m (1 revision: Imported from gtamodding.com - under GNU FDL) |
m (clean up, replaced: {{SA-navi}} → {{gtasa}}) |
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This is an high-definition car, with your '''chassis''': |
This is an high-definition car, with your '''chassis''': |
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[[Image:Chassis.PNG|thumb|left|The normal '''chassis'''.]] |
[[Image:Chassis.PNG|thumb|left|The normal '''chassis'''.]] |
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− | [[Image: |
+ | [[Image:Chassis vlo.PNG|thumb|left|'''chassis_vlo''', the [[LOD]] of this car.]] |
+ | |||
− | <br><br><br><br><br><br><br><br><br><br> |
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+ | |||
A poor quality San Andreas' car (infernus): |
A poor quality San Andreas' car (infernus): |
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[[Image:Chassis2.PNG|thumb|left|'''chassis''' of infernus.]] |
[[Image:Chassis2.PNG|thumb|left|'''chassis''' of infernus.]] |
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− | [[Image: |
+ | [[Image:Chassis vlo2.PNG|thumb|left|'''chassis_vlo''' of infernus (square wheels).]] |
− | {{ |
+ | {{gtasa}} |
[[Category:Vehicle Formats]][[Category:Vehicle Modelling]]{{fdl}} |
[[Category:Vehicle Formats]][[Category:Vehicle Modelling]]{{fdl}} |
Revision as of 19:15, 25 January 2010
Template:File-stub The chassis_vlo has been a component of GTA vehicle DFFs since GTA3. It is the LOD for vehicles, with all components recreated as one model, at a much lower resolution (For Example: The wheels on vlo models are square). The vlo version of a vehicle is controlled like all other LOD objects through draw distance.
The vlo version of models can be particularly useful when creating collision data for vehicles. Their low-detail attributes are perfect for the lo-polygon count
requirements for collision.
Images:
This is an high-definition car, with your chassis:
A poor quality San Andreas' car (infernus):
Grand Theft Auto: San Andreas | |
---|---|
Locations | State of San Andreas (Los Santos | San Fierro | Las Venturas | Red County | Flint County | Whetstone | Tierra Robada | Bone County) |
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