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{{Wikipedia|Fixed-wing aircraft}}
'''Fixed-wing aircraft''', or '''aero'''planes, are aircrafts that primarily use wings for lift when in motion and propellers or jet engines for thrust.
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'''Fixed-wing aircraft''', or '''aeroplanes''', are aircraft that are capable of flight using wings for lift when in motion and propellers or jet engines for thrust.
   
Aeroplanes were first made available as controllable vehicles with the introduction of the [[Dodo]] in [[Grand Theft Auto III]], which was significantly difficult to fly. Unlike [[helicopter]]s, however, controllable aeroplanes do not enjoy consistent appearances since GTA III, with [[Grand Theft Auto: Vice City]] featuring only one aeroplane, [[Grand Theft Auto: San Andreas]] featuring up to eleven such aircraft, [[Grand Theft Auto: Liberty City Stories]] featuring none at all with out a third party mod or cheat device, [[Grand Theft Auto: Vice City Stories]] featuring two aeroplanes. In [[Grand Theft Auto IV]] there were aeroplanes, but none were controllable. It was revealed in the debut trailer that aeroplanes will return in [[Grand Theft Auto V]]. It was later revealed by Rockstar that planes would return in their biggest open world game to date, which is GTA V.
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Aeroplanes were first made available as controllable vehicles with the introduction of the [[Dodo]] in [[Grand Theft Auto III]], which was significantly difficult to fly. Unlike [[helicopter]]s, however, controllable aeroplanes do not enjoy consistent appearances since GTA III, with [[Grand Theft Auto: Vice City]] featuring only one such aeroplane, [[Grand Theft Auto: San Andreas]] featuring up to eleven such aircraft, [[Grand Theft Auto: Liberty City Stories]] featuring none at all without a third party mod or cheat device, [[Grand Theft Auto: Vice City Stories]] featuring two controllable aeroplanes and [[Airtrain|one]] can only be entered due to a bug.
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Pilotable airplanes didn't return in [[Grand Theft Auto IV]]. Some do exist in [[Francis International Airport]], but none are controllable. According to Rockstar, the city was too small to support airplanes.
  +
  +
Pilotable airplanes return in [[Grand Theft Auto V]], and they range from small personal aircraft to large commercial airliners. Airplanes were included in GTA V to aid the player in traveling around the large [[San Andreas (HD Universe)|State of San Andreas]].
   
 
== Description ==
 
== Description ==
 
=== Design ===
 
=== Design ===
Aeroplanes are naturally aircraft that rely on their propellers or jet engines for horizontal speed, generating lift using their wings in the process. Controls while on the ground, however, are often heavy and are only effective at low speeds due to their weight and little traction from the landing gears. As such, aeroplanes often require a stretch of flat surface in order to take off or land, making the presence of airport runways in games they appear in useful in this regard. The only exception to the rule is the [[Hydra]] in GTA San Andreas, which is capable of both conventional and vertical take off, flying, and landing by the simple act of adjusting the direction of its jet thrusters.
 
   
 
Aeroplanes are naturally aircraft that rely on their propellers or jet engines for horizontal speed, generating lift using their wings in the process. Controls while on the ground, however, are often heavy and are only effective at low speeds due to their weight and little traction from the landing gears. As such, aeroplanes often require a stretch of flat surface in order to take off or land, making the presence of airport runways in games they appear in useful in this regard. The only exception to the rule is the [[Hydra]] in GTA San Andreas and [[GTA Online]], which is capable of both conventional and vertical take off, flying, and landing by the simple act of adjusting the direction of its jet thrusters.
Since its introduction in GTA III, aeroplanes possess a wide range of controls: Including working [[wp:aileron|ailerons]], [[wp:elevator|elevators]] and [[wp:rudder|rudders]], allowing it to [[wp:Flight dynamics|roll, pitch and yaw]], and retractable landing gears in GTA San Andreas, which impacts their aerodynamics and speed. In their initial appearances in GTA III and GTA Vice City, certain aerobatic stunts (i.e. barrel rows or loops) are very difficult to execute (likely because the aeroplanes featured in these games, the [[Dodo]] and [[Skimmer]], are underpowered), a limitation rectified in GTA San Andreas, which allows aeroplanes to perform said stunts and are even showcased during [[Pilot School|Flying School]], where a number of aeroplane stunts must be executed by the player.
 
   
 
Since their introduction in GTA III, aeroplanes possess a wide range of controls: Including working [[wp:aileron|ailerons]], [[wp:elevator|elevators]], and [[wp:rudder|rudders]], allowing them to [[wp:Flight dynamics|roll, pitch, and yaw]], and retractable landing gears in GTA San Andreas and GTA V, which impacts their aerodynamics and speed. In their initial appearances in GTA III and GTA Vice City, certain aerobatic stunts (i.e. barrel rolls or loops) are very difficult to execute (likely because the aeroplanes featured in these games, the [[Dodo]] and [[Skimmer]], are underpowered), a limitation rectified in GTA San Andreas, which allows aeroplanes to perform said stunts and are even showcased during [[Pilot School|Flying School]], where a number of aeroplane stunts must be executed by the player.
The size of aeroplanes vary greatly throughout the series, with the [[Dodo]] and [[Stuntplane]] being the smallest, and the [[AT-400]] and [[Andromada]] being the largest aeroplanes and aircraft in general. Airplanes in the series have encompassed [[wp:monoplane|monoplanes]] and [[wp:biplane|biplanes]], as well as [[wp:seaplane|seaplanes]].
 
  +
 
The size of aeroplanes vary greatly throughout the series, with the [[Dodo]] and [[Stuntplane]] being the smallest, and the [[AT-400]], [[Andromada]], [[Jet]] and [[Cargo Plane]] being the largest aeroplanes and aircraft in general. Airplanes in the series have encompassed [[wp:monoplane|monoplanes]] and [[wp:biplane|biplanes]], as well as [[wp:seaplane|seaplanes]].
  +
  +
Due to inherent limitations, the actual controls for aeroplanes in GTA V are different to real life. The throttle works like the accelerator on a car rather than genuine aeroplane throttles, although there is a limited degree of cruise control. In ''GTA San Andreas'', aeroplanes can enter an "autopilot" mode if the player releases the controls, and will continue to fly at a constant speed and altitude.
   
 
=== Damage ===
 
=== Damage ===
Initially, aeroplanes in GTA III and GTA Vice City are relatively resilient to damage, capable of hitting solid objects head on at full speed and sustaining only the same amount of damage a road vehicle may have from a similar crash. Like helicopters, aeroplanes will also cease to function outright in water if they do not have pontoons (i.e. the [[Skimmer]]).
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Initially, aeroplanes in GTA III and GTA Vice City are relatively resistant to damage, capable of hitting solid objects head on at full speed and sustaining only the same amount of damage a road vehicle may have from a similar crash. Like helicopters, aeroplanes will also cease to function outright in water if they do not have pontoons (i.e. the [[Skimmer]]).
   
GTA San Andreas includes realism in the damage engine of airplanes by allowing certain portions of an airplane to malfunction and weaken controls or engine power (indicated by smoke and flapping aeroplane parts) if they lightly hit an object, and programming the aircraft to explode on impact if flown head on to any solid object or water. Also, planes can catch fire as a result of heavy damage, and, like most other vehicles, is a sign of an aircraft's imminent destruction, although airplanes can sustain fire for a much longer period of time before exploding. Despite these refinements, the models of all aeroplanes still remain generally unchanged despite heavy damage or high-speed collisions (apart from flapping parts).
+
Damage to airplanes was heavily improved in GTA San Andreas, including realism in the damage engine of aeroplanes by allowing certain portions of a plane to malfunction and weaken controls or engine power (indicated by smoke and flapping aeroplane parts) if they lightly hit an object, and having an aircraft explode on impact if flown head on to any solid object or water. Also, planes can catch fire as a result of heavy damage, and, like most other vehicles, this is a sign of the aircraft's imminent destruction, although aeroplanes can sustain fire for a much longer period of time before exploding. Despite these refinements, the models of all aeroplanes still remain generally unchanged despite heavy damage or high-speed collisions (apart from flapping parts).
  +
  +
In GTA Vice City Stories, the last GTA game to feature controllable airplanes before V, damage differed between the two pilotable airplanes: The [[Skimmer]] is considerably weak, sometimes destroyed at first impact with any building, while the [[Biplane]] might easily stand such impact and suffer almost no damage. None of them has semi-realistic degradation like San Andreas.
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  +
In GTA V, airplanes have a much more realistic damage system as it is possible to remove control surfaces and burst aircraft tires, altering their standard stats (acceleration, turning, braking). Much like cars, the entire body of airplanes can be deformed and dented based on the direction and force of the damage.
  +
  +
If a plane is damaged too much, its engines will fail and the plane will glide to earth. For dual-propulsion aircrafts, the plane will barely controls with the active engine, which still suffers damage due to the over-revving and then turns off. In addition, wings, horizontal stabilizers and vertical stabilizers can be detached from the airplane after a collision or explosives (depending of the case). Unlike GTA San Andreas, it is possible to belly land with the gear up.
   
 
== Trivia ==
 
== Trivia ==
* In [[Grand Theft Auto: San Andreas]], if you fly over a no fly zone such as [[Area 69]] (or the [[Easter Basin Naval Station]] before completing [[Vertical Bird]]) in an aeroplane and a [[SAM]] missile is fired at you, your airplane will rapidly beep as a missile warning sign. You will also see a small red triangle on your minimap so you know how close the missile is to your airplane, so you can time your evasive maneuvers.
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* In [[Grand Theft Auto: San Andreas]], if a plane is flown over a no-fly zone such as [[Area 69]] (or the [[Easter Basin Naval Station]] during [[Vertical Bird]]) and a [[SAM]] missile is fired, the aircraft will rapidly beep as a missile warning sign. A small red blip on the minimap will show up, so a player knows how close the missile is to the airplane.
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* In GTA San Andreas, in some places at Mulholland, aircraft usually crash, almost level with the hilltops. When the 'Deadly Vehicle' cheat is used, with correct timing, it is possible to steal these aircraft before they blow up, after they've crashed.
* Grand Theft Auto: San Andreas has a unique and sometimes irritating random factor in that planes will occasionally fall out of the sky and crash, whether in a rural areas or in the middle of a city. The crashes generally occur close enough to Carl to cause damage to (or often destroy) the vehicle he may be driving in.
 
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* The [[Atomic Blimp]] in [[Grand Theft Auto V]] is classified as a fixed-wing aircraft in the game's internal files despite being controlled like a [[helicopter]]. The reason for this is presumably so [[Rockstar]] could add moving control surfaces to the blimp.
* On the ps2 version the airplanes\helicopters will have a fuzzy blade animation when rotating fast. You can also see the animation change as it starts to spin. Also in the ps2 version all aircrafts have an default shadow and it also reflects like in [[Grand Theft Auto Vice City |Grand Theft Auto Vice City]]. The controls are more harder on ps2 but been impoved on PC & Xbox. Normally on PC the tail rotor blades spin slowly making it look like they never spin at all. The main rotor blades however spin fast. The Xbox version has wide rotor blades with a slow spinning animation handling still remains the same though. AI planes and helicopters can be seen flying around when the player exits a building. The AI planes however do not show up when the player is in a aircraft. This could be so the player cannot chase the AI. The only way the player can chase the planes are to enter the hydra cheat half way through, exit the building and press it when hearing another aircraft noise. All AI planes\helicopters have no pilots but are driven by themselves.
 
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* In GTA V, flying an aircraft too far out away from [[Los Santos (HD Universe)| Los Santos]] will result in the aircraft automatically shutting down, making the player crash into the water.
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* In GTA V, the player is able to shut down the engines of any airplane in mid-flight by reducing their power and acceleration completely (for jet-powered airplanes, this term is known as a compressor stall). While the engines are off, the player is able to glide the plane for a short distance, but attempting to pitch the airplane upwards will result in the aircraft going into an aerodynamic stall. However, the player is able to turn the engines back on and recover.
  +
* According to the instruments in the [[First-Person View|first person]] mode for GTA V, the maximum height reachable in ''[[GTA Online]]'' is 8,500ft. However, in story mode, it reads above 12,000ft.
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* In the enhanced version of GTA V, the attitude meter (Horizon Indicator) will turn the wrong way in some planes in Story Mode, such as the [[Jet]] and [[Luxor]]. Strangely, they will correctly turn in GTA Online.
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== Videos ==
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[[File:GTA V - Every Airplanes Gameplay HD|center|This video shows all controllable airplanes featured in ''[[Grand Theft Auto V]]'', before [[The Business Update|patch 1.11]].]]
   
 
== See also ==
 
== See also ==
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[[Category:Air Transport]]
 
[[Category:Air Transport]]
 
[[Category:Transport]]
 
[[Category:Transport]]
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[[Category:Vehicle Types]]

Revision as of 21:43, 12 September 2015

Wikipedia-logo-en
Wikipedia-logo-en
Wikipedia has an article on: Fixed-wing aircraft

Fixed-wing aircraft, or aeroplanes, are aircraft that are capable of flight using wings for lift when in motion and propellers or jet engines for thrust.

Aeroplanes were first made available as controllable vehicles with the introduction of the Dodo in Grand Theft Auto III, which was significantly difficult to fly. Unlike helicopters, however, controllable aeroplanes do not enjoy consistent appearances since GTA III, with Grand Theft Auto: Vice City featuring only one such aeroplane, Grand Theft Auto: San Andreas featuring up to eleven such aircraft, Grand Theft Auto: Liberty City Stories featuring none at all without a third party mod or cheat device, Grand Theft Auto: Vice City Stories featuring two controllable aeroplanes and one can only be entered due to a bug.

Pilotable airplanes didn't return in Grand Theft Auto IV. Some do exist in Francis International Airport, but none are controllable. According to Rockstar, the city was too small to support airplanes.

Pilotable airplanes return in Grand Theft Auto V, and they range from small personal aircraft to large commercial airliners. Airplanes were included in GTA V to aid the player in traveling around the large State of San Andreas.

Description

Design

Aeroplanes are naturally aircraft that rely on their propellers or jet engines for horizontal speed, generating lift using their wings in the process. Controls while on the ground, however, are often heavy and are only effective at low speeds due to their weight and little traction from the landing gears. As such, aeroplanes often require a stretch of flat surface in order to take off or land, making the presence of airport runways in games they appear in useful in this regard. The only exception to the rule is the Hydra in GTA San Andreas and GTA Online, which is capable of both conventional and vertical take off, flying, and landing by the simple act of adjusting the direction of its jet thrusters.

Since their introduction in GTA III, aeroplanes possess a wide range of controls: Including working ailerons, elevators, and rudders, allowing them to roll, pitch, and yaw, and retractable landing gears in GTA San Andreas and GTA V, which impacts their aerodynamics and speed. In their initial appearances in GTA III and GTA Vice City, certain aerobatic stunts (i.e. barrel rolls or loops) are very difficult to execute (likely because the aeroplanes featured in these games, the Dodo and Skimmer, are underpowered), a limitation rectified in GTA San Andreas, which allows aeroplanes to perform said stunts and are even showcased during Flying School, where a number of aeroplane stunts must be executed by the player.

The size of aeroplanes vary greatly throughout the series, with the Dodo and Stuntplane being the smallest, and the AT-400, Andromada, Jet and Cargo Plane being the largest aeroplanes and aircraft in general. Airplanes in the series have encompassed monoplanes and biplanes, as well as seaplanes.

Due to inherent limitations, the actual controls for aeroplanes in GTA V are different to real life. The throttle works like the accelerator on a car rather than genuine aeroplane throttles, although there is a limited degree of cruise control. In GTA San Andreas, aeroplanes can enter an "autopilot" mode if the player releases the controls, and will continue to fly at a constant speed and altitude.

Damage

Initially, aeroplanes in GTA III and GTA Vice City are relatively resistant to damage, capable of hitting solid objects head on at full speed and sustaining only the same amount of damage a road vehicle may have from a similar crash. Like helicopters, aeroplanes will also cease to function outright in water if they do not have pontoons (i.e. the Skimmer).

Damage to airplanes was heavily improved in GTA San Andreas, including realism in the damage engine of aeroplanes by allowing certain portions of a plane to malfunction and weaken controls or engine power (indicated by smoke and flapping aeroplane parts) if they lightly hit an object, and having an aircraft explode on impact if flown head on to any solid object or water. Also, planes can catch fire as a result of heavy damage, and, like most other vehicles, this is a sign of the aircraft's imminent destruction, although aeroplanes can sustain fire for a much longer period of time before exploding. Despite these refinements, the models of all aeroplanes still remain generally unchanged despite heavy damage or high-speed collisions (apart from flapping parts).

In GTA Vice City Stories, the last GTA game to feature controllable airplanes before V, damage differed between the two pilotable airplanes: The Skimmer is considerably weak, sometimes destroyed at first impact with any building, while the Biplane might easily stand such impact and suffer almost no damage. None of them has semi-realistic degradation like San Andreas.

In GTA V, airplanes have a much more realistic damage system as it is possible to remove control surfaces and burst aircraft tires, altering their standard stats (acceleration, turning, braking). Much like cars, the entire body of airplanes can be deformed and dented based on the direction and force of the damage.

If a plane is damaged too much, its engines will fail and the plane will glide to earth. For dual-propulsion aircrafts, the plane will barely controls with the active engine, which still suffers damage due to the over-revving and then turns off. In addition, wings, horizontal stabilizers and vertical stabilizers can be detached from the airplane after a collision or explosives (depending of the case). Unlike GTA San Andreas, it is possible to belly land with the gear up.

Trivia

  • In Grand Theft Auto: San Andreas, if a plane is flown over a no-fly zone such as Area 69 (or the Easter Basin Naval Station during Vertical Bird) and a SAM missile is fired, the aircraft will rapidly beep as a missile warning sign. A small red blip on the minimap will show up, so a player knows how close the missile is to the airplane.
  • In GTA San Andreas, in some places at Mulholland, aircraft usually crash, almost level with the hilltops. When the 'Deadly Vehicle' cheat is used, with correct timing, it is possible to steal these aircraft before they blow up, after they've crashed.
  • The Atomic Blimp in Grand Theft Auto V is classified as a fixed-wing aircraft in the game's internal files despite being controlled like a helicopter. The reason for this is presumably so Rockstar could add moving control surfaces to the blimp.
  • In GTA V, flying an aircraft too far out away from Los Santos will result in the aircraft automatically shutting down, making the player crash into the water.
  • In GTA V, the player is able to shut down the engines of any airplane in mid-flight by reducing their power and acceleration completely (for jet-powered airplanes, this term is known as a compressor stall). While the engines are off, the player is able to glide the plane for a short distance, but attempting to pitch the airplane upwards will result in the aircraft going into an aerodynamic stall. However, the player is able to turn the engines back on and recover.
  • According to the instruments in the first person mode for GTA V, the maximum height reachable in GTA Online is 8,500ft. However, in story mode, it reads above 12,000ft.
  • In the enhanced version of GTA V, the attitude meter (Horizon Indicator) will turn the wrong way in some planes in Story Mode, such as the Jet and Luxor. Strangely, they will correctly turn in GTA Online.

Videos

See also

  • List of aircraft categorized as airplanes