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{{DISPLAYTITLE:Assets in ''Grand Theft Auto: San Andreas''}}
'''Assets in [[Grand Theft Auto: San Andreas]]''' are properties that can generate income for the player. There are three properties that the player can purchase and six properties which you acquire assets for during or upon completion of specific missions. After acquisition of the property, the asset will generate an income until reaching the maximum in a day.
 
  +
[[File:Assets-GTASA-IncomePickup.png|thumb|250px|Income pickup available after completing the Asset Missions.]]
  +
{{DialogueNew|p1=Kendl Johnson|d1=Hey! Hey Carl, look, I think I found a way for us to get paid.|p2=Carl Johnson|d2=I ain't going to no college to study no accounting!|p3=Kendl Johnson|d3=No, idiot, property!|p4=Carl Johnson|d4=Decorating ain't exactly my thing, either.|p5=Kendl Johnson|d5=No! Property development! Look, you buy a dump like this, fix it up and sell it. Or better yet, turn the property into a business...|quotedetail=[[Kendl Johnson]] introducing property development to [[Carl Johnson]] in [[Wear Flowers in Your Hair]].}}
  +
'''Assets in ''[[Grand Theft Auto: San Andreas]]''''' are properties that can generate income for the player.
  +
  +
==Description==
  +
There are a total of 10 income-generating properties, three of which have to be purchased first and two of which have to be acquired for storyline purposes. After acquisition of the property, the asset will generate income until reaching the maximum in a day.
  +
  +
This feature is briefly introduced during the mission [[Doberman]], while the purchasable asset is first made available after the mission [[Wear Flowers in Your Hair]].
   
 
==List of Assets==
 
==List of Assets==
 
These assets are available to purchase or acquire in the game.
 
These assets are available to purchase or acquire in the game.
{|class="wikitable"
+
{| class="zebratable"
 
!Property
 
!Property
!Price($)
+
!Price
!Available
+
!Available After
  +
!Acquisition
!Aquisition
 
!Profit
+
!Max Profit
 
|-
 
|-
  +
|[[File:Assets-GTASA-JohnsonHouse.png|200px]]<br/>[[Johnson House]]<br/><small>([[Ganton]], [[Los Santos (3D Universe)|Los Santos]])</small>
|[[The Johnson House]]
 
 
| -N/A-
 
| -N/A-
|[[Doberman]], [[Home Coming]]
+
|[[Doberman]]
|Completing the mission [[Doberman]], yet becomes inaccessible after [[The Green Sabre]] until the completion of [[Home Coming]]
+
|Completing [[Doberman]]<br>Unavailable as an asset after [[The Green Sabre]]<br>Completing [[Home Coming]]
 
|$10,000*
 
|$10,000*
 
|-
 
|-
  +
|[[File:Assets-GTASA-ZeroRC.png|200px]]<br/>[[Zero RC]]<br/><small>([[Garcia]], [[San Fierro (3D Universe)|San Fierro]])</small>
|[[Zero RC]]
 
 
|$30,000
 
|$30,000
|[[Wear Flowers In Your Hair]]
+
|[[Wear Flowers in Your Hair]]
|Completing the mission [[New Model Army]]
+
|Completing [[New Model Army]]
 
|$5,000
 
|$5,000
 
|-
 
|-
  +
|[[File:Assets-GTASA-WangCars.png|200px]]<br/>[[Wang Cars (GTA San Andreas)|Wang Cars]]<br/><small>([[Doherty]], San Fierro)</small>
|[[Wang Cars]]
 
 
|$50,000
 
|$50,000
|[[Back to School]]
+
|[[Yay Ka-Boom-Boom]] and [[Driving School]]
|Completing the mission [[Puncture Wounds]]
+
|Completing [[Puncture Wounds]]
 
|$8,000
 
|$8,000
 
|-
 
|-
|[[Verdant Meadows|Verdant Meadows Airstrip]]
+
|[[File:Assets-GTASA-VerdantMeadows.png|200px]]<br/>[[Verdant Meadows Airfield|Verdant Meadows Airstrip]]<br/><small>([[Bone County]])</small>
 
|$80,000
 
|$80,000
 
|[[Verdant Meadows (mission)|Verdant Meadows]]
 
|[[Verdant Meadows (mission)|Verdant Meadows]]
|Completing the mission [[Green Goo]]
+
|Completing [[Green Goo]]
 
|$10,000
 
|$10,000
 
|-
 
|-
  +
|[[File:Assets-GTASA-RSHaul.png|200px]]<br/>[[RS Haul]]<br/><small>([[Flint Intersection]], [[Flint County]])</small>
|[[RS Haul]]
 
 
| -N/A-
 
| -N/A-
 
|[[Tanker Commander]]
 
|[[Tanker Commander]]
|Completing the [[Trucking]] missions
+
|Completing all [[Trucking]] missions
 
|$2,000
 
|$2,000
 
|-
 
|-
  +
|[[File:Assets-GTASA-VankHoffHotel.png|200px]]<br/>[[Vank Hoff Hotel]]<br/><small>([[Financial]], San Fierro)</small>
|[[Vank Hoff Hotel]]
 
 
| -N/A-
 
| -N/A-
 
|[[555 We Tip]]
 
|[[555 We Tip]]
|Completing the [[Valet|Valet Parking]] mission
+
|Completing the [[Valet]] mission
 
|$2,000
 
|$2,000
 
|-
 
|-
  +
|[[File:Assets-GTASA-HunterQuarry.png|200px]]<br/>[[Hunter Quarry]]<br/><small>(Bone County)</small>
|[[Hunter Quarry]]
 
 
| -N/A-
 
| -N/A-
 
|[[Explosive Situation]]
 
|[[Explosive Situation]]
|Completing the [[Quarry Missions|Quarry]] missions
+
|Completing all [[Quarry Missions|Quarry]] missions
 
|$2,000
 
|$2,000
 
|-
 
|-
  +
|[[File:Assets-GTASA-RoboisFoodMart.png|200px]]<br/>[[Roboi's Food Mart]]<br/><small>([[Commerce]], Los Santos)</small>
|[[Roboi's Food Mart]]
 
 
| -N/A-
 
| -N/A-
  +
|[[In the Beginning]]
|
 
 
|Completing the Los Santos [[Courier Missions in GTA San Andreas|courier mission]]
 
|Completing the Los Santos [[Courier Missions in GTA San Andreas|courier mission]]
 
|$2,000
 
|$2,000
 
|-
 
|-
  +
|[[File:Assets-GTASA-HippyShopper.png|200px]]<br/>[[Hippy Shopper]]<br/><small>([[Queens]], San Fierro)</small>
|[[Hippy Shopper]]
 
 
| -N/A-
|
 
 
|[[The Green Sabre]]
-N/A-
 
|
 
 
|Completing the San Fierro [[Courier Missions in GTA San Andreas|courier mission]]
 
|Completing the San Fierro [[Courier Missions in GTA San Andreas|courier mission]]
 
|$2,000
 
|$2,000
 
|-
 
|-
  +
|[[File:Assets-GTASA-BurgerShot.png|200px]]<br/>[[Burger Shot]]<br/><small>([[Redsands East]], [[Las Venturas (3D Universe)|Las Venturas]])</small>
|[[Burger Shot]]
 
 
| -N/A-
 
| -N/A-
  +
|[[Yay Ka-Boom-Boom]]
|
 
 
|Completing the Las Venturas [[Courier Missions in GTA San Andreas|courier mission]]
 
|Completing the Las Venturas [[Courier Missions in GTA San Andreas|courier mission]]
 
|$2,000
 
|$2,000
 
|}
 
|}
   
The [[Johnson House]]'s profit depends on the number of hoods taken over by the [[Grove Street Families]]. The maximum profit is $10,000 (unless the player uses the [[Territory Glitch|territory glitch]]).
+
:<nowiki>*</nowiki>The Johnson House's profit depends on the number of [[Gang Warfare in GTA San Andreas|territories occupied]] by the [[Grove Street Families]]. The maximum profit is $10,000 (unless the player uses the [[Territory Glitch|territory glitch]]).
   
 
==Asset Missions==
 
==Asset Missions==
 
These are the missions that are unlocked once the corresponding property is bought. All missions must be completed in order for each property to produce income for pickup.
 
These are the missions that are unlocked once the corresponding property is bought. All missions must be completed in order for each property to produce income for pickup.
   
'''Wang Cars'''
+
'''Zero RC'''
 
#[[Air Raid]] - Shoot down miniature planes attacking [[Zero]]'s rooftop transmitters.
  +
#[[Supply Lines...]] - Use a miniature plane fitted with a machine gun to shut down [[Berkley]]'s delivery service.
 
#[[New Model Army]] - Help Zero win in his RC showdown against Berkley.
  +
 
'''Wang Cars'''
 
#[[Zeroing In]] - Pinpoint a target vehicle using a satellite cellphone tracker made by Zero.
 
#[[Zeroing In]] - Pinpoint a target vehicle using a satellite cellphone tracker made by Zero.
#[[Test Drive]] - Steal two cars from a dealership and have a joyride around [[San Fierro]].
+
#[[Test Drive]] - Steal two cars from a dealership and have a joyride around [[San Fierro (3D Universe)|San Fierro]].
 
#[[Customs Fast Track]] - Steal a car down at the docks.
 
#[[Customs Fast Track]] - Steal a car down at the docks.
 
#[[Puncture Wounds]] - Hijack a car by laying spike strips in front of it.
 
#[[Puncture Wounds]] - Hijack a car by laying spike strips in front of it.
 
'''Zero RC Shop'''
 
#[[Air Raid]] - Shoot down miniature planes from [[Zero]]'s roof.
 
#[[Supply Lines...]] - Berkley's trucks get attacked by a miniature plane, with guns.
 
#[[New Model Army]] - The final battle between Zero and Berkley.
 
   
 
'''Verdant Meadows Airstrip'''
 
'''Verdant Meadows Airstrip'''
#[[Learning to Fly]] - Pass the nine tests at [[Flight School]] and gain access to all airports.
+
#[[Learning to Fly]] - Pass all ten tests at [[Flight School]] and gain access to all airports.
 
#[[N.O.E.]] - Fly under the Radar to [[Angel Pine]] and back to drop supplies.
 
#[[N.O.E.]] - Fly under the Radar to [[Angel Pine]] and back to drop supplies.
 
#[[Stowaway]] - Destroy a plane... in flight.
 
#[[Stowaway]] - Destroy a plane... in flight.
#[[Black Project]] - Infiltrate [[Area 69]] to steal the secret "Black Project."
+
#[[Black Project]] - Infiltrate [[Area 69]] to steal the secret "Black Project".
 
#[[Green Goo]] - Rob a train to steal some alien looking stuff for [[The Truth]].
 
#[[Green Goo]] - Rob a train to steal some alien looking stuff for [[The Truth]].
   
The three missions for Zero RC Shop, while necessary for 100% completion of the game, are not necessary for completion of the game storyline.
+
The asset missions for Zero RC and Wang Cars, while necessary for 100% completion of the game, are not mandatory for completion of the game storyline.
   
 
==See also==
 
==See also==
 
*[[Assets]]
 
*[[Assets]]
 
[[Category:Assets in GTA San Andreas| ]]
 
[[Category:Assets in GTA San Andreas| ]]
  +
[[Category:Properties]]

Latest revision as of 16:20, 16 October 2023

Assets-GTASA-IncomePickup

Income pickup available after completing the Asset Missions.

Kendl Johnson: “Hey! Hey Carl, look, I think I found a way for us to get paid.”
Carl Johnson: “I ain't going to no college to study no accounting!”
Kendl Johnson: “No, idiot, property!”
Carl Johnson: “Decorating ain't exactly my thing, either.”
Kendl Johnson: “No! Property development! Look, you buy a dump like this, fix it up and sell it. Or better yet, turn the property into a business...”
Kendl Johnson introducing property development to Carl Johnson in Wear Flowers in Your Hair.

Assets in Grand Theft Auto: San Andreas are properties that can generate income for the player.

Description

There are a total of 10 income-generating properties, three of which have to be purchased first and two of which have to be acquired for storyline purposes. After acquisition of the property, the asset will generate income until reaching the maximum in a day.

This feature is briefly introduced during the mission Doberman, while the purchasable asset is first made available after the mission Wear Flowers in Your Hair.

List of Assets

These assets are available to purchase or acquire in the game.

Property Price Available After Acquisition Max Profit
Assets-GTASA-JohnsonHouse
Johnson House
(Ganton, Los Santos)
-N/A- Doberman Completing Doberman
Unavailable as an asset after The Green Sabre
Completing Home Coming
$10,000*
Assets-GTASA-ZeroRC
Zero RC
(Garcia, San Fierro)
$30,000 Wear Flowers in Your Hair Completing New Model Army $5,000
Assets-GTASA-WangCars
Wang Cars
(Doherty, San Fierro)
$50,000 Yay Ka-Boom-Boom and Driving School Completing Puncture Wounds $8,000
Assets-GTASA-VerdantMeadows
Verdant Meadows Airstrip
(Bone County)
$80,000 Verdant Meadows Completing Green Goo $10,000
Assets-GTASA-RSHaul
RS Haul
(Flint Intersection, Flint County)
-N/A- Tanker Commander Completing all Trucking missions $2,000
Assets-GTASA-VankHoffHotel
Vank Hoff Hotel
(Financial, San Fierro)
-N/A- 555 We Tip Completing the Valet mission $2,000
Assets-GTASA-HunterQuarry
Hunter Quarry
(Bone County)
-N/A- Explosive Situation Completing all Quarry missions $2,000
Assets-GTASA-RoboisFoodMart
Roboi's Food Mart
(Commerce, Los Santos)
-N/A- In the Beginning Completing the Los Santos courier mission $2,000
Assets-GTASA-HippyShopper
Hippy Shopper
(Queens, San Fierro)
-N/A- The Green Sabre Completing the San Fierro courier mission $2,000
Assets-GTASA-BurgerShot
Burger Shot
(Redsands East, Las Venturas)
-N/A- Yay Ka-Boom-Boom Completing the Las Venturas courier mission $2,000
*The Johnson House's profit depends on the number of territories occupied by the Grove Street Families. The maximum profit is $10,000 (unless the player uses the territory glitch).

Asset Missions

These are the missions that are unlocked once the corresponding property is bought. All missions must be completed in order for each property to produce income for pickup.

Zero RC

  1. Air Raid - Shoot down miniature planes attacking Zero's rooftop transmitters.
  2. Supply Lines... - Use a miniature plane fitted with a machine gun to shut down Berkley's delivery service.
  3. New Model Army - Help Zero win in his RC showdown against Berkley.

Wang Cars

  1. Zeroing In - Pinpoint a target vehicle using a satellite cellphone tracker made by Zero.
  2. Test Drive - Steal two cars from a dealership and have a joyride around San Fierro.
  3. Customs Fast Track - Steal a car down at the docks.
  4. Puncture Wounds - Hijack a car by laying spike strips in front of it.

Verdant Meadows Airstrip

  1. Learning to Fly - Pass all ten tests at Flight School and gain access to all airports.
  2. N.O.E. - Fly under the Radar to Angel Pine and back to drop supplies.
  3. Stowaway - Destroy a plane... in flight.
  4. Black Project - Infiltrate Area 69 to steal the secret "Black Project".
  5. Green Goo - Rob a train to steal some alien looking stuff for The Truth.

The asset missions for Zero RC and Wang Cars, while necessary for 100% completion of the game, are not mandatory for completion of the game storyline.

See also