III: Sam Houser, GTA developer.
  • GTA Vice City: Sam Houser.
  • GTA San Andreas: A military-looking guy wearing an army-green shirt and has a mustache.
  • GTA Liberty City Stories: American guy, says the same thing as the GTA III clerk but in an American accent.
  • GTA Vice City Stories: Generic store clerk. Fat, balding, and wearing a brightly-colored polo shirt and matching glasses.

Ammu-Nation's Commercial in GTA Vice City (low quality)



Ammu-Nation Ad

Ammu-Nation radio commercials make it clear that the store is run with a right-wing paranoia philosophy, describing itself as the "store leading the fight against communism". The store also seems to promote the purchase of its products for illegal purposes, even suggesting they be used to kill one's mother-in-law if she is "being a bitch". There's also one in GTA: Vice City that mentions an anti-aircraft gun 'actually used when we whooped the Australian's ass!'

In Grand Theft Auto: Vice City Stories, there's an Ammu-Nation radio commercial about Saturday Safety Fun With Guns with Derek the Dodo.


  • Inside of the Ammu-Nation in Downtown Vice City in GTA Vice City, a poster of Ronald Reagan can be seen shooting a gun at Mikhail Gorbachev. The poster however is only able to be seen with use of a trainer, as it is on a wall behind the outline of the shop.
  • In GTA Vice City and San Andreas, there are 2D textures on the wall of Ammu-Nation which depict unusable weapons, such as the AUG A1, FAMAS F1, Galil SAR, M1921 Thompson, Barrett M95, M4A1 SOPMOD, M1903 Springfield, AKS-74U and the Walther MPL. As such, some of the weapons on the shelf were not manufactured during the game's timeline including the Barrett and M4A1, and also, most of the weapons would be unusual to find in a US Gun store, as most of them are European or Middle-Eastern manufactured, such as the Galil or FAMAS.
  • Ammu-Nation has a commercial in every GTA III era game. It can be heard on Rockstar's website for GTA III, and on the radio for GTA Vice City onwards.

Infinite Ammunition Glitch



Infinite Munition Glitch

There's an interesting glitch in GTA: SA. If you go to any Ammu-Nation with shooting range, you can double your ammo until it becomes infinite.

  • 1. Go to any Ammu-Nation with shooting range
  • 2. Buy a weapon, that shares ammunition with either pistol, micro-SMG, shotgun or AK-47, but is NOT the gun itself.
  • 3. Go to the Shooting Range and leave it before completing AK-47 round 3 (shotgun and AK-47 challenges are locked until certain missions). If you see you've doubled your ammo. For example, if you had 50 Bullets, now you have 100.
  • 4. You can keep doing this, until your ammo becomes infinite.

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