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Carbine Rifle

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Not to be confused with Carbine Rifles, a mission in GTA V

The Carbine Rifle, in its different variants; the M4M16, AR-15, Colt 733 and the HK416, is a rifle that has been featured in every GTA game since Grand Theft Auto III, except Grand Theft Auto Advance. It is useful in almost any situation, boasting accuracy, power and magazine capacity. Throughout the games, the models differ slightly, along with zoom capability, rate of fire, and power.

Design and Performance

3D Universe

GTA III's rendition resembles the Armalite AR-10. This version differs from any other variant for how powerful it is: Featuring an exceptionally high rate of fire and an unrealistic 60 round magazine, it is always a one shot kill against any enemy in any part of the body and can easily destroy most vehicles with a few bursts, making it arguably the most powerful firearm in the game. One might even compare it to the minigun or the M-60 in later games. Yet, despite its power, the Carbine Rifle in GTA III suffers from a huge and hardly controllable recoil, therefore not replacing the Sniper Rifle at long range combat. Like the AK-47, a headshot with the carbine rifle will behead the target and releases a massive amount of splattering blood on the ground, thus making the paramedics cannot rescue the target.

Vice City's rifle is modeled after the Colt 733, but called 'M4' in-game (Which is historically inaccurate, as the M4 was not introduced until 1994). Originally, the beta featured an assault rifle that resembled an M16A2, but it was later replaced by the current model. It also appears to have an aftermarket crane stock.  The beta rifle's model can still be found in the game files and can be seen in the intro cutscene. It's a much less powerful rifle than it's GTA III predecessor, and despite still being a one-shot kill at most occasions, it now features a slower rate of fire and a realistic 30-round magazine. The recoil is also much lower this time around, making it useful for more precise shots.

San Andreas reuses the model from Vice City, again called 'M4' in-game (And again inaccurate since the game is set in 1992). This version has a low rate of fire that is unusual for the rifle, but it is still highly effective as a weapon. It has a 50-round STANAG magazine. In the mission Stowaway, a government agent is shown holding a camouflaged Colt M16A1. This however, is never available to use in-game.

In Liberty City Stories, it is truly modeled after the M4A1 and named M4 correctly. The rifle mostly remains the same since San Andreas, only having an increased rate of fire and slightly more power this time around. 

Vice City Stories features a rifle resembling a M16A1, named 'Assault Rifle' in-game. It uses the same model from the previously mentioned San Andreas mission Stowaway, sans the camouflage. Lance Vance mentions an M4 during a mission, which is an anachronism. It functions just as the Liberty City Stories version.

HD Universe

GTA IV features a rifle based on the Colt M4A1, titled 'Carbine Rifle' in-game. This version is accurate both in timeline and overall features, including accurate weapon specs such as rate of fire, magazine size and appearance. Interestingly, the carry handle has been replaced with a pica-tinny rail alongside an aftermarket drum sight mounted to it. It has the longest range of any non-sniper weapon in the game. It has "Property Of Liberty City Arms" stamped where the magazine release is normally found, probably a reference to the "Property Of U.S. Govt" stamped on its real-life counterpart. Performance wise, the Carbine Rifle is stellar. Accuracy and fire rate are both high, along with damage. It is highly effective in close to mid range, with accuracy dropping off at long range. Accuracy is even higher when crouched, allowing the player to fire it on fully automatic while being able to reliably hit targets.

GTA Chinatown's rendition is difficult to identify, but it is has a full stock and long barrel, and the triangular hand guard as seen on the HUD suggests it is based on the Colt M16A1. It has tremendous power and a fifty round magazine.

The Carbine Rifle returns in Grand Theft Auto V, this time seemingly inspired by the Daniel Defense DDM4 300 SBR assault rifle. This rifle is unlocked for purchase after the first heist mission.


In Grand Theft Auto V and Grand Theft Auto Online, the Carbine Rifle can bu customized with various attachments and tints by visiting an Ammu-nation store.

Rounds & magazine GTA V GTA Online (Unlock)
Rounds (60) $36 $?
Default clip (30 rounds) Default Default (Rank 42)
Extended clip (60 rounds) $262 $?
Grip (more stability, slightly increases accuracy) $330 $?
Flashlight (provides ilumination when aiming) $375 $?
Scope (mid-range zoom, slightly increases accuracy) $1125 $?
Supressor (silences but slightly reduces damage and range) $2037 $?
Black Default Default (Rank 42)
Army N/A $? (Kill 100 players)
Green N/A $? (Kill 200 players)
Orange $100 $? (Kill 400 players)
LSPD $600 $? (Kill 600 players)
Pink N/A $? (Rank 50)
Gold N/A $? (Rank 75)
Platinum N/A $? (Rank 100)

In-Game Appearances

In Grand Theft Auto: Vice City it is used for the first time in Rub Out, where Lance gives Tommy an M4 to kill Diaz. After the mission it can be bought at the Downtown Ammu-Nation. Then during Cop Land, a police officer and two soldiers are seen using the rifles. They can also be seen at Fort Baxter Air Base being wielded by soldiers.

In Grand Theft Auto: San Andreas, the M4 is used by the army at a six star wanted level, during Black Project, Up, Up and Away! and Vertical Bird, and by some gangsters during End of the Line.

It is a very rare weapon during the course of Grand Theft Auto: Liberty City Stories, being used only by Forelli Family hitmen in Love on the Rocks and by Massimo's guards in The Sicilian Gambit.

In Grand Theft Auto: Vice City Stories, it is used in various missions (most notably when Lance uses it in Blitzkrieg Strikes Again), and can be bought at Ammu-Nation upon unlocking Ocean Beach following From Zero to Hero. Soldiers at Fort Baxter Air Base can once again be seen wielding the rifle.


In-Game models

HUD icons




GTA Vice City


M4's locations map

GTA San Andreas

GTA Liberty City Stories

GTA Vice City Stories


It can be purchased from the back-alley gun shops for $5,000 and each additional magazine will cost $100. It can be purchased from Little Jacob for $3,500 with each additional magazine costing $70. The Carbine Rifle can also be acquired from NOOSE Tactical Response Unit Officers, FIB Agents and certain LCPD Officers, specifically those who guard places of high security such as The Statue of Happiness.



  • Algonquin Bridge - Can be found atop the roof of the Pedestrian Walkway on the Algonquin side, from the subway tunnel entrance.
  • Easton - Can be found well-hidden behind some trash cans on the east side of Grand Easton Terminal. The trash cans can be reached quickly through an alley on Jade St.




  • In the Playstation 2 version of GTA III, the M16 has a green aiming cursor, but in the PCXbox and mobile versions of the game, the green cursor is replaced by a circle and a dot.
  • Strangely, the M4 in GTA IV has two reload animations. When Niko is standing while reloading, he will pull the charging handle, but when crouching while reloading, he takes "out" the magazine, puts "another" in and pulls the charging handle. There is no confirmed reason for why there are two reload animations, but it is speculated that it is for balancing reasons, as the player is much more effective while crouched. This oddity is also present on the AK-47.
  • In GTA IV, the bottom of the Carbine Rifle's magazine is stamped with the words "Stop Chillin Start Killin".
  • There is an artwork of Michael holding an M4 CQBR with an M68 CCO red dot sight and sound supressor. However said weapon never appears in-game.
  • The GTA V version of this weapon appears to be based around a DDM4 Upper receiver.


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