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Cinematic Camera

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GTA III Cinematic Camera

Cinematic Camera in GTA III.

Cinematic Camera is a unique type of camera setting that was first introduced in the 3D Universe and onward.

It allows the player to view a vehicle you're driving from 2nd person perspective and frequently changes as you drive further. GTA Vice City reuses the camera from GTA III but starting in GTA San Andreas, the cinematic camera was revamped, introducing different angles to choose from, (helicopter, pedestrian, etc.) and further enhanced in GTA IV and GTA V in which you can activate slow-motion and toggle while in the mission (GTA V). GTA V's Cinematic Camera mode is separate from default camera button as seen from previous games. In the enhanced version of GTA V, new camera modes exist, including enhanced quality, new positions and new panoramas.


Before switching to Cinematic Camera, it is highly advised that your vehicle must be in good condition or without wanted level. When you notice that your vehicle is about to explode (smoke comes out from engine), switch to default camera or bail out, otherwise you'll suddenly blow up. Also, when you're surrounded by police, just drive away or get out of the vehicle or else, you'll get wasted or busted easily. Sometimes using this option can be very risky as the player may accidentally ram objects, buildings and trees obscures player's view, fall off from heights, getting fired by gangs or random people, and other dangerous environments.



  • In GTA III and GTA Vice City, having this camera mode turned on will result in very few cars spawning on the streets. This makes it possible to drive at very high speed on the streets, as there are barely any vehicles blocking your way.
  • In GTA V, if the player drives under a bridge while the camera is activated (and follows the player), the camera will stop suddenly before the bridge, as the camera cannot follow after the bridge.
  • Hydra-Cinematic Camera Mode Shadow Glitch

    A distant cinematic camera mode in GTA V. Note that there is no shadows on distant buildings.

    Due to render distances, in GTA V, only nearby shadows will show up in many camera modes, so distant buildings and objects will not cast a shadow until they are approached closely.

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