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Animgrp in Grand Theft Auto IV, The Ballad of Gay Tony and The Lost and Damned.

Grand Theft Auto IV

#
# filename:  animgrp.dat
#
# format:
# o MovementGroup( (Resident/Streaming),		groupname )
# o WeaponGroup( (Resident/Streaming),			groupname )
# o VehicleGroup( (Resident/Streaming),			groupname )
# o VehicleDrivebyGroup( (Resident/Streaming),	groupname , FPSMin, FPSMax, RPSMin, RPSMax, FDSMin, FDSMax, additionalFlags )
# o VehicleToDrivebyLink( (Resident/Streaming), groupname, drivebygroupName, optionalSpecificModel, additionalFlags)
# additionalFlags can be made up of:
#	DBF_AlternateFireFront		
#	DBF_AlternateFireRear		
#	DBF_IsVanFlagNeededForRear	
#	DBF_NoRoofNeeded			
#	DBF_RoofNeeded				
#	DBF_AdjustVerticalHeightFS	
#	DBF_HasRifle				
#	DBF_HasGrenades
#	DBF_AllSeatsUseFrontAnims	
#	DBF_NoRearDrivebys			
#	DBF_DisableFrontDrivebys	
#	DBF_BackRightSeatUsesPassengerAnims
#	DBF_NoDriverGrenadeDrivebys
#	DBF_DriverNeedsIntoAnims
#	DBF_PassengersDontNeedIntroAnims
#	DBF_DampenRecoilAnim
#	DBF_BackLeftSeatUsesDriverAnims
#	DBF_JustPauseFiringForReload

Version(3)

#-------------------------------------------------------------------
# Movement groups
# o MovementGroup( (Resident/Streaming),		groupname )
#-------------------------------------------------------------------
MovementGroup(Streaming, move_cop)			
MovementGroup(Streaming, move_cop_fat)		
MovementGroup(Streaming, move_m@roman_inj)	
MovementGroup(Streaming, move_m@bernie
MovementGroup(Streaming, move_m@playboy)	

MovementGroup(Streaming, move_f@bness_a)	
MovementGroup(Streaming, move_f@bness_b)	
MovementGroup(Streaming, move_f@bness_c)	
MovementGroup(Streaming, move_f@bness_d)	
MovementGroup(Streaming, move_f@bness_e)	
MovementGroup(Streaming, move_f@casual)	
MovementGroup(Streaming, move_f@casual_b)	
MovementGroup(Streaming, move_f@casual_c)	
MovementGroup(Streaming, move_f@sexy)		
MovementGroup(Resident,  move_f@fat)		
MovementGroup(Streaming, move_f@old_a)		
MovementGroup(Streaming, move_f@old_b)		
MovementGroup(Streaming, move_f@old_c)		
MovementGroup(Streaming, move_f@old_d)		
MovementGroup(Streaming, move_f@puffer)	
MovementGroup(Streaming, move_f@michelle)	
MovementGroup(Streaming, move_f@multiplyr)	

MovementGroup(Streaming, move_m@swat)
MovementGroup(Streaming, move_m@cs_swat)	
MovementGroup(Streaming, move_m@bness_a)	
MovementGroup(Streaming, move_m@bness_b)	
MovementGroup(Streaming, move_m@bness_c)	
MovementGroup(Streaming, move_m@casual)	
MovementGroup(Streaming, move_m@casual_b)	
MovementGroup(Streaming, move_m@casual_c)	
MovementGroup(Streaming, move_m@bum)		
MovementGroup(Streaming, move_m@fat)		
MovementGroup(Streaming, move_m@old_a)		
MovementGroup(Streaming, move_m@old_b)		
MovementGroup(Streaming, move_m@old_c)		
MovementGroup(Streaming, move_m@tourist)	
MovementGroup(Streaming, move_m@case)		
MovementGroup(Streaming, move_m@h_cuffed)
MovementGroup(Streaming, move_m@eddie)
MovementGroup(Streaming, move_m@multiplyr)

MovementGroup(Streaming, move_gng@afro_a)	
MovementGroup(Streaming, move_gng@afro_b)	
MovementGroup(Streaming, move_gng@afro_c)	
MovementGroup(Streaming, move_gng@generic_a)
MovementGroup(Streaming, move_gng@generic_b)
MovementGroup(Streaming, move_gng@generic_c)
MovementGroup(Streaming, move_gng@latino_a)
MovementGroup(Streaming, move_gng@latino_b)
MovementGroup(Streaming, move_gng@latino_c)
MovementGroup(Streaming, move_gng@jam_a)	
MovementGroup(Streaming, move_gng@jam_b)	
MovementGroup(Streaming, move_gng@jam_c)	
MovementGroup(Streaming, move_gng@jam_c)
	

#-------------------------------------------------------------------
# Weapon groups
# o WeaponGroup( (Resident/Streaming),			groupname )
#-------------------------------------------------------------------
WeaponGroup( Streaming, gun@ak47 )
WeaponGroup( Streaming, gun@baretta )
WeaponGroup( Streaming, gun@deagle )
WeaponGroup( Streaming, gun@handgun )
WeaponGroup( Streaming, gun@mp5k )
WeaponGroup( Streaming, gun@rocket )
WeaponGroup( Streaming, gun@shotgun )
WeaponGroup( Streaming, gun@uzi )

#-------------------------------------------------------------------
# Gesture groups
# o GestureGroup( (Resident/Streaming),			groupname )
#-------------------------------------------------------------------
GestureGroup( Streaming, gestures@m_seated)

#-------------------------------------------------------------------
# Vehicle driveby groups
# o VehicleDrivebyGroup( (Resident/Streaming),	groupname , FDSMin, FDSMax, FPSMin, FPSMax, RPSMin, RPSMax, FDSMin, FDSMax, additionalFlags )
#-------------------------------------------------------------------
VehicleDrivebyGroup( Streaming, veh@drivebylow,			0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_AlternateFireFront DBF_RoofNeeded DBF_NoRearDrivebys DBF_HasGrenades DBF_DriverLimitsToSmashWindows(0.16, 0.29) )
VehicleDrivebyGroup( Streaming, veh@drivebyvan,			0.0, 1.0, 0.0, 1.0, 0.625, 0.95,0.125, 0.625, 	DBF_IsVanFlagNeededForRear DBF_HasGrenades DBF_DriverLimitsToSmashWindows(0.16, 0.29) )
VehicleDrivebyGroup( Streaming, veh@drivebylow_conv,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_NoRoofNeeded DBF_HasGrenades )
VehicleDrivebyGroup( Streaming, veh@drivebybike_spt,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_HasGrenades )
VehicleDrivebyGroup( Streaming, veh@drivebybike_dirt,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_HasGrenades )
VehicleDrivebyGroup( Streaming, veh@drivebybike_free,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_HasGrenades )
VehicleDrivebyGroup( Streaming, veh@drivebybike_chop,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_HasGrenades )
VehicleDrivebyGroup( Streaming, veh@drivebybike_scot,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_HasGrenades )
VehicleDrivebyGroup( Streaming, veh@drivebytruck,		0.0, 1.0, 0.0, 0.322, 0.625, 0.95,0.125, 0.625,	DBF_HasGrenades DBF_DriverLimitsToSmashWindows(0.24, 0.42) )
VehicleDrivebyGroup( Streaming, veh@DRIVEBYHELI,		0.0, 1.0, 0.0, 0.5, 0.75, 0.25, 0.75, 0.25,		DBF_NoDriverDrivebys DBF_NoDriverGrenadeDrivebys DBF_HasRifle DBF_HasGrenades DBF_PassengersDontNeedIntroAnims DBF_DampenRecoilAnim DBF_JustPauseFiringForReload)
VehicleDrivebyGroup( Streaming, veh@DRIVEBYboat_spee,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_NoDriverDrivebys DBF_NoDriverGrenadeDrivebys DBF_AllSeatsUseFrontAnims DBF_HasRifle DBF_HasGrenades DBF_PassengersDontNeedIntroAnims DBF_DampenRecoilAnim DBF_JustPauseFiringForReload)
VehicleDrivebyGroup( Streaming, veh@DRIVEBYboat_stnd,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_NoDriverDrivebys DBF_DisableFrontDrivebys DBF_HasRifle DBF_HasGrenades DBF_DampenRecoilAnim DBF_JustPauseFiringForReload)
VehicleDrivebyGroup( Streaming, veh@drivebystd,			0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_HasGrenades DBF_AdjustVerticalHeightFS DBF_AlternateFireRear DBF_DriverLimitsToSmashWindows(0.16, 0.29) )
VehicleDrivebyGroup( Streaming, veh@drivebycop_std,		0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_NoDriverDrivebys DBF_NoRearDrivebys )
VehicleDrivebyGroup( Streaming, veh@DRIVEBYBOAT_BIG,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_HasGrenades DBF_DampenRecoilAnim)
VehicleDrivebyGroup( Streaming, veh@drivebyairtug, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,				DBF_HasGrenades DBF_DampenRecoilAnim)
VehicleDrivebyGroupV2( Streaming, veh@DRIVEBYHELI_1H,		veh@DRIVEBYHELI,		0.0, 1.0, 0.0, 0.5, 0.75, 0.25, 0.75, 0.25,	DBF_NoDriverGrenadeDrivebys DBF_NoDriverDrivebys DBF_HasGrenades DBF_PassengersDontNeedIntroAnims DBF_JustPauseFiringForReload)
VehicleDrivebyGroupV2( Streaming, veh@DRIVEBYboat_spee_1H,	veh@DRIVEBYboat_spee,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_HasGrenades DBF_AllSeatsUseFrontAnims DBF_PassengersDontNeedIntroAnims DBF_JustPauseFiringForReload)
VehicleDrivebyGroupV2( Streaming, veh@DRIVEBYboat_stnd_1H,	veh@DRIVEBYboat_stnd,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_HasGrenades)


#-------------------------------------------------------------------
# Vehicle groups
# o VehicleGroup( (Resident/Streaming),			groupname )
#-------------------------------------------------------------------
VehicleGroup( Streaming, veh@boat_stand_big )
VehicleGroup( Streaming, veh@boat_standing )


#-------------------------------------------------------------------
# Bike groups
# o BikeGroup( (Resident/Streaming), groupname, leftHandleBarOffset x, y, and z, rightHandleBarOffset x, y, and z )
#-------------------------------------------------------------------
BikeGroup( Streaming, veh@bike_spt, 	 0.030, -0.063,  0.029, -0.027, -0.060,  0.029)
BikeGroup( Streaming, veh@bike_dirt, 	 0.025, -0.060,  0.003, -0.030, -0.054,  0.005)
BikeGroup( Streaming, veh@bike_chopper,  0.006, -0.070,  0.020, -0.009, -0.072,  0.016)
BikeGroup( Streaming, veh@bike_freeway,  0.045, -0.063, -0.032,  0.020, -0.070, -0.032)
BikeGroup( Streaming, veh@bike_scooter,	 0.038, -0.057,  0.026, -0.039, -0.057,  0.026)


#-------------------------------------------------------------------
# VehicleToDrivebyLink: Links between vehicles and which drivebys should be used
# o VehicleToDrivebyLink( (Resident/Streaming), groupname, drivebygroupName, optionalSpecificModel, additionalFlags)
#-------------------------------------------------------------------
#std
VehicleToDrivebyLink( - veh@std,					veh@drivebytruck, ripley, DBF_NoDriverDrivebys )
VehicleToDrivebyLink( - veh@std,					veh@drivebystd, ripley )
#police drivebys
VehicleToDrivebyLink( - veh@std,					veh@drivebycop_std, police )
VehicleToDrivebyLink( - veh@std,					veh@drivebycop_std, police2 )
VehicleToDrivebyLink( - veh@std,					veh@drivebycop_std, fbi )
VehicleToDrivebyLink( - veh@std,					veh@drivebystd, police )
VehicleToDrivebyLink( - veh@std,					veh@drivebystd, police2 )
VehicleToDrivebyLink( - veh@std,					veh@drivebystd, fbi )

VehicleToDrivebyLink( - veh@std,					veh@drivebystd, - )
#low
VehicleToDrivebyLink( - veh@low,					veh@drivebystd, stratum, DBF_DisableFrontDrivebys DBF_NoDriverDrivebys )
VehicleToDrivebyLink( - veh@low,					veh@drivebylow, stratum, DBF_NoRearDrivebys )
VehicleToDrivebyLink( - veh@low,					veh@drivebylow_conv, stratum, DBF_NoRearDrivebys )
VehicleToDrivebyLink( - veh@low,					veh@drivebystd, vincent, DBF_DisableFrontDrivebys DBF_NoDriverDrivebys)
VehicleToDrivebyLink( - veh@low,					veh@drivebylow, vincent, DBF_NoRearDrivebys )
VehicleToDrivebyLink( - veh@low,					veh@drivebylow_conv, vincent, DBF_NoRearDrivebys )

VehicleToDrivebyLink( - veh@low,					veh@drivebylow, - )
VehicleToDrivebyLink( - veh@low,					veh@drivebylow_conv, - )
#van
VehicleToDrivebyLink( - veh@van,					veh@drivebytruck, firetruk, DBF_BackLeftSeatUsesDriverAnims DBF_BackRightSeatUsesPassengerAnims )
VehicleToDrivebyLink( - veh@van,					veh@drivebytruck, boxville )
VehicleToDrivebyLink( - veh@van,					veh@drivebyairtug, airtug, - )
VehicleToDrivebyLink( - veh@van,					veh@drivebytruck, trash )
VehicleToDrivebyLink( - veh@van,					veh@drivebyvan, - )
VehicleToDrivebyLink( - veh@van,					veh@drivebystd, - )
#bikes
VehicleToDrivebyLink( - veh@bike_spt,				veh@drivebybike_spt, - )
VehicleToDrivebyLink( - veh@bike_dirt,				veh@drivebybike_dirt, - )
VehicleToDrivebyLink( - veh@bike_chopper,			veh@drivebybike_chop, - )
VehicleToDrivebyLink( - veh@bike_freeway,			veh@drivebybike_free, - )
VehicleToDrivebyLink( - veh@bike_scooter,			veh@drivebybike_scot, - )
#trucks
VehicleToDrivebyLink( - veh@truck,				veh@drivebytruck, - )
#helicopters
VehicleToDrivebyLink( - veh@HELICOPTER,			veh@DRIVEBYHELI, - )
VehicleToDrivebyLink( - veh@HELICOPTER,			veh@DRIVEBYHELI_1H, - )
#speed boat
VehicleToDrivebyLink( - veh@boat_speed,			veh@DRIVEBYboat_spee, - )
VehicleToDrivebyLink( - veh@boat_speed,			veh@DRIVEBYboat_spee_1H, - )		
VehicleToDrivebyLink( - veh@boat_stand_big,		veh@DRIVEBYBOAT_BIG, - )		
VehicleToDrivebyLink( - veh@boat_standing,		veh@DRIVEBYboat_stnd, - )
VehicleToDrivebyLink( - veh@boat_standing,		veh@DRIVEBYboat_stnd_1H, - )
#bus
VehicleToDrivebyLink( - veh@bus,				veh@drivebytruck, - , DBF_NoRearDrivebys DBF_DisableFrontDrivebys)
VehicleToDrivebyLink( - veh@bus,				veh@drivebyairtug, - , DBF_NoDriverDrivebys DBF_AllSeatsUseFrontAnims)

                                

The Ballad of Gay Tony

#
# filename:  animgrp.dat
#
# format:
# o MovementGroup( (Resident/Streaming),		groupname )
# o WeaponGroup( (Resident/Streaming),			groupname )
# o VehicleGroup( (Resident/Streaming),			groupname )
# o VehicleDrivebyGroup( (Resident/Streaming),	groupname , FPSMin, FPSMax, RPSMin, RPSMax, FDSMin, FDSMax, additionalFlags )
# o VehicleToDrivebyLink( (Resident/Streaming), groupname, drivebygroupName, optionalSpecificModel, additionalFlags)
# additionalFlags can be made up of:
#	DBF_AlternateFireFront		
#	DBF_AlternateFireRear		
#	DBF_IsVanFlagNeededForRear	
#	DBF_NoRoofNeeded			
#	DBF_RoofNeeded				
#	DBF_AdjustVerticalHeightFS	
#	DBF_HasRifle				
#	DBF_HasGrenades
#	DBF_AllSeatsUseFrontAnims	
#	DBF_NoRearDrivebys			
#	DBF_DisableFrontDrivebys	
#	DBF_BackRightSeatUsesPassengerAnims

Version(3)

#-------------------------------------------------------------------
# Movement groups
# o MovementGroup( (Resident/Streaming),		groupname )
#-------------------------------------------------------------------
MovementGroup(Streaming, move_m@test)
MovementGroup(Streaming, move_m@roman_scared)	
MovementGroup(Streaming, move_player_club)	
MovementGroup(Streaming, move_m@santo)
MovementGroup(Streaming, move_f@margot)
MovementGroup(Streaming, move_f@WAITRESS)
MovementGroup(Streaming, move_m@tony_scared)
MovementGroup(Streaming, move_f@GIRL_CLUB)

#-------------------------------------------------------------------
# Weapon groups
# o WeaponGroup( (Resident/Streaming),			groupname )
#-------------------------------------------------------------------
WeaponGroup( Streaming, gun@grnde_launch )
WeaponGroup( Streaming, gun@p90 )
WeaponGroup( Streaming, gun@aa12 )
WeaponGroup( Streaming, gun@m249 )
WeaponGroup( Streaming, gun@44A )
WeaponGroup( Streaming, gun@DSR1 )
WeaponGroup( Streaming, gun@GOLD_UZI )

#-------------------------------------------------------------------
# WeaponProjectile groups
# o WeaponGroupProjectile( (Resident/Streaming),	groupname )
#-------------------------------------------------------------------
#WeaponProjectileGroup( Streaming, throw_pipe )

#-------------------------------------------------------------------
# Vehicle groups
# o VehicleGroup( (Resident/Streaming),			groupname )
#-------------------------------------------------------------------
VehicleGroup( Streaming, veh@car_test )

#-------------------------------------------------------------------
# Bike groups
# o BikeGroup( (Resident/Streaming), groupname, leftHandleBarOffset x, y, and z, rightHandleBarOffset x, y, and z )
#-------------------------------------------------------------------
BikeGroup( Streaming, veh@bike_testchopper,  0.006, -0.070,  0.020, -0.009, -0.072,  0.016)

#-------------------------------------------------------------------
# Vehicle driveby groups
# o VehicleDrivebyGroup( (Resident/Streaming),	groupname , FDSMin, FDSMax, FPSMin, FPSMax, RPSMin, RPSMax, FDSMin, FDSMax, additionalFlags )
#-------------------------------------------------------------------
VehicleDrivebyGroup( Streaming, veh@drivebybk_free_s,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_ShotgunDrivebySet DBF_JustPauseFiringForReload)
VehicleDrivebyGroup( Streaming, veh@drivebybk_spt_s,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_ShotgunDrivebySet DBF_JustPauseFiringForReload)
VehicleDrivebyGroup( Streaming, veh@drivebybk_dirt_s,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_ShotgunDrivebySet DBF_JustPauseFiringForReload)
VehicleDrivebyGroup( Streaming, veh@drivebybk_chop_s,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_ShotgunDrivebySet DBF_JustPauseFiringForReload)
VehicleDrivebyGroup( Streaming, veh@drivebybk_scot_s,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_ShotgunDrivebySet DBF_JustPauseFiringForReload)

#-------------------------------------------------------------------
# VehicleToDrivebyLink: Links between vehicles and which drivebys should be used
# o VehicleToDrivebyLink( (Resident/Streaming), groupname, drivebygroupName, optionalSpecificModel, additionalFlags)
#-------------------------------------------------------------------
#bikes
VehicleToDrivebyLink( - veh@bike_testchopper,		veh@drivebybike_chop, - )
VehicleToDrivebyLink( - veh@car_test,				veh@driveby_teststd, - )
VehicleToDrivebyLink( - veh@bike_freeway,			veh@drivebybk_free_s, - )
VehicleToDrivebyLink( - veh@bike_spt,				veh@drivebybk_spt_s, - )
VehicleToDrivebyLink( - veh@bike_dirt,				veh@drivebybk_dirt_s, - )
VehicleToDrivebyLink( - veh@bike_chopper,			veh@drivebybk_chop_s, - )
VehicleToDrivebyLink( - veh@bike_scooter,			veh@drivebybk_scot_s, - )
                                

The Lost and Damned

#
# filename:  animgrp.dat
#
# format:
# o MovementGroup( (Resident/Streaming),		groupname )
# o WeaponGroup( (Resident/Streaming),			groupname )
# o VehicleGroup( (Resident/Streaming),			groupname )
# o VehicleDrivebyGroup( (Resident/Streaming),	groupname , FPSMin, FPSMax, RPSMin, RPSMax, FDSMin, FDSMax, additionalFlags )
# o VehicleToDrivebyLink( (Resident/Streaming), groupname, drivebygroupName, optionalSpecificModel, additionalFlags)
# additionalFlags can be made up of:
#	DBF_AlternateFireFront		
#	DBF_AlternateFireRear		
#	DBF_IsVanFlagNeededForRear	
#	DBF_NoRoofNeeded			
#	DBF_RoofNeeded				
#	DBF_AdjustVerticalHeightFS	
#	DBF_HasRifle				
#	DBF_HasGrenades
#	DBF_AllSeatsUseFrontAnims	
#	DBF_NoRearDrivebys			
#	DBF_DisableFrontDrivebys	
#	DBF_BackRightSeatUsesPassengerAnims

Version(3)

#-------------------------------------------------------------------
# Movement groups
# o MovementGroup( (Resident/Streaming),		groupname )
#-------------------------------------------------------------------
MovementGroup(Streaming, move_m@test)		
MovementGroup(Streaming, move_f@ashley)
MovementGroup(Streaming, move_m@roman_scared)	

#-------------------------------------------------------------------
# Weapon groups
# o WeaponGroup( (Resident/Streaming),			groupname )
#-------------------------------------------------------------------
WeaponGroup( Streaming, gun@grnde_launch )
WeaponGroup( Streaming, gun@test_gun )
WeaponGroup( Streaming, gun@sawnoff )
WeaponGroup( Streaming, gun@cz75 )

#-------------------------------------------------------------------
# WeaponProjectile groups
# o WeaponGroupProjectile( (Resident/Streaming),	groupname )
#-------------------------------------------------------------------
#WeaponProjectileGroup( Streaming, throw_pipe )

#-------------------------------------------------------------------
# Vehicle groups
# o VehicleGroup( (Resident/Streaming),			groupname )
#-------------------------------------------------------------------
VehicleGroup( Streaming, veh@car_test )

#-------------------------------------------------------------------
# Bike groups
# o BikeGroup( (Resident/Streaming), groupname, leftHandleBarOffset x, y, and z, rightHandleBarOffset x, y, and z )
#-------------------------------------------------------------------
BikeGroup( Streaming, veh@bike_testchopper,  0.006, -0.070,  0.020, -0.009, -0.072,  0.016)

#-------------------------------------------------------------------
# Vehicle driveby groups
# o VehicleDrivebyGroup( (Resident/Streaming),	groupname , FDSMin, FDSMax, FPSMin, FPSMax, RPSMin, RPSMax, FDSMin, FDSMax, additionalFlags )
#-------------------------------------------------------------------
VehicleDrivebyGroup( Streaming, veh@driveby_teststd,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_AlternateFireFront DBF_RoofNeeded DBF_NoRearDrivebys DBF_HasGrenades )
VehicleDrivebyGroup( Streaming, veh@drivebybk_free_s,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_ShotgunDrivebySet DBF_JustPauseFiringForReload)
VehicleDrivebyGroup( Streaming, veh@drivebybk_spt_s,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_ShotgunDrivebySet DBF_JustPauseFiringForReload)
VehicleDrivebyGroup( Streaming, veh@drivebybk_dirt_s,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_ShotgunDrivebySet DBF_JustPauseFiringForReload)
VehicleDrivebyGroup( Streaming, veh@drivebybk_chop_s,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_ShotgunDrivebySet DBF_JustPauseFiringForReload)
VehicleDrivebyGroup( Streaming, veh@drivebybk_scot_s,	0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,			DBF_ShotgunDrivebySet DBF_JustPauseFiringForReload)

#-------------------------------------------------------------------
# VehicleToDrivebyLink: Links between vehicles and which drivebys should be used
# o VehicleToDrivebyLink( (Resident/Streaming), groupname, drivebygroupName, optionalSpecificModel, additionalFlags)
#-------------------------------------------------------------------
#std
VehicleToDrivebyLink( - veh@car_test,				veh@driveby_teststd, - )
#bikes
VehicleToDrivebyLink( - veh@bike_testchopper,		veh@drivebybike_chop, - )
VehicleToDrivebyLink( - veh@car_test,				veh@driveby_teststd, - )
VehicleToDrivebyLink( - veh@bike_freeway,			veh@drivebybk_free_s, - )
VehicleToDrivebyLink( - veh@bike_spt,				veh@drivebybk_spt_s, - )
VehicleToDrivebyLink( - veh@bike_dirt,				veh@drivebybk_dirt_s, - )
VehicleToDrivebyLink( - veh@bike_chopper,			veh@drivebybk_chop_s, - )
VehicleToDrivebyLink( - veh@bike_scooter,			veh@drivebybk_scot_s, - )
                                

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