It allows the player to view a vehicle you're driving from 2nd person perspective and frequently changes as you drive further. GTA Vice City reuses the camera from GTA III but starting in GTA San Andreas, the cinematic camera was revamped, introducing different angles to choose from, (helicopter, pedestrian, etc.) and further enhanced in GTA IV and GTA V in which you can activate slow-motion and toggle while in the mission (GTA V). GTA V's Cinematic Camera mode is separate from default camera button as seen from previous games. In the enhanced version of GTA V, new camera modes exist, including enhanced quality, new positions and new panoramas.
Before using Cinematic Camera, it is highly advised that your vehicle must be in good condition or without wanted level. When your vehicle suffers heavy damage such as smoke comes out from engine (3D Universe), or undrivable after dealing enough damage (HD Universe), switch to default camera or forced to bail out to avoid death. Also, when you're surrounded by police, just drive away or get out of the vehicle, otherwise you'll end up wasted or busted easily. Sometimes using this camera posses a high risk (especially when driving aircrafts) as the players may accidentally ram objects, buildings and trees obscures player's view, fall off from heights, getting shots from gangs and random people, and other dangerous environments.
- In GTA III and GTA Vice City, having this camera mode turned on will result in very few cars spawning on the streets. This makes it possible to drive at very high speed on the streets, as there are barely any vehicles blocking your way.
- For some reason, the cinematic camera is unavailable in the mobile and remastered versions of GTA San Andreas.
- In GTA V, if the player drives under a bridge while the camera is activated (and follows the player), the camera will stop suddenly before the bridge, as the camera cannot follow after the bridge.
- Due to render distances, in GTA V, only nearby shadows will show up in many camera modes, so distant buildings and objects will not cast a shadow until they are approached closely.