Fandom

GTA Wiki

CARS (IDE Section)

11,409pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Info This page requires more research.
CARS (IDE section)
Supported games:GTA III, GTA VC, GTA SA, GTA IV
Short description:Used to define vehicles
IDE Sections:
2DFXANIMCARSHIEROBJS
PEDSTOBJTXDPWEAP

CARS is a section in the item definition file. It is used to define vehicles and some their properties.

GTA III

Format

This section is mainly used in the default.ide file. Each type of vehicle has its own format.

Car

ID, ModelName, TxdName, Type, HandlingID, GameName, Class, Frequency, Level, Comprules, WheelID, WheelScale

Boat and Train

ID, ModelName, TxdName, Type, HandlingID, GameName, Class, Frequency, Level, Comprules

Plane

ID, ModelName, TxdName, Type, HandlingID, GameName, Class, Frequency, Level, Comprules, LODModel
Identifier Description
ID
Unique model ID
ModelName
Name of the .dff model file, without extension
TxdName
Name of the .txd texture dictionary, without extension
Type
Type of vehicle, which includes car, boat, train, plane, heli and bike, of which the bike type is not used but is documented for the sake of completion.
This data must be set correctly for vehicles to function properly. Otherwise, the game may crash.

All controllable vehicles should be either type car or boat, the former for vehicles with wheels.

HandlingID
Name corresponding to its handling data in the handling.cfg file
GameName
Name corresponding to its GXT entry, case sensitive and must be seven characters or less!
Invalid name will show up as NAME missing
Class
Class of the vehicle
Frequency
Frequency of the vehicle spawning randomly on the streets
Level
unknown
Comprules
unknown
WheelID
ID number of wheel model
Only available for type car, has no effect if used on type boat
WheelScale
Scale of wheel and collision models, 1.0 for original size of wheel and collision models
Only available for type car, has no effect if used on type boat
LODModel
ID number of LOD model, can be any valid vehicle model
Only available for type plane

Class

The class of a vehicle helps determines where a vehicle should spawn, with the help of hardcoded features and the script. The ignore class is special for its ability to prevent vehicles assigned to that class from spawning as a regular NPC vehicle in traffic. Peds can be assigned to drive a class of vehicle in the PEDS section of the IDE file. These are the classes that are available and used in the game.

  • big
  • executive
  • ignore
  • poorfamily
  • richfamily
  • special
  • worker

Wheels

Wheel models are located in the wheels.DFF file in the models\Generic folder. Wheel textures are located in the MISC.TXD file in the models folder. Wheels are defined in the default.ide file.

ID Image
160 wheel_sport
161 wheel_saloon
162 wheel_lightvan
163 wheel_classic
164 wheel_alloy
165 wheel_lighttruck
166 wheel_smallcar

GTA Vice City

Format

This section is mainly used in the default.ide file. Each type of vehicle has its own format.

Car

ID, ModelName, TxdName, Type, HandlingID, GameName, Anims, Class, Frequency, Level, Comprules, WheelID, WheelScale

Bike

ID, ModelName, TxdName, Type, HandlingID, GameName, Anims, Class, Frequency, Level, Comprules, Unknown, WheelScale

Boat and Heli

ID, ModelName, TxdName, Type, HandlingID, GameName, Anims, Class, Frequency, Level, Comprules

Plane

ID, ModelName, TxdName, Type, HandlingID, GameName, Anims, Class, Frequency, Level, Comprules, LODModel
Identifier Description
ID
Unique model ID
ModelName
Name of the .dff model file, without extension
TxdName
Name of the .txd texture dictionary, without extension
Type
Type of vehicle, which includes car, bike, boat, plane, heli and train; of which the train type is not used but is documented for the sake of completion.

This data must be set correctly for vehicles to function properly. Otherwise, the game may crash. Controllable helicopters use type car with special parameters in handling.cfg, while controllable planes use either car or boat, the latter being used for planes like the Skimmer.

HandlingID
Name corresponding to its handling data in the handling.cfg file.
GameName
Name corresponding to its GXT entry, case sensitive and must be seven characters or less!
Invalid name will not show up in the game
Anims
Appropriate animation file mainly used on bikes
Class
Class of the vehicle
Frequency
Frequency of the vehicle spawning randomly on the streets
Level
unknown
Comprules
unknown
WheelID
ID number of wheel model
Only available for type car, has no effect if used on type boat
WheelScale
Scale of wheel and collision models for type car, scale of wheel collision model for type bike, 1.0 for original size of wheel and collision models
Only available for types car and bike, has no effect if used on type boat
LODModel
ID number of LOD model, can be any valid vehicle model
Only available for type plane

Class

The class of a vehicle helps determines where a vehicle should spawn, with the help of hardcoded features and the script. The ignore class is special for its ability to prevent vehicles assigned to that class from spawning as a regular NPC vehicle in traffic. Peds can be assigned to drive a class of vehicle in the PEDS section of the IDE file. These are the classes that are available and used in the game.

  • big
  • executive
  • ignore
  • leisureboat
  • moped
  • motorbike
  • normal
  • poorfamily
  • richfamily
  • taxi
  • worker
  • workerboat

Wheels

Wheel models are located in the wheels.DFF file in the models\generic folder. Wheel textures are located in the wheels.TXD file in the models\generic folder. Wheels are defined in the default.ide file.

ID Image
237 wheel_rim
238 wheel_offroad
239 wheel_truck
250 wheel_sport
251 wheel_saloon
252 wheel_lightvan
253 wheel_classic
254 wheel_alloy
255 wheel_lighttruck
256 wheel_smallcar
Copyright small

This page is licensed under the GNU Free Documentation Licence. This page has a separate license to the CC-BY-SA that applies to most of GTA Wiki.

The full text of the GNU FDL v1.2 is here. Click the "History" button to see the full list of authors. See GTA Wiki:Copyright for more detail on our copyright policy.


Also on Fandom

Random Wiki