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{{Infobox weapon
 
{{Infobox weapon
 
|name = Carbine Rifle
 
|name = Carbine Rifle
|image = CarbineRifle-GTA4.png
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|aka = M4 <small>([[3D Universe]])</small><br>M16 <small>([[Grand Theft Auto III|GTA III]])</small>
|games = [[Grand Theft Auto III|GTA III]]<br>[[Grand Theft Auto: Vice City|GTA Vice City]]<br>[[Grand Theft Auto: San Andreas|GTA San Andreas]]<br>[[Grand Theft Auto: Liberty City Stories|GTA Liberty City Stories]]<br>[[Grand Theft Auto: Vice City Stories|GTA Vice City Stories]]<br>[[Grand Theft Auto IV|GTA IV]]<br>[[Grand Theft Auto: Chinatown Wars|GTA Chinatown Wars]]<br>[[Grand Theft Auto V]]
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|image = CarbineRifleGTAV.png
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|games = ''[[Grand Theft Auto III]]<br>[[Grand Theft Auto: Vice City|GTA Vice City]]<br>[[Grand Theft Auto: San Andreas|GTA San Andreas]]<br>[[Grand Theft Auto: Liberty City Stories|GTA Liberty City Stories]]<br>[[Grand Theft Auto: Vice City Stories|GTA Vice City Stories]]<br>[[Grand Theft Auto IV]]<br>[[The Lost and Damned]]<br>[[The Ballad of Gay Tony]]<br>[[Grand Theft Auto: Chinatown Wars|GTA Chinatown Wars]]<br>[[Grand Theft Auto V]]<br>[[Grand Theft Auto Online]]''
 
|slot = Assault Rifle
 
|slot = Assault Rifle
|damage = Average
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|damage = 40 <small>(per shot) ([[GTA VC]])</small><br>
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30 <small>(per shot) ([[GTA SA]])</small><br>
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32 <small>(per shot)</small> {{Gtav pedhealth}} <small>([[GTA V]])</small>
 
|weight = Medium
 
|weight = Medium
|ammo = 600 <small>(IV)</small>
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|ammo = {{*}} 60 rounds <small>(GTA III)</small><br>{{*}} 30 rounds <small>(VC, LCS, VCS, GTA IV)</small><br>{{*}} 50 rounds <small>(SA & CW)</small><br>{{*}} 30 rounds ''(60 w/ Extended Clip)'' <small>(GTA V)</small>
 
|sold in = [[Ammu-Nation]]<br>[[Underground Gun Shops]] <small>(IV)</small>
 
|sold in = [[Ammu-Nation]]<br>[[Underground Gun Shops]] <small>(IV)</small>
|price =$5000 <small>(VC, GTA III, IV)</small><br>$4500 <small>(SA)</small><br>|caption = The Carbine Rifle in [[Grand Theft Auto IV|GTA IV]]|Unlocked After = [[Arms Shortage]] <small>(GTA III)</small><br>[[Rub Out]] <small>(GTA Vice City)</small><br>[[Yay Ka-Boom-Boom]] <small>(GTA San Andreas)</small><br>[[Three Leaf Clover]] <small>(GTA IV)</small>}}
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|price =$5000 <small>(VC, GTA III, IV)</small><br>$4500 <small>(SA)</small><br>$2100 <small>(V)</small><br>
  +
|caption = The '''Carbine Rifle''' in ''[[Grand Theft Auto V]]''.
  +
|Unlocked After = [[Arms Shortage]] <small>(GTA III)</small><br>[[Rub Out]] <small>(GTA Vice City)</small><br>[[Yay Ka-Boom-Boom]] <small>(GTA San Andreas)</small><br>[[Three Leaf Clover]] <small>(GTA IV)</small><br>[[The Jewel Store Job]] <small>(GTA V)</small><br>Rank 42 <small>(GTA Online)</small>
  +
|manufacturer = [[Vom Feuer]] <small>(GTA V)</small>
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}}
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{{Disambiglink|This article is about the weapon. For the mission in [[Grand Theft Auto V]], see [[Carbine Rifles]].}}
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{{Quote|Combining long distance accuracy with a high capacity magazine, the Carbine Rifle can be relied on to make the hit.|''Grand Theft Auto V'' description on the [[Rockstar Games Social Club]].}}
   
The '''Carbine Rifle''', also known as the '''M4''' and '''M16'''is a rifle that has been featured in every [[GTA games|GTA game]] since [[Grand Theft Auto III]], except [[Grand Theft Auto Advance]]. It is useful in almost any situation, boasting accuracy, power and magazine capacity. Throughout the games, the models differ slightly, along with zoom capability, rate of fire, and power.
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The '''Carbine Rifle''', also known as '''M4''' or '''M16''' is an [[Assault Rifle]] that has been featured in every [[Grand Theft Auto]] game since ''[[Grand Theft Auto III]]'', except ''[[Grand Theft Auto Advance]]''. It is useful in almost any situation, boasting accuracy, power and magazine capacity. In ''[[Grand Theft Auto V]]'', it is manufactured by [[Vom Feuer]].
   
==Design and Performance==
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Throughout the games, the models differ slightly, along with zoom capability, rate of fire, and stopping power.
   
===3D Universe===
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==Design==
GTA III's rendition resembles the Armalite AR-10. This version differs from any other variant for how powerful it is: Featuring an exceptionally high rate of fire and a 60 round magazine, it is always a one shot kill against any enemy in any part of the body and can easily destroy most vehicles with a few bursts, making it arguably the most powerful firearm in the game. One might even compare it to the [[minigun]] or the [[M-60]] in later games. Yet, despite its power, the Carbine Rifle in GTA III suffers from a huge and hardly controllable recoil, therefore not replacing the [[Sniper Rifle]] at long range combat.
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===''Grand Theft Auto III''===
  +
''[[GTA III]]'''s rendition has considerably lower quality than its successors, resembling the [[wp:AR-10|Armalite AR-10]], judging by the handguard and the overall shape. The fact that the AR-10 fires 7.62x51mm ammunition as opposed to the less powerful 5.56x45mm ammo of M4/M16 rifles possibly explains why this weapon was far more powerful per shot than the M4-type rifles of later games, and the 7.62x39mm AK47. This is a rather odd choice, since the AR-10 is a considerably old rifle that was mostly in service in [[Europe]]an countries (Such as [[Germany]], [[Portugal]] and [[Italy]]) during the [[1950|50s]] and the [[1960|60s]], and is therefore considerably hard to find in [[United States of America|America]]. The weapon has a 60 round magazine, even though the in-game magazine model looks like a regular 30-round AR magazine.
   
Vice City's rifle is modeled after the Colt 733, but called 'M4' in-game (Which is historically inaccurate, as the M4 was not introduced until 1994). Originally, the beta featured an assault rifle that resembled an M16A2, but it was later replaced by the current model. It also appears to have an aftermarket crane stock.  The beta rifle's model can still be found in the game files and can be seen in the [[Introduction (GTA VC)|intro cutscene]]. It's a much less poweful rifle than it's GTA III predecessor, and despite still being a one-shot kill at most occasions, it now features a slower rate of fire and a realistic 30-round magazine. The recoil is also much lower this time around, making it useful for more precise shots.
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===''Grand Theft Auto: Vice City''===
  +
''[[GTA: Vice City]]'''s rifle is modeled after a Colt Model 733, but with the front sight facing backwards. It is called 'M4' in-game (Which is anachronistic, as the M4 was not introduced until [[1994]]). Originally, the beta featured an assault rifle that resembled an [[wp:M16 rifle#M16A2|M16A2]], but it was later replaced by the current model. It also appears to have an aftermarket crane stock. The beta rifle's model can still be found in the game files and can be seen in the [[Introduction (GTA VC)|intro cutscene]].
   
San Andreas reuses the model from Vice City, again called 'M4' in-game (And again inaccurate since the game is set in 1992). This version has a low rate of fire that is unusual for the rifle, but it is still highly effective as a weapon. It has a 50-round STANAG magazine. In the mission [[Stowaway]], a government agent is shown holding a camouflaged Colt M16A1. This however, is never available to use in-game.
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===''Grand Theft Auto: San Andreas''===
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''[[GTA: San Andreas]]'' reuses the model from ''GTA: Vice City'', again called 'M4' in-game (And again inaccurate since the game is set in [[1992]]). In the mission [[Stowaway]], a government agent is shown holding a camouflaged variant of a [[wp:CAR-15#Colt Model 653 M16A1 Carbine|Colt M16A1]]. This, however, is never available to use in-game. This was probably a beta model.
   
In Liberty City Stories, it is truly modeled after the M4A1 and named M4 correctly. The rifle mostly remains the same since San Andreas, only having an increased rate of fire and slightly more power this time around. 
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===''Grand Theft Auto: Liberty City Stories''===
  +
In ''[[GTA: Liberty City Stories]]'', it once again uses the ''GTA: Vice City'' and ''GTA: San Andreas'' model. With the game being set in [[1998]], the name M4 is now used correctly.
   
Vice City Stories features a rifle resembling a M16A1, named 'Assault Rifle' in-game. It uses the same model from the previously mentioned San Andreas mission Stowaway, sans the camouflage. [[Lance Vance]] mentions an M4 during a mission, which is an anachronism. It functions just as the Liberty City Stories version.
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===''Grand Theft Auto: Vice City Stories''===
  +
''[[GTA: Vice City Stories]]'' features a rifle resembling the M16A1, named 'Assault Rifle' in-game. It uses a similar model from the previously mentioned San Andreas mission Stowaway, sans the camouflage. [[Lance Vance]] again refers to it as an "M4" during a [[Blitzkrieg Strikes Again|mission]], which is an anachronism.
   
===HD Universe===
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===''Grand Theft Auto IV''===
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''[[GTA IV]]'' features a rifle based on the [[wp:M4 carbine|Colt M4A1]], titled 'Carbine Rifle' in-game. This version is accurate both in timeline and overall features, including accurate weapon specs such as rate of fire, magazine size and appearance. Interestingly, the carry handle has been replaced with an aftermarket drum sight. It also has "Property Of Liberty City Arms" stamped where the magazine release is normally found, probably a reference to the "Property Of U.S. Govt" stamped on real-life government-owned M4A1s in the [[United States of America|United States]].
   
GTA IV features a rifle based on the Colt M4A1, titled 'Carbine Rifle' in-game. This version is accurate both in timeline and overall features, including accurate weapon specs such as rate of fire, magazine size and appearance. Interestingly, the carry handle has been replaced with a pica-tinny rail alongside an aftermarket drum sight mounted to it. It has the longest range of any non-sniper weapon in the game. It has "Property Of Liberty City Arms" stamped where the magazine release is normally found, probably a reference to the "Property Of U.S. Govt" stamped on its real-life counterpart. Performance wise, the Carbine Rifle is stellar. Accuracy and fire rate are both high, along with damage. It is highly effective in close to mid range, with accuracy dropping off at long range. Accuracy is even higher when crouched, allowing the player to fire it on fully automatic while being able to reliably hit targets.
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===''Grand Theft Auto: Chinatown Wars''===
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{{Q|It's 'mission accomplished' every time with this versatile, hard hitting assault rifle. ...The choice of first line infantry operatives.|Description in ''GTA: Chinatown Wars''}}
   
GTA Chinatown's rendition is difficult to identify, but it it has a full stock and long barrel, and the triangular hand guard as seen on the [[HUD]] suggests it is based on the Colt M16A1. It has tremendous power and a fifty round magazine.
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''[[GTA: Chinatown Wars]]'''s rendition is difficult to identify, but it is has a full stock and long barrel, and the triangular hand guard as seen on the [[HUD]] suggests it is based on the [[wp:Colt M16A1|Colt M16A1]]. It has, much like in ''GTA: San Andreas'', a 50-round magazine.
   
The '''Carbine Rifle''' returns in Grand Theft Auto V, this time seemingly inspired by the [[wp:Heckler & Koch HK416|HK416]] assault rifle, as seen in multiple screenshots, artworks and in the gameplay trailer. Confirmed attachments, for now, are an extended magazine, a suppressor and a grip.
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===''Grand Theft Auto V''===
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''[[GTA V]]'''s rendition of the Carbine Rifle is based on a mishmash of different [[wp:AR-15|AR-15]]s, featuring almost identical parts (with regards to the lower receiver, especially the magazine well, and also the gas block) that was possibly influenced by the [[wp:Remington GPC|Remington R5 RGP]] and [[wp:Heckler & Koch HK416|Heckler &amp; Koch HK416]] . The pistol grip seems to be a combination between both Ergo and Hogue grips. The trigger housing is similar to the [[wp:Magpul Industries|Magpul]] Enhanced Trigger Guard. The upper receiver seems to be influenced by the VLTOR MUR-1 upper receiver, with a raised [[wp:Picatinny rail|Picatinny rail]], similar to the HK416. It also has dual mounted iron sights on the main Picatinny rail. There are also some influences from a [http://www.defensereview.com/daniel-defense-ddm4-v7-mid-length-tactical-ar-carbine-with-mfr-12-0-modular-float-rail-12-0-lightweight-modular-tactical-handguardrail-system-at-sofic-2011-video/ Daniel Defense DDM4V7], notably the handguard, which is the [[wp:Daniel Defense|Daniel Defense]] Modular Floating Rail (MFR) 9.0, and complete with an aftermarket buttstock. In the [[Xbox One]], [[PlayStation 4]] and [[PC]] versions of the game, the Carbine Rifle's textures are much more detailed, having stampings and pins on the receiver that aren't visible on the [[Xbox 360]] and [[PlayStation 3]] versions. It is manufactured by the Austrian company [[Vom Feuer]], as seen inscribed in the updated model (which may be again an allusion to HK416 - being an American design produced by a company from a [[Germany|German]]-speaking country).
   
==In-Game Appearances==
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==Performance==
{{Template:Spoilers}}
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===''Grand Theft Auto III''===
  +
The GTA III version of the rifle differs from any other variant for how powerful it is: Featuring an exceptionally high rate of fire and an unrealistic 60 round magazine, it is always a one shot kill against any enemy in any part of the body and can easily destroy most vehicles with a few bursts, making it arguably the most powerful firearm in the game. One might even compare it to the [[Minigun]] or the [[M-60]] seen in later games. Similar to the [[Sniper Rifle]] and the [[Rocket Launcher]], the rifle can be aimed in first person, resulting in a stationary view with the crosshair on the center of the screen. Despite (or perhaps due to) its power, the Carbine Rifle in GTA III suffers from wild and nearly uncontrollable recoil- even when being aimed in first person.
   
In [[Grand Theft Auto: Vice City]] it is used for the first time in [[Rub Out]], where Lance gives Tommy an M4 to kill [[Ricardo Diaz|Diaz]]. After the mission it can be bought at the [[Downtown]] [[Ammu-Nation]]. Then during [[Cop Land]], a police officer and two soldiers are seen using the rifles. They can also be seen at [[Fort Baxter Air Base]] being wielded by soldiers.
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===''Grand Theft Auto: Vice City''===
  +
The M4A1 in [[GTA Vice City]] is a much less powerful rifle than its GTA III predecessor, and despite still being a one-shot kill in nearly all occasions, it now features a slower rate of fire and a 30-round magazine. On the other hand, the recoil is also much lower this time around, making it useful for more precise shots. Like in GTA III, it can also be aimed in first person.
   
In [[Grand Theft Auto: San Andreas]], the M4 is used by the army at a six star wanted level, during [[Black Project]], [[Up, Up and Away!]] and [[Vertical Bird]], and by some gangsters during [[End of the Line]].
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===''Grand Theft Auto: San Andreas''===
  +
The GTA San Andreas version has an even lower rate of fire than unusual for an assault rifle, and it also has considerably less power, now only being a one-shot kill weapon if aimed at the head. Even though, it is still highly effective, featuring a 50-round STANAG magazine and a smaller crosshair than that of the [[AK-47]], making it useful for more precise and accurate shots. It is nearly recoiless compared to the AK-47 and has a 20 meter range advantage over it. The M4 is outranged only by the [[Country Rifle]] and the [[Sniper Rifle]]. It doesn't feature a first person aiming mode like its predecessors did, and neither do any of the following games have it.
   
It is a very rare weapon during the course of [[Grand Theft Auto: Liberty City Stories]], being used only by [[Forelli Family]] hitmen in [[Love on the Rocks]] and by [[Massimo Torini|Massimo]]'s guards in [[The Sicilian Gambit]].
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===''Grand Theft Auto: Liberty City Stories''===
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The rifle in [[GTA Liberty City Stories]] and Vice City Stories is closer to its Vice City version, having a similar rate of fire and being a one-shot kill against most enemies. It also features a 30-round magazine in both games.
   
  +
===''Grand Theft Auto IV''===
  +
In [[Grand Theft Auto IV]], the performance of the Carbine Rifle is stellar. Accuracy and fire rate are both high, along with damage. It is highly effective in close to mid range, with accuracy dropping off at long range. Accuracy is even higher when crouched, allowing the player to fire it on fully automatic while being able to reliably hit targets. It has the longest range of any non-sniper weapon in the game. It's not as powerful as the AK-47, but its precision and fire rate still make it nonetheless one of the best rifles in the game.
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  +
===''Grand Theft Auto: Chinatown Wars''===
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The [[Chinatown Wars]] version is incredibly powerful, being almost comparable to the one present in GTA III, with a few bursts being enough to easily kill an enemy and destroy a vehicle. Its fire rate is also exceptionally fast, being able to quickly empty its 50-round magazine.
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  +
===''Grand Theft Auto V''===
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In [[Grand Theft Auto V]], the Carbine Rifle is superior and all-round to SMGs, and is more accurate but less powerful than the Advanced Rifle along with the quick rate of fire which makes the ammo decrease quickly. Still, it is a very accurate weapon that can be relied on for any situation.
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==Customization==
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{{Template:Stub|Prices}}
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In Grand Theft Auto V and Grand Theft Auto Online, the Carbine Rifle can be customized with various attachments and tints by visiting an Ammu-nation store.
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{| style="width: 600px;" class="article-table" border="0" cellpadding="1" cellspacing="1"
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|-
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! scope="col" |Rounds & magazine
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! scope="col" |GTA V
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! scope="col" |GTA Online <small>(Unlock)</small>
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|-
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|Rounds (60)
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|[[$]]36
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|$108
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|-
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|Default clip (30 rounds)
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|Default
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|Default <small>(Rank 42)</small>
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|-
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|Extended clip (60 rounds)
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|$262
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|$9775
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|-
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! colspan="3" |Attachments
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|-
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|Grip (more stability, slightly increases accuracy)
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|$330
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|$4350
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|-
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|Flashlight (provides ilumination when aiming)
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|$375
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|$2350
  +
|-
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|Scope (mid-range zoom, slightly increases accuracy)
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|$1125
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|$10900
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|-
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|Suppressor (silences but slightly reduces damage and range)
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|$2037
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|$12450
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|-
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! colspan="3" |Tints
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|-
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|Black
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|Default
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|Default <small>(Rank 42)</small>
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|-
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|Army
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|$100
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|$5000 <small>(Kill 100 players)</small>
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|-
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|Green <small>(Collector's Edition and Enhanced Edition Exclusive)</small>
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|
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|$7500 <small>(Kill 200 players)</small>
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|-
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|Orange <small>(Collector's Edition and Enhanced Edition Exclusive)</small>
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|
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|$? <small>(Kill 400 players)</small>
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|-
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|LSPD
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|$600
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|$5750 <small>(Kill 600 players)</small>
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|-
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|Pink <small>(Collector's Edition and Enhanced Edition Exclusive)</small>
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|
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|$7500 <small>(Rank 50)</small>
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|-
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|Gold <small>(Collector's Edition and Enhanced Edition Exclusive)</small>
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|
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|$10000 <small>(Rank 75)</small>
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|-
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|Platinum <small>(Collector's Edition and Enhanced Edition Exclusive)</small>
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|
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|$12500 <small>(Rank 100)</small>
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|}
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  +
==In-Game Appearances==
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{{Spoilers}}
  +
===''Grand Theft Auto: Vice City''===
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In [[Grand Theft Auto: Vice City]], it is used for the first time in [[Rub Out]], where Lance gives Tommy an M4 to kill [[Ricardo Diaz|Diaz]]. After the mission it can be bought at the [[Downtown]] [[Ammu-Nation]]. Then during [[Cop Land]], a police officer and two soldiers are seen using the rifles. They can also be seen at [[Fort Baxter Air Base]] being wielded by soldiers.
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  +
===''Grand Theft Auto: San Andreas''===
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In [[Grand Theft Auto: San Andreas]], the M4 is used by the army at a six star wanted level, during [[Black Project]], [[Up, Up and Away!]] and [[Vertical Bird]], and by the [[Ballas (3D Universe)]] during [[End of the Line]].
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===''Grand Theft Auto: Liberty City Stories''===
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It is a very rare weapon during the course of [[Grand Theft Auto: Liberty City Stories]], being used only by [[Forelli Family]] hitmen in [[Love on the Rocks]], Kazuki's guards in [[Cash in Kazuki's Chips]] , and by [[Massimo Torini|Massimo]]'s guards in [[The Sicilian Gambit]].
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  +
===''Grand Theft Auto: Vice City Stories''===
 
In [[Grand Theft Auto: Vice City Stories]], it is used in various missions (most notably when Lance uses it in [[Blitzkrieg Strikes Again]]), and can be bought at [[Ammu-Nation]] upon unlocking [[Ocean Beach]] following [[From Zero to Hero]]. Soldiers at [[Fort Baxter Air Base]] can once again be seen wielding the rifle.
 
In [[Grand Theft Auto: Vice City Stories]], it is used in various missions (most notably when Lance uses it in [[Blitzkrieg Strikes Again]]), and can be bought at [[Ammu-Nation]] upon unlocking [[Ocean Beach]] following [[From Zero to Hero]]. Soldiers at [[Fort Baxter Air Base]] can once again be seen wielding the rifle.
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===''Grand Theft Auto IV''===
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In [[Grand Theft Auto IV|GTA IV]], the Carbine Rifle is given during [[Three Leaf Clover]] and is available to purchase afterwards. Niko uses it during the [[Grand Theft Auto: The Ballad of Gay Tony|Ballad of Gay Tony]] mission, [[Ladies Half Price]], provided if players choose to go back to the ambush and kill him and [[Patrick McReary|Packie]]. [[NOOSE]] Officers will attack the player if they have a wanted level of three stars or higher.
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===''Grand Theft Auto V''===
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In [[Grand Theft Auto V|GTA V]], the Carbine is the first weapon to be used in the game, being used by [[Michael De Santa|Michael]] and [[Trevor Philips|Trevor]] during the [[prologue]]. If the Loud and Dumb approach is used during [[The Jewel Store Job]], the Carbine will be used during the heist, fitted with a suppressor. During [[Trevor Philips Industries|the Aztecas' attack on Trevor's meth lab]], Trevor and [[Chef]] use the Carbine to hold off their attackers. In the events of [[The Wrap Up]], [[FIB]] agents will also be seen using the Carbine during the intro cutscene and during gameplay. [[Merryweather]] mercenaries will also use the Carbine against the player during their mission appearances. As with GTA IV, NOOSE officers will use the Carbine against the player during a [[Wanted Level in GTA V|wanted level]] of three stars or higher.
   
 
==Gallery==
 
==Gallery==
===In-Game===
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===In-Game models===
<gallery width="auto" perrow="3" style="font-size:95%; padding:0;" columns="dynamic" orientation="none" spacing="small" widths="208">
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<gallery>
 
Image:M16-GTA3.png|GTA III.
 
Image:M16-GTA3.png|GTA III.
 
Image:M4-GTAVC.png|GTA Vice City, GTA San Andreas, and GTA Liberty City Stories.
 
Image:M4-GTAVC.png|GTA Vice City, GTA San Andreas, and GTA Liberty City Stories.
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CamoM4-GTASA.PNG|[[Beta]] camo M16 from the GTA San Andreas mission [[Stowaway]].
 
Image:AssaultRifle-GTAVCS.png|GTA Vice City Stories.
 
Image:AssaultRifle-GTAVCS.png|GTA Vice City Stories.
 
Image:CarbineRifle-GTA4.png|GTA IV.
 
Image:CarbineRifle-GTA4.png|GTA IV.
M4A1_best_pic_evah1.jpg|[[Niko Bellic]] holding the Carbine Rifle.
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CarbineRifleGTAV.png|GTA V.
Franklin reloading carbine rifle.jpg|[[Franklin]] reloading the Carbine Rifle
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Crbnrifle.png|Appearance on the [[Rockstar Games]] [[Rockstar Games Social Club|Social Club]] website.
Michael-with-M16-GTAV.jpg|[[Michael De Santa]] with a modified Carbine Rifle.
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CarbineRifle-GTAV-details.jpg|Detailing on the Carbine Rifle.
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CarbineRifleYALF-GTAV.png|Yusuf Amir Luxury Finish on the Carbine Rifle.
 
</gallery>
 
</gallery>
   
 
===HUD icons===
 
===HUD icons===
{| align="center"
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<gallery>
|<gallery width="auto" perrow="3" style="font-size:95%; padding:0;" columns="2" spacing="medium">
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Image:M163HUD.jpg|Grand Theft Auto III.
Image:M163HUD.jpg|GTA 3
 
 
Image:M4-GTAVC-icon.png|Grand Theft Auto: Vice City.
 
Image:M4-GTAVC-icon.png|Grand Theft Auto: Vice City.
Image:M4-GTASA-icon.png|Grand Theft Auto San Andreas.
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Image:M4-GTASA-icon.png|Grand Theft Auto: San Andreas.
Image:M4-GTALCS-icon.png|Grand Theft Auto: Liberty City Stories/Grand Theft Auto: Vice City Stories.
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Image:M4-GTALCS-icon.png|Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories.
 
Image:CarbineRifle-GTA4-icon.png|Grand Theft Auto IV.
 
Image:CarbineRifle-GTA4-icon.png|Grand Theft Auto IV.
CarbineRifle-GTAV-icon.png|Grand Theft Auto V
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Image:CarbineRifle-GTACW-icon.jpg|Grand Theft Auto: Chinatown Wars.
  +
CarbineRifle-GTAV-HUD.png|Grand Theft Auto V.
  +
CarbineRifle-GTAVPC-HUD.png|GTA V enhanced version.
  +
</gallery>
  +
  +
===First Person===
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<gallery>
  +
Carbine_Rifle_GTAVe_FPS.jpg|Holding
  +
Carbine_Rifle_GTAVe_FPS_Iron.jpg|Down the sights
  +
Carbine_Rifle_GTAVe_FPS_Reload.jpg|Reloading
  +
</gallery>
  +
  +
===Screenshots===
  +
<gallery>
  +
Ammo M4.jpg|Buying the Carbine from [[Ammu-Nation]] in San Andreas.
  +
CarlJohnson_GTASA_Carbine.png|[[Carl Johnson]] with a carbine in [[Grove Street]].
  +
M4 LCS.JPG|[[Toni Cipriani]] using the Carbine
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Franklin reloading carbine rifle.jpg|[[Franklin Clinton]] reloading the Carbine Rifle equipped with a grip.
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Michael-with-M16-GTAV.jpg|[[Michael De Santa]] with a fully modified Carbine Rifle.
  +
FranklinCarbine.jpg|Graphically improved Carbine Rifle in the next-gen re-release wielded by [[Franklin Clinton|Franklin]].
  +
Carbine_Rifle.jpg|Carbine Rifle in [[GTA Online]].
  +
Carbine_Rifle_in_car_theft.jpg|[[Franklin Clinton|Franklin]] using the Carbine Rifle to steal a car.
 
</gallery>
 
</gallery>
|}
 
   
 
==Locations==
 
==Locations==
===GTA III===
+
===''Grand Theft Auto III''===
 
*[[Rockford]], [[Staunton Island]] - Available to buy from [[Phil Cassidy|Phil Cassidy's]] [[Phil's Army Surplus|Army Surplus]] after completion of [[Arms Shortage]].
 
*[[Rockford]], [[Staunton Island]] - Available to buy from [[Phil Cassidy|Phil Cassidy's]] [[Phil's Army Surplus|Army Surplus]] after completion of [[Arms Shortage]].
 
*[[Bedford Point]], Staunton Island - In the walled off area in the southeast part of the [[Liberty Tree]] Offices, where the mission [[Kingdom Come]] takes place. (Use the nearby [[Moonbeam]], park it by the lowest part of the wall, climb the Moonbeam, and jump over the wall to access).
 
*[[Bedford Point]], Staunton Island - In the walled off area in the southeast part of the [[Liberty Tree]] Offices, where the mission [[Kingdom Come]] takes place. (Use the nearby [[Moonbeam]], park it by the lowest part of the wall, climb the Moonbeam, and jump over the wall to access).
 
*[[Cedar Grove]], [[Shoreside Vale]] - On the back porch of the pink house (fourth from the west) at The Homes.
 
*[[Cedar Grove]], [[Shoreside Vale]] - On the back porch of the pink house (fourth from the west) at The Homes.
 
*[[Cochrane Dam]], Shoreside Vale - Near the top of the stairs for the west dam platform (not the top of the Cochrane Dam power house) at the base of the Cochrane Dam.
 
*[[Cochrane Dam]], Shoreside Vale - Near the top of the stairs for the west dam platform (not the top of the Cochrane Dam power house) at the base of the Cochrane Dam.
*Delivered to [[Safehouses in GTA III|safehouses]] after collecting 90 [[Hidden Packages]].
+
*Delivered to [[Safehouses in GTA III|safehouses]] after collecting 90 [[Hidden Packages in GTA III|Hidden Packages]].
   
===GTA Vice City===
+
===''Grand Theft Auto: Vice City''===
 
*[[Prawn Island]] - In Studio B (behind the moon lander) at the [[InterGlobal Films]] complex.
 
*[[Prawn Island]] - In Studio B (behind the moon lander) at the [[InterGlobal Films]] complex.
 
*[[Starfish Island]] - In the small room at the bottom of the [[Vercetti Estate|Vercetti Estate's]] stairwell east of the main entrance after the completion of [[Rub Out]].
 
*[[Starfish Island]] - In the small room at the bottom of the [[Vercetti Estate|Vercetti Estate's]] stairwell east of the main entrance after the completion of [[Rub Out]].
 
*[[Downtown Vice City|Downtown]] - Available to buy from [[Ammu-Nation]] after completion of [[Rub Out]] ($5,000).
 
*[[Downtown Vice City|Downtown]] - Available to buy from [[Ammu-Nation]] after completion of [[Rub Out]] ($5,000).
 
*[[Little Haiti]] - In the middle of a cluster of shacks in the center of the North [[Haitian]] Neighborhood (just south of [[Auntie Poulet|Auntie Poulet's]] house behind the house with the [[Voodoo]] in front).
 
*[[Little Haiti]] - In the middle of a cluster of shacks in the center of the North [[Haitian]] Neighborhood (just south of [[Auntie Poulet|Auntie Poulet's]] house behind the house with the [[Voodoo]] in front).
*[[Little Havana]] - At the west side of the red and white building directly across the street west of [[Cafe Robina]] ( where Tommy took [[Phil Cassidy|Phil]] to during [[Boomshine Saigon]] ).
+
*[[Little Havana]] - At the west side of the red and white building directly across the street west of [[Cafe Robina]] (where [[Tommy Vercetti|Tommy]] took [[Phil Cassidy|Phil]] to during [[Boomshine Saigon]]).
 
*[[Fort Baxter]] - Wasting some of the [[Military|Soldiers]] will give a decent amount of M4 ammo.
 
*[[Fort Baxter]] - Wasting some of the [[Military|Soldiers]] will give a decent amount of M4 ammo.
   
 
[[File:M4-LocationsMap-GTASA.jpg|thumb|M4's locations map]]
 
[[File:M4-LocationsMap-GTASA.jpg|thumb|M4's locations map]]
   
===GTA San Andreas===
+
===''Grand Theft Auto: San Andreas''===
*[[Los Santos International Airport]], [[Los Santos]] - Next to the runway, there are three white and yellow striped "ramps". Between those which are placed at the end of the runway.
+
*[[Los Santos International Airport (3D Universe)|Los Santos International Airport]], [[Los Santos (3D Universe)|Los Santos]] - Next to the runway, there are three white and yellow striped "ramps". Between those which are placed at the end of the runway is a Carbine Rifle.
*[[Palisades]], [[San Fierro]] - Behind the northernmost house next to the beach.
+
*[[Palisades]], [[San Fierro (3D Universe)|San Fierro]] - Behind the northernmost house next to the beach.
*[[Area 69]], [[Bone County]] - Behind a staircase leading to a control tower.
+
*[[Area 69]], [[Bone County]] - Behind a staircase leading to a control tower, southwest side.
*[[Pilgrim]], [[Las Venturas]] - On the roof of the hotel.
+
*[[Pilgrim]], [[Las Venturas (3D Universe)|Las Venturas]] - On the roof of the hotel.
 
*[[The Four Dragons Casino]], Las Venturas - In front of the casino if all 50 [[Horseshoes]] are collected.
 
*[[The Four Dragons Casino]], Las Venturas - In front of the casino if all 50 [[Horseshoes]] are collected.
  +
* Easily acquired from dead soldiers.
   
===GTA Liberty City Stories===
+
===''Grand Theft Auto: Liberty City Stories''===
 
*[[Newport]], [[Staunton Island]] - Among the containers at the docks and east of an [[Unique Stunt Jumps|unique stunt jump]]. It's located between the containers that are placed towards the [[Big Shot Casino]].
 
*[[Newport]], [[Staunton Island]] - Among the containers at the docks and east of an [[Unique Stunt Jumps|unique stunt jump]]. It's located between the containers that are placed towards the [[Big Shot Casino]].
 
*[[Bedford Point]], Staunton Island - Available to purchase from [[Phil Cassidy's Fully Cocked Gun Shop]] for $5,400 once the player beats the mission "[[Friggin' the Riggin']]".
 
*[[Bedford Point]], Staunton Island - Available to purchase from [[Phil Cassidy's Fully Cocked Gun Shop]] for $5,400 once the player beats the mission "[[Friggin' the Riggin']]".
*Available at each [[Safehouses in GTA Liberty City Stories|safehouses]] after collecting 90 hidden packages.
+
*Available at each [[Safehouses in GTA Liberty City Stories|safehouses]] after collecting 60 hidden packages.
   
===GTA Vice City Stories===
+
===''Grand Theft Auto: Vice City Stories''===
 
*[[Vice Point]] - Behind the building next to northernmost [[Empire Building|empire site]].
 
*[[Vice Point]] - Behind the building next to northernmost [[Empire Building|empire site]].
 
*[[North Point Mall|Vice Point Mall]], Vice Point - Available to buy from [[Ammu-Nation]] for $5,400 but the price is decreased to $4,050 when the player beats [[Phil's Shooting Range]].
 
*[[North Point Mall|Vice Point Mall]], Vice Point - Available to buy from [[Ammu-Nation]] for $5,400 but the price is decreased to $4,050 when the player beats [[Phil's Shooting Range]].
 
*[[Fort Baxter]] - Killing soldiers will make them drop their weapons.
 
*[[Fort Baxter]] - Killing soldiers will make them drop their weapons.
   
===Grand Theft Auto IV===
+
===''Grand Theft Auto IV''===
It can be purchased from the back-alley gun shops for [[Money|$]]5,000 and each additional magazine will cost $100. It can be purchased from [[Little Jacob]] for $3,500 with each additional magazine costing $70. The Carbine Rifle can also be acquired from [[NOOSE]] Tactical Response Unit Officers, [[FIB]] Agents and certain [[LCPD in GTA IV Era|LCPD]] Officers, specifically those who guard places of high security such as [[Statue of Happiness|The Statue of Happiness]].
+
It can be purchased from the back-alley gun shops for [[Money|$]]5,000 and each additional magazine will cost $100. It can be purchased from [[Little Jacob]] for $3,500 with each additional magazine costing $70. The Carbine Rifle can also be acquired from [[NOOSE]] Tactical Response Unit Officers, [[FIB]] Agents and certain [[LCPD in GTA IV Era|LCPD]] Officers, specifically those who guard places of high security such as [[Statue of Happiness|The Statue of Happiness]], [[Francis International Airport (HD Universe)|Francis International Airport]] and the roadblocks on bridges (before [[Three Leaf Clover]]).
   
 
'''[[Bohan]]'''
 
'''[[Bohan]]'''
*[[Bohan Industrial]] - Can be found in one of the offices inside the abandoned warehouse where the player rescues [[Roman Bellic|Roman]] from the mission [[Hostile Negotiation]].
+
*[[Industrial, Bohan|Industrial]] - Can be found in one of the offices inside the [[Abandoned Factory|abandoned warehouse]] where the player rescues [[Roman Bellic|Roman]] from the mission [[Hostile Negotiation]].
 
'''[[Algonquin]]'''
 
'''[[Algonquin]]'''
*[[Algonquin Bridge]] - Can be found atop the roof of the Pedestrian Walkway on the [[Algonquin]] side, from the subway tunnel entrance.
+
*[[Algonquin Bridge]] - Can be found atop the roof of the [[Pedestrians|Pedestrian]] Walkway on the [[Algonquin]] side, from the subway tunnel entrance.
 
*[[Easton]] - Can be found well-hidden behind some trash cans on the east side of [[Grand Easton Terminal]]. The trash cans can be reached quickly through an alley on [[Jade Street|Jade St]].
 
*[[Easton]] - Can be found well-hidden behind some trash cans on the east side of [[Grand Easton Terminal]]. The trash cans can be reached quickly through an alley on [[Jade Street|Jade St]].
 
'''[[Alderney]]'''
 
'''[[Alderney]]'''
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*[[Tudor]] - Can be found in a small loading dock area on the north side of the old [[Sprunk]] factory.
 
*[[Tudor]] - Can be found in a small loading dock area on the north side of the old [[Sprunk]] factory.
 
*Tudor - Can be found atop the northern superstructure of the old rail bridge that spans the river which divides [[Tudor]] and the [[Acter Industrial Park]].
 
*Tudor - Can be found atop the northern superstructure of the old rail bridge that spans the river which divides [[Tudor]] and the [[Acter Industrial Park]].
===Grand Theft Auto V===
+
*Can be brought at [[Ammu-Nation]], however the cost is unknown.
+
===''Grand Theft Auto: Chinatown Wars''===
  +
*Available in [[Ammu-Nation]] after the Fully-Crocked Upgrade is purchased.
  +
  +
===''Grand Theft Auto V''===
  +
*Can be bought at [[Ammu-Nation]] after completing [[The Jewel Store Job]], for $2,100.
  +
*After entering and exiting a [[Park Ranger]] SUV the player will get 30 Rounds.
  +
*Can be acquired when killing NOOSE, Army or LSPD officers carrying the weapon.
  +
*Going to the [[Fort Zancudo|Army Base]] and killing the two soldiers at the gate.
  +
*Killing the 2 LSPD officers equipped with the Carbine Rifle at the airport.
  +
  +
===''Grand Theft Auto Online''===
  +
*It can be bought at [[Ammu-Nation]] at [[Rank|level]] 42.
  +
*May spawn during [[Merryweather]] [[Gang Attacks]] both as weapon pickups and being used by Merryweather.
  +
*Alternatively it can be obtained for free by going to the [[Fort Zancudo|Army Base]] and killing members of the military, or by visiting the [[Los Santos International Airport (HD Universe)|airport]] in [[South Los Santos]] from some [[LSPD (HD Universe)|police officers]] (To keep the rifle after leaving a lobby you are required to be level 42, as if you don't meet that requirement you will lose it once you leave).
  +
*Spawns at waves 4+ during a [[Survival]], and common among enemies at higher levels.
   
 
==Trivia==
 
==Trivia==
*In the [[Playstation|Playstation 2]] version of [[Grand Theft Auto III|GTA III]], the M16 has a green aiming cursor, but in the [[PC]], [[Xbox]] and mobile versions of the game, the green cursor is replaced by a circle and a dot.
+
===General===
  +
*The name "Carbine Rifle" is a contradiction in terms, as "carbine" and "rifle" represent two mutually-exclusive categories. A carbine is a firearm with a barrel length shorter than a rifle's or musket's, but longer than a pistol's.
  +
* The GTA V version appears to be heavily based on the Heckler & Koch HK416 model D10RS.
   
*Strangely, the M4 in GTA IV has two reload animations. When Niko is standing while reloading, he will pull the charging handle, but when crouching while reloading, he takes "out" the magazine, puts "another" in and pulls the charging handle. There is no confirmed reason for why there are two reload animations, but it is speculated that it is for balancing reasons, as the player is much more effective while crouched. This oddity is also present on the [[AK-47]].
+
===3D Universe===
*<span style="line-height:21px;">In GTA IV, the bottom of the Carbine Rifle's magazine is stamped with the words "Stop Chillin Start Killin".</span>{{Fact}}
+
*In the [[PlayStation 2]] version of ''Grand Theft Auto III'', the AR10 has a green aiming cursor, but in the [[PC]], [[Xbox]] and mobile versions of the game, the green cursor is replaced by a circle and a dot.
  +
*In ''San Andreas'' and ''Vice City'', the Colt 733 has the front sight facing backwards and the stock is modeled differently.
   
{{Template:Wikipedia|M16 Rifle |M16}}
+
===HD Universe===
  +
*Strangely, the M4 in ''Grand Theft Auto IV'' has two reload animations. When Niko is standing while reloading, he will pull the charging handle, but when crouching while reloading, he takes "out" the magazine, puts "another" in and pulls the charging handle. There is no confirmed reason for why there are two reload animations, but it is speculated that it is for balancing reasons, as the player is much more effective while crouched. This oddity is also present on the [[AK-47]] and the [[Assault Shotgun]].
  +
*In ''GTA IV'', the bottom of the Carbine Rifle's magazine is stamped with the words ''"Stop Chillin' Start Killin'"''.
  +
*There are a few [[Grand Theft Auto V/Artworks|artworks]] of Michael holding an [[wp:Close Quarters Battle Receiver|M4 CQBR]] with an [[wp:Aimpoint Comp M2|M68 CCO]] red dot sight and sound supressor. However, said weapon never appears in-game.
  +
*In ''GTA V'', when customized with a scope attachment, the iron sights are not removed or flipped down; this is highly impractical as the iron sights would obstruct the viewing field of the scope. This is most likely an oversight by Rockstar. In the updated GTA V for next gen consoles, the sights are correctly flipped down, but only in first person view.
  +
*Adding the suppressor to the Carbine Rifle in ''GTA V'' seems to convert the barrel into an integral suppressor. Slightly reminiscent of the [[wp:AAC Honey Badger|AAC Honey Badger]] assault rifle, which is also an M4 variant that has an integral suppressor.
  +
*In GTA V, although the charging handle is obviously seen pulled back while reloading in Third Person View, in First Person View, the charging handle remains static, despite the hands motioning the bolt pull, and the sound of it being pulled playing. This is possibly a developer oversight.
   
 
==Navigation==
 
==Navigation==
 
{{Navboxes
 
{{Navboxes
 
|title= Navigation
 
|title= Navigation
|list1=|list1=
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|list1={{weapons|state=collapsed}}
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{{gtaiii weapons}}
 
{{gtaiii weapons}}
 
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{{gtaiv weapons}}
 
{{gtaiv weapons}}
 
{{gtacw weapons}}
 
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[[de:M16]]
 
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[[pt:M16]]
 
[[pt:M16]]
 
[[ru:M16]]
 
[[ru:M16]]
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[[Category:Weapons manufactured by Vom Feuer]]
  +
[[Category:Weapons]]
 
[[Category:Weapons in GTA III]]
 
[[Category:Weapons in GTA III]]
 
[[Category:Weapons in GTA Vice City]]
 
[[Category:Weapons in GTA Vice City]]
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[[Category:Weapons in GTA IV]]
 
[[Category:Weapons in GTA IV]]
 
[[Category:Weapons in GTA Chinatown Wars]]
 
[[Category:Weapons in GTA Chinatown Wars]]
[[Category:Weapons]]
 
[[Category:Assault Rifles]]
 
 
[[Category:Weapons in The Lost and Damned]]
 
[[Category:Weapons in The Lost and Damned]]
 
[[Category:Weapons in The Ballad of Gay Tony]]
 
[[Category:Weapons in The Ballad of Gay Tony]]
 
[[Category:Weapons in GTA V]]
 
[[Category:Weapons in GTA V]]
 
[[Category:Weapons in GTA Online]]
 
[[Category:Weapons in GTA Online]]
  +
[[Category:Assault Rifles]]
  +
[[Category:Automatic Weapons]]
  +
[[Category:Military-Grade Weapons]]

Latest revision as of 00:00, February 28, 2016

This article is about the weapon. For the mission in Grand Theft Auto V, see Carbine Rifles.
"Combining long distance accuracy with a high capacity magazine, the Carbine Rifle can be relied on to make the hit."
Grand Theft Auto V description on the Rockstar Games Social Club.

The Carbine Rifle, also known as M4 or M16 is an Assault Rifle that has been featured in every Grand Theft Auto game since Grand Theft Auto III, except Grand Theft Auto Advance. It is useful in almost any situation, boasting accuracy, power and magazine capacity. In Grand Theft Auto V, it is manufactured by Vom Feuer.

Throughout the games, the models differ slightly, along with zoom capability, rate of fire, and stopping power.

DesignEdit

Grand Theft Auto IIIEdit

GTA III's rendition has considerably lower quality than its successors, resembling the Armalite AR-10, judging by the handguard and the overall shape. The fact that the AR-10 fires 7.62x51mm ammunition as opposed to the less powerful 5.56x45mm ammo of M4/M16 rifles possibly explains why this weapon was far more powerful per shot than the M4-type rifles of later games, and the 7.62x39mm AK47. This is a rather odd choice, since the AR-10 is a considerably old rifle that was mostly in service in European countries (Such as Germany, Portugal and Italy) during the 50s and the 60s, and is therefore considerably hard to find in America. The weapon has a 60 round magazine, even though the in-game magazine model looks like a regular 30-round AR magazine.

Grand Theft Auto: Vice CityEdit

GTA: Vice City's rifle is modeled after a Colt Model 733, but with the front sight facing backwards. It is called 'M4' in-game (Which is anachronistic, as the M4 was not introduced until 1994). Originally, the beta featured an assault rifle that resembled an M16A2, but it was later replaced by the current model. It also appears to have an aftermarket crane stock. The beta rifle's model can still be found in the game files and can be seen in the intro cutscene.

Grand Theft Auto: San AndreasEdit

GTA: San Andreas reuses the model from GTA: Vice City, again called 'M4' in-game (And again inaccurate since the game is set in 1992). In the mission Stowaway, a government agent is shown holding a camouflaged variant of a Colt M16A1. This, however, is never available to use in-game. This was probably a beta model.

Grand Theft Auto: Liberty City StoriesEdit

In GTA: Liberty City Stories, it once again uses the GTA: Vice City and GTA: San Andreas model. With the game being set in 1998, the name M4 is now used correctly.

Grand Theft Auto: Vice City StoriesEdit

GTA: Vice City Stories features a rifle resembling the M16A1, named 'Assault Rifle' in-game. It uses a similar model from the previously mentioned San Andreas mission Stowaway, sans the camouflage. Lance Vance again refers to it as an "M4" during a mission, which is an anachronism.

Grand Theft Auto IVEdit

GTA IV features a rifle based on the Colt M4A1, titled 'Carbine Rifle' in-game. This version is accurate both in timeline and overall features, including accurate weapon specs such as rate of fire, magazine size and appearance. Interestingly, the carry handle has been replaced with an aftermarket drum sight. It also has "Property Of Liberty City Arms" stamped where the magazine release is normally found, probably a reference to the "Property Of U.S. Govt" stamped on real-life government-owned M4A1s in the United States.

Grand Theft Auto: Chinatown WarsEdit

"It's 'mission accomplished' every time with this versatile, hard hitting assault rifle. ...The choice of first line infantry operatives."
— Description in GTA: Chinatown Wars

GTA: Chinatown Wars's rendition is difficult to identify, but it is has a full stock and long barrel, and the triangular hand guard as seen on the HUD suggests it is based on the Colt M16A1. It has, much like in GTA: San Andreas, a 50-round magazine.

Grand Theft Auto VEdit

GTA V's rendition of the Carbine Rifle is based on a mishmash of different AR-15s, featuring almost identical parts (with regards to the lower receiver, especially the magazine well, and also the gas block) that was possibly influenced by the Remington R5 RGP and Heckler & Koch HK416 . The pistol grip seems to be a combination between both Ergo and Hogue grips. The trigger housing is similar to the Magpul Enhanced Trigger Guard. The upper receiver seems to be influenced by the VLTOR MUR-1 upper receiver, with a raised Picatinny rail, similar to the HK416. It also has dual mounted iron sights on the main Picatinny rail. There are also some influences from a Daniel Defense DDM4V7, notably the handguard, which is the Daniel Defense Modular Floating Rail (MFR) 9.0, and complete with an aftermarket buttstock. In the Xbox One, PlayStation 4 and PC versions of the game, the Carbine Rifle's textures are much more detailed, having stampings and pins on the receiver that aren't visible on the Xbox 360 and PlayStation 3 versions. It is manufactured by the Austrian company Vom Feuer, as seen inscribed in the updated model (which may be again an allusion to HK416 - being an American design produced by a company from a German-speaking country).

PerformanceEdit

Grand Theft Auto IIIEdit

The GTA III version of the rifle differs from any other variant for how powerful it is: Featuring an exceptionally high rate of fire and an unrealistic 60 round magazine, it is always a one shot kill against any enemy in any part of the body and can easily destroy most vehicles with a few bursts, making it arguably the most powerful firearm in the game. One might even compare it to the Minigun or the M-60 seen in later games. Similar to the Sniper Rifle and the Rocket Launcher, the rifle can be aimed in first person, resulting in a stationary view with the crosshair on the center of the screen. Despite (or perhaps due to) its power, the Carbine Rifle in GTA III suffers from wild and nearly uncontrollable recoil- even when being aimed in first person.

Grand Theft Auto: Vice CityEdit

The M4A1 in GTA Vice City is a much less powerful rifle than its GTA III predecessor, and despite still being a one-shot kill in nearly all occasions, it now features a slower rate of fire and a 30-round magazine. On the other hand, the recoil is also much lower this time around, making it useful for more precise shots. Like in GTA III, it can also be aimed in first person.

Grand Theft Auto: San AndreasEdit

The GTA San Andreas version has an even lower rate of fire than unusual for an assault rifle, and it also has considerably less power, now only being a one-shot kill weapon if aimed at the head. Even though, it is still highly effective, featuring a 50-round STANAG magazine and a smaller crosshair than that of the AK-47, making it useful for more precise and accurate shots. It is nearly recoiless compared to the AK-47 and has a 20 meter range advantage over it. The M4 is outranged only by the Country Rifle and the Sniper Rifle. It doesn't feature a first person aiming mode like its predecessors did, and neither do any of the following games have it.

Grand Theft Auto: Liberty City StoriesEdit

The rifle in GTA Liberty City Stories and Vice City Stories is closer to its Vice City version, having a similar rate of fire and being a one-shot kill against most enemies. It also features a 30-round magazine in both games.

Grand Theft Auto IVEdit

In Grand Theft Auto IV, the performance of the Carbine Rifle is stellar. Accuracy and fire rate are both high, along with damage. It is highly effective in close to mid range, with accuracy dropping off at long range. Accuracy is even higher when crouched, allowing the player to fire it on fully automatic while being able to reliably hit targets. It has the longest range of any non-sniper weapon in the game. It's not as powerful as the AK-47, but its precision and fire rate still make it nonetheless one of the best rifles in the game.

Grand Theft Auto: Chinatown WarsEdit

The Chinatown Wars version is incredibly powerful, being almost comparable to the one present in GTA III, with a few bursts being enough to easily kill an enemy and destroy a vehicle. Its fire rate is also exceptionally fast, being able to quickly empty its 50-round magazine.

Grand Theft Auto VEdit

In Grand Theft Auto V, the Carbine Rifle is superior and all-round to SMGs, and is more accurate but less powerful than the Advanced Rifle along with the quick rate of fire which makes the ammo decrease quickly. Still, it is a very accurate weapon that can be relied on for any situation.

CustomizationEdit

This article or section contains insufficient information and is considered as a Stub. You can help GTA Wiki by expanding it as much as you can.
Requiring improvement: Prices

In Grand Theft Auto V and Grand Theft Auto Online, the Carbine Rifle can be customized with various attachments and tints by visiting an Ammu-nation store.

Rounds & magazine GTA V GTA Online (Unlock)
Rounds (60) $36 $108
Default clip (30 rounds) Default Default (Rank 42)
Extended clip (60 rounds) $262 $9775
Attachments
Grip (more stability, slightly increases accuracy) $330 $4350
Flashlight (provides ilumination when aiming) $375 $2350
Scope (mid-range zoom, slightly increases accuracy) $1125 $10900
Suppressor (silences but slightly reduces damage and range) $2037 $12450
Tints
Black Default Default (Rank 42)
Army $100 $5000 (Kill 100 players)
Green (Collector's Edition and Enhanced Edition Exclusive) $7500 (Kill 200 players)
Orange (Collector's Edition and Enhanced Edition Exclusive) $? (Kill 400 players)
LSPD $600 $5750 (Kill 600 players)
Pink (Collector's Edition and Enhanced Edition Exclusive) $7500 (Rank 50)
Gold (Collector's Edition and Enhanced Edition Exclusive) $10000 (Rank 75)
Platinum (Collector's Edition and Enhanced Edition Exclusive) $12500 (Rank 100)

In-Game AppearancesEdit



Grand Theft Auto: Vice CityEdit

In Grand Theft Auto: Vice City, it is used for the first time in Rub Out, where Lance gives Tommy an M4 to kill Diaz. After the mission it can be bought at the Downtown Ammu-Nation. Then during Cop Land, a police officer and two soldiers are seen using the rifles. They can also be seen at Fort Baxter Air Base being wielded by soldiers.

Grand Theft Auto: San AndreasEdit

In Grand Theft Auto: San Andreas, the M4 is used by the army at a six star wanted level, during Black Project, Up, Up and Away! and Vertical Bird, and by the Ballas (3D Universe) during End of the Line.

Grand Theft Auto: Liberty City StoriesEdit

It is a very rare weapon during the course of Grand Theft Auto: Liberty City Stories, being used only by Forelli Family hitmen in Love on the Rocks, Kazuki's guards in Cash in Kazuki's Chips , and by Massimo's guards in The Sicilian Gambit.

Grand Theft Auto: Vice City StoriesEdit

In Grand Theft Auto: Vice City Stories, it is used in various missions (most notably when Lance uses it in Blitzkrieg Strikes Again), and can be bought at Ammu-Nation upon unlocking Ocean Beach following From Zero to Hero. Soldiers at Fort Baxter Air Base can once again be seen wielding the rifle.

Grand Theft Auto IVEdit

In GTA IV, the Carbine Rifle is given during Three Leaf Clover and is available to purchase afterwards. Niko uses it during the Ballad of Gay Tony mission, Ladies Half Price, provided if players choose to go back to the ambush and kill him and Packie. NOOSE Officers will attack the player if they have a wanted level of three stars or higher.

Grand Theft Auto VEdit

In GTA V, the Carbine is the first weapon to be used in the game, being used by Michael and Trevor during the prologue. If the Loud and Dumb approach is used during The Jewel Store Job, the Carbine will be used during the heist, fitted with a suppressor. During the Aztecas' attack on Trevor's meth lab, Trevor and Chef use the Carbine to hold off their attackers. In the events of The Wrap Up, FIB agents will also be seen using the Carbine during the intro cutscene and during gameplay. Merryweather mercenaries will also use the Carbine against the player during their mission appearances. As with GTA IV, NOOSE officers will use the Carbine against the player during a wanted level of three stars or higher.

GalleryEdit

In-Game modelsEdit

HUD iconsEdit

First PersonEdit

ScreenshotsEdit

LocationsEdit

Grand Theft Auto IIIEdit

Grand Theft Auto: Vice CityEdit

M4-LocationsMap-GTASA

M4's locations map

Grand Theft Auto: San AndreasEdit

Grand Theft Auto: Liberty City StoriesEdit

Grand Theft Auto: Vice City StoriesEdit

Grand Theft Auto IVEdit

It can be purchased from the back-alley gun shops for $5,000 and each additional magazine will cost $100. It can be purchased from Little Jacob for $3,500 with each additional magazine costing $70. The Carbine Rifle can also be acquired from NOOSE Tactical Response Unit Officers, FIB Agents and certain LCPD Officers, specifically those who guard places of high security such as The Statue of Happiness, Francis International Airport and the roadblocks on bridges (before Three Leaf Clover).

Bohan

Algonquin

Alderney

Grand Theft Auto: Chinatown WarsEdit

  • Available in Ammu-Nation after the Fully-Crocked Upgrade is purchased.

Grand Theft Auto VEdit

  • Can be bought at Ammu-Nation after completing The Jewel Store Job, for $2,100.
  • After entering and exiting a Park Ranger SUV the player will get 30 Rounds.
  • Can be acquired when killing NOOSE, Army or LSPD officers carrying the weapon.
  • Going to the Army Base and killing the two soldiers at the gate.
  • Killing the 2 LSPD officers equipped with the Carbine Rifle at the airport.

Grand Theft Auto OnlineEdit

  • It can be bought at Ammu-Nation at level 42.
  • May spawn during Merryweather Gang Attacks both as weapon pickups and being used by Merryweather.
  • Alternatively it can be obtained for free by going to the Army Base and killing members of the military, or by visiting the airport in South Los Santos from some police officers (To keep the rifle after leaving a lobby you are required to be level 42, as if you don't meet that requirement you will lose it once you leave).
  • Spawns at waves 4+ during a Survival, and common among enemies at higher levels.

TriviaEdit

GeneralEdit

  • The name "Carbine Rifle" is a contradiction in terms, as "carbine" and "rifle" represent two mutually-exclusive categories. A carbine is a firearm with a barrel length shorter than a rifle's or musket's, but longer than a pistol's.
  • The GTA V version appears to be heavily based on the Heckler & Koch HK416 model D10RS.

3D UniverseEdit

  • In the PlayStation 2 version of Grand Theft Auto III, the AR10 has a green aiming cursor, but in the PCXbox and mobile versions of the game, the green cursor is replaced by a circle and a dot.
  • In San Andreas and Vice City, the Colt 733 has the front sight facing backwards and the stock is modeled differently.

HD UniverseEdit

  • Strangely, the M4 in Grand Theft Auto IV has two reload animations. When Niko is standing while reloading, he will pull the charging handle, but when crouching while reloading, he takes "out" the magazine, puts "another" in and pulls the charging handle. There is no confirmed reason for why there are two reload animations, but it is speculated that it is for balancing reasons, as the player is much more effective while crouched. This oddity is also present on the AK-47 and the Assault Shotgun.
  • In GTA IV, the bottom of the Carbine Rifle's magazine is stamped with the words "Stop Chillin' Start Killin'".
  • There are a few artworks of Michael holding an M4 CQBR with an M68 CCO red dot sight and sound supressor. However, said weapon never appears in-game.
  • In GTA V, when customized with a scope attachment, the iron sights are not removed or flipped down; this is highly impractical as the iron sights would obstruct the viewing field of the scope. This is most likely an oversight by Rockstar. In the updated GTA V for next gen consoles, the sights are correctly flipped down, but only in first person view.
  • Adding the suppressor to the Carbine Rifle in GTA V seems to convert the barrel into an integral suppressor. Slightly reminiscent of the AAC Honey Badger assault rifle, which is also an M4 variant that has an integral suppressor.
  • In GTA V, although the charging handle is obviously seen pulled back while reloading in Third Person View, in First Person View, the charging handle remains static, despite the hands motioning the bolt pull, and the sound of it being pulled playing. This is possibly a developer oversight.

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