Fandom

GTA Wiki

Default.ide/GTAIV

11,409pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Default.ide in Grand Theft Auto IV, The Ballad of Gay Tony and The Lost and Damned.

Grand Theft Auto IV

#
# ModelIDs 
# peds:				0-129 (special characters 99-109)
# vehicles:			400-799
# car components 		800-805
# ped components 		806-807
# wheels: 			810-820
# gifts and misc weapons:	821-829
# weapons:			830-869
# cutscene heads/objs: 		870-874
#

###############################################################################
objs
###############################################################################

#misc
airtrain_vlo,	generic,	2000, 	0
testPhysBox, 	null,		50, 	0
testTerrain, 	null,		50, 	0
end

###############################################################################
weap
###############################################################################

# melee
w_nstick, 		w_nstick, 		null, 			1, 	50, 	0
w_bat, 			w_bat, 			null, 			1, 	50, 	0
w_cue, 			w_cue, 			null,			1, 	50, 	0
w_knife, 		w_knife, 		null,			1, 	50, 	0

# projectiles
w_grenade, 		w_grenade, 		throw_grenade,		1,	100,	0
w_molotov, 		w_molotov, 		throw_grenade,		1,	100,	0
cj_rpg_rocket, 		cj_rpg_rocket, 		null,			1,	100,	0

# handguns
w_glock, 		w_glock, 		gun@handgun, 		1, 	30, 	0
#w_silenced, 		w_silenced, 		gun@handgun, 		1, 	30, 	0
w_eagle, 		w_eagle, 		gun@deagle, 		1, 	30, 	0

# shotguns
w_pumpshot, 		w_pumpshot,		gun@baretta, 		1, 	50, 	0
w_shotgun, 		w_shotgun, 		gun@shotgun, 		1, 	50, 	0

# sub-machineguns
w_uzi, 			w_uzi, 			gun@uzi, 		1, 	30, 	0
w_mp5, 			w_mp5, 			gun@mp5k, 		1, 	30, 	0

# machineguns
w_ak47, 		w_ak47, 		gun@ak47, 		1, 	50, 	0
w_m4, 			w_m4, 			gun@ak47, 		1, 	50, 	0

# rifles
w_psg1, 		w_psg1, 		gun@rifle, 		1, 	50, 	0
w_rifle, 		w_rifle, 		gun@rifle, 		1, 	50, 	0


# heavy
rpg, 			rpg, 			gun@rocket, 		1, 	100,	0
#flame, 		flame, 			null, 			1, 	50, 	0
#minigun, 		minigun, 		null, 			1, 	50, 	0

# specials
#bomb, 			bomb, 			null, 			1, 	50, 	0

AMB_COFFEE, 		AMB_COFFEE, 		AMB@COFFEE_HOLD,	1,	50,		0
cj_camera, 			cj_camera, 			AMB@TOURIST_HOLD, 	1, 	50, 	0
EC_CHAR_BROLLIE, 	EC_CHAR_BROLLIE,	AMB@UMBRELLA_HOLD, 	1, 	50, 	0
EC_CHAR_BROLLIE02, 	EC_CHAR_BROLLIE02,	AMB@UMBRELLA_HOLD, 	1, 	50, 	0
EC_CHAR_BROLLIE03, 	EC_CHAR_BROLLIE03,	AMB@UMBRELLA_HOLD, 	1, 	50, 	0
AMB_MP3PLAYER, 		AMB_MP3PLAYER, 		AMB@MUSIC_HOLD, 	1, 	50, 	0
BM_CHAR_FAG, 		BM_CHAR_FAG, 		null,				1, 	50, 	0
BM_CHAR_FAG_F, 		BM_CHAR_FAG_F, 		null,				1, 	50, 	0
AMB_CAN_DRINK_1, 	AMB_CAN_DRINK_1, 	null,				1, 	50, 	0
AMB_CAN_DRINK_2, 	AMB_CAN_DRINK_2, 	null,				1, 	50, 	0
AMB_WINE, 			AMB_WINE, 			AMB@BOTTLE_HOLD, 	1, 	50, 	0
AMB_MILK, 			AMB_MILK, 			AMB@BOTTLE_HOLD, 	1, 	50, 	0
AMB_JUICE_BOT, 		AMB_JUICE_BOT, 		AMB@BOTTLE_HOLD, 	1, 	50, 	0
AMB_BS_DRINK, 		AMB_BS_DRINK, 		AMB@BOTTLE_HOLD, 	1, 	50, 	0
AMB_BURG, 			AMB_BURG, 			AMB@BURGER_HOLD, 	1, 	50, 	0
AMB_HOTDOG, 		AMB_HOTDOG, 		AMB@HOTDOG_HOLD	, 	1, 	50, 	0
AMB_MOBILE_1, 		AMB_MOBILE_1, 		null, 				1, 	50, 	0
AMB_MOBILE_2, 		AMB_MOBILE_2, 		null, 				1, 	50, 	0
AMB_CARRIERBAG01, 	AMB_CARRIERBAG01, 	AMB@BAG_A_HOLD, 	1, 	50, 	0
AMB_CARRIERBAG02, 	AMB_CARRIERBAG02, 	AMB@BAG_A_HOLD, 	1, 	50, 	0
AMB_CARRIERBAG03, 	AMB_CARRIERBAG03, 	AMB@BAG_A_HOLD, 	1, 	50, 	0
AMB_CARRIERBAG04, 	AMB_CARRIERBAG04, 	AMB@BAG_A_HOLD, 	1, 	50, 	0
AMB_PAPERBAG01, 	AMB_PAPERBAG01, 	AMB@BAG_A_HOLD, 	1, 	50, 	0
AMB_PAPERBAG02, 	AMB_PAPERBAG02, 	AMB@BAG_A_HOLD, 	1, 	50, 	0
AMB_PAPERBAG03, 	AMB_PAPERBAG03, 	AMB@BAG_A_HOLD, 	1, 	50, 	0
AMB_PAPERBAG04, 	AMB_PAPERBAG04, 	AMB@BAG_A_HOLD, 	1, 	50, 	0
AMB_PAPERBAG05, 	AMB_PAPERBAG05, 	AMB@BAG_A_HOLD, 	1, 	50, 	0
AMB_PAPERBAG06, 	AMB_PAPERBAG06, 	AMB@BAG_A_HOLD, 	1, 	50, 	0
AMB_GROCERYBAG, 	AMB_GROCERYBAG, 	AMB@BAG_B_HOLD, 	1, 	50, 	0
AMB_BOOKOPEN, 		AMB_BOOKOPEN, 		null, 				1, 	50, 	0
AMB_NEWSPAPER_1, 	AMB_NEWSPAPER_1, 	null, 				1, 	50, 	0
AMB_NEWSPAPER_2, 	AMB_NEWSPAPER_2, 	AMB@NEWSPAPER_HOLD, 	1, 	50, 	0
AMB_COMB,			AMB_COMB, 			null, 			1, 	50, 	0 
AMB_JACKHAMMER, 	AMB_JACKHAMMER, 	null, 			1,	50,	0
AMB_BROOM,			AMB_BROOM, 			AMB@SWEEP_HOLD,		1,	50,	0
AMB_SPADE,			AMB_SPADE,			null,			1,	50,	0
AMB_NUTS,			AMB_NUTS,			AMB@NUTS_HOLD,		1,	50,	0
AMB_PICKAXE,		AMB_PICKAXE, 		null,			1,	50,	0
AMB_SLEDGEHAMMER,	AMB_SLEDGEHAMMER,	null,			1,	50,	0
AMB_CLIPBOARD,		AMB_CLIPBOARD,		AMB@SUPER_PART, 	1, 	50, 	0
AMB_PLANK,			AMB_PLANK,			AMB@PLANK_HOLD,		1,	50,	0
AMB_STOPSIGN,		AMB_STOPSIGN,		null,			1,	50,	0
AMB_CLAWHAMMER,		AMB_CLAWHAMMER, 	AMB@CARRY_HOLD,		1,	50,	0
AMB_DRILL,			AMB_DRILL, 			AMB@CARRY_HOLD,		1,	50,	0
AMB_NAILGUN,		AMB_NAILGUN,		AMB@CARRY_HOLD,		1,	50,	0
AMB_SPANNER,		AMB_SPANNER,		AMB@CARRY_HOLD,		1,	50,	0
AMB_TOOLBOX,		AMB_TOOLBOX,		AMB@CARRY_HOLD,		1,	50,	0
AMB_BRICK,			AMB_BRICK,			null,                   1,      50,     0
AMB_RUBBISH01,		AMB_RUBBISH01, 		null,			1,	50,	0
AMB_RUBBISH02,		AMB_RUBBISH02, 		null,			1,	50,	0
AMB_RUBBISH03,		AMB_RUBBISH03, 		null,			1,	50,	0
AMB_PHONERECIEVER,	AMB_PHONERECIEVER,	null, 			1, 	50,	0
AMB_RAKE, 			AMB_RAKE, 			AMB@RAKE_HOLD,		1, 	50, 	0
CJ_HOLDALL2,            CJ_HOLDALL2,            null,                   1,      50,     0
gb_suitcase_lev,           gb_suitcase_lev,            null,                   1,      50,     0
AMB_WATERCAN, 		AMB_WATERCAN, 		AMB@WCAN_PART		1, 	50, 	0
AMB_CHOCBAR, 		AMB_CHOCBAR, 		null,			1, 	50, 	0
AMB_ICECONE01,		AMB_ICECONE01, 		AMB@ICECREAM_DEFAULT,	1, 	50,	0
AMB_HANKIE, 		AMB_HANKIE, 		null,			1,	50,	0
AMB_WALKIETALKIE,	AMB_WALKIETALKIE, 	null,			1,	50,	0
CJ_SAXF,		CJ_SAXF, 		null,			1,	50,	0

armour, armour, null, 1, 30, 0

end


###############################################################################
hier
###############################################################################

# leave ID 374 - 383 to use in temp car components
# car_door
# car_bumper
# car_panel
# car_bonnet
# car_boot
# car_wheel
# bodypart_A
# bodypart_B

1, csplay, 	player,		null, 	2000.0

# clothes objects
clothes01,	generic,	null,	2000.0
clothes02, 	generic, 	null, 	2000.0
clothes03, 	generic, 	null, 	2000.0
clothes04, 	generic, 	null, 	2000.0
clothes05, 	generic, 	null, 	2000.0
clothes06, 	generic, 	null, 	2000.0
clothes07, 	generic, 	null, 	2000.0
clothes08, 	generic, 	null, 	2000.0
clothes09, 	generic, 	null, 	2000.0
clothes10, 	generic, 	null, 	2000.0

# hands
SHANDL, 	generic, 	null, 	15.0
SHANDR, 	generic, 	null, 	15.0
FHANDL, 	generic, 	null, 	15.0
FHANDR, 	generic, 	null, 	15.0

# cutscene object
cutobj01, 	generic, 	null, 	2000.0
cutobj02, 	generic, 	null, 	2000.0
cutobj03, 	generic, 	null, 	2000.0
cutobj04, 	generic, 	null, 	2000.0
cutobj05, 	generic, 	null, 	2000.0
cutobj06, 	generic, 	null, 	2000.0
cutobj07, 	generic, 	null, 	2000.0
cutobj08, 	generic, 	null, 	2000.0
cutobj09, 	generic, 	null, 	2000.0
cutobj10, 	generic, 	null, 	2000.0
cutobj11, 	generic, 	null, 	2000.0
cutobj12, 	generic, 	null, 	2000.0
cutobj13, 	generic, 	null, 	2000.0
cutobj14, 	generic, 	null, 	2000.0
cutobj15, 	generic, 	null, 	2000.0
cutobj16, 	generic, 	null, 	2000.0
cutobj17, 	generic, 	null, 	2000.0
cutobj18, 	generic, 	null, 	2000.0
cutobj19, 	generic, 	null, 	2000.0
cutobj20, 	generic, 	null, 	2000.0
end

###############################################################################
amat
###############################################################################
w_nstick,	0,	CM_WEAPONS_NIGHTSTICK
w_bat,	0,	CM_WEAPONS_BASEBALL_BAT
w_cue,	0,	CM_WEAPONS_POOLCUE
w_knife,	0,	CM_WEAPONS_KNIFE
w_grenade,	0,	CM_WEAPONS_GRENADE
w_molotov,	0,	CM_WEAPONS_MOLOTOV
cj_rpg_rocket,	0,	CM_WEAPONS_GRENADE
w_glock,	0,	CM_WEAPONS_PISTOL
#w_silenced,	0,	CM_WEAPONS_PISTOL
w_eagle,	0,	CM_WEAPONS_PISTOL
w_pumpshot,	0,	CM_WEAPONS_SHOTGUN
w_shotgun,	0,	CM_WEAPONS_SHOTGUN
w_uzi,	0,	CM_WEAPONS_SMG
w_mp5,	0,	CM_WEAPONS_SMG
w_ak47,	0,	CM_WEAPONS_AK47
w_m4,	0,	CM_WEAPONS_M4
w_psg1,	0,	CM_WEAPONS_SNIPER_RIFLE
w_rifle,	0,	CM_WEAPONS_SNIPER_RIFLE
rpg,	0,	CM_WEAPONS_ROCKET_LAUNCHER
AMB_COFFEE,	0,	CM_PED_PAPER_CUP
cj_camera,	0,	CM_ELECTRICAL_MOBILE_PHONE
EC_CHAR_BROLLIE,	0,	CM_PED_UMBRELLA
EC_CHAR_BROLLIE02,	0,	CM_PED_UMBRELLA
EC_CHAR_BROLLIE03,	0,	CM_PED_UMBRELLA
AMB_MP3PLAYER,	0,	CM_ELECTRICAL_MOBILE_PHONE
BM_CHAR_FAG,	0,	CM_PED_CIGARETTE
BM_CHAR_FAG_F,	0,	CM_PED_CIGARETTE
AMB_CAN_DRINK_1,	0,	CM_JUNK_DRINKS_CAN
AMB_CAN_DRINK_2,	0,	CM_JUNK_DRINKS_CAN
AMB_WINE,	0,	CM_GLASS_BEER_BOTTLE
AMB_MILK,	0,	CM_SHOPS_FOOD_CARTON
AMB_JUICE_BOT,	0,	CM_SHOPS_FOOD_DRINK_BOTTLE
AMB_BS_DRINK,	0,	CM_SHOPS_FASTFOOD_SODA
AMB_BURG,	0,	CM_SHOPS_FOOD_SANDWICH_BURGER_HOTDOG
AMB_HOTDOG,	0,	CM_SHOPS_FOOD_SANDWICH_BURGER_HOTDOG
AMB_MOBILE_1,	0,	CM_ELECTRICAL_MOBILE_PHONE
AMB_MOBILE_2,	0,	CM_ELECTRICAL_MOBILE_PHONE
AMB_CARRIERBAG01,	0,	CM_JUNK_BIN_BAG
AMB_CARRIERBAG02,	0,	CM_JUNK_BIN_BAG
AMB_CARRIERBAG03,	0,	CM_JUNK_BIN_BAG
AMB_CARRIERBAG04,	0,	CM_JUNK_BIN_BAG
AMB_PAPERBAG01,	0,	CM_SHOPS_PACKAGING_POSH_PAPER_BAG
AMB_PAPERBAG02,	0,	CM_SHOPS_PACKAGING_POSH_PAPER_BAG
AMB_PAPERBAG03,	0,	CM_SHOPS_PACKAGING_POSH_PAPER_BAG
AMB_PAPERBAG04,	0,	CM_SHOPS_PACKAGING_POSH_PAPER_BAG
AMB_PAPERBAG05,	0,	CM_SHOPS_PACKAGING_POSH_PAPER_BAG
AMB_PAPERBAG06,	0,	CM_SHOPS_PACKAGING_POSH_PAPER_BAG
AMB_GROCERYBAG,	0,	CM_SHOPS_PACKAGING_POSH_PAPER_BAG
AMB_BOOKOPEN,	0,	CM_CARDBOARD_BOOK
AMB_NEWSPAPER_1,	0,	CM_PED_NEWSPAPER
AMB_NEWSPAPER_2,	0,	CM_PED_NEWSPAPER
AMB_COMB,	0,	CM_BEAUTY_COMB
AMB_JACKHAMMER,	0,	CM_PED_POWER_TOOL
AMB_BROOM,	0,	CM_WORKS_BRUSH
AMB_SPADE,	0,	CM_WORKS_SPADE_HANDLE
AMB_NUTS,	0,	CM_SHOPS_FOOD_BISCUITS
AMB_PICKAXE,	0,	CM_WORKS_SPADE_HANDLE
AMB_SLEDGEHAMMER,	0,	CM_WORKS_SPADE_HANDLE
AMB_CLIPBOARD,	0,	CM_METAL_SIGN_POST
AMB_PLANK,	0,	CM_WOOD_TWO_BY_FOUR_PLANK
AMB_STOPSIGN,	0,	CM_METAL_SIGN_POST
AMB_CLAWHAMMER,	0,	CM_PED_HAND_TOOL
AMB_DRILL,	0,	CM_PED_POWER_TOOL
AMB_NAILGUN,	0,	CM_PED_POWER_TOOL
AMB_SPANNER,	0,	CM_PED_HAND_TOOL_METAL
AMB_TOOLBOX,	0,	CM_PED_TOOLBOX
AMB_BRICK,	0,	CM_MINIGAME_BRICK
AMB_RUBBISH01,	0,	CM_PED_RUBBISH
AMB_RUBBISH02,	0,	CM_PED_RUBBISH
AMB_RUBBISH03,	0,	CM_PED_RUBBISH
AMB_PHONERECIEVER,	0,	CM_ELECTRICAL_MOBILE_PHONE
AMB_RAKE,	0,	CM_WORKS_SPADE_HANDLE
CJ_HOLDALL2,	0,	CM_PED_GYM_BAG
gb_suitcase_lev		0,	CM_PED_GYM_BAG
AMB_WATERCAN,	0,	CM_JUNK_METAL_OIL_CAN
AMB_CHOCBAR,	0,	CM_PED_FRUIT
AMB_ICECONE01,	0,	CM_PED_FRUIT
AMB_HANKIE,	0,	CM_PED_RUBBISH
AMB_WALKIETALKIE,	0,	CM_ELECTRICAL_MOBILE_PHONE
CJ_SAXF,	0,	CM_PED_SAX
armour,	0,	CM_PED_GYM_BAG
end
2dfx
AMB_broom, 0.571156, 0.109951, 0.946658, 1, -0.632613, 0.581269, 0.331444, -0.389964, ANIM_SWEEP_DUST, 5, 0, 1, 100, 0, 255, 255, 255
AMB_watercan, 0.624666, 0.0190496, -0.0230804, 1, -0.448197, 0.456476, 0.482791, -0.598049, ANIM_WATERING_CAN, 5, 0, 1, 100, 0, 255, 255, 255
AMB_rake, 0.674518, 0.0947466, 0.934628, 1, -0.632613, 0.581269, 0.331444, -0.389964, ANIM_RAKE_LEAVES, 5, 0, 1, 100, 0, 255, 255, 255
AMB_jackhammer, 0.947154, 0.394261, 0.0534096, 1, 0.605553, 0.252264, -0.734665, 0.173021, ANIM_PNEUMATIC, 5, 0, 1, 100, 0, 255, 255, 255
AMB_spade, 0.774404, 0.851341, -0.0246243, 1, -0.694185, -0.42888, 0.570982, -0.0902705, ANIM_HAMMER, 5, 0, 1, 100, 0, 255, 255, 255
AMB_pickaxe, 0.40098, 0.0253347, 0.478107, 1, -0.947413, 0.0985133, 0.283098, -0.112067, ANIM_HAMMER, 5, 0, 1, 100, 0, 255, 255, 255
AMB_sledgehammer, 0.197935, 0.00110757, 0.600749, 1, -4.98258e-008, -2.57831e-007, 6.89761e-009, -1, ANIM_HAMMER, 5, 0, 1, 100, 0, 255, 255, 255
end                                

The Ballad of Gay Tony

#
# ModelIDs 
# peds:				0-129 (special characters 99-109)
# vehicles:			400-799
# car components 		800-805
# ped components 		806-807
# wheels: 			810-820
# gifts and misc weapons:	821-829
# weapons:			830-869
# cutscene heads/objs: 		870-874
#

###############################################################################
weap
###############################################################################

# melee

# projectiles
w_e2_44amag,		w_e2_44amag,		gun@44A,		1,	30,	0
w_e2_uzi,		w_e2_uzi,		gun@GOLD_UZI,		1,	50,	0
w_e2_p90,		w_e2_p90,		gun@p90,		1, 	50, 	0
w_e2_m249,		w_e2_m249,		gun@m249,		1, 	50, 	0
w_e2_dsr1,		w_e2_dsr1,		gun@DSR1,		1,	50,	0
w_e2_aa12,		w_e2_aa12,		gun@aa12,		1,	50,	0
w_e2_aa12_exp,		w_e2_aa12_exp,		gun@aa12,		1,	50,	0
w_e2_glauncher,		w_e2_glauncher,		gun@grnde_launch,	1,	100,	0
w_e2_grenade, 		w_e2_grenade, 		throw_grenade,		1,	100,	0
w_e2_stickybomb,	w_e2_stickybomb,	throw_grenade,		1,	100,	0
w_e2_rocket,		w_e2_rocket,		null,			1,	100,	0
w_e2_eagle,		w_e2_eagle		gun@deagle,		1,	30,	0

end

###############################################################################
amat
###############################################################################
# melee
#w_e1_cuehalf, 		0, 		CM_WEAPONS_POOLCUE

# projectiles
w_e2_grenade, 		0, 		CM_WEAPONS_GRENADE_LAUNCHER_GRENADE
#w_e1_pipebomb, 		0, 		CM_WEAPONS_PIPE_BOMB

# handguns
#w_e1_cz75,		0,		CM_WEAPONS_PISTOL

# shotguns
#w_e1_sawnoff,		0,		CM_WEAPONS_SAWN_OFF
#w_e1_sweeper,		0,		CM_WEAPONS_ASS_SHOT

# heavy
w_e2_glauncher,		0,		CM_WEAPONS_GRENADE_LAUNCHER

w_e2_44amag,		0,		CM_WEAPONS_44A
w_e2_aa12,		0,		CM_WEAPONS_ASS_SHOT
w_e2_aa12_exp,		0,		CM_WEAPONS_ASS_SHOT
w_e2_dsr1,		0,		CM_WEAPONS_DSR1
w_e2_eagle,		0,		CM_WEAPONS_PISTOL
w_e2_m249,		0,		CM_WEAPONS_M249
w_e2_p90,		0,		CM_WEAPONS_P90
w_e2_stickybomb,	0,		CM_WEAPONS_STICKY_BOMB
w_e2_uzi,		0,		CM_WEAPONS_GOLD_UZI

end                                

The Lost and Damned

#
# ModelIDs 
# peds:				0-129 (special characters 99-109)
# vehicles:			400-799
# car components 		800-805
# ped components 		806-807
# wheels: 			810-820
# gifts and misc weapons:	821-829
# weapons:			830-869
# cutscene heads/objs: 		870-874
#

###############################################################################
weap
###############################################################################

# melee
w_e1_cuehalf, 		w_e1_cuehalf, 		null,			1, 	50, 	0

# projectiles
w_e1_grenade, 		w_e1_grenade, 		throw_grenade,		1,	100,	0
w_e1_pipebomb, 		w_e1_pipebomb, 		throw_grenade,		1,	100,	0

# handguns
w_e1_cz75,		w_e1_cz75,		gun@cz75,		1,	30,	0

# shotguns
w_e1_sawnoff,		w_e1_sawnoff,		gun@sawnoff,		1,	30,	0
w_e1_sweeper,		w_e1_sweeper,		gun@test_gun,		1,	30,	0

# heavy
w_e1_glauncher,		w_e1_glauncher,		gun@grnde_launch,	1,	100,	0

end

###############################################################################
amat
###############################################################################
# melee
w_e1_cuehalf, 		0, 		CM_WEAPONS_POOLCUE

# projectiles
w_e1_grenade, 		0, 		CM_WEAPONS_GRENADE_LAUNCHER_GRENADE
w_e1_pipebomb, 		0, 		CM_WEAPONS_PIPE_BOMB

# handguns
w_e1_cz75,		0,		CM_WEAPONS_PISTOL

# shotguns
w_e1_sawnoff,		0,		CM_WEAPONS_SAWN_OFF
w_e1_sweeper,		0,		CM_WEAPONS_ASS_SHOT

# heavy
w_e1_glauncher,		0,		CM_WEAPONS_GRENADE_LAUNCHER
end                                

See Also

Also on Fandom

Random Wiki