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− | {{ |
+ | {{Infobox mission |
+ | |game = {{games|SA=y}} |
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⚫ | |||
+ | |type = SA |
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⚫ | |||
⚫ | |||
− | |size = 300px |
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⚫ | |||
− | |caption = [[Carl Johnson]], [[Zero]], and [[Wu Zi Mu |
+ | |caption = [[Carl Johnson]], [[Zero]], and [[Wu Zi Mu]] preparing the heist. |
− | |game = SA |
||
− | |for = |
+ | |for = {{For|game=SA|robberyLV}} |
− | |location = [[The Four Dragons Casino]], [[Las Venturas]], [[State of San Andreas|San Andreas]] |
+ | |location = [[The Four Dragons Casino]], [[The Strip]], [[Las Venturas (3D Universe)|Las Venturas]], [[State of San Andreas (3D Universe)|San Andreas]] |
|target = [[Caligula's Palace]] |
|target = [[Caligula's Palace]] |
||
+ | |todo = *Enter the '''<span style="color:#D1BC86">Mafia Casino</span>'''! |
||
− | |fail = [[Protagonist|Player]] dies |
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+ | *Avoid attracting attention in the casino or you'll blow your cover. |
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− | *Player [[Busted]] |
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+ | *Holster your weapon until you are past the staff door! <small>(If the player takes their guns out)</small> |
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− | *Any team member dies. |
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+ | *Find and open the '''<span style="color:#D1BC86">swipecard door</span>'''! |
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− | *Run out of time. |
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+ | *Find the '''<span style="color:#D1BC86">swipecard door</span>''' and open it. |
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− | *Do any crimes in casino before the team arrived. |
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+ | *Select the night-vision goggles and press <small>(the certain button)</small> to activate. <small>(If the player hasn't activated the night-vision goggles after opening the swipecard door and the power gets cut off)</small> |
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⚫ | |||
+ | *You'll need something big to lift this door up. |
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⚫ | |||
+ | *Use the forklift to open the '''<span style="color:#D1BC86">roller door</span>'''. |
||
− | [[Saint Mark's Bistro]]}} |
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+ | *You have 7 minutes to get the money and back! |
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+ | *Clear the corridors of '''<span style="color:#AB3736">security</span>''' so the team can reach the vault. |
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+ | *Remember to stay close to the team. |
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+ | *Follow the '''<span style="color:#484576">team</span>''' down to the vault. |
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+ | *Destroy the back up '''<span style="color:#4C5C41">generators</span>'''! |
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+ | *Head downstairs and check on the '''<span style="color:#484576">team</span>'''! |
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+ | *Enter the '''<span style="color:#D1BC86">Safe</span>'''. |
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+ | *Kill the '''<span style="color:#AB3736">Mafia</span>''' whilst the team gets the cash. |
||
+ | *The team is under attack, you're supposed to be protecting them! <small>(If the team gets hit by either the player or the Mafia goons' bullets)</small> |
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+ | *Lead the '''<span style="color:#484576">team</span>''' safely back to the van. |
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+ | *Get to the '''<span style="color:#D1BC86">service elevator</span>''' - remember, you are the decoy. |
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+ | *Get onto the '''<span style="color:#D1BC86">roof</span>'''! |
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+ | *Follow the rooftops and collect the '''<span style="color:#4C5C41">parachute</span>'''. |
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+ | *Press <small>(the certain button)</small> when falling to open the parachute. |
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+ | *Parachute off and escape in the '''<span style="color:#484576">helicopter</span>'''. |
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+ | *Escape to the '''<span style="color:#D1BC86">safe house</span>'''. |
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+ | |fail = [[Wasted]]<br>[[Busted]]<br>[[Guppy]], [[Woozie]], [[Zero]], or the Triads die<br>Time runs out<br>[[Croupier Outfit|The croupier clothing]] is changed<br>Cover blown<br>Waste all the [[Tear Gas|tear gas grenades]]<br>Going to the vault before knocking out the guards<br>[[Forklift]], [[Securicar]], or [[HPV-1000|Police Bikes]] destroyed |
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⚫ | |||
⚫ | |||
+ | }} |
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− | {{Q|I've unloaded the police bikes. Everybody in! You two, change into your police uniforms!.|[[Zero]].}} |
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+ | {{Quote|OK. This is it. Play it cool, Carl.|[[Zero]]}} |
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− | |||
− | '''Breaking the Bank at Caligula's''' is the final mission in [[Grand Theft Auto: San Andreas]] given to [[protagonist]] [[Carl Johnson]] by [[San Fierro Triads]] leader [[Wu Zi Mu]] from [[The Four Dragons Casino]], located along [[The Strip]] in [[Las Venturas]], [[State of San Andreas|San Andreas]]. |
+ | '''Breaking the Bank at Caligula's''' is the final heist mission in ''[[Grand Theft Auto: San Andreas]]'' given to [[protagonist]] [[Carl Johnson]] by [[San Fierro Triads]] leader [[Wu Zi Mu]] from [[The Four Dragons Casino]], located along [[The Strip]] in [[Las Venturas (3D Universe)|Las Venturas]], [[State of San Andreas (3D Universe)|San Andreas]]. |
==Mission== |
==Mission== |
||
− | + | Carl arrives at [[The Four Dragons Casino]], dressed as a Caligula's employee, to meet [[Wu Zi Mu|Woozie]] and the crew in preparation for the heist. The team get into a [[Securicar]] and head towards [[Caligula's Palace]], whilst Carl makes his own way there. On the way, Zero asks Carl if he can hear him on his earpiece, with Carl replying that he can. |
|
− | Carl |
+ | Carl enters the casino and uses [[Millie Perkins|Millie's]] swipe card to gain access to the lower floors of the casino. Carl heads into the generator room, where he throws a [[Tear Gas|tear gas]] canister into an air vent, which lands outside the safe and knocks out two [[Security Guards|security guards]]. |
− | [[Zero]] activates the [[Satchel Charges|charges]] at the [[Sherman Dam |
+ | [[Zero]] activates the [[Satchel Charges|charges]] Carl [[Dam and Blast|placed]] at the [[Sherman Dam]], which blacks out the casino. Carl uses [[Night Vision|night vision goggles]] and makes his way to the service bay. He uses a [[Forklift]] to open the garage door and allow Woozie and the team to enter. The team head towards the safe whilst fighting their way through the security guards. Once at the safe, Zero announces that someone (whilst continually cursing [[Berkley]]) is trying to restore the power using the backup generators. Carl heads back to the generator room and blows up the backup generators. |
− | The |
+ | The Triads open the safe using satchel charges and enter to steal the [[money]]. Whilst the Triads are in the safe, Carl protects them from incoming Mafiosi. Once the team have collected the money, Carl leads them back to the Securicar whilst fighting the security guards. When the team reach the service bay, they load the money into the Securicar and leave the casino escorted by two members using [[HPV-1000|police bikes]]. |
− | Carl |
+ | Carl, acting as the decoy, must make his way to the casino roof. He does so, fighting off more Mafiosi. During the firefight, the power is restored and Zero once again curses Berkley. Carl enters the roof to find the casino surrounded by the police. Carl collects a [[parachute]] and jumps off the roof. Once he lands, he escapes from the police and meets the team at the [[Verdant Meadows Airfield|Verdant Meadows]] airstrip. At the airstrip, Zero admits to Carl that he inadvertently informed Berkley about the heist, with Carl retaliating by punching Zero in the face. Woozie tells Carl to "calm down" before asking Carl to drive him back to the Four Dragons Casino. Following the mission, an angry [[Salvatore Leone]], having found out about Carl's involvement in the heist, phones Carl and makes various threats to Carl and his family. Carl taunts Salvatore about the heist and hangs up, much to Salvatore's fury. |
+ | |||
− | ==Mission |
+ | ==Mission Objectives== |
In order to complete the mission the player must: |
In order to complete the mission the player must: |
||
− | *Enter the Mafia Casino |
+ | *Enter the '''<span style="color:#dece71">Mafia Casino.</span>''' |
− | *Find and open the swipecard door |
+ | *Find and open the '''<span style="color:#dece71">swipecard door</span>'''! |
− | *Toss |
+ | *Toss tear gas into the '''<span style="color:#dece71">air vent</span>'''. |
− | *Find the swipecard door and open it |
+ | *Find the '''<span style="color:#dece71">swipecard door</span>''' and open it. |
− | *Head down to the service bay |
+ | *Head down to the '''<span style="color:#dece71">service bay</span>'''! |
− | *Use the forklift to open the roller door |
+ | *Use the forklift to open the '''<span style="color:#dece71">roller door</span>'''. |
− | *Clear the corridors of security so the team can reach the vault |
+ | *Clear the corridors of '''<span style="color: #c92423;">security</span>''' so the team can reach the vault. |
− | *Follow the team down to the vault |
+ | *Follow the '''<span style="color: #4ba1cf;">team</span>''' down to the vault. |
− | *Destroy the back up generators |
+ | *Destroy the back up '''<span style="color:#62ba62">generators</span>'''! |
− | *Head downstairs and check on the team |
+ | *Head downstairs and check on the '''<span style="color: #4ba1cf;">team</span>'''! |
− | *Enter the Safe |
+ | *Enter the '''<span style="color:#dece71">Safe</span>'''. |
− | *Kill the Mafia whilst the team gets the cash |
+ | *Kill the '''<span style="color: #c92423;">Mafia</span>''' whilst the team gets the cash. |
− | *Lead the team safely back to the van |
+ | *Lead the '''<span style="color: #4ba1cf;">team</span>''' safely back to the van. |
− | *Get to the service elevator - remember, you are the decoy |
+ | *Get to the '''<span style="color:#dece71">service elevator</span>''' - remember, you are the decoy! |
− | *Get onto the roof |
+ | *Get onto the '''<span style="color:#dece71">roof</span>'''! |
− | *Follow the rooftops and collect the parachute |
+ | *Follow the rooftops and collect the '''<span style="color:#62ba62">parachute</span>'''. |
− | *Parachute off and escape in the helicopter |
+ | *Parachute off and escape in the '''<span style="color: #4ba1cf;">helicopter</span>'''. |
+ | **Parachute off and escape to the '''<span style="color:#dece71">safe house</span>'''.<small> (If the helicopter is destroyed before the parachute is picked up.)</small> |
||
− | *Escape to the safe house |
||
+ | *Escape to the '''<span style="color:#dece71">safe house</span>'''. |
||
− | ==Post mission phone call== |
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⚫ | |||
− | '''Carl Johnson''': 'Ssup? |
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⚫ | *If Carl fails the parachute jump to the helicopter, the mission will not be failed. Instead, Carl simply needs to steal a vehicle and drive it to Verdant Meadows, while being pursued by the police. If the player has a [[Wanted Level in 3D Universe|wanted level]] of three-stars or fewer, they can escape the police by outrunning them. |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | ==Transcript== |
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− | '''Carl Johnson''': Salvatore! Nice to hear from you, too! |
||
+ | {{/Transcript}} |
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+ | ==Post-Mission Phone Call== |
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⚫ | |||
+ | CJ: "Sup?" |
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⚫ | |||
⚫ | |||
− | + | CJ: "Salvatore! Nice to hear from you, too!" |
|
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | The rewards for this mission are |
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+ | Salvatore Leone: "You're dead! DEAD!" |
||
⚫ | |||
+ | |||
− | *When the Triads jump on the police bikes, it is actually the generic police biker appearance being used, making it look like the Triads suddenly turned African-American. |
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⚫ | |||
⚫ | |||
+ | {{#ev:youtube|0iiAAu3V1ww|275px|center}} |
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− | *It is extremely hard to land the parachute onto the roof of The Clown's Pocket with conventional means. Most players make the mistake of jumping off the roof then pulling the chute straight away and end up landing short of the roof, requiring them to make their own way back. The trick to making it onto the roof is jumping off the roof of Caligula's Palace and holding forward on the analog stick, or W if they're on a PC, for a few moments, rather than pulling the parachute immediately. |
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+ | {{#ev:youtube|F5qbt6dF9EQ|275px|center}} |
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⚫ | |||
+ | {{#ev:youtube|oFGggkdppco|275px|center}} |
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⚫ | |||
− | *As with previous missions in the Heist strand, the game writers assumed the player will have completed the Zero missions by this point, hence the references to Berkley which are meaningless to any player who hasn't done those optional missions yet. |
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− | *The mission is noticeably similar to the [http://en.wikipedia.org/wiki/Ocean%27s_Eleven_%282001_film%29 2001 film Ocean's Eleven],as by looking into the characters and their plot, one can suggest the it might be an inspiration of the mission itself. |
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− | *This mission has the longest name of any in [[Grand Theft Auto: San Andreas|the game]] at a total of 27 characters, and is second in [[Grand Theft Auto III era|the era]] after [[Grand Theft Auto: Liberty City Stories]]' [[The Portland Chainsaw Masquerade]] at 29 characters, and is third overall in the series only to [[Grand Theft Auto IV]]'s [[I Need Your Clothes, Your Boots, and Your Motorcycle]] at 43 characters. |
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− | *Players following the BradyGames Official Strategy Guide may be puzzled by its recommendation that Carl obtain [[adrenaline]] to assist in this and other heist-related missions; the book even shows numerous pick-up locations around the city. The guide was evidently based upon an early version of the game, as the final version omits this pick-up. |
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− | *The Explosive at the safe door do not harm the player, for example, blowing the generators up while player is standing direct front of the door. |
||
− | *It isn't required to complete the mission to finish the story. |
||
==Gallery== |
==Gallery== |
||
− | <gallery> |
+ | <gallery position="center" spacing="small"> |
− | BreakingtheBankatCaligula's-GTASA2.jpg|[[Carl Johnson]] using [[Millie Perkins|Millie Perkins']] key card to access the employees only area of the [[Caligula's Palace|casino]] |
+ | BreakingtheBankatCaligula's-GTASA2.jpg|[[Carl Johnson]] using [[Millie Perkins|Millie Perkins']] key card to access the employees only area of the [[Caligula's Palace|casino]]. |
− | BreakingtheBankatCaligula's-GTASA3.jpg|Guards at the safe passing out after |
+ | BreakingtheBankatCaligula's-GTASA3.jpg|Guards at the safe passing out after Carl threw [[tear gas]] down a ventilation shaft. |
− | BreakingtheBankatCaligula's-GTASA4.jpg| |
+ | BreakingtheBankatCaligula's-GTASA4.jpg|CJ using a [[forklift]] to raise the shutters, after [[Zero]] detonated [[Satchel Charges|explosives]] at the [[Sherman Dam]]. |
− | BreakingtheBankatCaligula's-GTASA5.jpg| |
+ | BreakingtheBankatCaligula's-GTASA5.jpg|Carl and team inside the [[Caligula's Palace|casino]]. |
− | BreakingtheBankatCaligula's-GTASA6.jpg| |
+ | BreakingtheBankatCaligula's-GTASA6.jpg|Carl on the roof of [[Caligula's Palace]], attempting to escape from the [[Mafia]]. |
− | BreakingtheBankatCaligula's-GTASA7.jpg| |
+ | BreakingtheBankatCaligula's-GTASA7.jpg|Carl and [[Zero]] at the [[Verdant Meadows Airfield|Verdant Meadows]] air strip. |
</gallery> |
</gallery> |
||
⚫ | |||
⚫ | |||
+ | *When the Triads get ready to mount the police bikes, their character models are replaced by the standard police biker, resulting in the Triads suddenly turning African-American. This is due to programming limitations. |
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− | |||
⚫ | |||
− | [[File:GTA San Andreas - Walkthrough - Mission 91 - Breaking the Bank at Caligula's (HD)|thumb|left|554 px]] |
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⚫ | |||
+ | *Despite Carl promising to split his share of the heist with [[Millie Perkins]] (so long as she is alive), there is no evidence he does so. |
||
⚫ | *No matter what [[Barbers|hairstyle]] Carl has before the mission, his hairstyle will revert to the default one from the start of the game. After the mission is completed, Carl's hairstyle and clothing reverts back to what it was before the mission started. If the mission fails, the haircut remains the default. The clothing isn't returned if it was changed during the mission, it will remain as in the mission. |
||
+ | *The mission is noticeably similar to, and may possibly be inspired by, the 2001 heist film ''{{WP|Ocean's Eleven (2001 film)|Ocean's Eleven}}''. |
||
+ | *The explosives used to blow up the safe door do not harm the player. |
||
+ | *This mission is not required to complete the storyline and can even be completed after the [[End of the Line|final mission]]. |
||
+ | *When Carl is on the roof, if he walks off the edge, he will land on the lower roof. On this part of the roof there is a small red marker (similar to the ones in fast food restaurants), but if Carl stands on it, nothing will happen, and if he takes the parachute and tries to go to the red marker, it will disappear. |
||
+ | *It is recommended to complete [[Vertical Bird]] before attending to the heist, because of the [[Minigun]] at [[Mike Toreno's Ranch]] being unlocked after said mission, which can help fighting through security and Mafioso. |
||
+ | *The searchlight on the pursuing helicopter seems to be more powerful than a normal Police Maverick; even if the player stands far away, they can still see it, whereas a normal searchlight would already be invisible to the player. |
||
+ | *Sometimes, once the player enters [[Caligula's Palace]], the guards inside will be instantly alerted and will attack Carl even if the player does not fire a gun in the casino, making the mission somewhat more annoying and hazardous as the mission will immediately fail if a guard is fought back. The real cause of this is unknown, however it may be a glitch or a continuity error. |
||
+ | *In the first cutscene, the [[Securicar]] is seen sprayed with the Caligula's Palace logo and has a unique color scheme. However, in the cutscene when the Securicar enters the casino, it reverts to a standard Securicar. |
||
+ | *If [[Carl Johnson|CJ]] uses the Night Vision googles before the lights go off, he won't say, "Ah, I can't see jack!!". |
||
+ | *If the player picks up or purchases a grenade-slot weapon, and thus replaces the tear gas grenades, the mission will immediately fail with a message about wasting the grenades. |
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+ | ==Navigation== |
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+ | {{Navboxes |
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+ | |title= Navigation |
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+ | |list1= |
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+ | {{GTA|state=collapsed}} |
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+ | {{Gtasa missions|state=collapsed}} |
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+ | }} |
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⚫ | |||
⚫ | |||
+ | [[Category:Optional Missions]] |
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[[de:Breaking the Bank at Caligula's]] |
[[de:Breaking the Bank at Caligula's]] |
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[[es:Breaking the Bank at Caligula's]] |
[[es:Breaking the Bank at Caligula's]] |
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[[pl:Rozbijanie banku u Caliguli]] |
[[pl:Rozbijanie banku u Caliguli]] |
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+ | [[ru:Breaking the Bank at Caligula's]] |
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⚫ | |||
⚫ |
Latest revision as of 19:36, 24 February 2024
Breaking the Bank at Caligula's is the final heist mission in Grand Theft Auto: San Andreas given to protagonist Carl Johnson by San Fierro Triads leader Wu Zi Mu from The Four Dragons Casino, located along The Strip in Las Venturas, San Andreas.
Mission
Carl arrives at The Four Dragons Casino, dressed as a Caligula's employee, to meet Woozie and the crew in preparation for the heist. The team get into a Securicar and head towards Caligula's Palace, whilst Carl makes his own way there. On the way, Zero asks Carl if he can hear him on his earpiece, with Carl replying that he can.
Carl enters the casino and uses Millie's swipe card to gain access to the lower floors of the casino. Carl heads into the generator room, where he throws a tear gas canister into an air vent, which lands outside the safe and knocks out two security guards.
Zero activates the charges Carl placed at the Sherman Dam, which blacks out the casino. Carl uses night vision goggles and makes his way to the service bay. He uses a Forklift to open the garage door and allow Woozie and the team to enter. The team head towards the safe whilst fighting their way through the security guards. Once at the safe, Zero announces that someone (whilst continually cursing Berkley) is trying to restore the power using the backup generators. Carl heads back to the generator room and blows up the backup generators.
The Triads open the safe using satchel charges and enter to steal the money. Whilst the Triads are in the safe, Carl protects them from incoming Mafiosi. Once the team have collected the money, Carl leads them back to the Securicar whilst fighting the security guards. When the team reach the service bay, they load the money into the Securicar and leave the casino escorted by two members using police bikes.
Carl, acting as the decoy, must make his way to the casino roof. He does so, fighting off more Mafiosi. During the firefight, the power is restored and Zero once again curses Berkley. Carl enters the roof to find the casino surrounded by the police. Carl collects a parachute and jumps off the roof. Once he lands, he escapes from the police and meets the team at the Verdant Meadows airstrip. At the airstrip, Zero admits to Carl that he inadvertently informed Berkley about the heist, with Carl retaliating by punching Zero in the face. Woozie tells Carl to "calm down" before asking Carl to drive him back to the Four Dragons Casino. Following the mission, an angry Salvatore Leone, having found out about Carl's involvement in the heist, phones Carl and makes various threats to Carl and his family. Carl taunts Salvatore about the heist and hangs up, much to Salvatore's fury.
Mission Objectives
In order to complete the mission the player must:
- Enter the Mafia Casino.
- Find and open the swipecard door!
- Toss tear gas into the air vent.
- Find the swipecard door and open it.
- Head down to the service bay!
- Use the forklift to open the roller door.
- Clear the corridors of security so the team can reach the vault.
- Follow the team down to the vault.
- Destroy the back up generators!
- Head downstairs and check on the team!
- Enter the Safe.
- Kill the Mafia whilst the team gets the cash.
- Lead the team safely back to the van.
- Get to the service elevator - remember, you are the decoy!
- Get onto the roof!
- Follow the rooftops and collect the parachute.
- Parachute off and escape in the helicopter.
- Parachute off and escape to the safe house. (If the helicopter is destroyed before the parachute is picked up.)
- Escape to the safe house.
Note
- If Carl fails the parachute jump to the helicopter, the mission will not be failed. Instead, Carl simply needs to steal a vehicle and drive it to Verdant Meadows, while being pursued by the police. If the player has a wanted level of three-stars or fewer, they can escape the police by outrunning them.
Reward
The rewards for this mission are $100,000 and an increase in respect. The Croupier Outfit Carl wears becomes available from his wardrobe, although it serves no purpose after this mission.
Transcript
Transcript | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
Post-Mission Phone Call
CJ: "Sup?"
Salvatore Leone: "You two-bit, backstabbing, piece of eggplant shit!"
CJ: "Salvatore! Nice to hear from you, too!"
Salvatore Leone: "You're dead! Your friends are dead! Your family's dead! I'm gonna fuck you up, and your children and your grandchildren!"
CJ: "Well, it's been nice to talking to ya, but I got some money needs spending on some expensive trash so you'll excuse me."
Salvatore Leone: "You're dead! DEAD!"
Video Walkthroughs
Gallery
Trivia
- When the Triads get ready to mount the police bikes, their character models are replaced by the standard police biker, resulting in the Triads suddenly turning African-American. This is due to programming limitations.
- Carl steals four police bikes in Cop Wheels, but only two bikes are used in the heist.
- It is possible to jump into the vent that Carl throws the tear gas into. If the player does so, they will appear in the Hidden Interiors Universe.
- Despite Carl promising to split his share of the heist with Millie Perkins (so long as she is alive), there is no evidence he does so.
- No matter what hairstyle Carl has before the mission, his hairstyle will revert to the default one from the start of the game. After the mission is completed, Carl's hairstyle and clothing reverts back to what it was before the mission started. If the mission fails, the haircut remains the default. The clothing isn't returned if it was changed during the mission, it will remain as in the mission.
- The mission is noticeably similar to, and may possibly be inspired by, the 2001 heist film Ocean's Eleven.
- The explosives used to blow up the safe door do not harm the player.
- This mission is not required to complete the storyline and can even be completed after the final mission.
- When Carl is on the roof, if he walks off the edge, he will land on the lower roof. On this part of the roof there is a small red marker (similar to the ones in fast food restaurants), but if Carl stands on it, nothing will happen, and if he takes the parachute and tries to go to the red marker, it will disappear.
- It is recommended to complete Vertical Bird before attending to the heist, because of the Minigun at Mike Toreno's Ranch being unlocked after said mission, which can help fighting through security and Mafioso.
- The searchlight on the pursuing helicopter seems to be more powerful than a normal Police Maverick; even if the player stands far away, they can still see it, whereas a normal searchlight would already be invisible to the player.
- Sometimes, once the player enters Caligula's Palace, the guards inside will be instantly alerted and will attack Carl even if the player does not fire a gun in the casino, making the mission somewhat more annoying and hazardous as the mission will immediately fail if a guard is fought back. The real cause of this is unknown, however it may be a glitch or a continuity error.
- In the first cutscene, the Securicar is seen sprayed with the Caligula's Palace logo and has a unique color scheme. However, in the cutscene when the Securicar enters the casino, it reverts to a standard Securicar.
- If CJ uses the Night Vision googles before the lights go off, he won't say, "Ah, I can't see jack!!".
- If the player picks up or purchases a grenade-slot weapon, and thus replaces the tear gas grenades, the mission will immediately fail with a message about wasting the grenades.