Tags: rollback sourceedit |
|||
(34 intermediate revisions by 25 users not shown) | |||
Line 1: | Line 1: | ||
{{infobox mission |
{{infobox mission |
||
|name=Dam and Blast |
|name=Dam and Blast |
||
⚫ | |||
⚫ | |||
⚫ | |||
ā | |for=No Boss |
||
⚫ | |||
⚫ | |||
+ | |for = [[Wu Zi Mu]] |
||
⚫ | |||
ā | |location=[[The Four Dragons Casino]], [[ |
+ | |location = [[The Four Dragons Casino]], [[The Strip]] |
ā | | |
+ | |target = [[Sherman Dam]] |
+ | |fail = [[Wasted]]<br>[[Busted]] |
||
⚫ | |||
+ | |reward = [[Respect]] |
||
⚫ | |||
⚫ | |||
⚫ | |||
}} |
}} |
||
+ | {{Dialogue|CJ|OK look, I'm a go shut down the city's power source. Woozie, look after these fools for me.|Wu Zi Mu|OK. Now, the important thing to remember about a plan like this is that...nothing can go wrong.|[[Carl Johnson]] and [[Wu Zi Mu]] briefing their heist crew}} |
||
⚫ | '''Dam and Blast''' is a mission in [[Grand Theft Auto: San Andreas]] given to [[protagonist]] [[Carl Johnson]] as part of plans to pull off a heist of [[Caligula's Palace]] from [[The Four Dragons Casino]], a casino located along [[The Strip]] in [[Las Venturas]], [[ |
||
+ | |||
⚫ | '''Dam and Blast''' is a mission in [[Grand Theft Auto: San Andreas]] given to [[protagonist]] [[Carl Johnson]] by [[Wu Zi Mu]] as part of plans to pull off a heist of [[Caligula's Palace]] from [[The Four Dragons Casino]], a casino located along [[The Strip]] in [[Las Venturas]], [[San Andreas (3D Universe)|San Andreas]]. |
||
==Mission== |
==Mission== |
||
ā | Carl |
+ | Carl, having successfully convinced [[Millie Perkins]] to date him in order to obtain her keycard, is now positioned to continue preparations for the heist on the main vault of Caligula's Palace. His next step is to establish a means of temporarily cutting the power supply to Las Venturas in order to provide himself and [[Wu Zi Mu]]'s men with the cover of darkness and the resulting confusion while robbing the safe. To do this, Carl heads out to [[Sherman Dam]], which supplies Las Venturas with hydroelectric power, to plant remotely detonated explosives on the main generators. After sneaking into the dam's facilities and planting the explosives, Carl narrowly escapes capture by performing a swan-dive from one of the dam's control towers into the outlet channel to the south (erroneously labeled as [[Sherman Reservoir]] by the game). |
+ | ==Mission objectives== |
||
ā | ==Script== |
||
+ | In order to complete the mission the player must: |
||
ā | '''Carl Johnson''': It seems impossible to keep a secret around here... I would have thought the size of the room would keep the numbers down. |
||
+ | *Go to the airport. You're going to need a plane to parachute onto the dam quay |
||
ā | |||
+ | *Fly the aircraft to the jump point over the dam |
||
ā | '''Eavesdropper #1''': Hey, speak up! We can't hear you back here! |
||
+ | *Get to the highest altitude possible using the aircraft |
||
ā | |||
+ | *Land on the dam quay |
||
ā | '''Carl Johnson''': I appreciate your input, but please, fuck off! |
||
+ | *Go and pick up the knife |
||
ā | |||
+ | *Get past the guards and find the entrance to the generator room |
||
ā | '''Eavesdropper #1''': What did he say? |
||
+ | *When close to a generator press (RETURN button for PC, Triangle button for PS2, Y button for Xbox) to plant the charges. You need one on each generator |
||
ā | |||
+ | *All the generators have been rigged, get to the exit |
||
ā | '''Eavesdropper #2''': He said fuck off. C'mon, let's get out of here. |
||
ā | |||
ā | '''Carl Johnson''': Hey, what are you still doing here? |
||
ā | |||
ā | '''Custodian''': I ''live'' here. |
||
ā | |||
ā | '''Carl Johnson''': Oh, OK. You can stay. |
||
ā | |||
ā | '''Custodian''': Great. |
||
ā | |||
ā | '''Guppy''': Hey, where's the coffee and doughnuts? |
||
ā | |||
ā | '''Carl Johnson''': OK, look. I'm going to go shut off the city's power source. Woozie, look after these fools for me. |
||
ā | |||
ā | ''(Carl leaves the room)'' |
||
ā | |||
ā | '''Wu Zi Mu''': OK...now, the important thing to remember with a plan like this is that...nothing can go wrong. |
||
ā | |||
ā | (''Carl flies to Sherman Dam, plants the explosives, and escapes through a control tower'') |
||
ā | |||
ā | '''Carl Johnson''': Shit, they must have took a wrong turn someplace! What the f...? Ah shit, somebody done locked the hatch! |
||
ā | |||
ā | '''Guard''': We've got him trapped! There's no way off that ledge. |
||
==Reward== |
==Reward== |
||
Line 53: | Line 35: | ||
==Possible glitch== |
==Possible glitch== |
||
ā | Some online walkthroughs for this mission, such as that posted |
+ | Some online walkthroughs for this mission, such as that posted on this website, indicate that Carl loses his weapons after parachuting out of the plane. In the PS2 and Xbox 360 versions, at least, Carl keeps all his weapons for the mission. In the PC version, if Carl land on the red marker, he can keep his weapon, |
+ | |||
+ | It's unclear whether this is a glitch, or the loss of weapons reported in the walkthroughs is a glitch; the BradyGames ''Official Strategy Guide'' makes no reference to losing weapons (and neither do either of the video walkthroughs on this page). The player regains his weapons at the end of the mission, other than any [[Brass Knuckles]] or [[Parachute]]s he had. |
||
==Trivia== |
==Trivia== |
||
ā | * Carl has to find the knife on the quay in order for the mission to continue, even if he already has one. |
+ | * Carl has to find the knife on the quay in order for the mission to continue, even if he already has one in his inventory. |
ā | * The two eavesdroppers in this mission |
+ | * The two eavesdroppers in this mission are the same two men in the mission [[Madd Dogg (mission)|Madd Dogg]] who taunt [[Madd Dogg]], yelling at him to jump off the building in Las Venturas he is planning to jump from. They are also seen in the [[Mountain Cloud Boys (mission)|Mountain Cloud Boys]] mission, rooting for their respective bets in [[Wu Zi Mu's Betting Shop|the betting shop]]. One of them can also be seen in [[The Introduction]] where Carl robs his money in an alleyway. |
ā | ==Video |
+ | ==Video Walkthrough== |
+ | [[File:GTA San Andreas - Walkthrough - Mission 80 - Dam and Blast (HD)|thumb|600px px]] |
||
ā | <center> |
||
+ | {{Clr}} |
||
ā | {| class="wikitable" |
||
+ | |||
ā | !PS2 Version |
||
+ | ==Navigation== |
||
ā | !PC Version |
||
+ | {{Navboxes |
||
ā | |- |
||
+ | |title= Navigation |
||
ā | !<youtube>6DsSouaW78I</youtube> |
||
+ | |list1= |
||
ā | |<youtube>6N3or1WiK6o</youtube> |
||
+ | {{GTA|state=collapsed}} |
||
⚫ | |||
+ | {{Gtasa missions|state=collapsed}} |
||
ā | </center> |
||
⚫ | |||
⚫ | |||
[[es:Dam and Blast]] |
[[es:Dam and Blast]] |
||
[[pl:Tama i wybuch]] |
[[pl:Tama i wybuch]] |
||
⚫ | |||
+ | [[Category:Missions]] |
Revision as of 11:28, 25 November 2015
- CJ: "OK look, I'm a go shut down the city's power source. Woozie, look after these fools for me."
- Wu Zi Mu: "OK. Now, the important thing to remember about a plan like this is that...nothing can go wrong."
- ―Carl Johnson and Wu Zi Mu briefing their heist crew
Dam and Blast is a mission in Grand Theft Auto: San Andreas given to protagonist Carl Johnson by Wu Zi Mu as part of plans to pull off a heist of Caligula's Palace from The Four Dragons Casino, a casino located along The Strip in Las Venturas, San Andreas.
Mission
Carl, having successfully convinced Millie Perkins to date him in order to obtain her keycard, is now positioned to continue preparations for the heist on the main vault of Caligula's Palace. His next step is to establish a means of temporarily cutting the power supply to Las Venturas in order to provide himself and Wu Zi Mu's men with the cover of darkness and the resulting confusion while robbing the safe. To do this, Carl heads out to Sherman Dam, which supplies Las Venturas with hydroelectric power, to plant remotely detonated explosives on the main generators. After sneaking into the dam's facilities and planting the explosives, Carl narrowly escapes capture by performing a swan-dive from one of the dam's control towers into the outlet channel to the south (erroneously labeled as Sherman Reservoir by the game).
Mission objectives
In order to complete the mission the player must:
- Go to the airport. You're going to need a plane to parachute onto the dam quay
- Fly the aircraft to the jump point over the dam
- Get to the highest altitude possible using the aircraft
- Land on the dam quay
- Go and pick up the knife
- Get past the guards and find the entrance to the generator room
- When close to a generator press (RETURN button for PC, Triangle button for PS2, Y button for Xbox) to plant the charges. You need one on each generator
- All the generators have been rigged, get to the exit
Reward
The reward for completing the mission is an increase in respect. The mission Cop Wheels is unlocked.
Possible glitch
Some online walkthroughs for this mission, such as that posted on this website, indicate that Carl loses his weapons after parachuting out of the plane. In the PS2 and Xbox 360 versions, at least, Carl keeps all his weapons for the mission. In the PC version, if Carl land on the red marker, he can keep his weapon,
It's unclear whether this is a glitch, or the loss of weapons reported in the walkthroughs is a glitch; the BradyGames Official Strategy Guide makes no reference to losing weapons (and neither do either of the video walkthroughs on this page). The player regains his weapons at the end of the mission, other than any Brass Knuckles or Parachutes he had.
Trivia
- Carl has to find the knife on the quay in order for the mission to continue, even if he already has one in his inventory.
- The two eavesdroppers in this mission are the same two men in the mission Madd Dogg who taunt Madd Dogg, yelling at him to jump off the building in Las Venturas he is planning to jump from. They are also seen in the Mountain Cloud Boys mission, rooting for their respective bets in the betting shop. One of them can also be seen in The Introduction where Carl robs his money in an alleyway.