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{{infobox town
[[Image:Bayside.jpg|thumb|300px|right|The town of Bayside in [[Tierra Robada]]. In the distance is [[Gant Bridge]].]]
 
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|image = Bayside.jpg
[[File:Bayside_Map.jpg|thumb|Bayside Marina location]]
 
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|imagesize = 300px
'''Bayside''' (estimated population: 653) is an unincorporated community located at the very northwestern tip of [[Tierra Robada]] in [[State of San Andreas|San Andreas]]. It sits at the northern end of [[Gant Bridge]], and is only minutes away from [[San Fierro]] (indeed it's close enough to San Fierro that it could be accurately described as a suburb or satellite community). The town is surrounded by a [[The Cordillera|cordillera]] of unnamed mountains to the north and west, which separates it from the open sea. Bayside is a highly affluent area, apparently modeled after the [[wp:Sausalito, California|Sausalito]] and [http://en.wikipedia.org/wiki/Tiburon,_California Tiburon] areas of [[wp:Marin County, California|Marin County]], just north of [[wp:San Francisco, California|San Francisco]]. Like Sausalito, Bayside possesses a well-used [[Bayside Marina|marina]], and enjoys the isolation from the bustle of San Fierro, while maintaining the sophistication and pretense of the area.
 
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|games = ''[[Grand Theft Auto: San Andreas]]''
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|name = Bayside
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|mayor =
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|pop =
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|size =
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|established =
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|state = [[State of San Andreas (3D Universe)|San Andreas]]
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|motto =
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|country = [[United States of America]]
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}}
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'''Bayside''' is an unincorporated community appearing in ''[[Grand Theft Auto: San Andreas]]''.
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==Description==
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It is located at the very northwestern corner of [[Tierra Robada]] in [[State of San Andreas (3D Universe)|San Andreas]].
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It sits at the northern end of the [[Gant Bridge]], and is only minutes away from [[San Fierro (3D Universe)|San Fierro]] (indeed it's close enough to San Fierro that it could be accurately described as a suburb or satellite community). The town is surrounded by a [[The Cordillera|cordillera]] of unnamed mountains to the north and west, which separates it from the open sea. Bayside is a highly affluent area, apparently modeled after the [[wp:Sausalito, California|Sausalito]] and [[wp:Tiburon, California|Tiburon]] areas of [[wp:Marin County, California|Marin County]] as well as [[wp:Fort Baker|Fort Baker]], just north of [[wp:San Francisco, California|San Francisco]]. Like Sausalito, Bayside possesses a well-used [[Bayside Marina|marina]], and enjoys the isolation from the bustle of San Fierro, while maintaining the sophistication and pretense of the area.
   
 
Bayside also sits at the western edge of [[Bayside Tunnel]], which connects this portion of Tierra Robada with the remainder, and provides support to the [[Highways|highway]] servicing the general area.
 
Bayside also sits at the western edge of [[Bayside Tunnel]], which connects this portion of Tierra Robada with the remainder, and provides support to the [[Highways|highway]] servicing the general area.
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Bayside is notably different from other towns in Tierra Robada, as it is located in a more vegetated, forested and less arid region of the county.
 
Bayside is notably different from other towns in Tierra Robada, as it is located in a more vegetated, forested and less arid region of the county.
   
==Businesses==
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==Law Enforcement==
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Bayside is a common spawning point for Rangers/Sheriffs and rural police due to it being regarded as a rural area despite the fact that city cars and civilians spawn as if it was an urban area. [[Rural Police]] can be seen patrolling Bayside, rather than [[San Fierro Police Department]] officers from the nearby San Fierro, suggesting that Bayside functions independently of its larger neighbour with a law enforcement contract with the sheriffs.
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When traveling to Bayside from San Fierro [[San Fierro Police Department]] patrol cars will spawn and appear heading back towards the city. This is odd because the [[San Fierro Police Department]] does not spawn in the town. This supports the idea that Bayside is a satellite community under the jurisdiction of San Fierro. However, it is actually just the traffic spawning as the bridge is actually part of San Fierro, so SFPD cars will spawn there, despite the fact it's not illegal at all in the entire game.
   
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==Businesses==
 
*[[Boat School]]
 
*[[Boat School]]
 
*[[Phat Clothing]]
 
*[[Phat Clothing]]
   
 
==Weapons==
 
==Weapons==
 
 
*[[Desert Eagle]] - Behind the wall of a house near the marina
 
*[[Desert Eagle]] - Behind the wall of a house near the marina
 
*[[Flowers]] - In front of a building with two main doors, next to the road which leads to the main highway
 
*[[Flowers]] - In front of a building with two main doors, next to the road which leads to the main highway
*[[Grenades]] - In an alley near the marina
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*[[Grenades]] - In an alley at the south of [[Phat Clothing]], near the marina
*[[Vibrator]] - Next to a rubbish bin, in a dirt lot just northwest of Bayside Marina; it is small, and its grey color blends with the background, making it difficult to see. This is the weapon/gift's only spawning point in San Andreas.
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*[[Vibrator]] - Next to a rubbish bin, in a dirt lot just northwest of [[Bayside Marina]]; it is small, and its grey color blends with the background, making it difficult to see. This is the weapon/gift's only spawning point in San Andreas.
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*[[Body Armor]] - On the beach
 
*[[Police Bribes|Police Bribe]] - In Bayside Marina
   
 
==Vehicles==
 
==Vehicles==
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[[File:Bayside-GTASA-Street.jpg|thumb|right|300px|Street view of Bayside]]
 
*[[Emperor (car)|Emperor]]/[[Premier]] - Spawn points
 
*[[Fortune]]/[[Stafford]] - Spawn points
 
*[[Ranger]]
 
*[[Jetmax]] - In Boating School after Gold completion
 
*[[Marquis]] - In Boating School after Bronze completion
 
*[[Marquis]] - Near lighthouse
 
*[[Sea Sparrow]] - On helipad (sometimes replaced by [[Maverick]])
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*[[Skimmer]] - Near the beach
 
*[[Squalo]] - In Boating School after Silver completion
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*[[Vortex]] - On the beach
   
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==Mission Appearances==
*[[File:BaysideStreet.jpg|thumb|300px|Street view of Bayside]][[Emperor (car)|Emperor]]/[[Premier]] spawn points
 
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Originally, the missions [[Pier 69]] and [[Ice Cold Killa]] were to be triggered in Bayside. This was more than likely changed due to the fact that the player would have likely ended up being chased by police making it difficult to complete the mission.
*[[Fortune]]/[[Stafford]] spawn points
 
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*[[Ranger]]
 
 
==Gallery==
*[[Jetmax]] in Boating School after Gold completion
 
 
<gallery position="center">
*[[Marquis]] in Boating School after Bronze completion
 
 
BaysideMarina.jpg|[[Bayside Marina]]
*[[Marquis]] near lighthouse
 
 
Campsite.jpg|The north part of the town.
*[[Sea Sparrow]] on helipad (sometimes replaced by [[Maverick]])
 
 
Main Street.jpg|The main street of Bayside.
*[[Squalo]] in Boating School after Silver completion
 
 
The Beach.jpg|The beach northeast of Bayside.
 
West Suburb.jpg|A group of houses in the western part of town.
 
East Suburb.jpg|A group of houses in the eastern part of town.
 
Grassland.jpg|The central part of town.
 
</gallery>
   
 
==Trivia==
 
==Trivia==
 
*In the mission [[Saint Mark's Bistro]] the [[Carl Johnson|player]] is required to fly a plane a great distance to the east in order to reach [[Liberty City (3D Universe)|Liberty City]]. Flying so far over the ocean away from the main map area causes a glitch which creates additional gang territories across the state. One such territory is a [[Los Santos Vagos (3D Universe)|Los Santos Vagos]] turf in Bayside (who could be considered Bayside Vagos).
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** The glitch can also sometimes cause other related effects; other gangs may spawn in place of the Vagos including the [[Unused Gang 9]] and the [[Mafia]].
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* The town did not exist in the beta version of the game and was instead a part of [[San Fierro Bay]]. It was added rather lately in the game's development.<ref>[http://www.gtaforums.com/index.php?showtopic=367068&view=findpost&p=1058447543 GTAForums.com post]</ref> The fact that it was not in the [[Beta Releases|Beta]] could be the reason for the lack of name for the nearby [[The Cordillera|cordillera]].
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* If the player goes to Bayside at any point in the game you will not trigger a wanted level despite the fact that Bayside is considered a part of San Fierro. The player is able to explore the town freely but going too far east will result in a four star wanted level. However, if [[The Green Sabre]] has not yet been completed it is impossible to reach the town without attracting a wanted level. Once there the wanted level begins to decrease.
   
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==References==
* In the mission [[Saint Mark's Bistro]], the player must fly a plane far to the east (to reach [[Liberty City in GTA III Era|Liberty City]]); flying so far over the ocean triggers a glitch which creates more gang territories across San Andreas. One such territory is in Bayside, and is occupied by the [[Los Santos Vagos]].
 
* Bayside is in the perfect spot for Rangers and country cops to spawn as if it is in the country, but with city civillians and cars to spawn as though it were located in the city.
 
* Bayside was added rather late in the game's development.<ref>[http://www.gtaforums.com/index.php?showtopic=367068&view=findpost&p=1058447543 GTAForums.com post]</ref>
 
* The fact that it was not in the [[Beta Releases|Beta could]] be the reason for the lack of name for the cordillera.
 
* The player occasionally can spot the mafia (possibly the [[Sindacco Family]]) around the area.
 
* If you go to Bayside before the mission[[Yay-Ka-Boom-Boom| Yay-Ka-Boom-Boom]] you will not trigger a wanted level.
 
* Bayside did not exist in the beta version of the game; it was simply water.
 
* When going over to Bayside from San Fierro, SFPD Police Cars will spawn and appear heading to San Fierro. This is strange because SFPD cars do not spawn in the bayside area, nor do SFPD officers spawn either (aka [[Rural Police]] only spawn in the area). This supports the idea that Bayside is actually part of San Fierro, although it is actually just the traffic spawning as the bridge is actually San Fierro, so SFPD cars will spawn there.
 
*The Police for this area was [[Rural Police]] not [[San Fierro Police Department]].
 
 
==Pickups==
 
 
*[[Police Bribes|Police Bribe]] in Bayside Marina
 
 
==Gallery==
 
<gallery><center>
 
Image:BaysideMarina.jpg|[[Bayside Marina]]
 
Image:Campsite.jpg|The north part of the town.
 
Image:Main Street.jpg|The main street of Bayside.
 
Image:The Beach.jpg|The beach northeast of Bayside.
 
Image:West Suburb.jpg|A group of houses in the western part of town.
 
Image:East Suburb.jpg|A group of houses in the eastern part of town.
 
Image:Grassland.jpg|The central part of town.
 
</center></gallery>
 
 
==Reference==
 
 
<references/>
 
<references/>
   
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==Navigation==
 
{{GTASA Rural Areas}}
 
{{GTASA Rural Areas}}
 
   
 
[[de:Bayside]]
 
[[de:Bayside]]
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[[nl:Bayside]]
 
[[nl:Bayside]]
 
[[pl:Bayside]]
 
[[pl:Bayside]]
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[[ru:Бэйсайд]]
 
[[Category:Places in Tierra Robada]]
 
[[Category:Places in Tierra Robada]]
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[[Category:Towns]]
 
[[Category:Towns in San Andreas]]
 
[[Category:Towns in San Andreas]]
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[[Category:Places]]

Revision as of 13:11, 16 April 2016

Template:Infobox town Bayside is an unincorporated community appearing in Grand Theft Auto: San Andreas.

Description

It is located at the very northwestern corner of Tierra Robada in San Andreas.

It sits at the northern end of the Gant Bridge, and is only minutes away from San Fierro (indeed it's close enough to San Fierro that it could be accurately described as a suburb or satellite community). The town is surrounded by a cordillera of unnamed mountains to the north and west, which separates it from the open sea. Bayside is a highly affluent area, apparently modeled after the Sausalito and Tiburon areas of Marin County as well as Fort Baker, just north of San Francisco. Like Sausalito, Bayside possesses a well-used marina, and enjoys the isolation from the bustle of San Fierro, while maintaining the sophistication and pretense of the area.

Bayside also sits at the western edge of Bayside Tunnel, which connects this portion of Tierra Robada with the remainder, and provides support to the highway servicing the general area.

Bayside is notably different from other towns in Tierra Robada, as it is located in a more vegetated, forested and less arid region of the county.

Law Enforcement

Bayside is a common spawning point for Rangers/Sheriffs and rural police due to it being regarded as a rural area despite the fact that city cars and civilians spawn as if it was an urban area. Rural Police can be seen patrolling Bayside, rather than San Fierro Police Department officers from the nearby San Fierro, suggesting that Bayside functions independently of its larger neighbour with a law enforcement contract with the sheriffs.

When traveling to Bayside from San Fierro San Fierro Police Department patrol cars will spawn and appear heading back towards the city. This is odd because the San Fierro Police Department does not spawn in the town. This supports the idea that Bayside is a satellite community under the jurisdiction of San Fierro. However, it is actually just the traffic spawning as the bridge is actually part of San Fierro, so SFPD cars will spawn there, despite the fact it's not illegal at all in the entire game.

Businesses

Weapons

  • Desert Eagle - Behind the wall of a house near the marina
  • Flowers - In front of a building with two main doors, next to the road which leads to the main highway
  • Grenades - In an alley at the south of Phat Clothing, near the marina
  • Vibrator - Next to a rubbish bin, in a dirt lot just northwest of Bayside Marina; it is small, and its grey color blends with the background, making it difficult to see. This is the weapon/gift's only spawning point in San Andreas.
  • Body Armor - On the beach
  • Police Bribe - In Bayside Marina

Vehicles

Bayside-GTASA-Street

Street view of Bayside

Mission Appearances

Originally, the missions Pier 69 and Ice Cold Killa were to be triggered in Bayside. This was more than likely changed due to the fact that the player would have likely ended up being chased by police making it difficult to complete the mission.

Gallery

Trivia

  • In the mission Saint Mark's Bistro the player is required to fly a plane a great distance to the east in order to reach Liberty City. Flying so far over the ocean away from the main map area causes a glitch which creates additional gang territories across the state. One such territory is a Los Santos Vagos turf in Bayside (who could be considered Bayside Vagos).
    • The glitch can also sometimes cause other related effects; other gangs may spawn in place of the Vagos including the Unused Gang 9 and the Mafia.
  • The town did not exist in the beta version of the game and was instead a part of San Fierro Bay. It was added rather lately in the game's development.[1] The fact that it was not in the Beta could be the reason for the lack of name for the nearby cordillera.
  • If the player goes to Bayside at any point in the game you will not trigger a wanted level despite the fact that Bayside is considered a part of San Fierro. The player is able to explore the town freely but going too far east will result in a four star wanted level. However, if The Green Sabre has not yet been completed it is impossible to reach the town without attracting a wanted level. Once there the wanted level begins to decrease.

References

Navigation

[ ve ]Rural areas in Grand Theft Auto: San Andreas
Red CountyTowns: Blueberry | Dillimore | Palomino Creek
Areas: Blueberry Acres | Fern Ridge | Fisher's Lagoon | Hampton Barns | Hanky Panky Point | Hilltop Farm | Montgomery Intersection | Northstar Rock | The Panopticon
Undeveloped communities: Montgomery
Flint CountyAreas: Back o Beyond | Beacon Hill | Easter Bay Chemicals | Fallen Tree | The Farm | Flint Intersection | Flint Range | Flint Water | Leafy Hollow | Los Santos Inlet
WhetstoneTowns: Angel Pine
Areas: Mount Chiliad | Shady Cabin | Shady Creeks
Tierra RobadaTowns: Aldea Malvada | El Quebrados
Areas: Arco del Oeste | Bayside Marina | Bayside Tunnel | Robada Intersection
Undeveloped communities: Bayside | Las Barrancas | Valle Ocultado
Ghost Towns: Aldea Malvada
Bone CountyTowns: Fort Carson | Las Brujas
Areas: Area 69 | The Big Ear | El Castillo del Diablo | Green Palms | Hunter Quarry | Lil' Probe'Inn | Octane Springs | Regular Tom | Sherman Dam | Sherman Reservoir | Verdant Meadows
Undeveloped communities: Las Payasadas
Ghost Towns: Las Brujas