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{{IplSection |
{{IplSection |
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− | | game = [[GTA SA]] |
+ | | game = [[Grand Theft Auto: San Andreas|GTA SA]] |
| description = Creates an entrance to an exit |
| description = Creates an entrance to an exit |
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}} |
}} |
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− | '''ENEX''' is a section in the [[ |
+ | '''ENEX''' is a section in the [[Item Placement]] file introduced in [[San Andreas]]. This creates entrances to exits or [[interior]] connections to real world by placing yellow markers on the map for CJ to walk through. Note that changes to the flags and links of existing markers are not updated by the text files after the save is created so maintaining the proper sequence of enex lines is a primary concern. New connections can be added to an existing save if temporary (burglary) connections are not present in the save data. Indoor saves generally have no temporary ENEX data. 376 of 400 possible ENEX connections are used in a standard game. |
==San Andreas== |
==San Andreas== |
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+ | | Blue sky |
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+ | | White fading to black |
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+ | | Same as 1 |
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| 4 |
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+ | | Same as 2 |
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| 5 |
| 5 |
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− | | |
+ | | White fading to purple which then is fading to black with yellow lights |
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| 6 |
| 6 |
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− | | |
+ | | White fading to black with yellow lights. |
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| 7 |
| 7 |
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− | | |
+ | | White fading to green which then is fading to black |
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+ | | Same as 6 |
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+ | | Same as 6 |
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+ | | Same as 2 |
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| 11 |
| 11 |
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+ | | Unknown |
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− | | Purple (gay) retarded shadows not much sight. |
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+ | | Same as 6 |
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+ | | Same as 6 |
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| 14 |
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+ | | White fading to ocean blue which then is fading to black |
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− | | same as 7 only green is ocean blue |
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+ | | Same as 6 |
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+ | | Same |
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− | | same as 2..... |
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− | | Blue fading yellow |
+ | | Blue fading yellow |
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+ | | Darker blue air with light blue clouds |
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− | | Darker |
+ | | Darker blue air with white clouds |
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− | | Orange fading gray with orange clouds |
+ | | Orange fading gray with orange clouds |
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| 24 |
| 24 |
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+ | | Unknown |
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− | | this is red fading PURPLE with no seeing rang that you can't even see yourself |
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| 25 |
| 25 |
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+ | | Unknown |
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− | | Dark Purple to grey with nice sun reflection |
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| 27 |
| 27 |
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− | | |
+ | | Same as 19 |
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| 28 |
| 28 |
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− | | |
+ | | Big sun rising with white clouds and blue air |
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| 29 |
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− | | |
+ | | Much bigger sun rising with white clouds and blue air |
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* [[Interior]] |
* [[Interior]] |
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− | {{ |
+ | {{gtasa}}{{fdl}} |
Revision as of 15:08, 28 June 2015
Supported games: | GTA SA | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Short description: | Creates an entrance to an exit | ||||||||||||
IPL Sections:
|
Game files and formats in Grand Theft Auto | |
---|---|
Important! | See our Policy on modded content. |
File formats | IMG Archive | DFF | TXD | IDE | GXT | Handling.cfg | Carcols Dynamic Object |
Game files | Animviewer.dat/GTAVC | Bink | Default.dat/GTAVC | Chassis Vlo | Fistfite.dat/GTAVC | Flight.dat | Gta vc.dat | Object.dat/GTAVC | OpenGTA2 | Particle.cfg/GTAVC | Particle (SA) | Paths | Ped.dat/GTAVC | Pedgrp.dat/GTAVC | Pedstats.dat/GTAVC | Scenarios.dat | Scripted Path | Surface.dat/GTAVC | Surfaud.dat | TimeCyc Definition | Timecyc.dat/GTAVC | Train.dat/GTAVC | Train.dat/GTAVC | Train.dat/GTAVC | Train2.dat/GTAVC | WAD | WBD-WBN | WPFL | Water.dat | Water.dat/GTAVC | Weapon.dat/GTAVC | Weaponinfo.xml |
File tools | CodeWalker | OpenIV | Spark IV |
ENEX is a section in the Item Placement file introduced in San Andreas. This creates entrances to exits or interior connections to real world by placing yellow markers on the map for CJ to walk through. Note that changes to the flags and links of existing markers are not updated by the text files after the save is created so maintaining the proper sequence of enex lines is a primary concern. New connections can be added to an existing save if temporary (burglary) connections are not present in the save data. Indoor saves generally have no temporary ENEX data. 376 of 400 possible ENEX connections are used in a standard game.
San Andreas
Format
X1, Y1, Z1, ROT, W1, W2, C8, X2, Y2, Z2, Rot2, Int, Flag, Name, Sky, I2, Time On, Time Off
Identifier | Description |
---|---|
entrance location | |
X width of entry | |
Y width of entry | |
constant 8 | |
exit location | |
exit rotation in degrees | |
The target interior number | |
The type of marker | |
Interior name, used to find the counterpart and to identify via mission script | |
Sky color changer | |
unknown integer flags, could be weather related | |
enables the marker at this time | |
disables the marker at this time |
Enex Flags
Flag | Name | Description |
---|---|---|
1 | unknown interior | Only used for interior markers |
2 | unknown pairing | Used mostly for interior markers; also Big Ear & LS Skyscraper |
4 | Create linked pair | Pair with unflagged mate during new game start |
8 | Reward interior | Sets flag 0010 on pair mate when used |
16 | Used reward entrance | Set by accessing reward interior |
32 | Cars and aircraft | Enable for cars and aircraft |
64 | Bikes and motorcycles | Enable for bikes and motorcycles |
128 | Disable on foot | No foot traffic. Use for cars and/or bikes only |
256 | Accept NPC group | Group members accepted at destination of pair (passengers stripped) |
512 | Food date flag | Set and cleared by food date (cut-scene related) |
1024 | unknown burglary | Set on Bayside and Temporary Burglary doors |
2048 | Disable exit | Player can enter but cannot exit a two-way pair |
4096 | Burglary access | Enabled and disabled during Burglary |
8192 | Entered without exit | Set by Entrance, Cleared by Exit; Applies to one side of a two |
16384 | Enable access | Enabled by default; often cleared by scripts |
32768 | Delete enex | Enex is deleted when used |
Enex Sky Colors
Sky Color | Descriptions |
---|---|
0 | Blue sky |
1 | White fading to black |
2 | Black with yellow lights. |
3 | Same as 1 |
4 | Same as 2 |
5 | White fading to purple which then is fading to black with yellow lights |
6 | White fading to black with yellow lights. |
7 | White fading to green which then is fading to black |
8 | Same as 6 |
9 | Same as 6 |
10 | Same as 2 |
11 | Unknown |
12 | Same as 6 |
13 | Same as 6 |
14 | White fading to ocean blue which then is fading to black |
15 | Same as 6 |
16 | Same |
17 | Nightly Mist |
18 | Blue fading yellow |
19 | Blue air with white clouds |
20 | Darker blue air with light blue clouds |
21 | Darker blue air with white clouds |
22 | Orange with white clouds |
23 | Orange fading gray with orange clouds |
24 | Unknown |
25 | Unknown |
27 | Same as 19 |
28 | Big sun rising with white clouds and blue air |
29 | Much bigger sun rising with white clouds and blue air |
30 | Orange with dark orange clouds |
See also
- Interior
Grand Theft Auto: San Andreas | |
---|---|
Locations | State of San Andreas (Los Santos | San Fierro | Las Venturas | Red County | Flint County | Whetstone | Tierra Robada | Bone County) |
Characters | Carl "CJ" Johnson | Sean "Sweet" Johnson | Kendl Johnson | Melvin "Big Smoke" Harris | Lance "Ryder" Wilson | Cesar Vialpando | Frank Tenpenny | Wu Zi Mu | Mike Toreno | Ken Rosenberg |
Content | Missions | Vehicles | Weapons | Assets | Characters | Clothing | Tattoo Parlors | Radio Stations | Gang Warfare |
Information | 100% Completion | Achievements/Trophies | Weapon Stats | Player's Stats | Cheats | Trailers | Artworks |
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