Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Gang warfare is a feature in Grand Theft Auto: San Andreas. It is available upon completion of Sweet's mission Doberman, but is inaccessible after The Green Sabre until Home Coming. Taking over enemy gang territory earns you more Respect and Money. The money is generated over time and can be collected in Grove Street outside of the Johnson House. Neighborhoods also become safer for CJ to travel around since enemy gang members will no longer appear in the area, instead being controlled by the Grove Street Families.
|Grove Street Families||Green|
|Los Santos Vagos||Yellow|
|Varrios Los Aztecas||Turquoise|
|San Fierro Rifa||Dark Blue|
|San Fierro Triads||Red|
|Da Nang Boys||Orange|
|Italian Mafia||Mission only|
Note: in normal play, only territories involving Grove Street Families, Ballas and Los Santos Vagos appear and can be taken over. The other territories only become available if the player exploits a glitch (see below).
Taking Over Enemy Territory
|Enemy territory||Gang war in progress||The hood is yours|
To take over an enemy gang's territory, enter the territory on foot and start attacking gang members (note: the initial kills must be done on foot). Once you've killed three gang members, you will be notified that a gang war has begun. Health and armor pickups spawn in the streets, and the first wave of gang members will move in on you.
Generally, an area with a darker shade of a gang color means a greater presence of that gang in that area. This means that an area that's shaded light purple, for example, would have few Balla members roaming around, which would make it hard to trigger a gang war in that area. To overcome this, walk over to the one or two Balla members, then get them to chase you until you find some more Balla members. This will get you the three gang members required to trigger the war.
|Available Territories by District|
|East Los Santos||6|
|Playa Del Seville||1|
|Santa Maria Beach||2|
Another useful method is to tackle less concentrated areas first, leaving highly concentrated areas to be taken over last. This is because a gang war can also be triggered by shooting enemy gang members from afar. As long as you are standing in the area with little enemy gang presence, you can bring that area to war by killing gang members from the neighboring areas. This sometimes cause a minor bug where, for example, killing Vagos members leads to a gang war with the Ballas.
There are a total of three waves of enemies the player must defeat. They are equipped with increasingly powerful weapons, depending on the overall strength and size of the territory. In the first wave, enemy gang members likely wield poor weapons such as Baseball Bats, Pistols and Micro Uzis, and can be finished easily. The second wave is slightly more difficult than the first wave as some enemy gangs will equip the MP5. The third and last wave is the most difficult as all opposing gang members now wield the AK-47 or MP5, and can easily swarm and kill CJ if he doesn't take cover immediately or gets too close.
Enemy gang members will spawn out of the field of view of the player if there is room. The player can thus usually determine the initial location of the enemy by facing an area where he or she doesn't want them to appear. Enemy gang members prefer sidewalks to roads while advancing towards the player. A safe strategy is to run around the territory until all of the enemy force is in one direction, crouch down on a paved sidewalk, let the enemy come, and take them down one by one with single shots aimed at the upper body.
Killing all three waves of the enemy will win you the gang war and cause the territory to fall under Grove Street Families control, with Grove Street members beginning to wander the area. One enemy out of each wave does not need to be killed, because often one or more will run into inaccessible places, especially in hilly territories. The surviving gang member will continue to wander the streets, and will no longer be shown on the radar map. He may still attack the player's character.
An alternate strategy is to use a vehicle to run over enemy/do drive bys. A car, however, presents a big target for the enemy, which it is sure to hit, because the car can neither crouch nor strafe to take cover. If the opposing gang is equipped with AK-47, they can explode the player's car within seconds. Although vehicles will disappear from the roads during a gang war, any vehicle that has been brought into the area will remain accessible, up to and including a Rhino, arguably the vehicle that makes taking over and defending territory the simplest.
Taking over all of the other gangs' turf in Los Santos will mean that the Grove Street Families have completely taken over Los Santos; the player's territories will no longer be attacked.
Taking over 100% of territories is not a requirement for 100% completion of the game or its storyline, but does remove the random factor of territories coming under attack (which may occur while the player is engaged in another activity). After completing the game, gang warfare conditions continue when the game enters sandbox mode, meaning Carl can continue to take over and defend territories.
- This helps if you just want to get the warfare done to unlock the final mission or want to take over the small territories: After surviving two waves, the territory is shared between Grove Street and the enemies. To unlock the final mission, this is enough. So if that is what you want, go to the territory of choice in the waiting time between the second and third wave and after the enemies spawn start&stop e.g. Vigilante/Taxi etc. and start the next war by shooting those gang members. If you wish, you can use this trick to start a war in small territories and then take over the big hood you used to start that war completely after that. Credit mainly goes to 'S.' for that one.
- If one of your territories is under attack and you don't want to defend it, simply trigger a vehicle side mission, and quit it. The territory that was under attack will still be under GSF control.
- Starting a gang warfare will wipe out any wanted level star acquired prior to starting the warfare, and will prevent the player from acquiring a wanted level during the warfare. Once the player has successfully taken over a territory, acquiring a wanted level becomes possible again.
- You may also want to do a trick in Mike Toreno's Ranch. Get a Minigun then save. Repeat the process and you will have enough ammo for taking over territory easily.
- You can start wars by killing gang members in cars, by blowing them up or shooting in their head. If you hit the car, some get out and start a fight, others flee.
- If you don't plan on taking over all territories, it is generally a good idea to make sure that you still do take every territory which contains either an Ammu-Nation store, or a fast food restaurant. Fast food restaurants also make gang war in their area much easier, as not only can you go into them to restore health during a battle, but you can also wait inside for a one star police rating to wear off as well.
- Make sure you have body armor, and the best weapons you can get before starting a gang war. Sub-machine guns tend to be easier to use than shotguns. Grenades can be useful for dispersing crowds, but they can be difficult to throw accurately. However, Molotov Cocktails are very effective and can kill a large number of enemies with few throws. One Molotov is capable of taking down an entire enemy wave making them probably the best weapon in gang warfare. See photos:
- Be cautious when scouting for enemy gang members along the borders between Grove Street and enemy territory, as it's common for Grove Street members to enter the periphery of other territories and be potential targets for friendly fire. Killing one of your own gang members results in a respect penalty.
- Taking over a 'hood does not require killing all combatants. Some may run away, or CJ may kill enough to take over the territory. Watch out for "leftover" gang members who might still attack Carl. He'll also frequently encounter gang members at the start of the battle who do not appear as blips on the radar, but who might have been nearby when he made his initial attack to trigger the war.
- Some of the larger territories, when attacked, may spawn a gang car that will attempt to perform drive-bys on Carl. However, the car takes a random route and will soon leave the area instead of pursuing the player. Destroying it is not mandatory to get past the wave where it appears.
- Weapons, cash, and the health and armor pick-ups usually remain on the street for some time after the gang war ends giving the player the chance to restore health and armor if needed.
- It is strongly advised that Carl begin dating Katie Zhan before attempting the gang warfare in the later part of the game, as dating Katie will allow Carl to be killed and revived at hospital without losing his weapon inventory.
- If Carl is killed or busted during a takeover attempt, the color of the disputed territory will turn gray and Grove Street members might begin appearing within it, but Carl will still need to successfully survive the three waves for it to become fully Grove Street property.
- The smaller the rest of the territory of the other gang, the weaker the gang members that come in gang war waves.
- Some territories are extremely small, often little more than a sliver of land, and as such may not clearly show up on the map. If an area you think is clear is still being attacked, this means there must still be a tiny enemy gang territory on the periphery. If in doubt, attack any non-Grove Street gang members you see hanging about along the edges of a Grove Street territory, even if enemy colors aren't visible on the map. Small territories will also spawn less enemy waves, an example is the eastern continental part of Ocean Docks, where around 4 to 5 Ballas members appear and just one or two have light guns. Small territories can be extremely hard to take over, as enemy gang members can be extremely rare.
- Good cover is essential, especially places where you can crouch and shoot enemy gang members from. Standing in the open will get your health and armor drained very quickly in gang wars. You ideally want to find checkpoints which only have a single way in, and are blocked off on the other three sides. This way you can shoot gang members one at a time, as soon as they come into view.
- You can leave the car on the sidewalk so that if they're close to the car, you can shoot it and blast them.
- A sniper rifle can be useful to take out enemies a distance away so the you wouldn't have to exchange gunfire nearby with them as its possible to lose health or armor in the process.
- It is possible to take over territories from gangs that are allies with CJ (Triads, Varrios Los Aztecas ) and those that play no or a small part in the game (Italian Mafia, Da Nang Boys, San Fierro Rifa) involving a glitch. During earlier stages of development, it was reportedly possible to start a gang war with these gangs by normal means, and the ability to do so can be turned on again using modifications.
- If the player recruits a Ballas or Vagos gang member by activating the recruit anyone into gang cheat, the recruited Ballas or Vagos gang member will instantly attack the player.
- The neighborhoods of Temple, Glen Park and Willowfield are fully covered by enemy territories, except for a neutral area not obtainable by the player.
- The smallest territory of the game is located in Temple, this consist on a 24/7.
- Taking over many territories in a row will result in Total Respect stat bar going out of the box. It can be seen by the green bar shows how much respect you "picked".
- When recruiting gang members while the player has a two star wanted level or more, CJ will tend to shout more and use profanity (for example, he might say something like "Are you gonna put in work or be a punk ass bitch?" when the player recruits a new gang member whilst having a higher wanted level).
Defending Grove Street Territory
When a Grove Street Families territory is attacked by an enemy gang, the area flashes red on the map, and an icon will flash on your radar. You'll also receive a pop-up warning of the attack.
If you do not defend the territory, after a period of time you will lose it to the attacking gang, and you will lose respect. Once at the site of the attack, there will be one or more enemy gang vehicles blocking the road and a single (though sometimes large) wave of enemy gang members that need to be killed. Beware that some enemy gangs are equipped with a Shotgun that would likely end you up in hospital. Health and armor pick-ups will spawn in the area, just as they would during a takeover attempt.
There are three ways to avoid defending without losing that territory:
- Save at a safehouse. (Not recommended as this can cause damage to your game file.)
- Commence a side mission, such as Paramedic.
- Become wasted or busted.
Attacks will typically not occur when Carl is outside of Los Santos.
Recruiting Gang Members
You can recruit gang members. Once they are recruited, you have the option of either calling them to you, having them stay put, or allowing them to scatter.
If gang members are following you, they will attack any person that attacks you. They will also attack anyone you attack. If you attack an enemy gang member, your gang member will attack any member of that gang. When you are driving in a car and there are enemy gang members walking down the street your members will attack them automatically if they have a weapon. If the police are chasing you, they will shoot at the police.
Occasionally, however, gang members might "go rogue", hijacking vehicles or chasing off after someone. As the BradyGames official strategy guide recommends, do not rely on them for protection, but more as distraction for the enemy.
Unlocking More Territory
If you take a plane and fly east or west for 15 or more minutes, then crash the plane in the water and let CJ drown, there will be more Gang Territory unlocked all over San Andreas after you re-spawn at a hospital. This also works in a boat or in a car with the drive on water cheat activated.
This method will give Grove Street, Ballas, and Los Santos Vagos territory across the entire map. These territories won't come under attack. It is hard to take them from the rival gangs, since they will rarely spawn gang members in them.
You can repeat this method to unlock more territory. As noted above, make sure you're dating Katie Zhan before attempting this glitch so that you don't incur weapon or money penalties.
You can use Paul's GTA SA Savegame editor (preferably version 3.2) to edit territory or unoccupied zones. For example, you can make Grove Street and Italian Mafia members to appear in a zone in Las Venturas at a same time. The editor is also used to change the owner of a territory.
Can't trigger turf war
The PS2 has a glitch that may be triggered after the conclusion of the main storyline. Several territories in the El Corona area north of the Los Santos Airport will be shown to be in enemy hands (even if these territories were taken over by Grove Street earlier). Although enemy gangs will be encountered, it's not possible to trigger a gang war and take over these areas, preventing 100% takeover of gang areas by Grove Street. If possible, these territories should be taken over before doing the final storyline mission.
Other gangs attacking your territory
You can make the Varrios Los Aztecas or any other gang to attack Grove Street territory. For example, first, you'll have to wait for some Ballas to attack your hood. When your territory is attacked, lure 3 Ballas gangbangers into El Corona or Little Mexico, and kill them there.Then drive to the attacked hood. You will see blue points on the map, either Glendales, Broadways or Hermes blocking the turf and Aztecas attacking it.
Enemy gang members spawn underwater
When claiming territory close to the sea, a wave of attackers can spawn in the sea bed so they won't drown, making them virtually impossible to kill. This can happen near the lighthouse in Santa Maria Beach so to avoid this, face towards the lighthouse before the next wave of attackers appear as they won't spawn in the direction the camera is facing.
In some versions of the iOS/Android release of the game, pedestrians will strangely stop judging CJ's apparel, even if held at gunpoint and/or stood next to for a long time. This glitch appears to happens both times when Gang Warfare is unlocked, although it stops happening until Home Coming is complete.
Silent's Extended Gang Wars mod reenables the gang warfare for all gangs, as Rockstar had intended in the beta.