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+ | {{Disambiglink|This article is about the weapon. For the mission in [[Grand Theft Auto V]], see [[Carbine Rifles]].}} |
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{{Infobox weapon |
{{Infobox weapon |
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− | |name = Carbine Rifle |
+ | |name = Carbine Rifle |
− | |image = CarbineRifle- |
+ | |image = CarbineRifle-GTAV.png |
+ | |caption = The '''Carbine Rifle''' in ''[[Grand Theft Auto V]]''. |
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− | |games = [[Grand Theft Auto III|GTA III]]<br>[[Grand Theft Auto: Vice City|GTA Vice City]]<br>[[Grand Theft Auto: San Andreas|GTA San Andreas]]<br>[[Grand Theft Auto: Liberty City Stories|GTA Liberty City Stories]]<br>[[Grand Theft Auto: Vice City Stories|GTA Vice City Stories]]<br>[[Grand Theft Auto IV|GTA IV]]<br>[[Grand Theft Auto: Chinatown Wars|GTA Chinatown Wars]]<br>[[Grand Theft Auto V]] |
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+ | |aka = M16 <small>(''GTA III'')</small><br>M4 <small>(''GTA Vice City'', ''GTA San Andreas'' & ''GTA Liberty City Stories'')</small><br>Assault Rifle <small>(''GTA Vice City Stories'')</small> |
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− | |slot = Assault Rifle |
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+ | |slot = [[Assault Rifles|Assault Rifle]] |
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− | |damage = Average |
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+ | |type = Battle Rifle <small>(''GTA III'')</small><br> |
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− | |weight = Medium |
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+ | Carbine <small>(''GTA Vice City'', ''GTA San Andreas'', ''GTA Liberty City Stories'', ''GTA IV'', ''GTA V'' & ''GTA Online'')</small><br> |
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− | |ammo = 600 <small>(IV)</small> |
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+ | Assault Rifle <small>(''GTA Vice City Stories'' & ''GTA Chinatown Wars'')</small> |
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− | |sold in = [[Ammu-Nation]]<br>[[Underground Gun Shops]] <small>(IV)</small> |
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+ | |ammo = 60 rounds <small>(''GTA III'')</small><br> |
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− | |price =$5000 <small>(VC, GTA III, IV)</small><br>$4500 <small>(SA)</small><br>|caption = The Carbine Rifle in [[Grand Theft Auto IV|GTA IV]]|Unlocked After = [[Arms Shortage]] <small>(GTA III)</small><br>[[Rub Out]] <small>(GTA Vice City)</small><br>[[Yay Ka-Boom-Boom]] <small>(GTA San Andreas)</small><br>[[Three Leaf Clover]] <small>(GTA IV)</small>}} |
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+ | 30 rounds <small>(''GTA Vice City'', ''GTA Liberty City Stories'', ''GTA Vice City Stories'' & ''GTA IV'')</small><br> |
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+ | 50 rounds <small>(''GTA San Andreas'' & ''GTA Chinatown Wars'')</small><br> |
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+ | 30 rounds <small>(''GTA V'' & ''GTA Online'')</small> <small>''(60 w/ Extended Clip, 100 w/ Box Magazine)''</small> |
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+ | |games = ''[[Grand Theft Auto III]]<br>[[Grand Theft Auto: Vice City]]<br>[[Grand Theft Auto: San Andreas]]<br>[[Grand Theft Auto: Liberty City Stories]]<br>[[Grand Theft Auto: Vice City Stories]]<br>[[Grand Theft Auto IV]]<br>[[The Lost and Damned]]<br>[[The Ballad of Gay Tony]]<br>[[Grand Theft Auto: Chinatown Wars]]<br>[[Grand Theft Auto V]]<br>[[Grand Theft Auto Online]]'' |
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+ | |manufacturer = [[Vom Feuer]] <small>(''GTA V'' & ''GTA Online'')</small> |
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+ | |sold in = [[Ammu-Nation]] <small>(''GTA III'', ''GTA Vice City'', ''GTA San Andreas'', ''GTA Liberty City Stories'', ''GTA Vice City Stories'', ''GTA Chinatown Wars'', ''GTA V'' & ''GTA Online'')</small><br> |
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+ | [[Phil's Army Surplus]] <small>(''GTA III'')</small><br> |
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+ | [[Phil Cassidy's Fully Cocked Gun Shop]] <small>(''GTA Liberty City Stories'')</small><br> |
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+ | [[Underground Gun Shops]] <small>(''GTA IV'', ''TLAD'' & ''TBoGT'')</small><br> |
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+ | [[Little Jacob]] <small>(''GTA IV'')</small><br> |
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+ | [[Terry Thorpe]] <small>(''TLAD'')</small><br> |
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+ | [[Armando Torres]] <small>(''TBoGT'')</small><br>[[Agencies|Agency Armory]] <small>(''GTA Online'')</small><br>[[Gun Van]] <small>(''GTA Online'')</small> |
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+ | |price = [[Money|$]]5,000 <small>(''GTA III'' & ''GTA Vice City'')</small><br> |
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+ | $4,500 <small>(''GTA San Andreas'')</small><br> |
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+ | *$5,400 <small>(Purchased in [[Las Venturas (3D Universe)|Las Venturas]])</small><br> |
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+ | $5,400 <small>(''GTA Liberty City Stories'', ''GTA Vice City Stories'')</small><br> |
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+ | $4,050 <small>([[Phil's Shooting Range]] discount; ''GTA Vice City Stories'')</small><br> |
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+ | $5,000 <small>(''GTA IV'')</small><br> |
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+ | *$3,500 <small>([[Weapon Vehicles|Gun van]])</small><br> |
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+ | $3,500 <small>(''GTA Chinatown Wars'')</small><br> |
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+ | $2,100 <small>(''GTA V'')</small><br> |
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+ | *$1,890 <small>(Bronze medal discount)</small><br> |
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+ | *$1,785 <small>(Silver medal discount)</small><br> |
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+ | *$1,575 <small>(Gold medal discount)</small><br> |
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+ | $13,000 <small>(''GTA Online'')</small> |
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+ | |unlock = [[Arms Shortage]] <small>(''GTA III'')</small><br> |
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+ | [[Rub Out]] <small>(''GTA Vice City'')</small><br> |
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+ | [[Yay Ka-Boom-Boom]] <small>(''GTA San Andreas'')</small><br> |
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+ | [[Friggin' the Riggin']] <small>(''GTA Liberty City Stories'')</small><br> |
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+ | [[From Zero to Hero]] <small>(''GTA Vice City Stories'')</small><br> |
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+ | [[Three Leaf Clover]] <small>(''GTA IV'')</small><br> |
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+ | [[Fully Cocked License]] purchase <small>(''GTA Chinatown Wars'')</small><br> |
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+ | [[The Jewel Store Job]] <small>(''GTA V'')</small><br> |
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+ | [[Rank]] 42 <small>(''GTA Online'')</small> |
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+ | |related = [[Service Carbine]] |
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+ | |variants = [[Carbine Rifle Mk II]] |
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+ | |origin = {{Flagicon|United States of America|Flag of the United States}} [[United States of America|U.S.A]]<small> (''GTA III'', ''GTA Vice City'', ''GTA San Andreas'', ''GTA Liberty City Stories'', ''GTA Vice City Stories'', ''GTA IV'' & ''EFLC'')</small> |
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+ | {{Flagicon|Austria|Flag of Austria}} [[Austria]]n <small>(''GTA V'' & ''GTA Online'')</small> |
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+ | |caliber = 5.56mm <small>(''GTA V'' & ''GTA Online'')</small> |
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+ | |firemode = Fully-Automatic |
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+ | |reticle = Generic <small>(3D Universe & ''GTA IV'')</small><br>Rifle <small>(''GTA V'' & ''GTA Online'')</small> |
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+ | |flags = |
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+ | {{Expand|'''GTA IV'''| |
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+ | {{Flags|GUN}}<br> |
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+ | {{Flags|CAN_AIM}}<br> |
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+ | {{Flags|CAN_FREE_AIM}}<br> |
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+ | {{Flags|ANIM_RELOAD}}<br> |
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+ | {{Flags|ANIM_CROUCH_FIRE}}<br> |
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+ | {{Flags|2HANDED}}<br> |
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+ | }} |
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+ | ---- |
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+ | {{Expand|'''GTA V'''| |
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+ | {{Flags|CarriedInHand}}<br> |
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+ | {{Flags|Automatic}}<br> |
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+ | {{Flags|Gun}}<br> |
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+ | {{Flags|CanLockonOnFoot}}<br> |
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+ | {{Flags|CanLockonInVehicle}}<br> |
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+ | {{Flags|CanFreeAim}}<br> |
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+ | {{Flags|TwoHanded}}<br> |
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+ | {{Flags|AnimReload}}<br> |
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+ | {{Flags|AnimCrouchFire}}<br> |
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+ | {{Flags|UsableOnFoot}}<br> |
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+ | {{Flags|UsableInCover}}<br> |
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+ | {{Flags|AllowEarlyExitFromFireAnimAfterBulletFired}}<br> |
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+ | {{Flags|NoLeftHandIKWhenBlocked}}<br> |
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+ | {{Flags|AllowCloseQuarterKills}}<br> |
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+ | {{Flags|HasLowCoverReloads}}<br> |
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+ | {{Flags|HasLowCoverSwaps}}<br> |
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+ | {{Flags|LongWeapon}}<br> |
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+ | {{Flags|UseFPSAimIK}}<br> |
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+ | {{Flags|UseFPSSecondaryMotion}}<br> |
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+ | {{Flags|FPSOnlyExitFireAnimAfterRecoilEnds}}<br> |
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+ | }} |
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+ | |modelname = |
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+ | *m4 <small>(''GTA Vice City'')</small> |
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+ | *M4 <small>(''GTA San Andreas'')</small> |
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+ | *w_m4 <small>(''GTA IV'')</small> |
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+ | *w_ar_carbinerifle <small>(''GTA V'')</small> |
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+ | *w_ar_carbinerifle_luxe <small>(''GTA V'', Yusuf Amir Luxury Finish)</small> |
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+ | |animname = |
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+ | *rifle <small>(3D Universe)</small> |
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+ | *riflebad <small>(''GTA San Andreas'', Poor weapon skill)</small> |
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+ | *gun@ak47 <small>(''GTA IV'')</small> |
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+ | |spawnmap = Yes |
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+ | |spawnped = Law enforcement <small>(All games)</small><br>[[Military]] <small>(3D Universe & GTA V)</small> |
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+ | |spawnvehicle = |
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+ | {{Expand|'''GTA V'''| |
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+ | [[Unmarked Cruiser]]<br> |
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+ | [[FIB Buffalo]]<br> |
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+ | [[Park Ranger]]<br> |
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+ | [[Sheriff SUV]]<br> |
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+ | [[FIB Granger]]<br> |
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+ | [[Crusader]]<br> |
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+ | [[Police Predator]]<br> |
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+ | }} |
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+ | }}{{Quote|Combining long distance accuracy with a high capacity magazine, the Carbine Rifle can be relied on to make the hit.|''Grand Theft Auto V'' description on [[Ammu-Nation]] and [[Rockstar Games Social Club|Social Club]].}} |
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+ | The '''Carbine Rifle''' is an [[Assault Rifles|assault rifle]] that has been featured in every ''[[Grand Theft Auto]]'' game since ''[[Grand Theft Auto III]]'', except ''[[Grand Theft Auto Advance]]''. In ''[[Grand Theft Auto V]]'' and ''[[Grand Theft Auto Online]]'', it is manufactured by [[Vom Feuer]]. |
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+ | |||
+ | In each game, the Carbine Rifle is always been based on the {{WP|M16 rifle|M16/AR-15}} type weapon. |
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+ | |||
+ | ==Design== |
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+ | The Carbine Rifle is one of the weapons that had several changes in the ''[[Grand Theft Auto]]'' series, but retained its rather streamlined appearance compared to the [[AK-47]]. The weapon received the same black/dark grey skin, with several details of shades of the same colors. The 3D Universe renditions shared the characteristic carry handle-iron sight attachment (being mostly used on the M4 and other derivatives of the same), while the HD Universe rendition lacked such feature, but still maintaining the streamlined appearance. |
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+ | Opposed to the AK-47 being mostly used by street gangs, the Carbine Rifle is a weapon of choice of many law enforcement agencies, the [[military]], and high-level criminals, such as the [[Mafia]], drug cartels, and [[heist]] crews. |
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− | The '''Carbine Rifle''', also known as the '''M4''' and '''M16''', is a rifle that has been featured in every [[GTA games|GTA game]] since [[Grand Theft Auto III]], except [[Grand Theft Auto Advance]]. It is useful in almost any situation, boasting accuracy, power and magazine capacity. Throughout the games, the models differ slightly, along with zoom capability, rate of fire, and power. |
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+ | In each game it appears, the Carbine Rifle is generally more powerful than the AK-47. |
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− | ==Design and Performance== |
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===3D Universe=== |
===3D Universe=== |
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+ | The weapon is based on multiple assault rifles of the same derivative, although most of them received a singular name, being most of the times incorrect in the historical sense. |
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− | GTA III's rendition resembles the Armalite AR-10. This version differs from any other variant for how powerful it is: Featuring an exceptionally high rate of fire and a 60 round magazine, it is always a one shot kill against any enemy in any part of the body and can easily destroy most vehicles with a few bursts, making it arguably the most powerful firearm in the game. One might even compare it to the [[minigun]] or the [[M-60]] in later games. Yet, despite its power, the Carbine Rifle in GTA III suffers from a huge and hardly controllable recoil, therefore not replacing the [[Sniper Rifle]] at long range combat. |
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+ | *The ''[[Grand Theft Auto III]]'' rendition resembles an {{WP|ArmaLite AR-10}}, judging by the handguard and the overall shape, even though it is called 'M16' in-game. The fact that the AR-10 fires 7.62x51mm ammunition as opposed to the less powerful 5.56x45mm ammo of M4/M16 rifles possibly explains why this weapon was far more powerful per shot than the M4-type rifles of later games, and the 7.62x39mm AK-47. This is a rather odd choice, since the AR-10 is a considerably old rifle that was mostly in service in [[Europe]]an countries (Such as [[Germany]], [[Portugal]] and [[Italy]]) during the [[1950|50s]] and the [[1960|60s]], and is therefore considerably hard to find in [[United States of America|America]]. The weapon has a 60-round magazine (which was unrealistic at the time of the game's release), even though the in-game magazine model looks like a regular 30-round AR magazine. |
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+ | *The ''[[Grand Theft Auto: Vice City]]'' rendition is modeled after a Colt Model 733, but with the front sight facing backwards. It is called 'M4' in-game (which is not only incorrect for the model, but also anachronistic, as the M4 was not produced until [[1991]]). |
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+ | *The ''[[Grand Theft Auto: San Andreas]]'' rendition is the same model from ''GTA: Vice City'', again called 'M4' in-game. |
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+ | *The ''[[Grand Theft Auto: Liberty City Stories]]'' rendition once again is the ''GTA Vice City'' and ''GTA San Andreas'' model. With the game being set in [[1998]], an M4 would fit, though the name is still incorrect since it is a Model 733. |
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+ | *The ''[[Grand Theft Auto: Vice City Stories]]'' rendition is modeled after the XM16E1 and named 'Assault Rifle' in-game. [[Lance Vance]] again refers to it as an "M4" during a [[Blitzkrieg Strikes Again|mission]], which is incorrect and anachronistic. |
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+ | Originally, the ''[[Grand Theft Auto: Vice City]]'' version was modeled after the longer-barreled Colt Model 723, but with the front sight facing the correct direction. The beta model can still be used in the initial [[PlayStation 2]] [[Console and PC Differences|version of the game]], and can be seen in the [[In The Beginning...|intro cutscene]] of the game, as well as in [[cutscenes]] for [[Rub Out]] and [[Keep Your Friends Close...]] in all versions. |
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− | Vice City's rifle is modeled after the Colt 733, but called 'M4' in-game (Which is historically inaccurate, as the M4 was not introduced until 1994). Originally, the beta featured an assault rifle that resembled an M16A2, but it was later replaced by the current model. It also appears to have an aftermarket crane stock. The beta rifle's model can still be found in the game files and can be seen in the [[Introduction (GTA VC)|intro cutscene]]. It's a much less poweful rifle than it's GTA III predecessor, and despite still being a one-shot kill at most occasions, it now features a slower rate of fire and a realistic 30-round magazine. The recoil is also much lower this time around, making it useful for more precise shots. |
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+ | Additionally, in a cutscene of the mission [[Stowaway]] of ''[[Grand Theft Auto: San Andreas]]'', a government agent is shown holding a {{Manhunt|Assault Rifle|Defender Mark 1 Assault Rifle}} from ''[[Manhunt]]'', although the model is using a generic dirt texture. |
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− | San Andreas reuses the model from Vice City, again called 'M4' in-game (And again inaccurate since the game is set in 1992). This version has a low rate of fire that is unusual for the rifle, but it is still highly effective as a weapon. It has a 50-round STANAG magazine. In the mission [[Stowaway]], a government agent is shown holding a camouflaged Colt M16A1. This however, is never available to use in-game. |
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+ | ===''Grand Theft Auto IV''=== |
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− | In Liberty City Stories, it is truly modeled after the M4A1 and named M4 correctly. The rifle mostly remains the same since San Andreas, only having an increased rate of fire and slightly more power this time around. |
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+ | In ''[[Grand Theft Auto IV]]'', the weapon is modeled after an {{WP|M4 carbine|M4A1 carbine}}, titled 'Carbine Rifle' in-game. This version is accurate both in timeline and overall features, including magazine size and appearance. Interestingly, the carry handle has been replaced with an aftermarket drum sight. It also has "Property Of Liberty City Arms" stamped where the magazine release is normally found, probably a reference to the "Property Of U.S. Govt" stamped on real-life government-owned M4A1s in the [[United States of America|United States]]. |
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+ | ===''Grand Theft Auto: Chinatown Wars''=== |
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− | Vice City Stories features a rifle resembling a M16A1, named 'Assault Rifle' in-game. It uses the same model from the previously mentioned San Andreas mission Stowaway, sans the camouflage. [[Lance Vance]] mentions an M4 during a mission, which is an anachronism. It functions just as the Liberty City Stories version. |
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+ | {{Quote|It's 'mission accomplished' every time with this versatile, hard hitting assault rifle. ...The choice of first line infantry operatives.|Description.}}''[[Grand Theft Auto: Chinatown Wars]]''{{'}}s rendition is difficult to identify, but it has a full stock and long barrel, and the triangular hand guard as seen on the [[Heads-Up Display|HUD]] suggests it is based on the {{WP|M16 rifle|Colt M16A2}}. However, its overall shape resembles an {{WP|AR-10|Armalite AR-10}}. It has, much like in ''GTA San Andreas'', a 50-round magazine. |
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+ | ===''Grand Theft Auto V'' and ''Online''=== |
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− | ===HD Universe=== |
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+ | The ''[[Grand Theft Auto V]]'' and ''[[Grand Theft Auto Online]]'' rendition of the Carbine Rifle is based on a mishmash of different {{WP|AR-15}}s, featuring almost identical parts (with regards to the lower receiver, especially the magazine well, and also the gas block) that were possibly influenced by the {{WP|Remington R5 RGP}}, Honey Badger, SR-25 and {{WP|Heckler & Koch HK416}}. The pistol grip seems to be a combination between both Ergo and Hogue grips. The trigger housing is similar to the {{WP|Magpul Industries|Magpul}} Enhanced Trigger Guard. The upper receiver seems to be influenced by the VLTOR MUR-1 upper receiver, with a raised {{WP|Picatinny rail}}, similar to the HK416. It also has dual mounted iron sights on the main Picatinny rail. There are also some influences from a {{URL|http://www.defensereview.com/daniel-defense-ddm4-v7-mid-length-tactical-ar-carbine-with-mfr-12-0-modular-float-rail-12-0-lightweight-modular-tactical-handguardrail-system-at-sofic-2011-video/|Daniel Defense DDM4V7}}, notably the handguard, which is the {{WP|Daniel Defense}} Modular Floating Rail (MFR) 9.0, and complete with an aftermarket buttstock. |
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+ | In the [[PlayStation 4]], [[Xbox One]] and [[Personal Computer|PC]] versions of the game, the Carbine Rifle's textures are much more detailed, having stampings and pins on the receiver that are not visible on the [[PlayStation 3]] and [[Xbox 360]] versions. It is manufactured by the Austrian company [[Vom Feuer]], as seen inscribed in the updated model (which may be again an allusion to HK416 - being an American design produced by a company from a [[Germany|German]]-speaking country). |
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− | GTA IV features a rifle based on the Colt M4A1, titled 'Carbine Rifle' in-game. This version is accurate both in timeline and overall features, including accurate weapon specs such as rate of fire, magazine size and appearance. Interestingly, the carry handle has been replaced with a pica-tinny rail alongside an aftermarket drum sight mounted to it. It has the longest range of any non-sniper weapon in the game. It has "Property Of Liberty City Arms" stamped where the magazine release is normally found, probably a reference to the "Property Of U.S. Govt" stamped on its real-life counterpart. Performance wise, the Carbine Rifle is stellar. Accuracy and fire rate are both high, along with damage. It is highly effective in close to mid range, with accuracy dropping off at long range. Accuracy is even higher when crouched, allowing the player to fire it on fully automatic while being able to reliably hit targets. |
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+ | As of the [[GTA Online: Further Adventures in Finance and Felony|Further Adventures in Finance and Felony]] update, it is possible to add a "Box Clip" magazine, appearing to resemble an A&K 5000-round Airsoft Box Magazine. |
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− | GTA Chinatown's rendition is difficult to identify, but it it has a full stock and long barrel, and the triangular hand guard as seen on the [[HUD]] suggests it is based on the Colt M16A1. It has tremendous power and a fifty round magazine. |
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+ | ==Performance== |
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− | The '''Carbine Rifle''' returns in Grand Theft Auto V, this time seemingly inspired by the [[wp:Heckler & Koch HK416|HK416]] assault rifle, as seen in multiple screenshots, artworks and in the gameplay trailer. Confirmed attachments, for now, are an extended magazine, a suppressor and a grip. |
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+ | ===3D Universe=== |
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+ | The ''[[Grand Theft Auto III]]'' version of the rifle differs from any other variant for how powerful it is: featuring an exceptionally high rate of fire and a 60-round magazine, it is most of the times a one-shot kill against any enemy, and can easily destroy most vehicles with a few bursts, making it arguably the most powerful firearm in the game. One might even compare it to the [[Minigun]] or the [[M60]] seen in later games. Similarly to the [[Sniper Rifle]] and the [[Rocket Launcher]], the rifle can be aimed in first person, resulting in a stationary view with the crosshair on the center of the screen. Due to its incredibly high fire rate, the M16 in ''GTA III'' suffers from wild and nearly uncontrollable recoil when being aimed in first person. |
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+ | The M4 in ''[[Grand Theft Auto: Vice City]]'' is a much less powerful rifle than its ''GTA III'' predecessor, and despite still being a one-shot kill in many occasions (such as shooting at the head or the shoulder), it now features a slower rate of fire and a 30-round magazine. On the other hand, the recoil is also much lower this time around, making it useful for more precise shots. Like in ''GTA III'', it can also be aimed in first person. |
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− | ==In-Game Appearances== |
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− | {{Template:Spoilers}} |
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+ | The ''[[Grand Theft Auto: San Andreas]]'' version has an even lower rate of fire, and also has considerably less power, only being a one-shot kill weapon if aimed at the head. Even then, it is still highly effective, featuring a 50-round magazine and a smaller crosshair than that of the [[AK-47]], making it useful for more precise and accurate shots. It is nearly recoilless compared to the AK-47 and has a 20 meter range advantage over it. The M4 is outranged only by the [[Country Rifle]] and the [[Sniper Rifle]]. It does not feature a first person aiming mode like its predecessors did, and neither do any of the following games have it. Depending on the weapon skill, the lock-on range, accuracy and strafe speed increase. |
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− | In [[Grand Theft Auto: Vice City]] it is used for the first time in [[Rub Out]], where Lance gives Tommy an M4 to kill [[Ricardo Diaz|Diaz]]. After the mission it can be bought at the [[Downtown]] [[Ammu-Nation]]. Then during [[Cop Land]], a police officer and two soldiers are seen using the rifles. They can also be seen at [[Fort Baxter Air Base]] being wielded by soldiers. |
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+ | The rifle in ''[[Grand Theft Auto: Liberty City Stories]]'' and ''[[Grand Theft Auto: Vice City Stories]]'' functions similarly to the ''GTA Vice City'' version, having the same power and rate of fire, and the same 30-round magazine capacity. The only difference is that it cannot be aimed in first person. |
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− | In [[Grand Theft Auto: San Andreas]], the M4 is used by the army at a six star wanted level, during [[Black Project]], [[Up, Up and Away!]] and [[Vertical Bird]], and by some gangsters during [[End of the Line]]. |
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+ | ====3D Universe Overview==== |
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− | It is a very rare weapon during the course of [[Grand Theft Auto: Liberty City Stories]], being used only by [[Forelli Family]] hitmen in [[Love on the Rocks]] and by [[Massimo Torini|Massimo]]'s guards in [[The Sicilian Gambit]]. |
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+ | {{Weaponstats-3d |
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+ | |file_damage = 52 <small>(''GTA III'')</small><br>40 <small>(''GTA Vice City'')</small><br>30 <small>(''GTA San Andreas'')</small> |
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+ | |file_fire_rate = 250 |
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+ | |file_range = |
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+ | <center>'''GTA III''' - '''GTA Vice City Stories'''<center><br> |
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+ | 90 / 295.2 |
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+ | <center>'''GTA San Andreas'''</center><br> |
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− | In [[Grand Theft Auto: Vice City Stories]], it is used in various missions (most notably when Lance uses it in [[Blitzkrieg Strikes Again]]), and can be bought at [[Ammu-Nation]] upon unlocking [[Ocean Beach]] following [[From Zero to Hero]]. Soldiers at [[Fort Baxter Air Base]] can once again be seen wielding the rifle. |
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+ | 40 / 131.2 <small>(Lock-on, 'Poor' weapon skill)</small><br> |
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+ | 45 / 147.6 <small>(Lock-on, 'Gangster' weapon skill)</small> |
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+ | 50 / 164 <small>(Lock-on, 'Hitman' weapon skill)</small> |
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+ | 90 / 295.2 <small>(Weapon)</small> |
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+ | |file_ammo = 60 <small>(''GTA III'')</small><br>30 <small>(''GTA Vice City'')</small><br>50 <small>(''GTA San Andreas'')</small> |
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+ | |file_reload_speed = 1000 |
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+ | |observed_damage = |
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+ | |observed_fire_rate = 1800 RPM <small>(''GTA III'')</small><br> |
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+ | 625 RPM <small>(''GTA Vice City'', ''GTA Liberty City Stories'' & ''GTA Vice City Stories'')</small><br> |
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− | ==Gallery== |
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+ | |||
− | ===In-Game models=== |
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+ | 500 RPM <small>(''GTA San Andreas'')</small> |
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− | <gallery width="auto" perrow="3" style="font-size:95%; padding:0;" columns="dynamic" orientation="none" spacing="small" widths="208"> |
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+ | |observed_ammo = 60-round magazine <small>(''GTA III'')</small><br> |
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− | Image:M16-GTA3.png|GTA III. |
||
+ | |||
− | Image:M4-GTAVC.png|GTA Vice City, GTA San Andreas, and GTA Liberty City Stories. |
||
+ | 30-round magazine <small>(''GTA Vice City'', ''GTA Liberty City Stories'' & ''GTA Vice City Stories'')</small><br> |
||
− | Image:AssaultRifle-GTAVCS.png|GTA Vice City Stories. |
||
+ | |||
− | Image:CarbineRifle-GTA4.png|GTA IV. |
||
+ | 50-round magazine <small>(''GTA San Andreas'')</small> |
||
+ | |observed_reload_mechanism = Charging handle |
||
+ | |observed_reload_speed = 1 second |
||
+ | }} |
||
+ | |||
+ | ===''Grand Theft Auto IV''=== |
||
+ | In ''[[Grand Theft Auto IV]]'', the performance of the Carbine Rifle is stellar. Accuracy and fire rate are both high, along with damage. It is highly effective in close to mid range, with accuracy dropping off at long range. Accuracy is even higher when crouched, allowing the player to fire it fully-automatically while being able to reliably hit targets. It has the longest range of any non-sniper weapon in the game. It is not as powerful as the [[AK-47|Assault Rifle]], but its precision and fire rate still make it nonetheless one of the best rifles in the game. However, because the Assault Rifle deals more damage, a player wielding it can theoretically outgun players with the Carbine Rifle if the former is tap-fired quickly. Thus, using either weapon comes down to a matter of personal choice. |
||
+ | |||
+ | ====''GTA IV'' Overview==== |
||
+ | {{Weaponstats-gtaiv |
||
+ | |file_damage = 30<br>{{H:title|Multiplayer modifier (player)|75}}<br>{{H:title|Multiplayer modifier (ped)|37.5}} |
||
+ | |file_fire_rate = 133 |
||
+ | |file_range = |
||
+ | 65 / 213.2 <small>(Lock-on)</small><br> |
||
+ | 70 / 229.6 <small>(Weapon)</small> |
||
+ | |file_ammo = 30 |
||
+ | |file_reload_speed = 2066 |
||
+ | |stated_fire_rate = |
||
+ | |stated_range = |
||
+ | |stated_ammo = |
||
+ | |observed_damage = 1-3/8 |
||
+ | |observed_fire_rate = 450 RPM<br> |
||
+ | 400 RPM {{H:title|When falling or being burned|[?]}}<br> |
||
+ | 300 RPM {{H:title|Drive-by shooting as passenger|[?]}} |
||
+ | |observed_ammo = 30-round magazine |
||
+ | |observed_reload_mechanism = Charging puller <small>(In-game model)</small><br> |
||
+ | Charging handle <small>(In-game animation)</small> |
||
+ | |observed_reload_speed = 1 second <small>(Standing)</small><br>2.07 seconds <small>(Crouched)</small> |
||
+ | }} |
||
+ | |||
+ | ===''Grand Theft Auto: Chinatown Wars''=== |
||
+ | The ''[[Grand Theft Auto: Chinatown Wars]]'' version is incredibly powerful, being almost comparable to the one present in ''GTA III'', with a few bursts being enough to easily kill an enemy and destroy a vehicle. Its fire rate is also exceptionally fast, being able to quickly empty its 50-round magazine. |
||
+ | |||
+ | ===''Grand Theft Auto V'' and ''Online''=== |
||
+ | In ''Grand Theft Auto V'' and ''Grand Theft Auto Online'', the Carbine Rifle is superior and all-round to [[Submachine Guns]], and is more accurate but less powerful than the [[Advanced Rifle]], along with the quick rate of fire, which consumes the ammo quickly. Still, it is a very accurate weapon that can be relied on for any situation. |
||
+ | |||
+ | The Carbine Rifle deals more damage per shot (32) than the Assault Rifle (30), as well as having a better fire rate and accuracy. Nevertheless, both weapons have the same range and variety of attachments, namely grips for increased accuracy and scopes for increased zoom level. |
||
+ | |||
+ | The weapon by default has a 30-round magazine, which can be replaced with a 60-round magazine. In ''[[Grand Theft Auto Online]]'', as of the [[GTA Online: Further Adventures in Finance and Felony|Further Adventures in Finance and Felony]] update, it can be further upgraded with a 100-round box magazine, offering as much suppression fire as an [[MG]] with "Extended Clip" or a [[Combat MG]] with "Default Clip", at the cost of a slightly increased reload time. |
||
+ | |||
+ | ====''GTA V'' and ''Online'' Overview==== |
||
+ | {{Weaponstats-gtav |
||
+ | |&online = y |
||
+ | |file_damage = |
||
+ | {{H:title|HitLimbs modifier|16}} ({{H:title|(multiplayer)|25.6}})<br> |
||
+ | {{H:title|LightArmor modifier|24}}<br> |
||
+ | {{H:title|Default|32}}<br> |
||
+ | {{H:title|Headshot modifier (multiplayer)|54.4}} |
||
+ | |file_fire_rate = 0.135 (444 RPM) |
||
+ | |file_range = |
||
+ | 65 / 213.2 <small>(Lock-on)</small><br> |
||
+ | 120 / 393.7 <small>(Weapon)</small> |
||
+ | |file_ammo = 30 |
||
+ | |file_reload_speed = |
||
+ | |stated_fire_rate = |
||
+ | |stated_range = |
||
+ | |stated_ammo = |
||
+ | |observed_damage = |
||
+ | |observed_fire_rate = 445 RPM |
||
+ | |observed_range = |
||
+ | 65 / 213.2 <small>(Lock-on)</small><br> |
||
+ | 120 / 393.7 <small>(Weapon)</small> |
||
+ | |observed_ammo = 30-round magazine<br> |
||
+ | 60-round magazine <small>(Extended magazine)</small><br> |
||
+ | 100-round magazine <small>(Box Magazine)</small> |
||
+ | |observed_reload_mechanism = Charging puller <small>(In-game model)</small><br> |
||
+ | Charging handle <small>(In-game animation)</small> |
||
+ | |observed_reload_speed = |
||
+ | |rsc_image = CarbineRifle-GTAV-RSCStats.PNG |
||
+ | |rsc_damage = {{PercentBar|32|width=150}} |
||
+ | |rsc_fire_rate = {{PercentBar|65|width=150}} |
||
+ | |rsc_accuracy = {{PercentBar|55|width=150}} |
||
+ | |rsc_range = {{PercentBar|45|width=150}} |
||
+ | |rsc_clip_size = {{PercentBar|40|width=150}} |
||
+ | }} |
||
+ | |||
+ | ==Customizations== |
||
+ | ===''Grand Theft Auto V'' and ''Online''=== |
||
+ | {| style="width: 600px;" class="article-table" border="0" cellpadding="1" cellspacing="1" |
||
+ | |- |
||
+ | ! scope="col" |Rounds & magazine |
||
+ | ! scope="col" |GTA V |
||
+ | ! scope="col" |GTA Online <small>(Unlock)</small> |
||
+ | ! scope="col" |Image |
||
+ | |- |
||
+ | |Rounds (60) |
||
+ | |$36 |
||
+ | | colspan="2" |$108 <small>(Rank 42)</small> |
||
+ | |- |
||
+ | |Default clip (30 rounds) |
||
+ | |Default |
||
+ | |Default |
||
+ | |[[File:CarbineRifle-GTAV-MagDefault.png|thumb|center|200px]] |
||
+ | |- |
||
+ | |Extended clip (60 rounds) |
||
+ | |$262 |
||
+ | |$9,775 <small>(Rank 43)</small> |
||
+ | |[[File:CarbineRifle-GTAV-MagExtended.png|thumb|center|200px]] |
||
+ | |- |
||
+ | |Box Clip (100 rounds) |
||
+ | |N/A |
||
+ | |$25,550 |
||
+ | |[[File:CarbineRifle-GTAO-MagBox.png|thumb|center|200px]] |
||
+ | |- |
||
+ | ! colspan="4" |Attachments |
||
+ | |- |
||
+ | |Grip (more stability, slightly increases accuracy) |
||
+ | |$330 |
||
+ | |$4,350 <small>(Rank 44)</small> |
||
+ | |[[File:Grip-GTAV-Brown.png|thumb|center|200px]] |
||
+ | |- |
||
+ | |Flashlight (provides ilumination when aiming) |
||
+ | |$375 |
||
+ | |$2,350 <small>(Rank 45)</small> |
||
+ | |[[File:Flashlight-GTAV-Variant2.png|thumb|center|200px]] |
||
+ | |- |
||
+ | |Scope (mid-range zoom, slightly increases accuracy) |
||
+ | |$1,125 |
||
+ | |$10,900 <small>(Rank 46)</small> |
||
+ | |[[File:Scope-GTAV-Variant3.png|thumb|center|200px]] |
||
+ | |- |
||
+ | |Suppressor (silences but slightly reduces damage and range) |
||
+ | |$2,037 |
||
+ | |$12,450 <small>(Rank 47)</small> |
||
+ | |[[File:Suppressor-GTAV-Variant3.png|thumb|center|200px]] |
||
+ | |- |
||
+ | ! colspan="4" |Special |
||
+ | |- |
||
+ | |Yusuf Amir Luxury Finish |
||
+ | |$44,750 |
||
+ | | colspan="2" |$44,750 |
||
+ | |- |
||
+ | ! colspan="4" |Tints |
||
+ | |- |
||
+ | |Black |
||
+ | |Default |
||
+ | | colspan="2" |Default |
||
+ | |- |
||
+ | |Army |
||
+ | |$100 |
||
+ | | colspan="2" |$5,000 <small>(Kill 100 players)*</small> |
||
+ | |- |
||
+ | |Green <small>(Collector's and Enhanced Edition)</small> |
||
+ | |$200<sup>F</sup> |
||
+ | | colspan="2" |$5,250 <small>(Kill 200 players)*</small> |
||
+ | |- |
||
+ | |Orange <small>(Collector's and Enhanced Edition)</small> |
||
+ | |$400<sup>F</sup> |
||
+ | | colspan="2" |$5,500 <small>(Kill 400 players)*</small> |
||
+ | |- |
||
+ | |LSPD |
||
+ | |$600 |
||
+ | | colspan="2" |$5,750 <small>(Kill 600 players)*</small> |
||
+ | |- |
||
+ | |Pink <small>(Collector's and Enhanced Edition)</small> |
||
+ | |$800<sup>F</sup> |
||
+ | | colspan="2" |$7,500 <small>(Rank 50)</small> |
||
+ | |- |
||
+ | |Gold <small>(Collector's and Enhanced Edition)</small> |
||
+ | |$1,000<sup>F</sup> |
||
+ | | colspan="2" |$10,000 <small>(Rank 75)</small> |
||
+ | |- |
||
+ | |Platinum <small>(Collector's and Enhanced Edition)</small> |
||
+ | |$1,500<sup>F</sup> |
||
+ | | colspan="2" |$12,500 <small>(Rank 100)</small> |
||
+ | |} |
||
+ | :<sup>F</sup> Free for players that have the Special/Collector's edition of the game. |
||
+ | :<nowiki>*</nowiki> These Tints can also be unlocked by bringing the Carbine Rifle to any [[Weapon Workshop]]. |
||
+ | |||
+ | ==Image Gallery== |
||
+ | ===In-game models=== |
||
+ | <gallery position="center" spacing="small" hideaddbutton="true"> |
||
+ | M16-GTA3.png|''Grand Theft Auto III''. |
||
+ | M4-GTAVC.png|''Grand Theft Auto: Vice City'' and ''Grand Theft Auto: Liberty City Stories''. |
||
+ | M4-GTAVC-PS2.png|Colt Model 723 used in the PS2 version of ''Grand Theft Auto: Vice City'', and in cutscenes of all versions of the game. The most notable differences are the longer barrel and the correctly modeled front sight and collapsible stock. |
||
+ | File:M4-GTASA.png|''Grand Theft Auto: San Andreas''. |
||
+ | DefenderMark1-GTASA.png|The {{Manhunt|Assault Rifle|Defender Mark 1 Assault Rifle}} from ''[[Manhunt]]'' as seen in the mission [[Stowaway]] in ''Grand Theft Auto: San Andreas'', with a generic dirt texture instead of the original ''Manhunt'' texture. |
||
+ | M4-GTALCS-Mobile.png|''Grand Theft Auto: Liberty City Stories'' (Mobile version). |
||
+ | AssaultRifle-GTAVCS.png|''Grand Theft Auto: Vice City Stories''. |
||
+ | CarbineRifle-GTA4.png|''Grand Theft Auto IV''. |
||
+ | CarbineRifle-GTAV-SocialClub.png|The '''Carbine Rifle''' on [[Rockstar Games Social Club]] website. (''Grand Theft Auto V'' and ''Grand Theft Auto Online'') |
||
+ | CarbineRifle-GTAV-details.jpg|Detailing on the Carbine Rifle in ''Grand Theft Auto V'' and ''Grand Theft Auto Online''. |
||
+ | CarbineRifleYALF-GTAV.png|Yusuf Amir Luxury Finish on the '''Carbine Rifle''' in ''Grand Theft Auto V'' and ''Grand Theft Auto Online''. |
||
</gallery> |
</gallery> |
||
===HUD icons=== |
===HUD icons=== |
||
+ | <gallery position="center" spacing="small" hideaddbutton="true"> |
||
− | {| align="center" |
||
+ | M16-GTAIII-HUDicon.png|''Grand Theft Auto III''. |
||
− | |<gallery width="auto" perrow="3" style="font-size:95%; padding:0;" columns="2" spacing="medium"> |
||
− | + | M16-GTA3-PS2-icon.png|''Grand Theft Auto III'', PlayStation 2 version. |
|
− | + | M16-GTAIIIAnniversary-HUDicon.png|''Grand Theft Auto III'', 10th anniversary edition. |
|
− | + | M4-GTAVC-icon.png|''Grand Theft Auto: Vice City''. |
|
− | + | M4-GTAVCAnniversary-HUDicon.png|''Grand Theft Auto: Vice City'', 10th Anniversary Edition |
|
− | + | M16-GTAVCAnniversary-HUDicon.png|''Grand Theft Auto: Vice City'', 10th Anniversary Edition (Unused). |
|
− | + | File:M4-GTAVCDE-HUDicon.png|''Grand Theft Auto: Vice City - The Definitive Edition''. |
|
+ | File:M16-GTAVCDE-HUDicon.png|''Grand Theft Auto: Vice City - The Definitive Edition'' (Unused). |
||
+ | M4-GTASA-icon.png|''Grand Theft Auto: San Andreas''. |
||
+ | M4-GTALCS-icon.png|''Grand Theft Auto: Liberty City Stories'' & ''Grand Theft Auto: Vice City Stories''. |
||
+ | Hud m4.png|''Grand Theft Auto: Liberty City Stories'', Mobile version. |
||
+ | CarbineRifle-GTA4-icon.png|''Grand Theft Auto IV''. |
||
+ | CarbineRifle-GTACW-icon.jpg|''Grand Theft Auto: Chinatown Wars''. |
||
+ | CarbineRifle-GTAV-HUD.png|''Grand Theft Auto V'' and ''Grand Theft Auto Online''. |
||
+ | CarbineRifle-GTAVPC-HUD.png|''Grand Theft Auto V'' and ''Grand Theft Auto Online'', enhanced version. |
||
+ | </gallery> |
||
+ | |||
+ | ===First Person=== |
||
+ | <gallery position="center" spacing="small" hideaddbutton="true"> |
||
+ | CarbineRifle-GTAV-Holding.png|Holding |
||
+ | CarbineRifle-GTAV-Aiming.png|Aiming |
||
+ | CarbineRifle-GTAV-Sights.png|Down the sights |
||
+ | CarbineRifle-GTAV-Reloading.png|Reloading |
||
+ | CarbineRifle-GTAV-ReloadingDrumMagazine.png|Reloading (Box Clip) |
||
</gallery> |
</gallery> |
||
===Screenshots=== |
===Screenshots=== |
||
− | <gallery |
+ | <gallery position="center" spacing="small" hideaddbutton="true"> |
+ | RubOut-GTAVC.jpg|The original PS2 model seen in some cutscenes of ''Grand Theft Auto: Vice City''. |
||
− | M4A1_best_pic_evah1.jpg|[[Niko Bellic]] holding the Carbine Rifle. |
||
+ | M4-GTASA-AmmuNation.jpg|Buying the '''M4''' from [[Ammu-Nation]] in ''Grand Theft Auto: San Andreas''. |
||
− | Franklin reloading carbine rifle.jpg|[[Franklin]] reloading the Carbine Rifle |
||
+ | CarbineRifle-GTAV-AmmuNation.JPG|The '''Carbine Rifle''' at Ammu-Nation in GTA V. |
||
− | Michael-with-M16-GTAV.jpg|[[Michael De Santa]] with a modified Carbine Rifle. |
||
+ | CarlJohnson GTASA Carbine.png|[[Carl Johnson]] with an '''M4''' in [[Grove Street]]. |
||
+ | ToniCipriani-GTALCS-M4.JPG|[[Toni Cipriani]] using the '''M4''' in ''Grand Theft Auto: Liberty City Stories''. |
||
+ | Franklin reloading carbine rifle.jpg|[[Franklin Clinton]] reloading the '''Carbine Rifle''' equipped with a grip in ''Grand Theft Auto V''. |
||
+ | Michael-with-M16-GTAV.jpg|[[Michael De Santa]] with a fully modified '''Carbine Rifle'''. |
||
+ | FranklinCarbine.jpg|Graphically improved '''Carbine Rifle''' in the next-gen re-release of ''Grand Theft Auto V'', wielded by [[Franklin Clinton|Franklin]]. |
||
+ | CarbineRifle-GTAO-CloseUp.jpg|The '''Carbine Rifle''' in ''[[Grand Theft Auto Online]]''. |
||
+ | Carbine Rifle-GTAV-FranklinClintonCarTheft.jpg|[[Franklin Clinton|Franklin]] using the '''Carbine Rifle''' to steal a car. |
||
</gallery> |
</gallery> |
||
+ | ===Artworks=== |
||
− | |} |
||
+ | <gallery position="center" spacing="small" hideaddbutton="true"> |
||
+ | PhilCassidy-GTAIII-artwork.jpg|[[Phil Cassidy]] holding an '''M16'''. |
||
+ | Loadscreen-GTAIII-8Ball2.png|[[8-Ball]] holding an '''M16'''. |
||
+ | Coastguard Maverick.png|A gunner using an '''Assault Rifle''' in a [[Coastguard Maverick]]. |
||
+ | LCPDCruiser-GTAIV-Artwork.jpg|[[Liberty City Police Department (HD Universe)|LCPD]] officers behind a [[Police Cruiser]]. Note the officer wielding an M16 rifle. |
||
+ | Artwork-Noose-GTAIV.jpg|[[National Office of Security Enforcement|NOOSE]] officers holding M16 rifles. |
||
+ | Artwork-TrevorFranklinMichael-GTAV.jpg|The M4-styled '''Carbine Rifle''' in the hands of [[Trevor Philips]]. |
||
+ | Artwork-Vinewood-GTAV.jpg|[[Michael De Santa|Michael]] holding a weapon resembling an M4 CQBR with a suppressor. |
||
+ | Artwork-MichaelCarbineRifle-GTAV.jpg|Michael reloading the suppressed M4 CQBR. |
||
+ | Artwork-TheHunt-GTAV.jpg|The M4-styled '''Carbine Rifle''', again in the hands of Trevor. Michael holds an [[Assault Sniper]], a beta weapon. |
||
+ | Artwork-TheDesert-GTAV.jpg|Michael with the suppressed M4. Note the different stock. |
||
+ | RifleArtwork-GTAO.jpg|A character using a '''Carbine Rifle''' with a scope and a suppressor. |
||
+ | </gallery> |
||
==Locations== |
==Locations== |
||
− | === |
+ | ===''Grand Theft Auto III''=== |
*[[Rockford]], [[Staunton Island]] - Available to buy from [[Phil Cassidy|Phil Cassidy's]] [[Phil's Army Surplus|Army Surplus]] after completion of [[Arms Shortage]]. |
*[[Rockford]], [[Staunton Island]] - Available to buy from [[Phil Cassidy|Phil Cassidy's]] [[Phil's Army Surplus|Army Surplus]] after completion of [[Arms Shortage]]. |
||
*[[Bedford Point]], Staunton Island - In the walled off area in the southeast part of the [[Liberty Tree]] Offices, where the mission [[Kingdom Come]] takes place. (Use the nearby [[Moonbeam]], park it by the lowest part of the wall, climb the Moonbeam, and jump over the wall to access). |
*[[Bedford Point]], Staunton Island - In the walled off area in the southeast part of the [[Liberty Tree]] Offices, where the mission [[Kingdom Come]] takes place. (Use the nearby [[Moonbeam]], park it by the lowest part of the wall, climb the Moonbeam, and jump over the wall to access). |
||
*[[Cedar Grove]], [[Shoreside Vale]] - On the back porch of the pink house (fourth from the west) at The Homes. |
*[[Cedar Grove]], [[Shoreside Vale]] - On the back porch of the pink house (fourth from the west) at The Homes. |
||
*[[Cochrane Dam]], Shoreside Vale - Near the top of the stairs for the west dam platform (not the top of the Cochrane Dam power house) at the base of the Cochrane Dam. |
*[[Cochrane Dam]], Shoreside Vale - Near the top of the stairs for the west dam platform (not the top of the Cochrane Dam power house) at the base of the Cochrane Dam. |
||
− | *Delivered to [[Safehouses in GTA III|safehouses]] after collecting 90 [[Hidden Packages]]. |
+ | *Delivered to [[Safehouses in GTA III|safehouses]] after collecting 90 [[Hidden Packages in GTA III|Hidden Packages]]. |
− | === |
+ | ===''Grand Theft Auto: Vice City''=== |
+ | *It is used for the first time in the mission [[Rub Out]], where [[Lance Vance|Lance]] gives [[Tommy Vercetti|Tommy]] an M4 to kill [[Ricardo Diaz|Diaz]]. |
||
+ | *During the mission [[Cop Land]], a police officer and two soldiers are seen using the rifles. |
||
*[[Prawn Island]] - In Studio B (behind the moon lander) at the [[InterGlobal Films]] complex. |
*[[Prawn Island]] - In Studio B (behind the moon lander) at the [[InterGlobal Films]] complex. |
||
*[[Starfish Island]] - In the small room at the bottom of the [[Vercetti Estate|Vercetti Estate's]] stairwell east of the main entrance after the completion of [[Rub Out]]. |
*[[Starfish Island]] - In the small room at the bottom of the [[Vercetti Estate|Vercetti Estate's]] stairwell east of the main entrance after the completion of [[Rub Out]]. |
||
*[[Downtown Vice City|Downtown]] - Available to buy from [[Ammu-Nation]] after completion of [[Rub Out]] ($5,000). |
*[[Downtown Vice City|Downtown]] - Available to buy from [[Ammu-Nation]] after completion of [[Rub Out]] ($5,000). |
||
*[[Little Haiti]] - In the middle of a cluster of shacks in the center of the North [[Haitian]] Neighborhood (just south of [[Auntie Poulet|Auntie Poulet's]] house behind the house with the [[Voodoo]] in front). |
*[[Little Haiti]] - In the middle of a cluster of shacks in the center of the North [[Haitian]] Neighborhood (just south of [[Auntie Poulet|Auntie Poulet's]] house behind the house with the [[Voodoo]] in front). |
||
− | *[[Little Havana]] - At the west side of the red and white building directly across the street west of [[Cafe Robina]] ( |
+ | *[[Little Havana]] - At the west side of the red and white building directly across the street west of [[Cafe Robina]] (where [[Tommy Vercetti|Tommy]] took [[Phil Cassidy|Phil]] to during [[Boomshine Saigon]]). |
− | *[[Fort Baxter]] - |
+ | *[[Fort Baxter Air Base]] - Used by the [[Military|soldiers]]. Careful, attacking the soldiers inside the base will result in a [[Wanted Level in 3D Universe|wanted level]] and soldiers spawning inside to attack Tommy. |
+ | ===''Grand Theft Auto: San Andreas''=== |
||
[[File:M4-LocationsMap-GTASA.jpg|thumb|M4's locations map]] |
[[File:M4-LocationsMap-GTASA.jpg|thumb|M4's locations map]] |
||
+ | *[[Los Santos International Airport (3D Universe)|Los Santos International Airport]], [[Los Santos (3D Universe)|Los Santos]] - Next to the runway, there are three white and yellow striped "ramps". Between those which are placed at the end of the runway is a Carbine Rifle. |
||
− | ===GTA San Andreas=== |
||
+ | *[[Palisades]], [[San Fierro (3D Universe)|San Fierro]] - Behind the northernmost house next to the beach. |
||
− | *[[Los Santos International Airport]], [[Los Santos]] - Next to the runway, there are three white and yellow striped "ramps". Between those which are placed at the end of the runway. |
||
− | *[[ |
+ | *[[Area 69]], [[Bone County]] - Behind a staircase leading to a control tower, southwest side. |
+ | *[[Pilgrim]], [[Las Venturas (3D Universe)|Las Venturas]] - On the roof of the hotel. |
||
− | *[[Area 69]], [[Bone County]] - Behind a staircase leading to a control tower. |
||
− | *[[Pilgrim]], [[Las Venturas]] - On the roof of the hotel. |
||
*[[The Four Dragons Casino]], Las Venturas - In front of the casino if all 50 [[Horseshoes]] are collected. |
*[[The Four Dragons Casino]], Las Venturas - In front of the casino if all 50 [[Horseshoes]] are collected. |
||
+ | *Easily acquired from [[Military|soldiers]]. Those from the [[Area 69]] and seen in wanted levels are carrying this weapon, ready to neutralize [[Carl Johnson|Carl]]. |
||
− | === |
+ | ===''Grand Theft Auto: Liberty City Stories''=== |
+ | *It is a very rare weapon during the course of ''[[Grand Theft Auto: Liberty City Stories]]'', being used only by [[Forelli Crime Family]] hitmen in [[Love & Bullets]], Kazuki's guards in [[Cash in Kazuki's Chips]], and by [[Massimo Torini|Massimo]]'s guards in [[The Sicilian Gambit]]. |
||
− | *[[Newport]], [[Staunton Island]] - Among the containers at the docks and east of an [[Unique Stunt Jumps|unique stunt jump]]. It's located between the containers that are placed towards the [[Big Shot Casino]]. |
||
+ | *[[Newport]], [[Staunton Island]] - Among the containers at the docks and east of an [[Unique Stunt Jumps|unique stunt jump]]. It's located between the containers that are placed towards [[The Big Shot Casino]]. |
||
*[[Bedford Point]], Staunton Island - Available to purchase from [[Phil Cassidy's Fully Cocked Gun Shop]] for $5,400 once the player beats the mission "[[Friggin' the Riggin']]". |
*[[Bedford Point]], Staunton Island - Available to purchase from [[Phil Cassidy's Fully Cocked Gun Shop]] for $5,400 once the player beats the mission "[[Friggin' the Riggin']]". |
||
− | *Available at each [[Safehouses in GTA Liberty City Stories|safehouses]] after collecting |
+ | *Available at each [[Safehouses in GTA Liberty City Stories|safehouses]] after collecting 60 hidden packages. |
− | === |
+ | ===''Grand Theft Auto: Vice City Stories''=== |
+ | *It is used in various missions (most notably when Lance uses it in [[Blitzkrieg Strikes Again]]). |
||
*[[Vice Point]] - Behind the building next to northernmost [[Empire Building|empire site]]. |
*[[Vice Point]] - Behind the building next to northernmost [[Empire Building|empire site]]. |
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*[[North Point Mall|Vice Point Mall]], Vice Point - Available to buy from [[Ammu-Nation]] for $5,400 but the price is decreased to $4,050 when the player beats [[Phil's Shooting Range]]. |
*[[North Point Mall|Vice Point Mall]], Vice Point - Available to buy from [[Ammu-Nation]] for $5,400 but the price is decreased to $4,050 when the player beats [[Phil's Shooting Range]]. |
||
− | *[[Fort Baxter]] - |
+ | *[[Fort Baxter Air Base|Fort Baxter]] - Used by soldiers. |
− | ===Grand Theft Auto IV=== |
+ | ===''Grand Theft Auto IV'' and ''Episodes from Liberty City''=== |
+ | '''General''' |
||
− | It can be purchased from the back-alley gun shops for [[Money|$]]5,000 and each additional magazine will cost $100. It can be purchased from [[Little Jacob]] for $3,500 with each additional magazine costing $70. The Carbine Rifle can also be acquired from [[NOOSE]] Tactical Response Unit Officers, [[FIB]] Agents and certain [[LCPD in GTA IV Era|LCPD]] Officers, specifically those who guard places of high security such as [[Statue of Happiness|The Statue of Happiness]]. |
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+ | *The Carbine Rifle is given to the player during [[Three Leaf Clover]] and is available to purchase afterwards. |
||
+ | *It can be purchased from the [[Underground Gun Shops]] for [[Money|$]]5,000 and each additional magazine will cost $100. |
||
+ | *It can be purchased from [[Little Jacob]]/[[Terry Thorpe]]/[[Armando Torres]] for $3,500 with each additional magazine costing $70. |
||
+ | *[[Niko Bellic|Niko]] uses it during the ''[[The Ballad of Gay Tony]]'' mission, [[Ladies Half Price]], provided if players choose to go back to the ambush and kill him and [[Patrick McReary|Packie]]. |
||
+ | *The Carbine Rifle can also be acquired from [[National Office of Security Enforcement|NOOSE]] Tactical Response Unit Officers, [[Federal Investigation Bureau|FIB]] Agents and certain [[Liberty City Police Department (HD Universe)|LCPD]] Officers, specifically those who guard places of high security such as [[Statue of Happiness|The Statue of Happiness]], [[Francis International Airport (HD Universe)|Francis International Airport]] and the roadblocks on bridges (before [[Three Leaf Clover]]). |
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+ | *Can also be obtained, though difficult, from marksmen of [[Police Maverick]]s/[[Annihilator]]s during [[Wanted Level in GTA IV|wanted levels]] (except in ''[[The Ballad of Gay Tony]]'', as they use [[M249|Advanced MGs]]). Rear gunners from [[Predator|Police Predators]] also use this weapon, but the player needs to be in the water in order to make a boat spawn. |
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'''[[Bohan]]''' |
'''[[Bohan]]''' |
||
− | *[[ |
+ | *[[Industrial (GTA IV)|Industrial]] - Can be found in one of the offices inside the [[Lompoc Avenue Warehouse|abandoned warehouse]] where the player rescues [[Roman Bellic|Roman]] from the mission [[Hostile Negotiation]]. |
+ | |||
'''[[Algonquin]]''' |
'''[[Algonquin]]''' |
||
− | *[[Algonquin Bridge]] - Can be found atop the roof of the Pedestrian Walkway on the [[Algonquin]] side, from the subway tunnel entrance. |
+ | *[[Algonquin Bridge]] - Can be found atop the roof of the [[Pedestrians|Pedestrian]] Walkway on the [[Algonquin]] side, from the subway tunnel entrance. |
*[[Easton]] - Can be found well-hidden behind some trash cans on the east side of [[Grand Easton Terminal]]. The trash cans can be reached quickly through an alley on [[Jade Street|Jade St]]. |
*[[Easton]] - Can be found well-hidden behind some trash cans on the east side of [[Grand Easton Terminal]]. The trash cans can be reached quickly through an alley on [[Jade Street|Jade St]]. |
||
+ | |||
'''[[Alderney]]''' |
'''[[Alderney]]''' |
||
*[[Leftwood]] - Can be found underneath the pier where the strip mall is situated off [[Beaverhead Ave]]nue. The strip mall can be seen from the cliff where [[Niko Bellic|Niko]] [[Executions|executes]] [[Aiden O'Malley]] during the mission [[Tunnel of Death|Tunnel Of Death]]. |
*[[Leftwood]] - Can be found underneath the pier where the strip mall is situated off [[Beaverhead Ave]]nue. The strip mall can be seen from the cliff where [[Niko Bellic|Niko]] [[Executions|executes]] [[Aiden O'Malley]] during the mission [[Tunnel of Death|Tunnel Of Death]]. |
||
*[[Tudor]] - Can be found in a small loading dock area on the north side of the old [[Sprunk]] factory. |
*[[Tudor]] - Can be found in a small loading dock area on the north side of the old [[Sprunk]] factory. |
||
*Tudor - Can be found atop the northern superstructure of the old rail bridge that spans the river which divides [[Tudor]] and the [[Acter Industrial Park]]. |
*Tudor - Can be found atop the northern superstructure of the old rail bridge that spans the river which divides [[Tudor]] and the [[Acter Industrial Park]]. |
||
+ | |||
− | ===Grand Theft Auto V=== |
||
+ | ===''Grand Theft Auto: Chinatown Wars''=== |
||
− | *Can be brought at [[Ammu-Nation]] after completing Pest Control, however the cost is unknown. |
||
+ | *Available in [[Ammu-Nation]] if the [[Fully Cocked License]] is purchased. |
||
+ | |||
+ | ===''Grand Theft Auto V''=== |
||
+ | [[File:Gta5.weapon.pickups.png|thumb|Weapon pickups map including a Carbine Rifle location in ''Grand Theft Auto V''.]] |
||
+ | *The Carbine is the first weapon to be used in the game, being used by [[Michael De Santa|Michael]] and [[Trevor Philips|Trevor]] during the [[Prologue]]. |
||
+ | *Can be bought at [[Ammu-Nation]] after completing [[The Jewel Store Job]], for $2,100. |
||
+ | *The Carbine Rifle is equipped by the protagonists in the following missions: |
||
+ | **If the "Loud and Dumb" approach is used during [[The Jewel Store Job]], the Carbine will be used by Michael during the heist, fitted with a suppressor. It will retain approximately 2,000 bullets after the mission. |
||
+ | ***Michael can get another suppressed variant in the mission [[Monkey Business]]. |
||
+ | **During [[Trevor Philips Industries|the Aztecas' attack on Trevor's meth lab]], Trevor and [[Chef]] use the Carbine Rifle alongside a [[Grenade Launcher]] to hold off their attackers. |
||
+ | **Given to Franklin in the heist mission [[Blitz Play]]. |
||
+ | *Carbines are given to both Michael and Franklin during the roof entry of [[The Bureau Raid]]. These are both equipped with a suppressor and a flashlight each. |
||
+ | *Can be found outside one of the trailers at [[Stab City]]. |
||
+ | *Used by [[Los Santos Police Department (HD Universe)|LSPD]] officers patrolling the [[Los Santos International Airport (HD Universe)|airport]], [[San Andreas State Prison Authority]] guards around [[Bolingbroke Penitentiary]], [[National Office of Security Enforcement|NOOSE]] officers during [[Wanted Level in GTA V|wanted levels]] (those from police SUVs and [[Police Maverick]]s) and the [[Military]] (either from the ones guarding the gates or from oncoming vehicles if the player is inside the base). |
||
+ | *[[Merryweather Security|Merryweather]] mercenaries will also use the Carbine Rifle against the player during the missions they are featured. |
||
+ | *Awarded to the player when entering a [[FIB Buffalo]], [[FIB (vehicle)|FIB Granger]], [[Crusader]], [[Unmarked Cruiser]], [[Sheriff SUV]], [[Park Ranger]] or [[Police Predator]]. |
||
+ | |||
+ | ===''Grand Theft Auto Online''=== |
||
+ | *Can be bought at [[Ammu-Nation]] after [[Rank]] 42 is reached. The weapon costs $13,000. |
||
+ | **Alternatively, it can be unlocked if the player owns a [[Mobile Operations Center|MOC]] with a weapon workshop installed without having a required rank. |
||
+ | *May spawn during [[Merryweather]] [[Gang Attacks]], both as weapon pickups and being used by Merryweather. |
||
+ | *Alternatively, it can be obtained for free by looting it from dead NOOSE agents and soldiers in Free Mode, but it will be removed from the weapon wheel when the player changes sessions. |
||
+ | *Spawns at waves 4+ during [[Survival|Survivals]], and is commonly used amongst enemies at higher survival waves. |
||
==Trivia== |
==Trivia== |
||
+ | ===General=== |
||
− | *In the [[Playstation|Playstation 2]] version of [[Grand Theft Auto III|GTA III]], the M16 has a green aiming cursor, but in the [[PC]], [[Xbox]] and mobile versions of the game, the green cursor is replaced by a circle and a dot. |
||
+ | *The name "Carbine Rifle" used in ''[[Grand Theft Auto IV]]'' and ''[[Grand Theft Auto V]]'' is a contradiction in terms, as "carbine" and "rifle" represent two mutually-exclusive categories. A carbine is a firearm with a barrel length shorter than a rifle's or musket's, but longer than a pistol's. |
||
+ | ===3D Universe=== |
||
− | *Strangely, the M4 in GTA IV has two reload animations. When Niko is standing while reloading, he will pull the charging handle, but when crouching while reloading, he takes "out" the magazine, puts "another" in and pulls the charging handle. There is no confirmed reason for why there are two reload animations, but it is speculated that it is for balancing reasons, as the player is much more effective while crouched. This oddity is also present on the [[AK-47]]. |
||
+ | *In the [[PlayStation 2]] version of ''[[Grand Theft Auto III]]'', the AR10 has a green aiming cursor, but in the [[Personal Computer|PC]], [[Xbox (console)|Xbox]] and mobile versions of the game, the green cursor is replaced by a circle and a dot. |
||
− | *<span style="line-height:21px;">In GTA IV, the bottom of the Carbine Rifle's magazine is stamped with the words "Stop Chillin Start Killin".</span>{{Fact}} |
||
+ | *The weapon has a different reloading sound compared to the AK-47 and the [[Shotguns|shotgun]]. Its sound is closer to that of [[Submachine Guns|SMGs]] |
||
+ | *The M16 seen in the ''[[Grand Theft Auto: San Andreas]]'' mission [[Stowaway]] has what appears to be digital desert camouflage at first glance. However, it actually simply uses the "dirt64b" texture as a placeholder, as it does not have a proper texture in the game files. This is because the weapon's model is a leftover from ''[[Manhunt]]'', and the proper texture can be found in the ''Manhunt'' game files. This is the case with several other cut weapons found in the ''GTA San Andreas'' game files as well, such as the [[Combat Sniper|PSG1]], Nail Bat (cut from ''Manhunt'' as well), and a beta version of the [[Sawn-Off Shotgun]]. |
||
+ | **The digital camouflage would also be anachronistic to the game's 1992 setting, as digital camouflage was not available for U.S. government and military usage until the introduction of {{w|MARPAT}} in 2002. |
||
+ | ===''Grand Theft Auto IV''=== |
||
− | {{Template:Wikipedia|M16 Rifle |M16}} |
||
+ | *Some [[artworks]] depict law enforcement officers wielding M16-styled rifles rather than the current M4-styled Carbine rifles, similar to the ''[[Grand Theft Auto III]]'' iteration of the weapon. |
||
+ | *Strangely, the M4 in ''[[Grand Theft Auto IV]]'' has two reload animations. When Niko is standing, he simply pulls the charging handle to reload, but when crouching, he will first exchange magazines before pulling the charging handle. There is no confirmed reason for why there are two reload animations, but it is speculated that it is for balancing reasons, as the player is much more effective while crouched. This oddity is also present on the [[AK-47]] and the [[Assault Shotgun]]. |
||
+ | *In ''GTA IV'', the bottom of the Carbine Rifle's magazine is stamped with the words ''"Stop Chillin' Start Killin'"''. |
||
+ | *The selector switch is incorrectly on semi-automatic, despite the weapons being fully automatic in-game. |
||
+ | |||
+ | ===''Grand Theft Auto V''=== |
||
+ | *There are a few [[Grand Theft Auto V/Artworks|artworks]] of Michael holding an {{WP|Close Quarters Battle Receiver|M4 CQBR}} with an {{WP|Aimpoint Comp M2|M68 CCO}} red dot sight and sound suppressor. However, said weapon never appears in-game. |
||
+ | **Also, other artworks depicts the same weapon without the suppressor or even with a different stock. |
||
+ | *In the second official trailer, the Carbine Rifle had a different handguard/front design with linear vents, full-lenght side rails (in contrast with the short rails from the current model) and what look like [[Rail Cover|rail cover]] attachments (which were scrapped in the final version). |
||
+ | **The [[Carbine Rifle Mk II|Mk II]] variant from the [[GTA Online: Gunrunning|Gunrunning]] update in ''[[Grand Theft Auto Online]]'' has a very similar design, albeit with sectioned side rails instead of full-length rails and slightly tweaked vent design. The rail covers on either side, however, are part of the weapon's model and are not considered actual attachments. |
||
+ | *When customized with a scope attachment, the iron sights are not removed or flipped down; this is highly impractical as the iron sights would obstruct the viewing field of the scope. This is most likely an oversight by Rockstar. In the updated ''GTA V'' for next gen consoles, the sights are correctly flipped down, but only in first person view. |
||
+ | *Adding the suppressor to the Carbine Rifle seems to convert the barrel into an integral suppressor. This is slightly reminiscent of the {{WP|AAC Honey Badger}} assault rifle, which is also an M4 variant that has an integral suppressor. |
||
+ | *Although the charging handle is obviously seen pulled back while reloading in third person view, in first person view, the charging handle remains static, despite the hands motioning the bolt pull, and the sound of it being pulled playing. |
||
+ | *In the next-gen version of ''GTA V'', text on the Carbine Rifle refers to the model simply as "Carbine". Inscriptions are also featured on its receiver and charging handle reading its [[Vom Feuer|manufacturer]] and calibre. |
||
+ | *According to [[Lester Crest]], the Carbine Rifle is favored by LSPD tactical teams. |
||
+ | *The bolt and barrel are slightly misaligned; the barrel is positioned just below the bolt, which would render the rifle unable to feed. |
||
+ | **This same error is present on the [[Service Carbine]], but not the [[Carbine Rifle Mk II]], which are also based on the {{WP|AR-15 style rifle|AR-15 weapons platform}}. |
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+ | |||
+ | ==References== |
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+ | {{Reflist}} |
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==Navigation== |
==Navigation== |
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{{Navboxes |
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|title= Navigation |
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+ | [[de:Sturmgewehr]] |
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− | |||
− | [[de:M16]] |
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[[es:Carabina]] |
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[[pl:M16]] |
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[[pt:M16]] |
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+ | [[ru:Автоматическая винтовка]] |
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− | [[ru:M16]] |
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[[Category:Weapons in GTA Vice City]] |
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[[Category:Weapons in GTA IV]] |
[[Category:Weapons in GTA IV]] |
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[[Category:Weapons in GTA Chinatown Wars]] |
[[Category:Weapons in GTA Chinatown Wars]] |
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− | [[Category:Weapons]] |
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− | [[Category:Assault Rifles]] |
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[[Category:Weapons in The Lost and Damned]] |
[[Category:Weapons in The Lost and Damned]] |
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[[Category:Weapons in The Ballad of Gay Tony]] |
[[Category:Weapons in The Ballad of Gay Tony]] |
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[[Category:Weapons in GTA V]] |
[[Category:Weapons in GTA V]] |
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[[Category:Weapons in GTA Online]] |
[[Category:Weapons in GTA Online]] |
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+ | [[Category:Assault rifles]] |
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+ | [[Category:Automatic weapons]] |
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+ | [[Category:Weapons manufactured by Vom Feuer]] |
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+ | [[Category:Assault rifles class in GTA V]] |
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+ | [[Category:Assault rifles class in GTA Online]] |
Latest revision as of 19:21, 23 March 2024
This article is about the weapon. For the mission in Grand Theft Auto V, see Carbine Rifles.
The Carbine Rifle is an assault rifle that has been featured in every Grand Theft Auto game since Grand Theft Auto III, except Grand Theft Auto Advance. In Grand Theft Auto V and Grand Theft Auto Online, it is manufactured by Vom Feuer.
In each game, the Carbine Rifle is always been based on the M16/AR-15 type weapon.
Design
The Carbine Rifle is one of the weapons that had several changes in the Grand Theft Auto series, but retained its rather streamlined appearance compared to the AK-47. The weapon received the same black/dark grey skin, with several details of shades of the same colors. The 3D Universe renditions shared the characteristic carry handle-iron sight attachment (being mostly used on the M4 and other derivatives of the same), while the HD Universe rendition lacked such feature, but still maintaining the streamlined appearance.
Opposed to the AK-47 being mostly used by street gangs, the Carbine Rifle is a weapon of choice of many law enforcement agencies, the military, and high-level criminals, such as the Mafia, drug cartels, and heist crews.
In each game it appears, the Carbine Rifle is generally more powerful than the AK-47.
3D Universe
The weapon is based on multiple assault rifles of the same derivative, although most of them received a singular name, being most of the times incorrect in the historical sense.
- The Grand Theft Auto III rendition resembles an ArmaLite AR-10, judging by the handguard and the overall shape, even though it is called 'M16' in-game. The fact that the AR-10 fires 7.62x51mm ammunition as opposed to the less powerful 5.56x45mm ammo of M4/M16 rifles possibly explains why this weapon was far more powerful per shot than the M4-type rifles of later games, and the 7.62x39mm AK-47. This is a rather odd choice, since the AR-10 is a considerably old rifle that was mostly in service in European countries (Such as Germany, Portugal and Italy) during the 50s and the 60s, and is therefore considerably hard to find in America. The weapon has a 60-round magazine (which was unrealistic at the time of the game's release), even though the in-game magazine model looks like a regular 30-round AR magazine.
- The Grand Theft Auto: Vice City rendition is modeled after a Colt Model 733, but with the front sight facing backwards. It is called 'M4' in-game (which is not only incorrect for the model, but also anachronistic, as the M4 was not produced until 1991).
- The Grand Theft Auto: San Andreas rendition is the same model from GTA: Vice City, again called 'M4' in-game.
- The Grand Theft Auto: Liberty City Stories rendition once again is the GTA Vice City and GTA San Andreas model. With the game being set in 1998, an M4 would fit, though the name is still incorrect since it is a Model 733.
- The Grand Theft Auto: Vice City Stories rendition is modeled after the XM16E1 and named 'Assault Rifle' in-game. Lance Vance again refers to it as an "M4" during a mission, which is incorrect and anachronistic.
Originally, the Grand Theft Auto: Vice City version was modeled after the longer-barreled Colt Model 723, but with the front sight facing the correct direction. The beta model can still be used in the initial PlayStation 2 version of the game, and can be seen in the intro cutscene of the game, as well as in cutscenes for Rub Out and Keep Your Friends Close... in all versions.
Additionally, in a cutscene of the mission Stowaway of Grand Theft Auto: San Andreas, a government agent is shown holding a Defender Mark 1 Assault Rifle from Manhunt, although the model is using a generic dirt texture.
Grand Theft Auto IV
In Grand Theft Auto IV, the weapon is modeled after an M4A1 carbine, titled 'Carbine Rifle' in-game. This version is accurate both in timeline and overall features, including magazine size and appearance. Interestingly, the carry handle has been replaced with an aftermarket drum sight. It also has "Property Of Liberty City Arms" stamped where the magazine release is normally found, probably a reference to the "Property Of U.S. Govt" stamped on real-life government-owned M4A1s in the United States.
Grand Theft Auto: Chinatown Wars
Grand Theft Auto: Chinatown Wars's rendition is difficult to identify, but it has a full stock and long barrel, and the triangular hand guard as seen on the HUD suggests it is based on the Colt M16A2. However, its overall shape resembles an Armalite AR-10. It has, much like in GTA San Andreas, a 50-round magazine.
Grand Theft Auto V and Online
The Grand Theft Auto V and Grand Theft Auto Online rendition of the Carbine Rifle is based on a mishmash of different AR-15s, featuring almost identical parts (with regards to the lower receiver, especially the magazine well, and also the gas block) that were possibly influenced by the Remington R5 RGP, Honey Badger, SR-25 and Heckler & Koch HK416. The pistol grip seems to be a combination between both Ergo and Hogue grips. The trigger housing is similar to the Magpul Enhanced Trigger Guard. The upper receiver seems to be influenced by the VLTOR MUR-1 upper receiver, with a raised Picatinny rail, similar to the HK416. It also has dual mounted iron sights on the main Picatinny rail. There are also some influences from a Daniel Defense DDM4V7, notably the handguard, which is the Daniel Defense Modular Floating Rail (MFR) 9.0, and complete with an aftermarket buttstock.
In the PlayStation 4, Xbox One and PC versions of the game, the Carbine Rifle's textures are much more detailed, having stampings and pins on the receiver that are not visible on the PlayStation 3 and Xbox 360 versions. It is manufactured by the Austrian company Vom Feuer, as seen inscribed in the updated model (which may be again an allusion to HK416 - being an American design produced by a company from a German-speaking country).
As of the Further Adventures in Finance and Felony update, it is possible to add a "Box Clip" magazine, appearing to resemble an A&K 5000-round Airsoft Box Magazine.
Performance
3D Universe
The Grand Theft Auto III version of the rifle differs from any other variant for how powerful it is: featuring an exceptionally high rate of fire and a 60-round magazine, it is most of the times a one-shot kill against any enemy, and can easily destroy most vehicles with a few bursts, making it arguably the most powerful firearm in the game. One might even compare it to the Minigun or the M60 seen in later games. Similarly to the Sniper Rifle and the Rocket Launcher, the rifle can be aimed in first person, resulting in a stationary view with the crosshair on the center of the screen. Due to its incredibly high fire rate, the M16 in GTA III suffers from wild and nearly uncontrollable recoil when being aimed in first person.
The M4 in Grand Theft Auto: Vice City is a much less powerful rifle than its GTA III predecessor, and despite still being a one-shot kill in many occasions (such as shooting at the head or the shoulder), it now features a slower rate of fire and a 30-round magazine. On the other hand, the recoil is also much lower this time around, making it useful for more precise shots. Like in GTA III, it can also be aimed in first person.
The Grand Theft Auto: San Andreas version has an even lower rate of fire, and also has considerably less power, only being a one-shot kill weapon if aimed at the head. Even then, it is still highly effective, featuring a 50-round magazine and a smaller crosshair than that of the AK-47, making it useful for more precise and accurate shots. It is nearly recoilless compared to the AK-47 and has a 20 meter range advantage over it. The M4 is outranged only by the Country Rifle and the Sniper Rifle. It does not feature a first person aiming mode like its predecessors did, and neither do any of the following games have it. Depending on the weapon skill, the lock-on range, accuracy and strafe speed increase.
The rifle in Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories functions similarly to the GTA Vice City version, having the same power and rate of fire, and the same 30-round magazine capacity. The only difference is that it cannot be aimed in first person.
3D Universe Overview
Damage | Fire Rate [?] | Range (m / ft) |
Ammo Specifications/ Capacity |
Reload Mechanism | Reload Speed |
---|---|---|---|---|---|
52 (GTA III) 40 (GTA Vice City) 30 (GTA San Andreas) |
250 | 90 / 295.2 40 / 131.2 (Lock-on, 'Poor' weapon skill) |
60 (GTA III) 30 (GTA Vice City) 50 (GTA San Andreas) |
N/A | 1000 |
N/A | 1800 RPM (GTA III) 625 RPM (GTA Vice City, GTA Liberty City Stories & GTA Vice City Stories) 500 RPM (GTA San Andreas) |
Cannot be determined | 60-round magazine (GTA III) 30-round magazine (GTA Vice City, GTA Liberty City Stories & GTA Vice City Stories) 50-round magazine (GTA San Andreas) |
Charging handle | 1 second |
Grand Theft Auto IV
In Grand Theft Auto IV, the performance of the Carbine Rifle is stellar. Accuracy and fire rate are both high, along with damage. It is highly effective in close to mid range, with accuracy dropping off at long range. Accuracy is even higher when crouched, allowing the player to fire it fully-automatically while being able to reliably hit targets. It has the longest range of any non-sniper weapon in the game. It is not as powerful as the Assault Rifle, but its precision and fire rate still make it nonetheless one of the best rifles in the game. However, because the Assault Rifle deals more damage, a player wielding it can theoretically outgun players with the Carbine Rifle if the former is tap-fired quickly. Thus, using either weapon comes down to a matter of personal choice.
GTA IV Overview
Damage (per shot) |
Fire Rate [?] | Range (m / ft) |
Ammo Specifications/ Capacity |
Reload Mechanism | Reload Speed [?] |
---|---|---|---|---|---|
30 75 37.5 |
133 | 65 / 213.2 (Lock-on) 70 / 229.6 (Weapon) |
30 | N/A | 2066 |
N/A | N/A | N/A | N/A | N/A | N/A |
1-3/8 | 450 RPM 400 RPM [?] |
Cannot be determined | 30-round magazine | Charging puller (In-game model) Charging handle (In-game animation) |
1 second (Standing) 2.07 seconds (Crouched) |
Grand Theft Auto: Chinatown Wars
The Grand Theft Auto: Chinatown Wars version is incredibly powerful, being almost comparable to the one present in GTA III, with a few bursts being enough to easily kill an enemy and destroy a vehicle. Its fire rate is also exceptionally fast, being able to quickly empty its 50-round magazine.
Grand Theft Auto V and Online
In Grand Theft Auto V and Grand Theft Auto Online, the Carbine Rifle is superior and all-round to Submachine Guns, and is more accurate but less powerful than the Advanced Rifle, along with the quick rate of fire, which consumes the ammo quickly. Still, it is a very accurate weapon that can be relied on for any situation.
The Carbine Rifle deals more damage per shot (32) than the Assault Rifle (30), as well as having a better fire rate and accuracy. Nevertheless, both weapons have the same range and variety of attachments, namely grips for increased accuracy and scopes for increased zoom level.
The weapon by default has a 30-round magazine, which can be replaced with a 60-round magazine. In Grand Theft Auto Online, as of the Further Adventures in Finance and Felony update, it can be further upgraded with a 100-round box magazine, offering as much suppression fire as an MG with "Extended Clip" or a Combat MG with "Default Clip", at the cost of a slightly increased reload time.
GTA V and Online Overview
Damage (per shot) [?] |
Fire Rate [?] | Range (m / ft) [?] |
Ammo Specifications/ Capacity |
Reload Mechanism | Reload Speed [?] |
---|---|---|---|---|---|
16 (25.6) 24 |
0.135 (444 RPM) | 65 / 213.2 (Lock-on) 120 / 393.7 (Weapon) |
30 | N/A | N/A |
N/A | N/A | N/A | N/A | N/A | N/A |
N/A | 445 RPM | 65 / 213.2 (Lock-on) 120 / 393.7 (Weapon) |
30-round magazine 60-round magazine (Extended magazine) |
Charging puller (In-game model) Charging handle (In-game animation) |
N/A |
Damage | 32% 32% | ||||
Fire Rate/Speed | 65% 65% | ||||
Accuracy | 55% 55% | ||||
Range | 45% 45% | ||||
Clip Size | 40% 40% |
Customizations
Grand Theft Auto V and Online
Rounds & magazine | GTA V | GTA Online (Unlock) | Image |
---|---|---|---|
Rounds (60) | $36 | $108 (Rank 42) | |
Default clip (30 rounds) | Default | Default | |
Extended clip (60 rounds) | $262 | $9,775 (Rank 43) | |
Box Clip (100 rounds) | N/A | $25,550 | |
Attachments | |||
Grip (more stability, slightly increases accuracy) | $330 | $4,350 (Rank 44) | |
Flashlight (provides ilumination when aiming) | $375 | $2,350 (Rank 45) | |
Scope (mid-range zoom, slightly increases accuracy) | $1,125 | $10,900 (Rank 46) | |
Suppressor (silences but slightly reduces damage and range) | $2,037 | $12,450 (Rank 47) | |
Special | |||
Yusuf Amir Luxury Finish | $44,750 | $44,750 | |
Tints | |||
Black | Default | Default | |
Army | $100 | $5,000 (Kill 100 players)* | |
Green (Collector's and Enhanced Edition) | $200F | $5,250 (Kill 200 players)* | |
Orange (Collector's and Enhanced Edition) | $400F | $5,500 (Kill 400 players)* | |
LSPD | $600 | $5,750 (Kill 600 players)* | |
Pink (Collector's and Enhanced Edition) | $800F | $7,500 (Rank 50) | |
Gold (Collector's and Enhanced Edition) | $1,000F | $10,000 (Rank 75) | |
Platinum (Collector's and Enhanced Edition) | $1,500F | $12,500 (Rank 100) |
- F Free for players that have the Special/Collector's edition of the game.
- * These Tints can also be unlocked by bringing the Carbine Rifle to any Weapon Workshop.
Image Gallery
In-game models
HUD icons
First Person
Screenshots
Artworks
Locations
Grand Theft Auto III
- Rockford, Staunton Island - Available to buy from Phil Cassidy's Army Surplus after completion of Arms Shortage.
- Bedford Point, Staunton Island - In the walled off area in the southeast part of the Liberty Tree Offices, where the mission Kingdom Come takes place. (Use the nearby Moonbeam, park it by the lowest part of the wall, climb the Moonbeam, and jump over the wall to access).
- Cedar Grove, Shoreside Vale - On the back porch of the pink house (fourth from the west) at The Homes.
- Cochrane Dam, Shoreside Vale - Near the top of the stairs for the west dam platform (not the top of the Cochrane Dam power house) at the base of the Cochrane Dam.
- Delivered to safehouses after collecting 90 Hidden Packages.
Grand Theft Auto: Vice City
- It is used for the first time in the mission Rub Out, where Lance gives Tommy an M4 to kill Diaz.
- During the mission Cop Land, a police officer and two soldiers are seen using the rifles.
- Prawn Island - In Studio B (behind the moon lander) at the InterGlobal Films complex.
- Starfish Island - In the small room at the bottom of the Vercetti Estate's stairwell east of the main entrance after the completion of Rub Out.
- Downtown - Available to buy from Ammu-Nation after completion of Rub Out ($5,000).
- Little Haiti - In the middle of a cluster of shacks in the center of the North Haitian Neighborhood (just south of Auntie Poulet's house behind the house with the Voodoo in front).
- Little Havana - At the west side of the red and white building directly across the street west of Cafe Robina (where Tommy took Phil to during Boomshine Saigon).
- Fort Baxter Air Base - Used by the soldiers. Careful, attacking the soldiers inside the base will result in a wanted level and soldiers spawning inside to attack Tommy.
Grand Theft Auto: San Andreas
- Los Santos International Airport, Los Santos - Next to the runway, there are three white and yellow striped "ramps". Between those which are placed at the end of the runway is a Carbine Rifle.
- Palisades, San Fierro - Behind the northernmost house next to the beach.
- Area 69, Bone County - Behind a staircase leading to a control tower, southwest side.
- Pilgrim, Las Venturas - On the roof of the hotel.
- The Four Dragons Casino, Las Venturas - In front of the casino if all 50 Horseshoes are collected.
- Easily acquired from soldiers. Those from the Area 69 and seen in wanted levels are carrying this weapon, ready to neutralize Carl.
Grand Theft Auto: Liberty City Stories
- It is a very rare weapon during the course of Grand Theft Auto: Liberty City Stories, being used only by Forelli Crime Family hitmen in Love & Bullets, Kazuki's guards in Cash in Kazuki's Chips, and by Massimo's guards in The Sicilian Gambit.
- Newport, Staunton Island - Among the containers at the docks and east of an unique stunt jump. It's located between the containers that are placed towards The Big Shot Casino.
- Bedford Point, Staunton Island - Available to purchase from Phil Cassidy's Fully Cocked Gun Shop for $5,400 once the player beats the mission "Friggin' the Riggin'".
- Available at each safehouses after collecting 60 hidden packages.
Grand Theft Auto: Vice City Stories
- It is used in various missions (most notably when Lance uses it in Blitzkrieg Strikes Again).
- Vice Point - Behind the building next to northernmost empire site.
- Vice Point Mall, Vice Point - Available to buy from Ammu-Nation for $5,400 but the price is decreased to $4,050 when the player beats Phil's Shooting Range.
- Fort Baxter - Used by soldiers.
Grand Theft Auto IV and Episodes from Liberty City
General
- The Carbine Rifle is given to the player during Three Leaf Clover and is available to purchase afterwards.
- It can be purchased from the Underground Gun Shops for $5,000 and each additional magazine will cost $100.
- It can be purchased from Little Jacob/Terry Thorpe/Armando Torres for $3,500 with each additional magazine costing $70.
- Niko uses it during the The Ballad of Gay Tony mission, Ladies Half Price, provided if players choose to go back to the ambush and kill him and Packie.
- The Carbine Rifle can also be acquired from NOOSE Tactical Response Unit Officers, FIB Agents and certain LCPD Officers, specifically those who guard places of high security such as The Statue of Happiness, Francis International Airport and the roadblocks on bridges (before Three Leaf Clover).
- Can also be obtained, though difficult, from marksmen of Police Mavericks/Annihilators during wanted levels (except in The Ballad of Gay Tony, as they use Advanced MGs). Rear gunners from Police Predators also use this weapon, but the player needs to be in the water in order to make a boat spawn.
- Industrial - Can be found in one of the offices inside the abandoned warehouse where the player rescues Roman from the mission Hostile Negotiation.
- Algonquin Bridge - Can be found atop the roof of the Pedestrian Walkway on the Algonquin side, from the subway tunnel entrance.
- Easton - Can be found well-hidden behind some trash cans on the east side of Grand Easton Terminal. The trash cans can be reached quickly through an alley on Jade St.
- Leftwood - Can be found underneath the pier where the strip mall is situated off Beaverhead Avenue. The strip mall can be seen from the cliff where Niko executes Aiden O'Malley during the mission Tunnel Of Death.
- Tudor - Can be found in a small loading dock area on the north side of the old Sprunk factory.
- Tudor - Can be found atop the northern superstructure of the old rail bridge that spans the river which divides Tudor and the Acter Industrial Park.
Grand Theft Auto: Chinatown Wars
- Available in Ammu-Nation if the Fully Cocked License is purchased.
Grand Theft Auto V
- The Carbine is the first weapon to be used in the game, being used by Michael and Trevor during the Prologue.
- Can be bought at Ammu-Nation after completing The Jewel Store Job, for $2,100.
- The Carbine Rifle is equipped by the protagonists in the following missions:
- If the "Loud and Dumb" approach is used during The Jewel Store Job, the Carbine will be used by Michael during the heist, fitted with a suppressor. It will retain approximately 2,000 bullets after the mission.
- Michael can get another suppressed variant in the mission Monkey Business.
- During the Aztecas' attack on Trevor's meth lab, Trevor and Chef use the Carbine Rifle alongside a Grenade Launcher to hold off their attackers.
- Given to Franklin in the heist mission Blitz Play.
- If the "Loud and Dumb" approach is used during The Jewel Store Job, the Carbine will be used by Michael during the heist, fitted with a suppressor. It will retain approximately 2,000 bullets after the mission.
- Carbines are given to both Michael and Franklin during the roof entry of The Bureau Raid. These are both equipped with a suppressor and a flashlight each.
- Can be found outside one of the trailers at Stab City.
- Used by LSPD officers patrolling the airport, San Andreas State Prison Authority guards around Bolingbroke Penitentiary, NOOSE officers during wanted levels (those from police SUVs and Police Mavericks) and the Military (either from the ones guarding the gates or from oncoming vehicles if the player is inside the base).
- Merryweather mercenaries will also use the Carbine Rifle against the player during the missions they are featured.
- Awarded to the player when entering a FIB Buffalo, FIB Granger, Crusader, Unmarked Cruiser, Sheriff SUV, Park Ranger or Police Predator.
Grand Theft Auto Online
- Can be bought at Ammu-Nation after Rank 42 is reached. The weapon costs $13,000.
- Alternatively, it can be unlocked if the player owns a MOC with a weapon workshop installed without having a required rank.
- May spawn during Merryweather Gang Attacks, both as weapon pickups and being used by Merryweather.
- Alternatively, it can be obtained for free by looting it from dead NOOSE agents and soldiers in Free Mode, but it will be removed from the weapon wheel when the player changes sessions.
- Spawns at waves 4+ during Survivals, and is commonly used amongst enemies at higher survival waves.
Trivia
General
- The name "Carbine Rifle" used in Grand Theft Auto IV and Grand Theft Auto V is a contradiction in terms, as "carbine" and "rifle" represent two mutually-exclusive categories. A carbine is a firearm with a barrel length shorter than a rifle's or musket's, but longer than a pistol's.
3D Universe
- In the PlayStation 2 version of Grand Theft Auto III, the AR10 has a green aiming cursor, but in the PC, Xbox and mobile versions of the game, the green cursor is replaced by a circle and a dot.
- The weapon has a different reloading sound compared to the AK-47 and the shotgun. Its sound is closer to that of SMGs
- The M16 seen in the Grand Theft Auto: San Andreas mission Stowaway has what appears to be digital desert camouflage at first glance. However, it actually simply uses the "dirt64b" texture as a placeholder, as it does not have a proper texture in the game files. This is because the weapon's model is a leftover from Manhunt, and the proper texture can be found in the Manhunt game files. This is the case with several other cut weapons found in the GTA San Andreas game files as well, such as the PSG1, Nail Bat (cut from Manhunt as well), and a beta version of the Sawn-Off Shotgun.
- The digital camouflage would also be anachronistic to the game's 1992 setting, as digital camouflage was not available for U.S. government and military usage until the introduction of MARPAT in 2002.
Grand Theft Auto IV
- Some artworks depict law enforcement officers wielding M16-styled rifles rather than the current M4-styled Carbine rifles, similar to the Grand Theft Auto III iteration of the weapon.
- Strangely, the M4 in Grand Theft Auto IV has two reload animations. When Niko is standing, he simply pulls the charging handle to reload, but when crouching, he will first exchange magazines before pulling the charging handle. There is no confirmed reason for why there are two reload animations, but it is speculated that it is for balancing reasons, as the player is much more effective while crouched. This oddity is also present on the AK-47 and the Assault Shotgun.
- In GTA IV, the bottom of the Carbine Rifle's magazine is stamped with the words "Stop Chillin' Start Killin'".
- The selector switch is incorrectly on semi-automatic, despite the weapons being fully automatic in-game.
Grand Theft Auto V
- There are a few artworks of Michael holding an M4 CQBR with an M68 CCO red dot sight and sound suppressor. However, said weapon never appears in-game.
- Also, other artworks depicts the same weapon without the suppressor or even with a different stock.
- In the second official trailer, the Carbine Rifle had a different handguard/front design with linear vents, full-lenght side rails (in contrast with the short rails from the current model) and what look like rail cover attachments (which were scrapped in the final version).
- The Mk II variant from the Gunrunning update in Grand Theft Auto Online has a very similar design, albeit with sectioned side rails instead of full-length rails and slightly tweaked vent design. The rail covers on either side, however, are part of the weapon's model and are not considered actual attachments.
- When customized with a scope attachment, the iron sights are not removed or flipped down; this is highly impractical as the iron sights would obstruct the viewing field of the scope. This is most likely an oversight by Rockstar. In the updated GTA V for next gen consoles, the sights are correctly flipped down, but only in first person view.
- Adding the suppressor to the Carbine Rifle seems to convert the barrel into an integral suppressor. This is slightly reminiscent of the AAC Honey Badger assault rifle, which is also an M4 variant that has an integral suppressor.
- Although the charging handle is obviously seen pulled back while reloading in third person view, in first person view, the charging handle remains static, despite the hands motioning the bolt pull, and the sound of it being pulled playing.
- In the next-gen version of GTA V, text on the Carbine Rifle refers to the model simply as "Carbine". Inscriptions are also featured on its receiver and charging handle reading its manufacturer and calibre.
- According to Lester Crest, the Carbine Rifle is favored by LSPD tactical teams.
- The bolt and barrel are slightly misaligned; the barrel is positioned just below the bolt, which would render the rifle unable to feed.
- This same error is present on the Service Carbine, but not the Carbine Rifle Mk II, which are also based on the AR-15 weapons platform.