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{{IplSection
 
{{IplSection
| game = [[GTA 3]] [[GTA VC]] [[GTA SA]] [[GTA IV]]
+
| game = [[Grand Theft Auto III]], [[Grand Theft Auto: Vice City]] [[Grand Theft Auto: San Andreas]] [[Grand Theft Auto IV]]
 
| description = Create a [[Wikipedia:Culling|culling zone]]
 
| description = Create a [[Wikipedia:Culling|culling zone]]
 
}}
 
}}
'''CULL''' is a section in the [[IPL]] file. It is used to create zones with different behaviour like mirrors {{ref|1}} or fixed camera positions. It can also influence the environment like disable rain within the zone and certain police behaviors.
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'''CULL''' is a section in the [[Item Placement|IPL]] file. It is used to create zones with different behaviour like mirrors {{ref|1}} or fixed camera positions. It can also influence the environment like disable rain within the zone and certain police behaviors.
   
 
== GTA III / Vice City ==
 
== GTA III / Vice City ==
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CenterX, CenterY, CenterZ, LowerLeftX, LowerLeftY, LowerLeftZ, UpperRightX, UpperRightY, UpperRightZ, Flags, Unknown
 
CenterX, CenterY, CenterZ, LowerLeftX, LowerLeftY, LowerLeftZ, UpperRightX, UpperRightY, UpperRightZ, Flags, Unknown
   
{|{{subst:Prettytable}} class="collapsible"
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{|class="prettytable collapsible"
 
!Identifier
 
!Identifier
 
!Description
 
!Description
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Flags are numbers which are build out of a collection of numbers formed by the ''[[Wikipedia:Power of 2|power of 2]]''-numbers lower than 2<sup>30</sup>. Some are defining various behaviours of the zone. They can be combined by simply adding one flag value to another (see [[binary to decimal conversion]]).
 
Flags are numbers which are build out of a collection of numbers formed by the ''[[Wikipedia:Power of 2|power of 2]]''-numbers lower than 2<sup>30</sup>. Some are defining various behaviours of the zone. They can be combined by simply adding one flag value to another (see [[binary to decimal conversion]]).
   
{|{{subst:Prettytable}} class="collapsible"
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{|class="prettytable collapsible"
 
!width="120px"|Flag
 
!width="120px"|Flag
 
!width="25%"|Binary
 
!width="25%"|Binary
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== San Andreas ==
 
== San Andreas ==
   
[[San Andreas]] has two different major formats in the game:
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GTA San Andreas has two different major formats in the game:
   
 
CenterX, CenterY, CenterZ, Unknown1, WidthY, BottomZ, WidthX, Unknown2, TopZ, Flag, Unknown3
 
CenterX, CenterY, CenterZ, Unknown1, WidthY, BottomZ, WidthX, Unknown2, TopZ, Flag, Unknown3
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Not all flags from the previous game are compatible with San Andreas.
 
Not all flags from the previous game are compatible with San Andreas.
   
{|{{subst:Prettytable}} class="collapsible"
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{|class="prettytable collapsible"
 
!width="120px"|Flag
 
!width="120px"|Flag
 
!width="25%"|Binary
 
!width="25%"|Binary
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{{Research}}
 
{{Research}}
 
== References ==
 
* {{note|1}} {{GTAF|203741|8 Track Screen}}
 
* {{note|2}} {{GTAF|106678|GTA VC cullzones deciphered}}
 
   
 
== See also ==
 
== See also ==
* [[IPL|Item placement file format specification]]
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* [[Item Placement|Item placement file format specification]]
 
== External links ==
 
* {{GTAF|209163|Karma contest with cullzones as topic}}
 
* {{GTAF|202532|IPL documentation topic}}
 
 
   
  +
{{fdl}}
   
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{{modding}}
[[Category:Map Formats]][[Category:GTA LCS]][[Category:GTA VCS]]{{fdl}}
 
  +
[[Category:Map Formats]]
 
[[Category:Modifications]]
 
[[Category:Modifications]]

Revision as of 04:45, 24 May 2010

CULL (IPL section)
Supported games:Grand Theft Auto III, Grand Theft Auto: Vice City Grand Theft Auto: San Andreas Grand Theft Auto IV
Short description:Create a culling zone
IPL Sections:
AUZO CARS CULL ENEX GRGE INST
JUMP MULT OCCL PATH • PICK TCYC

Navigation

[ ve ]Game files and formats in Grand Theft Auto
Important!See our Policy on modded content.
File formatsIMG Archive | DFF | TXD | IDE | GXT | Handling.cfg | Carcols Dynamic Object
Game filesAnimviewer.dat/GTAVC | Bink | Default.dat/GTAVC | Chassis Vlo | Fistfite.dat/GTAVC | Flight.dat | Gta vc.dat | Object.dat/GTAVC | OpenGTA2 | Particle.cfg/GTAVC | Particle (SA) | Paths | Ped.dat/GTAVC | Pedgrp.dat/GTAVC | Pedstats.dat/GTAVC | Scenarios.dat | Scripted Path | Surface.dat/GTAVC | Surfaud.dat | TimeCyc Definition | Timecyc.dat/GTAVC | Train.dat/GTAVC | Train.dat/GTAVC | Train.dat/GTAVC | Train2.dat/GTAVC | WAD | WBD-WBN | WPFL | Water.dat | Water.dat/GTAVC | Weapon.dat/GTAVC | Weaponinfo.xml
File toolsCodeWalker | OpenIV | Spark IV

CULL is a section in the IPL file. It is used to create zones with different behaviour like mirrors [1] or fixed camera positions. It can also influence the environment like disable rain within the zone and certain police behaviors.

GTA III / Vice City

Cull zones in GTA III and Vice City are built by a box which is controlled by various flags[2]. By default, most of the cull zones are located in data\maps\cull.ipl for both games.

CenterX, CenterY, CenterZ, LowerLeftX, LowerLeftY, LowerLeftZ, UpperRightX, UpperRightY, UpperRightZ, Flags, Unknown
Identifier Description
CenterX, CenterY, CenterZ
A point which defines the center of the box in real world coordinates
Useless? Doesn't seem to affect the zone.
LowerLeftX, LowerLeftY, LowerLeftZ
A point which corresponds to the lower left corner of the box.
UpperRightX, UpperRightY, UpperRightZ
A point which corresponds to the upper right corner of the box.
Flags
The behaviour of the cull zone – see below.
Unknown
Always 0

The first three parameters are odd since placing any values do not have an effect on the zone. They seem to act like identifiers rather than functions.

Flags

Flags are numbers which are build out of a collection of numbers formed by the power of 2-numbers lower than 230. Some are defining various behaviours of the zone. They can be combined by simply adding one flag value to another (see binary to decimal conversion).

Flag Binary Description
-1
Enables all flags.
1
0000 0000 0000 0001
Camera close in into player using closest third-person view camera mode, does not close in if in first person or cinematic mode, camera mode cannot be changed while in the zone
2
0000 0000 0000 0010
camera remotely placed outside the zone, no control of camera, camera mode cannot be changed while in the zone
4
0000 0000 0000 0100
Lowers the camera angle on boats
8
0000 0000 0000 1000
Rain-free, police helicopter-free zone
16
0000 0000 0001 0000
Police will not exit their vehicles voluntarily. They will only exit if you do something to them (like shoot it). Cops both on foot and in vehicles will not chase you but can shoot at you.
32
0000 0000 0010 0000
64
0000 0000 0100 0000
128
0000 0000 1000 0000
256
0000 0001 0000 0000
Police will always exit their vehicles once they are spawned ONLY IF you have a wanted level. If you don't, they'll drive normally.
512
0000 0001 0000 0000
1024
0000 0010 0000 0000
Some visual water effects are removed like the transparent waves and sparkles on the water (like the water in GTA III).

Template:Incomplete

San Andreas

GTA San Andreas has two different major formats in the game:

CenterX, CenterY, CenterZ, Unknown1, WidthY, BottomZ, WidthX, Unknown2, TopZ, Flag, Unknown3
CenterX, CenterY, CenterZ, Unknown1, WidthY, BottomZ, WidthX, Unknown2, TopZ, Flag, Vx, Vy, Vz, Cm

Coordinates are always rounded to the nearest world unit so that they are no longer floating point values, they are non-decimal integers.

Template:Incomplete

Flags

Not all flags from the previous game are compatible with San Andreas.

Flag Binary Description
-1
Enables all flags.
1
0000 0000 0000 0001
Camera close in into player using closest third-person view camera mode, does not close in if in first person or cinematic mode, camera mode cannot be changed while in the zone
2
0000 0000 0000 0010
camera remotely placed outside the zone, no control of camera, camera mode cannot be changed while in the zone
4
0000 0000 0000 0100
Unknown
8
0000 0000 0000 1000
Rain-free, police helicopter-free zone
4096
0001 0000 0000 0000
5-star military zone

Template:Incomplete

GTA IV

This page requires more research.

See also

Copyrighted

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