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This page lists vehicles cut from Grand Theft Auto V and/or Grand Theft Auto Online.

These vehicles may be found in the files, in screenshots, or via audio. For example, handling codes, models, or other forms of coding may remain in the files, or audio of vehicles and their names can also be found.

Name Changes

Numerous vehicles' names were changed through development.

Original Name Final Name
Armordillo

[1]

Insurgent (Pick-Up)
B-Type

[2]

Roosevelt
Baller

[3]

Baller LE
Baller (Long Wheelbase)

[3]

Baller LE LWB
Barbarian

[4]

Ruffian
BF Injection

[5]

Injection
Bulldozer

[2]

Dozer
Cognoscenti L

[3]

Cognoscenti
Cognoscenti Sport

[6]

Cognoscenti 55
Coach

[2]

Dashound
Cossie

[7]

Retinue
Detonator

[8]

Gresley
Feltzer Classic

[9]

Stirling GT
Ghost

[10]

Sanctus
LE-7B

[2]

RE-7B
Microlight

[2]

Ultralight
Moirae

[11]

Khamelion
Monster

[2]

Liberator
Napalm

[12]

Valkyrie
Prototipo

[2]

X80 Proto
Rat-Truck

[13]

Rat-Loader
Schafter Turreted Limo

[3]

Turreted Limo
Schafter V12 (Long Wheelbase)

[3]

Schafter LWB
Seaplane

[14]

Dodo
Seraph

[15]

Zion
Sheava

[2]

ETR1
Stunt

[2]

Mallard
Veloce

[16]

Vacca
Venem

[17]

Adder

Beta Vehicles

Vehicles that have been removed from the game, either entirely or with some traces left over.

List of vehicles -- click on a name to jump to its section


Admiral • ­ Combine Harvester • ­ Digger • ­ Esperanto • ­ Feroci • ­Lokus • ­ Marbelle • ­ Squaddie • ­ Police Fugitive • ­ Presidente • ­ Uranus • ­ Winky • ­ Issi • ­ Comet • ­ Schafter • ­ Stockade • ­ Feltzer • ­ RC Vehicle • ­ Trawler • ­ Vulkan • ­ Hellfury • ­ Bobcat • ­ TR3 • ­ Trial • ­ SXR • ­ RC Bandito • ­ Wayfarer • ­ Kart • ­ Monster Truck • ­ Unknown (SUV) • ­ Air Boat/Fanboat • ­ Hydrofoil • ­ Skateboard • ­ Steel Horse • ­ Sabre • ­ EOD • ­ Hakumai • ­ Motorized Skateboard • ­ Rollerskates • ­ Horses • ­ Buzard (police livery) • ­ SuperGT • ­ Barony • ­ Freeway • ­ Chavos • ­ DF8-90 • ­ Previon • ­ Majestic • ­ Merit • ­ Mr Tasty • ­ Pinnacle • ­ PMP 600 • ­ Rebla • ­ Solair • ­ Steed • ­ Vigero (beater) • ­ Yankee • ­ "FBIOLD" • ­ Serrano • ­ "SPMED" • ­ "SPSMALL" • ­ Scamp • ­ Beagle • ­ Unknown (Skull Motorcycle) • ­ Speedo variants • ­ Unknown (Private Jet)

• ­ Reefer


Admiral
The horn sound of the Admiral can be found in the iFruit app files.


Combine Harvester
The Combine Harvester from GTA San Andreas was meant to makes a return, but was

CombineHarvester-GTAV-Beta

cut for unknown reasons. A photo of it can be found inside the game files. It assumed the GTA San Andreas appearance, albeit with a overall green body.[18] A photo of it and police scanner audio are still in the game files.


Digger
A vehicle called "digger" was cut from the game. Nothing is known about it apart from the name suggesting it was a construction vehicle. The only mention of the vehicle can be found in a file called "objectcovertuning.ymt"[19], and a police scanner mention.


Esperanto
The horn sound of the Esperanto can be found in the iFruit app files. This implies an appearance of the civilian Esperanto, along with the police variant featured in the Prologue.


Feroci
The horn sound of the Feroci can be found in the iFruit app files. Police scanner audio files and interior textures also exist in the game files.


Lokus
The horn sound of the Lokus can be found in the iFruit app files.


Marbelle
The Willard Marbelle is a four-door sedan from GTA IV that was meant to return, but was cut. Only its handling and police scanner audio remain.


Squaddie

ATVWarstockCacheandCarry

Squaddie was the military variant of the Patriot, based on the HMMWV M1097A2 variant and similar to the Patriot from GTA Chinatown Wars Nintendo DS rendition, can be seen on the Warstock Cache & Carry advertisement.[20] However, it is not seen anywhere in GTA V, which means that it was deleted early. The possible replacement is the Crusader.


Police Fugitive
It is stated on Southern San Andreas Super Autos website that "The Fugitive is the go-to cruiser for law enforcement and those that want to pretend they are law enforcement. The gas mileage isn't so great, but cops mostly sit with the car idling anyways.". Interestingly, the police scanner audio files speaks in dispatcher voice saying "Police Fugitive", meaning there was indeed one in the beta. The Interceptor is likely its replacement, since it lacks a civilian version. Light texture of the Fugitive also contains police car lights, further proving that it was going to be a police car.


Presidente
The horn for the Presidente is in the files of the iFruit app. Furthermore, the Asea's light textures are named after the Presidente.[21]


Uranus
The Uranus is included in GTA V's handling files, suggesting it may have been in the game at one point. Also horn inside iFruit app was found. Only its wrecked form in rural areas can be found.


Winky
An unknown cut car. Only its handling remains. Winky would be a small car, according to its name.


Issi
Although there's already an Issi in the game, another Issi, possibly meant to be a variant was cut. The current Issi's model is called "issi2", suggesting that another variant ("issi") was cut. It is unknown what this Issi would have looked like, but It may have been a hardtop, as most convertibles are, in fact, shared with hardtop models.


Comet
Given that the Comet in GTA V is named "Comet" internally, it is likely a "normal" version was also to have existed in development.


Schafter
The GTA IV version was meant to reappear and coexist with the new Schafter.


Stockade
A non-snow variant of the Bobcat Security Stockade.[22]


Feltzer
The GTA IV version was meant to be appear and coexist with the new Feltzer.


RC Vehicle
An unknown cut vehicle, only the audio remains. It was possibly this was one of the RC vehicles from 3D Universe.


Trawler
Unknown fishing boat. Engine, horn and police scanner audio still in the game files.


Vulkan
A fighter jet with the ability to toggle hover mode. Police Scanner, description for website and a lot of coding remains inside the games files. Rebadged and released in a DLC as the Hydra.


Hellfury
The Hellfury from GTA IV was meant to make a return but was cut. Police scanner audio files and horn inside iFruit are still in the game files.


Bobcat
Not to be confused with the Bobcat XL, the shorter GTA IV variant was meant to reappear, but was cut. Police scanner audio files are still in the game files.


TR3
Nothing is known about this vehicle, only its police scanner audio files are left in the game files.


Trial
Not much is known about this vehicle, its name suggest that it might have been a Trial Bike. Only its police scanner audio files are left in the game files.


SXR
Nothing is known about this vehicle, only its police scanner audio files are left in the game files.


RC Bandito
Not to be confused with the RC Bandit in previous games, this vehicle is possibly similar to the Bandito from GTA San Andreas, however now as an Remote Controlled vehicle. Police Scanner and RC motor audio still remain in the game files.


Wayfarer
The Wayfarer from TLAD or the original San Andreas version was meant to reappear. However, it was cut. Only police scanner audio are left in the game files.


Kart
The Kart from GTA San Andreas was meant to make a return but was cut. Police scanner audio is still in the game files.


Monster Truck
While a Monster Truck, the Liberator, is introduced in the Independence Day Special and another one in the PS4/XB1/PC edition of the game, one or more Monster Trucks were meant to appear in the release version. Police scanner audio is still in the game files. A Rancher Monster Truck can be seen on a poster in Yellow Jack Inn.


Unknown (SUV)

GTA V Beta Vehicle HHR

The "Unnamed SUV" found behind Simeon's desk. Notice the similarity to the real Chevy HHR

Nothing is known about this vehicle, it is based heavily off the Chevrolet HHR. A photo of the vehicle can be found pinned in Simeon's office at the Premium Deluxe Motorsport Dealership behind his desk.


Air Boat/Fanboat
Unknown Airboat/Fanboat. The only remains are the police scanner referring to its vehicle category. The likely reason for its removal is that airboats are primarily used in swamp-like areas whereas the only in-game location that would be able to use it to it's full potential is in Lago Zancudo.


Hydrofoil
Unknown Hydrofoil boat. The only remains are the police scanner referring to its vehicle category.


Skateboard
The Skateboard was cut again once its deletion from GTA San Andreas. Only police scanner remains, although the Skateboard exists in-game as an uncontrollable prop.


Steel Horse
A brand from GTA IV was meant to reappear. While there are no playable Steel Horse vehicles in GTA V, the office of Beeker's Garage in Paleto Bay, Blaine County features a manual for a Steel Horse featuring Steel Horse logos, and a similar poster. As the Hexer in-game is a custom bike made by the chop shop Liberty City Cycles, it is possible that the standard Hexer is manufactured by Steel Horse. The Police Scanner audio still remains in the files.


Sabre
The original Sabre from GTA IV was meant to reappear. Police Scanner and horn inside iFruit remains.


EOD
Unknown vehicle. Most likely a military vehicle intended for explosive ordnance disposals. Police Scanner remains.


Hakumai
A sedan from GTA IV was meant to reappear. Police Scanner and horn inside iFruit remains.


Motorized Skateboard
A Motorized Skateboard was cut. Police Scanner remains.


Rollerskates
Rollerskates were cut. Police Scanner still remains in the game files.


Horses
Horses were not only animals, but were also rideable. Horses were cut, but horse-related locations like Vinewood Racetrack, La Fuente Blanca, etc. Police Scanner and much of the files remains.


Buzzard (police livery)

Buzzard-livery-police

Texture for the Police Buzzard

There was probably a police variant of the Buzzard helicopter. Texture remains in game files. However, "N230MP" exists in the unarmed Buzzard, which is often used by the LSPD and can spawn wherever Police Mavericks spawn. Only the stencil was deleted from the in-game version.


SuperGT
The SuperGT from GTA IV was meant to return. Interior and horn inside iFruit were found and its interior were used by other in-game vehicles.


Barony
Unknown vehicle. Horn inside iFruit was found.


Freeway
Horn for "Bobber" - beta and internal name for Freeway, was found inside iFruit.


Chavos
The horn of the Chavos can be found in the iFruit app files.


DF8-90
The horn of the DF8-90 can be found in the iFruit app files.


Previon
The horn of the Previon can be found in the iFruit app files.


Majestic
The horn of the Majestic can be found in the iFruit app files.


Merit
The horn of the Merit can be found in the iFruit app files.


Mr Tasty
The horn of the Mr Tasty can be found in the iFruit app files.


Pinnacle
The horn of the Pinnacle can be found in the iFruit app files.


PMP 600
The horn of the PMP 600 can be found in the iFruit app files.


Rebla
The horn of the Rebla can be found in the iFruit app files.


Solair
The horn of the Solair can be found in the iFruit app files.


Steed
The horn of the Steed can be found in the iFruit app files.


Vigero2
The horn of the beater Vigero can be found in the iFruit app files.


Yankee
The horn of the Yankee can be found in the iFruit app files.


"FBIOLD"
Unknown vehicle, although its name suggests it was an old vehicle used by the FIB just like the old police vehicles in North Yankton. Only its handling remains. As its handling is almost, if not completely identical to the Police Roadcruiser, it was likely a variant.[23]


Serrano
Second version of Serrano from TBoGT was meant to reappear as a stand-alone vehicle. Handling data and customization models remain.



Hunter Beta GTAVe Simian Trailer Formation

The Hunter seen during The Simian.

Hunter
The Hunter from GTA San Andreas. The vehicle appears during The Simian trailer with a very similar design to its last appearance, and also appears in a Warstock Cache & Carry advertisement. In the game files, the vehicle's handling remains as well as its weapon data[24] and police scanner audio files for the vehicle's name.[25] The vehicle is later brought back in the enhanced version of GTA Online under a new identity, the "FH-1 Hunter". "SPMED"
Unknown kind of plane that had weaponry. Handling remains.


"SPSMALL"
Unknown kind of plane that had weaponry. Handling remains.


Scamp
The only remnants of this vehicle are handling files which can be found in the game's internal files.

As seen in its handling data, it was an aircraft with a similar mass to some small aircraft, such as the Duster, the Mammatus, etc. Although this is unconfirmed, it is quite possible that the Scamp would have been the name for the unknown high-wing airplane, which was dropped from the game during development.


Beagle
While the Beagle is not present anywhere in the final version of Grand Theft Auto V, it is mentioned during the mission Pack Man, where Trevor tells Lamar he used to "borrow a Beagle" when young, to which Lamar replies "Kids with planes". It is possible that the Beagle was featured in the beta version of the game but was cut for unknown reasons with no leftover files, or one of the planes was scheduled to be called Beagle.


Unknown (Skull Motorcycle)

Unknownskullbike

Picture found in the files.

Photo of the motorcycle is found on some of manuals in the office of Beeker's Garage in Paleto Bay, Blaine County. It seems to be modified Hexer and features resemblance to Sanctus.


Speedo variants
Additional variants, namely "speedo3" and "speedo4" are listed in a file called "objectcovertuning.ymt"[26]. It is unknown what speedo3 could be, while the Clown Van's textures hint at the possibility of speedo4 being a worn out version of of the normal Speedo.[27]


Unknown (Private Jet)
The photo of the jet can be seen on the Elitas Travel purchase page. It resembles the Shamal or the Ghawar from TBOGT.


Reefer
The Reefer was cut during the development of Grand Theft Auto V for unknown reasons. There is no handling found inside the game files, suggesting it was deleted very early. Only its wreck with graffiti can be found on Vespucci Beach.

Spawnable Vehicles

FIB Helicopter

The FIB Helicopter was supposed to be an FIB variant of the Frogger but was removed for unknown reasons. It can only be obtained by spawning Trevor Phillips Enterprises Frogger and changing the livery.

Bale Trailer

A trailer intended to carry bale loads, that could be towed with a Fieldmaster. It cannot be found anywhere in the game, but the model, name, handling and all other related code still exist in the files.

Grain Trailer

Similar to the bale trailer, the Grain Trailer was intended to be towed by Fieldmasters. This version contains grain.

Replaced Vehicles

Vehicles whose purpose was replaced with another vehicle.

  • In the first trailer, a first-generation Police Cruiser is seen. This is replaced with the newer designed second generation model in the final game.[28]
  • In the first trailer, a first-generation Police Maverick is seen. This is replaced with the newer designed second generation model in the final game.[29]

Vehicle Changes

Visual changes made to vehicles.

Huntley-GTAV

The Baller as seen in the first trailer.

  • In the first trailer, the Baller had six spoke wheels and RR Sport front quarter duct.[30]
  • In the first trailer, in Michael's trailer, and in various pre-release screenshots, both the Rapid GT and the the Rapid GT convertible's rear badge appears to be at the very top of the rear platform, just underneath the spoiler lip, while in the final game it is centralised according to the rear light units.[31][32][33]
  • In the first trailer, the Ambulance sports the original vision-based lightbar from GTA IV.[34]
  • In the first trailer, the Phoenix is seen without a rear lip spoiler. This was originally unavailable in-game, however was finally made available as part of the Cunning Stunts update, albeit for the enhanced version of the game only.[35]
  • In the first trailer, the Duster appears to spray pesticide. While this is possible in GTA Online, it only creates a singular trail as oppose to using the mounted spray system on the plane's wings.[36]
  • In the second trailer, the Taco Van assumes an all-white design with decals, rather than a yellow and white base design.[37][38]
  • The layout for police vehicle sirens was changed several times, particularly with the Stanier-based Police Cruiser, Interceptor-based Police Cruiser, Sheriff Cruiser and Sheriff SUV:
    • In several trailers and pre-release official screenshots, police lights are shown to be reversed from their layout in the final game.
    • In various pre-release screenshots, the police lights are laid out according to the final game.
    • In the final game, the red sirens are placed on the left and blue on the right (when looking from a rear view)
  • In Trevor's trailer, the Cuban 800 features red markers on the end of its propellers.[39]
Screenshot-GTAV-TrevorOnBlazer

An early screenshot depicting a Blazer and the beta Police Cruiser. Note the chrome grille, different GTA IV-style pushbar and indicators within the headlights.

  • In various pre-release screenshots, the Stanier-based Police Cruiser as well as the Sheriff Cruiser originally sported chrome grilles, similar to the Taxi, as well as a different pushbar, similar to GTA IV's Police Cruiser pushbar. They also sported indicators included as part of the headlight design, giving the vehicle a much more curved impression as oppose to its all-white square headlights in the final game.
Cheetah-GTAV-Screenshot2

The Cheetah as seen in an official screenshot.

  • In a pre-release official screenshot, the Cheetah had a glass roof and the original GTA IV Grotti logo was mounted on the nose of the vehicle.
  • In a pre-release screenshot, the Comet shared its rim design with the Khamelion.[40]
  • In a pre-release screenshot, the Dominator shared its rim design with the Gauntlet.[41]
  • In pre-release screenshots, both the Injection and the Duster had cleaner body designs, lacking scratches, worn, faded areas and rust.[42][43]
  • In a pre-release screenshot, the Blazer had a grip on its rear and two springs/shock absorbers.[44]
  • In a pre-release screenshot, the P-996 LAZER had a standard orange afterburner effect as oppose to the purple afterburner seen in the final game.[45]
  • In the Cunning Stunts Academy trailer, the 1st generation Tipper has a different grille and rear lights of a Rubble.[46]
  • In a Warstock Cache & Carry advertisement, as well as in the original Warstock Cache and Carry vehicle image files, the Barracks featured a full-canvas covering the rear bed, and the camouflage design was less bright and prominent.
Adder-GTAV-ActiveSpoiler

The Adder with a spoiler seen in an advertisement.

  • In a Legendary Motorsport advertisement, the Adder had a spoiler. It could have possibly functioned similar to the T20.
  • In a Warstock Cache & Carry advertisement, the Titan sports a full grey paintjob as oppose to a camouflage livery, similar to U.S.A.F. C-130's.
  • Image files in-game reveal the Tractor had a much shorter wheelbase and engine bay compartment.[47]
  • In the game files, the convertible Rapid GT features unused modifications such as bonnets, exhausts and spoilers. In the final game, only the coupe version of the Rapid GT has visual modifications available.[48]
  • In the game files, the Clown Van features several unused visual modifications, including a bullbar, exhausts and a spoiler.[49]
  • In the game files, the Police Transporter's light data indicates that the white lights on its light bar were originally intended to light up. The data can be restored, albeit is rather glitched.[50]
UtilityTruck-GTAV-BetaCrane

the Utility Truck's unused crane animation.

  • In the enhanced version of the game, the Cherry-picker Utility Truck has an unused animation for raising its crane arm.[51]If restored, it functions in an identical manner to the convertible roofs of various sports cars, and as such, random NPC-driven Utility Trucks can be seen raising and lowering the roof according to the weather pattern.[52][53] The crane is, however, completely unsolid.[54]
  • In the game files, the Interceptor-based Police Cruiser has hidden modifications only obtainable with mods or save editors.[55]
  • In the game files, the Rental Shuttle Bus's rear roof section appears as a separate component like the Tourbus, but unlike the Tourbus, only ever appears with the roof attached.

Traffic/Spawning Behaviour Changes

Changes made to the behavior of vehicles in traffic during gameplay.

  • In the first trailer, a Bodhi can be seen in traffic. It also appears in a different colour set that the Bodhi does not spawn in in regular gameplay, if restored.[56]
  • In the first trailer, a Cognoscenti Cabrio can be seen in traffic shortly before being crashed into by a pursued Rapid GT.
  • In Franklin's trailer, a Fame or Shame Trailer is seen being towed in regular traffic. In the final game, this trailer only appears during specific missions.[57]
  • In the game files, the Cheetah was supposed to spawn in ambient scenario traffic along with other sports and super cars.[58] The Cheetah is listed in a vehicle model set named "Rockford Cars", a set of vehicles which are intended to spawn in certain scenarios in-game, such as driving in and out of driveways. It appears this model set is unused, however, and so the Cheetah does not appear in regular gameplay.
  • In the game files, an unknown vehicle model set, internally named "FARM_WORKERS" within ymap files, is referenced numerous times across the map, but does not occur. "FARM WORKERS" does not exist within vehiclemodelsets.meta and the game simply resorts to spawning a regular Bison. It is likely this is a beta model set which contained the Bison alongside other farm vehicles, suggested by the name of the model set.[59]
  • In the game files, the Annihilator was intended to be used by the NOOSE during wanted levels. Within dispatch.meta, the Annihilator is listed alongside the Police Maverick as air vehicles used by the NOOSE, however the set of data is not used.[60]
    • Furthermore, police dispatch/scanner audio files also name the Annihilator, suggesting its use in GTA V story mode, as the police scanner is absent in GTA Online.[61]

Gallery

References

  1. Game Files: The name "Dillo" is part of the texture name for both Insurgent's lights and interior (dillo_lights and dillo_interior), while the unique animations (anim@veh@armordillo@turret@common), turret audio name (AUDIO_ITEM_ARMORDILLO_TURRET), and a placeholder text-to-speech audio for Humane Raid - Insurgents refer to the vehicle as "Armordillo".
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Game Files: Name of the model in the final version.
  3. 3.0 3.1 3.2 3.3 3.4 Leaked Files: As seen in the work-in-progress global.gxt2 file for GTA Online: Executives and Other Criminals when it has been leaked a month before the DLC's announcement and release, along with other DLC contents.
  4. Game Files: Modification files for the Ruffian are named Barbarian in both "barbarian_mods.rpf" and "carcols.ymt".
  5. Game Files: The vehicle is named "bfinjection" in all of its files and referred as such in vehicles.meta, as well as the police scanner refers to it as "BF Injection" in the sound clip of the model itself, indicating that the "BF" was once part of the vehicle's name before being split into a vehicle brand.
  6. Game Files: The name "Cog Sport" has been mentioned in "uv_carslist.gfx" in last-gen versions of GTA V. Although the Police Scanners always referred to the Cognoscenti 55 as "Cog55", it can be assumed that this was the vehicle's name at some point considering that both vehicle are sports variants of the Cognoscenti.
  7. Game Files: The name "Cossie" is part of the texture name for the Retinue's lights (cossie_lights).
  8. Game Files: Modification files for the Gresley are named Detonator in both "barbarian_mods.rpf" and "carcols.ymt". Gresley's light textures are also named "Detonator".
  9. Game Files: Stirling GT is named "feltzer3" internally, and the text label "FELTZER3" points to "Feltzer Classic" in x64\dlcpacks\mpluxe\dlc.rpf\x64\patch\data\lang\american.rpf\global.gxt2
  10. Game Files: The name "Ghost" is part of the texture name for the Sanctus' lights (ghost_lights).
  11. Game Files: The name "Moirae" can be found in the texture name for the Khamelion's solar panels.
  12. Game Files: The name "Napalm" is part of the texture name for the Valkyrie's liveries and interior (napalm_liveries and napalm_interior).
  13. Game Files: The name "rattruck" can be found in the name of all of Rat-Loader's textures. The name was reused on a clean version of the same vehicle added in a DLC.
  14. Game Files: The name "Seaplane" refers to almost all of the Dodo's textures, and was also first referenced before the enhanced version's release.
  15. Game Files: The name "Seraph" has been mentioned in the iFruit files, and is also the texture name for both Zion's (seraph_lights).
  16. Game Files: The name "Veloce" has been mentioned in "uv_carslist.gfx" in last-gen versions of GTA V, and is also part of the texture name for Vacca's lights (vel_lights).
  17. Game Files: The name "Venem" has been mentioned in "uv_carslist.gfx" in last-gen versions of GTA V, and is also the texture name for Adder's lights (venem_lights).
  18. GTA V Combine Harvester
  19. Data Files:
        <Item>
          <ModelName>digger</ModelName>
          <TuningName>VehicleLowCornersOnlySouthNoDoors</TuningName>
        </Item>
  20. Military Patrior in GTA V
  21. File Data: asea.ytd presidente_lights_glass
  22. Game Files: The livery of the snowy Bobcat Security Stockade is called "stockade2_livery".
  23. Handling.meta (comparison)
    FBIOLD	 	 1800.0  6.0   85	0.0 0.2  0.0	0.00 -0.27 -0.03  1.0 1.6 1.6 0.0  5  0.20  1.0 1.3 1.3 140.0	0.9  0.425 0.6 40.0		2.45 2.25 22.5  0.15 1.0 0.0  0.49  1.0		1.8  0.8  1.5  0.09 -0.14 0.0  0.57 0.8   0.6	0.34 0.35	0.7 1.0 0.7 1.5  65.0 5.0 	0.0 0.0 0.0 	 35000 		440010		0				0			SPORTS_CAR		0
    
    POLICEOL2 	 1800.0  6.0   85	0.0 0.2  0.0	0.00 -0.27 -0.03  1.0 1.6 1.6 0.0  5  0.20  1.0 1.7 1.7 140.0	0.9  0.425 0.6 40.0		2.15 1.85 19.5  0.15 1.0 0.0  0.49  1.0		1.8  0.8  1.5  0.09 -0.14 0.0  0.57 0.8   0.6	0.34 0.35	0.7 1.0 0.7 1.5  65.0 5.0 	0.0 0.0 0.0 	 35000 		440010		0				0			SPORTS_CAR		0
    
  24. File Data:
    <Item type="CWeaponInfo">
      <Name>VEHICLE_WEAPON_PLAYER_HUNTER</Name>
      <Model />
      <Audio>AUDIO_ITEM_VEHICLE_PLAYER_BULLET</Audio>
      <Slot />
      <DamageType>EXPLOSIVE</DamageType>
      <Explosion>
        <Default>GRENADE</Default>
        <HitCar>DONTCARE</HitCar>
        <HitTruck>DONTCARE</HitTruck>
        <HitBike>DONTCARE</HitBike>
        <HitBoat>DONTCARE</HitBoat>
        <HitPlane>DONTCARE</HitPlane>
      </Explosion>
      <FireType>INSTANT_HIT</FireType>
      <WheelSlot>WHEEL_PISTOL</WheelSlot>
      <Group />
      <AmmoInfo ref="AMMO_MINIGUN" />
      <AimingInfo ref="HELI_TARGETING_RESTRAINTS" />
      <ClipSize value="750" />
      <AccuracySpread value="1.000000" />
      <AccurateModeAccuracyModifier value="0.500000" />
      <RunAndGunAccuracyModifier value="2.000000" />
      <RunAndGunAccuracyMinOverride value="-1.000000" />
      <RecoilAccuracyMax value="1.000000" />
      <RecoilErrorTime value="3.000000" />
      <RecoilRecoveryRate value="1.000000" />
      <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
      <MinHeadShotDistanceAI value="1000.000000" />
      <MaxHeadShotDistanceAI value="1000.000000" />
      <HeadShotDamageModifierAI value="1000.000000" />
      <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
      <MinHeadShotDistancePlayer value="5.000000" />
      <MaxHeadShotDistancePlayer value="40.000000" />
      <HeadShotDamageModifierPlayer value="18.000000" />
      <Damage value="30.000000" />
      <DamageTime value="0.000000" />
      <DamageTimeInVehicle value="0.000000" />
      <DamageTimeInVehicleHeadShot value="0.000000" />
      <HitLimbsDamageModifier value="0.500000" />
      <NetworkHitLimbsDamageModifier value="0.800000" />
      <LightlyArmouredDamageModifier value="0.750000" />
      <Force value="100.000000" />
      <ForceHitPed value="100.000000" />
      <ForceHitVehicle value="2000.000000" />
      <ForceHitFlyingHeli value="3000.000000" />
      <OverrideForces />
      <ForceMaxStrengthMult value="1.000000" />
      <ForceFalloffRangeStart value="0.000000" />
      <ForceFalloffRangeEnd value="50.000000" />
      <ForceFalloffMin value="1.000000" />
      <ProjectileForce value="0.000000" />
      <FragImpulse value="600.000000" />
      <Penetration value="0.100000" />
      <VerticalLaunchAdjustment value="0.000000" />
      <DropForwardVelocity value="0.000000" />
      <Speed value="2000.000000" />
      <BulletsInBatch value="1" />
      <BatchSpread value="0.000000" />
      <ReloadTimeMP value="-1.000000" />
      <ReloadTimeSP value="-1.000000" />
      <VehicleReloadTime value="-1.000000" />
      <AnimReloadRate value="1.000000" />
      <BulletsPerAnimLoop value="1" />
      <TimeBetweenShots value="0.040000" />
      <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
      <SpinUpTime value="0.000000" />
      <SpinTime value="0.000000" />
      <SpinDownTime value="0.000000" />
      <AlternateWaitTime value="-1.000000" />
      <BulletBendingNearRadius value="0.000000" />
      <BulletBendingFarRadius value="0.750000" />
      <BulletBendingZoomedRadius value="0.375000" />
              <FirstPersonBulletBendingNearRadius value="0.000000" />
      <FirstPersonBulletBendingFarRadius value="0.750000" />
      <FirstPersonBulletBendingZoomedRadius value="0.375000" />
      <Fx>
        <EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup>
        <FlashFx>muz_hunter</FlashFx>
        <FlashFxAlt />
        <MuzzleSmokeFx />
        <MuzzleSmokeFxMinLevel value="0.000000" />
        <MuzzleSmokeFxIncPerShot value="0.000000" />
        <MuzzleSmokeFxDecPerSec value="0.000000" />
        <ShellFx />
        <TracerFx>bullet_tracer_jet</TracerFx>
        <PedDamageHash>BulletLarge</PedDamageHash>
        <TracerFxChanceSP value="0.600000" />
        <TracerFxChanceMP value="0.800000" />
        <FlashFxChanceSP value="1.000000" />
        <FlashFxChanceMP value="1.000000" />
        <FlashFxAltChance value="0.000000" />
        <FlashFxScale value="1.000000" />
        <FlashFxLightEnabled value="false" />
        <FlashFxLightCastsShadows value="false" />
        <FlashFxLightOffsetDist value="0.000000" />
        <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
        <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
        <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
        <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
        <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
        <GroundDisturbFxEnabled value="false" />
        <GroundDisturbFxDist value="5.000000" />
        <GroundDisturbFxNameDefault />
        <GroundDisturbFxNameSand />
        <GroundDisturbFxNameDirt />
        <GroundDisturbFxNameWater />
        <GroundDisturbFxNameFoliage />
      </Fx>
      <InitialRumbleDuration value="90" />
      <InitialRumbleIntensity value="0.500000" />
      <InitialRumbleIntensityTrigger value="0.000000" />
      <RumbleDuration value="90" />
      <RumbleIntensity value="0.100000" />
      <RumbleIntensityTrigger value="0.000000" />
      <RumbleDamageIntensity value="1.000000" />
      <NetworkPlayerDamageModifier value="1.000000" />
      <NetworkPedDamageModifier value="1.000000" />
      <NetworkHeadShotPlayerDamageModifier value="1.000000" />
      <LockOnRange value="0.000000" />
      <WeaponRange value="120.000000" />
      <BulletDirectionOffsetInDegrees value="0.000000" />
      <AiSoundRange value="200.000000" />
      <AiPotentialBlastEventRange value="-1.000000" />
      <DamageFallOffRangeMin value="100.000000" />
      <DamageFallOffRangeMax value="120.000000" />
      <DamageFallOffModifier value="0.300000" />
      <VehicleWeaponHash>VEHICLE_DATA_PLAYER_BULLET</VehicleWeaponHash>
      <DefaultCameraHash />
      <CoverCameraHash />
      <CoverReadyToFireCameraHash />
      <RunAndGunCameraHash />
      <CinematicShootingCameraHash />
      <AlternativeOrScopedCameraHash />
      <RunAndGunAlternativeOrScopedCameraHash />
      <CinematicShootingAlternativeOrScopedCameraHash />
      <CameraFov value="45.000000" />
      <ZoomFactorForAccurateMode value="1.000000" />
      <RecoilShakeHash />
      <RecoilShakeHashFirstPerson />
      <AccuracyOffsetShakeHash />
      <MinTimeBetweenRecoilShakes value="150" />
      <RecoilShakeAmplitude value="1.000000" />
      <ExplosionShakeAmplitude value="-1.000000" />
      <ReticuleHudPosition x="0.480000" y="0.525000" />
      <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
      <AimProbeLengthMin value="0.000000" />
      <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
      <AimProbeLengthMax value="0.000000" />
      <TorsoAimOffset x="0.000000" y="0.000000" />
      <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
      <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
      <ReticuleMinSizeStanding value="1.000000" />
      <ReticuleMinSizeCrouched value="1.000000" />
      <ReticuleScale value="1.000000" />
      <ReticuleStyleHash />
      <FirstPersonReticuleStyleHash />
      <PickupHash />
      <MPPickupHash />
      <HumanNameHash>WT_V_PLRBUL</HumanNameHash>
      <MovementModeConditionalIdle />
      <StatName>BULLET</StatName>
      <KnockdownCount value="-1" />
      <KillshotImpulseScale value="1.000000" />
      <NmShotTuningSet>Normal</NmShotTuningSet>
      <AttachPoints />
      <GunFeedBone />
      <TargetSequenceGroup />
      <WeaponFlags>Gun UsableOnFoot Vehicle</WeaponFlags>
      <TintSpecValues ref="TINT_DEFAULT" />
      <FiringPatternAliases ref="NULL" />
      <ReloadUpperBodyFixupExpressionData ref="default" />
      <AmmoDiminishingRate value="0" />
      <AimingBreathingAdditiveWeight value="1.000000" />
      <FiringBreathingAdditiveWeight value="1.000000" />
      <StealthAimingBreathingAdditiveWeight value="0.000000" />
      <StealthFiringBreathingAdditiveWeight value="0.000000" />
      <AimingLeanAdditiveWeight value="1.000000" />
      <FiringLeanAdditiveWeight value="1.000000" />
      <StealthAimingLeanAdditiveWeight value="0.000000" />
      <StealthFiringLeanAdditiveWeight value="0.000000" />
      <ExpandPedCapsuleRadius value="0.000000" />
      <AudioCollisionHash />
      <HudDamage value="30" />
      <HudSpeed value="98" />
      <HudCapacity value="100" />
      <HudAccuracy value="10" />
      <HudRange value="65" />
    </Item>
  25. File Data:x64\audio\sfx\POLICE_SCANNER.rpf\01_model.awc
  26. Data Files:
        <Item>
          <ModelName>speedo3</ModelName>
          <TuningName>ForceLowCornersNorthEndAndSouthFace</TuningName>
        </Item>
        <Item>
          <ModelName>speedo4</ModelName>
          <TuningName>ForceLowCornersNorthEndAndSouthFace</TuningName>
        </Item>
  27. Game Files: The Clown Van and its badges have a worn out appearance. The badge textures are called "speedo4_badges", suggesting that either speedo4 was a worn out Speedo, or a different clown van variant.
  28. Grand Theft Auto V Trailer:
    Depictions of the first generation Police Cruiser seen in the first trailer.
    Beta-PoliceCruiser-GTAV-FirstGenRear-Trailer
    Beta-PoliceCruiser-GTAV-FirstGenTop-Trailer
    Beta-PoliceCruiser-GTAV-FirstGen-Trailer
  29. Grand Theft Auto V Trailer:
    Depictions of the first generation Police Maverick seen in the first trailer.
    Beta-PoliceMaverick-GTAV-FirstGenRear-Trailer
    Beta-PoliceMaverick-GTAV-FirstGen-Trailer
  30. Grand Theft Auto V Trailer:
    Beta-Baller-GTAV-Rims-Trailer

    The Baller's beta design as seen in the first trailer

  31. Grand Theft Auto V Trailer:
    Beta-RapidGT-GTAV-Badge-Trailer

    The Rapid GT's beta badge location as seen in the first trailer

  32. [1]
  33. [2]
  34. Grand Theft Auto V Trailer:
    Beta-Ambulance-GTAV-Lightbar-Trailer

    The Ambulance's beta lightbar design as seen in the first trailer

  35. Grand Theft Auto V Trailer:
    Beta-Pheonix-GTAV-Spoilerless-Trailer

    The Phoenix's beta spoiler-less design as seen in the first trailer

  36. Grand Theft Auto V Trailer:
    Beta-Duster-GTAV-Pesticide-Trailer

    The Duster spraying pesticide as seen in the first trailer

  37. Beta-FatherSon-GTAV-TacoVanWhite-Trailer2

    The all-white Taco Van as seen in the second trailer.

  38. Video:
    Beta-WhiteTacoVan-GTAV-FatherSon-Trailer

    01:03, Grand Theft Auto V Trailer 2. The white Taco Van seen at the left of the trailer in the mission Father/Son.

  39. Beta-Cuban800-GTAV-RedProps-TrevorsTrailer

    The Cuban 800 with red markers on its props, as seen in Trevor's trailer.

  40. Beta Comet Wheels - rockstargames.com
  41. Beta Dominator Wheel - rockstargames.com
  42. Clean BF Injection - rockstargames.com
  43. Clean Duster - rockstargames.com
  44. Beta Blazer - rockstargames.com
  45. Beta P-996 LAZER - rockstargames.com
  46. CSA-GTAV-Truck

    The Tipper as it appears in the Cunning Stunts Academy trailer.

  47. Beta Tractor
  48. File Data: rapidgt2_mods.rpf
  49. File Data: speedo2_mods.rpf
  50. File Data: carcols.ymt SirenSettings 5
  51. GTA Forums: https://gtaforums.com/topic/678397-the-gta-v-beta-hunt/?page=211
  52. http://i.imgur.com/SQpkF0y.png
  53. File Data:
    <animConvRoofDictName>null</animConvRoofDictName>      <animConvRoofName>null</animConvRoofName>
    <animConvRoofDictName>va_utillitruck</animConvRoofDictName>      <animConvRoofName>crane</animConvRoofName>
  54. http://i.imgur.com/LIAQUFZ.png
  55. Image:
    PoliceCruiser3-GTAV-frontModified

    The Police Cruiser with hidden modifications applied.

  56. Grand Theft Auto V Trailer:
    Beta-Bodhi-GTAV-Traffic-Trailer

    A Bodhi in traffic as seen in the first trailer.

  57. Grand Theft Auto V Trailer:
    Beta-FameorShameTrailer-GTAV-Traffic-FranklinsTrailer

    A Fame or Shame Trailer in traffic as seen in Franklin's trailer.

  58. File Data: vehiclemodelsets.meta
    <Item type="CAmbientModelSet">
          <Name>ROCKFORD_CARS</Name>
          <Models>
            <Item>
              <Name>VOLTIC</Name>
              <Variations type="NULL" />
              <Probability value="1.000000" />
            </Item>
            <Item>
              <Name>SURANO</Name>
              <Variations type="NULL" />
              <Probability value="1.000000" />
            </Item>
            <Item>
              <Name>CHEETAH</Name>
              <Variations type="NULL" />
              <Probability value="1.000000" />
            </Item>
            <Item>
              <Name>BANSHEE</Name>
              <Variations type="NULL" />
              <Probability value="1.000000" />
            </Item>
          </Models>
        </Item>
  59. Ymap:
    WORLD_VEHICLE_FARM_WORKER: : 16:00 - 19:00
    
    X:-1982.051 Y:1815.262 Z:181.14
  60. File Data:
    <Vehicle>
    	<Name>POLICE_HELI_2</Name>
    		<ConditionalVehicleSets>
    			<Item>
    				<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
    			</Item>
    			<Item>
    				<VehicleModels>
    					<Vehicle>annihilator</Vehicle>
    				</VehicleModels>
    				<PedModels>
    					<Ped>S_M_Y_Swat_01</Ped> 
    				</PedModels>
    			</Item>
    		</ConditionalVehicleSets>
    </Vehicle>
  61. File Data: x64\audio\sfx\POLICE_SCANNER.rpf\01_model.awc


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