The chassis_vlo has been a component of GTA vehicle DFFs since Grand Theft Auto III. It is the LOD for vehicles, with all components recreated as one model, at a much lower resolution (For Example: The wheels on vlo models are square). The vlo version of a vehicle is controlled like all other LOD objects through draw distance.

The vlo version of models can be particularly useful when creating collision data for vehicles. Their low-detail attributes are perfect for the lo-polygon count
requirements for collision.


This is a high-definition car, with your chassis:

A poor quality San Andreas' car (infernus):

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