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GTA Wiki
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m (→‎HD Universe: Replaced names of console controller buttons with images of the buttons, added links, and italicized game titles.)
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[[File:933037_20080320_screen005.jpg|thumb|[[Niko Bellic|Niko]] from [[Grand Theft Auto IV|GTAIV]] using cover to hide from cops and have a clear vantage point.]]
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[[File:933037_20080320_screen005.jpg|thumb|[[Niko Bellic|Niko]] from [[Grand Theft Auto IV|GTA IV]] using cover to hide from cops and have a clear vantage point.]]
   
The '''Cover System''' is a feature that has debuted in the first 3D game, [[Grand Theft Auto III]] and has been immensely expanded in [[Grand Theft Auto IV]], and it's DLC. In GTA IV the first appearance of proper cover tactics is that of the ''[[Wikipedia: Gears of War|Gears of War]]'' series.
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The '''Cover system''' is a system to let the player take '''[[wp:Cover system|cover]]''' from gun fire is a feature that has debuted with the introduction of over-the-shoulder view in [[Grand Theft Auto III]] and has been immensely expanded in [[Grand Theft Auto IV]]. Games that uses the bird's eye view have very little form of cover, mainly only running behind objects to hide from gun fire.
   
 
==Description==
[[Wikipedia:Cover|Cover]] is basically what the name suggests; it is a way to remain partially concealed and shoot if necessary from the the source of cover. Some examples of cover may be a door, under a window, a pillar, a vehicle, or a crate.
 
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===3D Universe===
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[[File:CoverSystem-GTAVC-inuse.jpg|right|thumb|240px|Various forms of cover in GTA Vice City; behind cardboard boxes, a bench, and a car.]]
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In [[Grand Theft Auto III|''Grand Theft Auto III'']], in order to cover from gunfire, the player is limited to running behind cars and structures, or hiding behind objects. With the introduction of crouching in [[Grand Theft Auto: Vice City|''Grand Theft Auto: Vice City'']], the player can run behind shorter structures that are otherwise pointless in ''GTA III'' so the player's body is less exposed to gunfire. This is especially advantageous on the [[PC]] version where the bullets travel to the crosshair and not obstructed by barriers usually experienced using the console or classic controls. Powerful weapons that can only be targeted in first-person view in the console or classic controls are extremely useful in the PC version being able to target in third person view. ''[[Grand Theft Auto: San Andreas]]'' added the additional ability to move and roll sideways while crouching . In ''[[Grand Theft Auto: Liberty City Stories]]'' there was a feature to crouch but it was [[Beta Releases|cut]]. [[Police (law enforcement)|Cops]] also take cover in all [[3D Universe]] games, even ''GTA III'', because there is an animation which only [[8-Ball]] (in the [[Missions in GTA III|mission]] [[Bomb Da Base: Act II]], to hide from the [[Colombian Cartel|cartel]] while planting the bomb) and the cops, [[SWAT]], [[Federal Bureau of Investigation|FBI]] and [[Military|Army]] use.
   
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===HD Universe===
Some [[Wikipedia:Gamer|players]] are hoping for a better cover system, as even [[GTA IV Era|the current generation]] of [[GTA Series|the GTA Series]] has some cover flaws. For example, in GTA IV, the game will allow the player to take cover facing the enemy and could even do this by accident, wasting some [[Health|health]] that could have otherwise been banked.
 
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[[File:Cover-GTAIV.jpg|thumb|400px|[[Luis Lopez]] blindfiring in two of GTA IV's cover positions.]]
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''[[Grand Theft Auto IV]]'' dramatically expanded this idea into a system with a simple press of a button. The cover button can let the player automatically find a nearby object to hide behind. A great number of animations are available just to approach the cover, including running into cover, rolling into cover, sliding into cover, and going from cover to cover.
   
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Once behind cover, the player can strafe left or right if there is room, hugging close to the cover. At the edge of a cover, the player can blind fire without exposing the major parts of the body to receive minimal damage. A major disadvantage to this is that accuracy is dramatically reduced. The new system allows the player to throw projectiles and explosives without damaging oneself in the process. The player can shoot out of cover instead and after the player stops shooting, the character will automatically hide behind cover.
== Description ==
 
===GTA III - GTA VCS===
 
[[File:Crouching.jpg|thumb|280px|The player taking cover behind a bench.]]
 
In GTA III there could be no such use of proper cover. The player is only limited to hiding behind a car, or structure of some sort, and attacking enemies with the lower half of the protagonist's body behind the hood of the car, but not all. In GTA VC however a new feature that contributed to the system is crouching. With this the player had more advantages than what they would have had before. Ideal places for crouching would be behind a low wall, a bench, oil drums, or a car. When crouching the player didn't expose that much of their body to threats. But it is only the most useful in the PC version of the game. The reason being is that a third-person view was present instead of just the [[First person view]]. With the third-person view, the player could strategically position themselves in a way that would benefit them. With the first-person view, the player, most of the time would just aim at the object they are hiding behind, so they would have to stand up and attack others, while raising the risk of begin shot. But if on a rooftop the building can provide sufficient cover and you can attack more precisely as crouching reduces recoil of the weapon in hand.
 
   
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''[[Grand Theft Auto V]]'' utilizes similar cover mechanics to those in ''GTA IV''. With the press of a button, the player will automatically find the nearest solid object to take cover behind. The player can also blind fire around corners although he exposes himself to gunfire, yet less so than when aiming, and at the cost of reduced shooting accuracy. In contrast to ''GTA IV'', ''GTA V''<nowiki/>'s cover animation is much smoother, with [[Michael De Santa|Michael]], [[Trevor Philips|Trevor]], or [[Franklin Clinton|Franklin]] being able to get behind cover quickly and smoothly.
===GTA San Andreas===
 
In GTA: San Andreas, the cover system was still not present however improvising for one is much easier than previous games. For example, with the revamped physics system, you can use gun bullets to shoot doors open and for a few seconds before it closes by itself again, you can shoot the visible enemies and back away/close the door while reloading. Some players uses cover-roll-cover system as this technique is very useful and it will be easy to kill any enemy without receiving any damage. The player could also perform stealth kills with a [[Knife|knife]]. There is also a minor feature in some missions that involve cover. This is whenever the player is in the dark, the small centered player blip will turn blue instead of white.
 
   
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A big change in the new cover system is that a reticle isn't displayed while in cover even when blind-firing, but only when the player is shooting while aiming. However, the player can push the left thumbstick in the according direction to make the character peek out (e.g. push up to look over a car the player his hiding behind), which will display the reticle again. This way the player can aim the reticle while exposing himself only minimally to gunfire, and he will be shooting at that spot when blind-firing.
===GTA IV===
 
By pressing a button, the [[Protagonist]] will hide behind the nearest available cover, with a great number of animations for each way he enters cover (such as crouching behind a car, rolling to reach a cover faster, and even sliding on his knees).
 
   
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If at the very corner of an object providing cover, the player can hit [[File:XBox X.png|17px]] ([[Xbox 360]]/[[Xbox One|One]]) or [[File:PS3 Square.png|20px]] ([[PlayStation 3]]/[[PlayStation 4|4]]) to move around the corner while staying in cover in ''GTA V''.
Behind cover, the player can do several things depending on what the cover is. Behind a vehicle, the player can strafe left and right in cover and shoot once he is taking cover behind a part of the car that is not much higher than he is (e.g. trunk, hood...). If you are taking cover behind a vehicle stopped by a red light in [[Star Junction]]-esque traffic, the vehicle can start moving and any body parts that were under the car or holding onto the car will get squished and/or hurt.
 
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[[Category:Features]]
 
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[[Category:Features in GTA Vice City]]
If you are taking cover behind a wall, you can strafe left and right ''if the wall is long enough. ''Adding to that, you can shoot ''only'' if you are at the very edge of your cover. So don't try shooting in the middle of a huge wall when the enemies are on the other side. You have to be on the edge closest to them.
 
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[[Category:Features in GTA San Andreas]]
 
If you are taking cover behind a [[Wikipedia:Box|box]] or [[Wikipedia:scaffolding|some scaffolding]], you are limited to moving a short range until reaching both edges of the cover and can blind fire with ease. Shooting accurately can be ''sometimes'' annoying, though. If you are at the middle of a row of boxes and are trying to shoot, sometimes the game forces you to shoot from the edges of the boxes.
 
 
In [[multiplayer]], using cover can save your life in many occasions. Since the players are real, the opponent will try to sneak up on you and shoot you from all directions if possible.&nbsp;Using cover, you can counteract that motion. However, on multiplayer, using cover is one of the most "noobish" things that can be done. While it can easily save your life, it is sometimes impossible to kill someone in cover.
 
 
{{Weapons}}
 
 
[[Category:Features in GTA IV]]
 
[[Category:Features in GTA IV]]
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[[Category:Features in GTA V]]
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[[Category:Features in GTA Online]]
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[[Category:Game Mechanics]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 12:31, 11 December 2015

File:933037 20080320 screen005.jpg

Niko from GTA IV using cover to hide from cops and have a clear vantage point.

The Cover system is a system to let the player take cover from gun fire is a feature that has debuted with the introduction of over-the-shoulder view in Grand Theft Auto III and has been immensely expanded in Grand Theft Auto IV. Games that uses the bird's eye view have very little form of cover, mainly only running behind objects to hide from gun fire.

Description

3D Universe

CoverSystem-GTAVC-inuse

Various forms of cover in GTA Vice City; behind cardboard boxes, a bench, and a car.

In Grand Theft Auto III, in order to cover from gunfire, the player is limited to running behind cars and structures, or hiding behind objects. With the introduction of crouching in Grand Theft Auto: Vice City, the player can run behind shorter structures that are otherwise pointless in GTA III so the player's body is less exposed to gunfire. This is especially advantageous on the PC version where the bullets travel to the crosshair and not obstructed by barriers usually experienced using the console or classic controls. Powerful weapons that can only be targeted in first-person view in the console or classic controls are extremely useful in the PC version being able to target in third person view. Grand Theft Auto: San Andreas added the additional ability to move and roll sideways while crouching . In Grand Theft Auto: Liberty City Stories there was a feature to crouch but it was cut. Cops also take cover in all 3D Universe games, even GTA III, because there is an animation which only 8-Ball (in the mission Bomb Da Base: Act II, to hide from the cartel while planting the bomb) and the cops, SWAT, FBI and Army use.

HD Universe

Cover-GTAIV

Luis Lopez blindfiring in two of GTA IV's cover positions.

Grand Theft Auto IV dramatically expanded this idea into a system with a simple press of a button. The cover button can let the player automatically find a nearby object to hide behind. A great number of animations are available just to approach the cover, including running into cover, rolling into cover, sliding into cover, and going from cover to cover.

Once behind cover, the player can strafe left or right if there is room, hugging close to the cover. At the edge of a cover, the player can blind fire without exposing the major parts of the body to receive minimal damage. A major disadvantage to this is that accuracy is dramatically reduced. The new system allows the player to throw projectiles and explosives without damaging oneself in the process. The player can shoot out of cover instead and after the player stops shooting, the character will automatically hide behind cover.

Grand Theft Auto V utilizes similar cover mechanics to those in GTA IV. With the press of a button, the player will automatically find the nearest solid object to take cover behind. The player can also blind fire around corners although he exposes himself to gunfire, yet less so than when aiming, and at the cost of reduced shooting accuracy. In contrast to GTA IV, GTA V's cover animation is much smoother, with Michael, Trevor, or Franklin being able to get behind cover quickly and smoothly.

A big change in the new cover system is that a reticle isn't displayed while in cover even when blind-firing, but only when the player is shooting while aiming. However, the player can push the left thumbstick in the according direction to make the character peek out (e.g. push up to look over a car the player his hiding behind), which will display the reticle again. This way the player can aim the reticle while exposing himself only minimally to gunfire, and he will be shooting at that spot when blind-firing.

If at the very corner of an object providing cover, the player can hit XBox X (Xbox 360/One) or PS3 Square (PlayStation 3/4) to move around the corner while staying in cover in GTA V.