(deleted 6 updates causing column width issue, to be re-added) Tag: rte-wysiwyg |
(WYSI NOT WYG) Tag: rte-wysiwyg |
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*Fixed an issue where the incorrect player name could be highlighted on Leaderboards. |
*Fixed an issue where the incorrect player name could be highlighted on Leaderboards. |
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*Fixed an issue where it was possible to receive no Cash or RP for finishing first in a Parachuting Race. |
*Fixed an issue where it was possible to receive no Cash or RP for finishing first in a Parachuting Race. |
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+ | </div> |
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+ | | |
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+ | | |
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+ | |- |
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+ | |8 Apr 2014 |
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+ | |<div style="height:10em; overflow:auto; border: 0px solid #088"> |
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+ | ===Title Update 1.12=== |
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+ | This update was released on April 8th, 2014. Generally, the fixes for the reported issues were apartments/garages glitches and exploits, missions and Rockstar Verified jobs bugs, and the infamous car transfer glitch (glitching single player cars to Online). It also adds new features for Capture and increased payouts for Jobs. A new ability from [[Lester]] has been implemented in the game: the ability to turn blind eye from the cops for three minutes at a cost of GTA$5000. Also, a new game type for the Content Creator, Capture, will become available to all players on April 11, 2014. Following this Title Update, there have been reports that some Online Missions, mostly [[Coveted]] and [[Rooftop Rumble]], have been removed from the players' Job Selection screen, though it seems that there are some players remain unaffected from this glitch. [[The High Life Update]] free DLC and [[Heists]] will debut later this Spring. |
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+ | *"Sudden Death" (next point wins) and "All Points" (all packages need to be collected) options have been added to Capture Jobs to prevent matches ending in draws. |
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+ | *Players can now view the Map in Deathmatch, Survival, LTS, and Capture lobbies. This also displays the weapon / health pickup locations that exist within each individual Job. |
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+ | *Clarified "Rank" in the Job description, which now reads as "Opens at Rank". |
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+ | *Fixed an issue where losing players in Capture Jobs were not awarded Cash. |
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+ | *Fixed an issue where if the player chose to skip the tutorial, there was sometimes a delay before the clothes shops opened. |
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+ | *Fixed an issue where players would occasionally appear to one another in the Elevator if they transitioned into an Apartment at the same time. |
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+ | *Fixed multiple exploits where players could duplicate vehicles. |
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+ | *Fixed an issue where vehicles could appear in multiple garage instances causing collision issues and explosions. |
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+ | *Players will now be removed from their vehicles if they choose to replace it via the Internet whilst they are in their garage. This will fix an issue where vehicles could be ordered but never arrive. |
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+ | *Fixed an issue where players could occasionally be given the incorrect amount of RP for beating Race World Records. |
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+ | *Fixed an issue where the Buzzard Gunner overlay would occasionally appear on Next Job Voting Screens. |
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+ | *Fixed multiple exploits where players were able to move a variety of non-allowed vehicles into Online. |
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+ | *If a Job has a Cash or RP multiplier attached to it (this occurs on event weekends), this will show up on the Next Job Voting Screen. |
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+ | *Fixed an issue where a player in a Race would occasionally get ticker feed messages saying they had overtaken another player when they had not. |
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+ | *Fixed an issue where Quick Join would occasionally not work properly when attempting to join a Contact Mission. |
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+ | *Fixed a grammatical issue with the Sanchez motorbikes on the vehicle selection screen. |
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+ | *Fixed an issue where it was possible for a player to have their Strength stat reset. |
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+ | *Fixed an issue where Armoured Trucks could continually spawn. |
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+ | *Fixed an exploit where the player can gain RP for dying with a wanted level while in the army base / prison while on Missions. |
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+ | *Fixed an issue where purchasing ammo for a dropped weapon could occasionally allow it to be saved to the player’s character. |
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+ | *Fixed an exploit where players could duplicate their Personal Vehicles by blocking the entrance to their garage. |
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+ | *Fixed an issue where it was possible for a player to get stuck after using Quick Save whilst in the impound lot. |
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+ | *Fixed an issue where cash was occasionally being paid out incorrectly after Races. |
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+ | *Fixed an issue where it was possible for a player to receive the incorrect RP after completing a Contact Mission. |
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+ | *Fixed an issue where if a player drank Whisky in their apartment until they passed out, this could cause a clone to appear who would then attack them. |
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+ | *A new feed has been added for during transitions into and out of GTA Online sessions and Jobs. These show how many Jobs a player has played of each type, as well as how many Missions from each Contact the player has played out of those available to them at their Rank. |
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+ | *Fixed an issue where incorrect error messages could show when attempting to join a GTA Online session. |
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+ | *Fixed an issue where non-player characters could spawn into player apartments. |
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+ | *Fixed an exploit where players were able to steal one another’s vehicles. |
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+ | *Fixed an issue with the Grotti logo used in vehicle descriptions in garages. |
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+ | *Fixed an issue where it was possible for players to become stuck after the tutorial Mission cutscene completing. |
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+ | *Fixed an issue where players could lose vehicles by having them delivered to a garage without actually owning a garage. |
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+ | *Fixed an issue where personal vehicles had to be claimed on Insurance despite not being destroyed. |
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+ | *Fixed an issue where the dialogue box for Mors Mutual Insurance would only show up very briefly. |
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+ | *Fixed an issue where the cost of reclaiming the Rat Loader could change depending on how many vehicles there were in the reclaim list. |
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+ | *Fixed an issue where a player could occasionally crash when entering a Job corona. |
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+ | *Fixed an issue where Rockstar Verified Jobs could display incorrect information on the Social Club website. |
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+ | *Fixed an issue where players were unable to Save or Publish created content if the Microsoft Points symbol was used in the description. |
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+ | *Fixed an issue where players could change positions very quickly when passing through Checkpoints in Races. |
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+ | *Fixed an issue where the ticker feed would show that a player has moved into first place in Races when they were already in first place. |
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+ | *Team Balancing will be on permanently and by default for all Capture Jobs. |
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+ | *Fixed an issue where a player could become stuck viewing an Apartment when trying to buzz a remote player into their garage. |
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+ | *Fixed an issue where the Next Job Voting Screen became corrupted and was missing descriptive text. |
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+ | *Fixed an issue where Personal Vehicles could lose Insurance if their garage slot was changed. |
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+ | *Fixed an issue where it was possible to become stuck on a black screen after signing out of a PSN Profile whilst in the Creator. |
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+ | *Fixed an issue where it was possible to time out when accepting an invite to a friend’s Online session whilst in the Creator. |
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+ | *Fixed an issue where it was possible to use the phone when testing jobs in the Creator. |
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+ | *Corrected an issue where it was possible to gain Awards and RP after blowing up vehicles in the test mode of the Creator. |
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+ | *Fixed an issue where players could occasionally not respawn correctly if they were killed in a boat. |
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+ | *Fixed an issue where the player character model could show in the Creator in the top-down sky view. |
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+ | *Fixed an exploit where players had the ability to reclaim an uninsured Personal Vehicle via Mors Mutual Insurance. |
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+ | *Fixed an issue where vehicles could spawn in random locations under bridges if initially placed on bridges. |
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+ | *Fixed an issue where the Character Creator would not be able to create new Characters after being turned off when deleting a character. |
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+ | *Fixed an exploit where players were able to disable Bounties placed on them. |
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+ | *Fixed an issue where it was possible to lose all player control after speed-scrolling through menus. |
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+ | *Fixed an issue where it was occasionally possible for enemies to spawn inside locked buildings during gang attacks. |
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+ | *Fixed an issue where players could be unable to make any phone calls during Contact Missions. |
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+ | *Fixed an issue where button prompts could occasionally show up during the Online intro cutscene from non-related events. |
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+ | *Fixed an issue where the Whisky bottle in an Apartment could become invisible to other players after drinking from it. |
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+ | *Fixed an issue where players could become stuck on a black screen / permanent loading screen when joining GTA Online with a fresh character after installing the Business Pack. |
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+ | *Fixed an issue where players could load back into Online with invisible arms and feet and an entirely new outfit after updating the game. |
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+ | *Fixed an issue where signing out of the Creator could hang the game. |
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+ | *Fixed an issue where activity prompts such as drinking wine could show to players invited to Apartments but these prompts could not be followed. |
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+ | *Fixed an issue where the player would no longer receive contact missions from Trevor after the player joined a Job and then returned to Online. |
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+ | *Fixed an issue where players were receiving too much RP after Races. |
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+ | *Fixed an issue in Rally Races where it was occasionally possible for players to receive ticker feed messages and RP rewards for overtaking when no overtaking had occurred. |
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+ | *Fixed an issue where players could be taken to the wrong session or job after the Next Job Voting Screen. |
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+ | *Fixed an issue where the quick restart option on the Test option for the Creator would just take the player back to the Creator, rather than restarting the Test Job. |
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+ | *Fixed an issue where players could receive messages that they had not yet unlocked some Missions despite them being available in the Start menu. |
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+ | *Fixed an issue where the incorrect screen could show after completing a job created in the Creator. |
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+ | *Fixed an issue where the incorrect Job type could show up in the phone invite and ticker message when received. |
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+ | *Story Mode Changes |
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+ | *Fixed an issue where players could fail the "Monkey Business" Mission by dropping a Mission objective. |
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+ | </div> |
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+ | | |
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+ | | |
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+ | |- |
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+ | |13 May 2014 |
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+ | |<div style="height:10em; overflow:auto; border: 0px solid #088"> |
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+ | ===Title Update 1.13=== |
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+ | '''The High Life Update''' content update was made available 4:20 A.M. EST on May 13th, 2014. |
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+ | *Five new High-End apartments have been added to Online. |
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+ | *The ability to own more than one property has been added to Online. Please note that utility and mechanic charges will also double if you own two properties. |
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+ | *Mental State has been added. (This is a new approach for Matchmaking based on how often a player kills other players in Free Roam in Online). |
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+ | *Four new selectable vehicles have been added to Legendarymotorsport.net: Dewbauchee Massacro, Pegassi Zentorno, Enus Huntley, Dinka. |
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+ | *An open-top variant of the Bravado Banshee has been added to Legendary Motorsport. |
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+ | *The following vehicles have been added to Southern San Andreas Super Autos for purchase: Vapid Dominator, Ocelot F620, Schyster Fusilade, Maibatsu Penumbra, Ubermacht Sentinel XS, Ubermacht Sentinel, Invetero Coquette, Grotti Stinger, Coil Voltic. |
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+ | *The Bullpup Rifle has been added to Ammunation. |
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+ | *Six new horns have been added to Los Santos Customs. Two new Classical Horn options have been added. |
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+ | *32 new fitted suit options have been added for male characters. |
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+ | *Spectate player is now available. |
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+ | *Non-Contact Races have been added. You now have the option to Race against others without scratching all of your lovely paintwork. Players competing in Non-Contact Races cannot slipstream one another. |
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+ | *As requested by the Stunting Community, the changes to bike physics in a recent Title Update have been reverted. |
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+ | *Fixed an issue where dropped items in created Capture Jobs would not be correctly blipped on the map. |
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+ | *Fixed an issue where players would occasionally not be able to reclaim a vehicle despite it being insured. |
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+ | *Fixed an exploit where players were able to shoot in their garages. |
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+ | *Maximum Rank has now been capped at 8000. |
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+ | *The following difficulty changes are going to be made to the Mission “Rooftop Rumble”: |
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+ | **50% of FIB agents present at the start of the mission now have high accuracy. |
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+ | **Additional FIB agents spawn as players attack the parking garage. The agents spawn in two waves of cars. |
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+ | **After all the agents on foot in the parking lot and the first wave of agents in cars are killed, the mission will either progress in 30 seconds or require players to finish off all FIB agents. |
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+ | **The FIB agent carrying the documents Martin wants now spawns in a vehicle as the mission progresses. |
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+ | *The GTA Online Creator will no longer be accompanied by the word “BETA.” |
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+ | *The Rat-Loader must now be purchased from sanandreassuperautos.com for $6000, as the temporary free period on this vehicle has expired. Please see https://support.rockstargames.com/hc/en-us/articles/201287593 for additional information. |
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+ | *The ability to play online on a temporary character during an outage has been removed. If the Cloud is offline and a player attempts to enter Online they will be moved back to Single Player. |
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+ | *Fixed an issue where the water cannon on the Fire Truck did not work correctly. |
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+ | *Players will be able to choose from their different garages when calling the Mechanic to have a vehicle delivered. |
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+ | *Fixed various issues where players were able to get through walls and enter restricted building interiors. |
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+ | *Double-tapping the interaction button will now make the player play a longer, full body version of the interaction. |
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+ | *Players are now able to purchase and use more than one set of Body Armour. This works along the same lines as purchasing and using Snacks. |
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+ | *Fixed an issue where if the passenger of a vehicle attacked an Armored Truck, the driver of the vehicle would not be considered as an attacker of the truck. |
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+ | *Fixed an issue where players were being awarded the Rockstar T-shirt for having a Job verified when they had no Rockstar Verified content. |
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+ | *Players will no longer receive reminder phone calls for player abilities once they have used that ability. |
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+ | *So long as a player has enough Cash in their Wallet or Bank, they will now be able to purchase items without having to move Cash around. |
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+ | *Ambient NPC vehicles have been disabled during the starts of Races. |
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+ | *Race markers / directions have been darkened during daytime hours to make them easier to see. |
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+ | *Fixed an issue with the intro camera for Vehicle Deathmatches. |
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+ | *Added filters for Races, Deathmatches, and Captures in the Create Playlist menu. This will allow the player to view Job subtypes for easier navigation. |
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+ | *Fixed a small aesthetic issue with showers where the player’s hand did not touch the shower / turn the handle when turning off the shower. |
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+ | *Fixed an issue where a Personal Vehicle could lose Insurance when exiting from a DLC lobby. |
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+ | *Fixed an issue where failing a Mission when playing it for the first time then retrying it resulted in a half payout once you succeeded. |
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+ | *Fixed an issue where a player’s Personal Vehicle could warp across the map if requested when entering their garage. |
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+ | *Added help text for the first three times a player hosts a minigame for matchmaking explanations. |
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+ | *Fixed an issue where some DLC vehicles were not appearing in alphabetical order in their respective vehicle selection. |
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+ | *Added explanatory text for specific lifestyle stat choices. |
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+ | *Rally passengers now receive the award “The Record Holder” when the Driver sets a world record. |
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+ | *Fixed an issue where it was possible for a player to enter the incorrect Race from other players on a Playlist if they left then rejoined in Spectator mode. |
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+ | *Fixed an issue where incorrect Leaderboard titles could show for a Spectator if the Cloud went down. |
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+ | *Fixed an issue where Mors Mutual would occasionally deliver to a garage despite the player not owning one. |
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+ | *Players now spawn closer to the road when they die inside the Military base. |
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+ | *Added functionality to the phone that now allows players to Quickmatch with their friends in the same session. |
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+ | *Fixed an issue where dropping down onto a drop-off point in a Capture mission would result in spamming of the collection feed message. |
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+ | *A number of new Paired celebrations have been added for the end of Rally Races. |
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+ | *Fixed an issue where the Smoking animation, when used in a car, could behave incorrectly. |
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+ | *Fixed an issue where Crew Emblems on T-shirts could affect underlying Tattoos on a character’s chest. |
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+ | *Fixed an issue where masks would not clear properly when a player started an activity, such as drinking Wine, in their apartment. |
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+ | *Fixed an issue where players would not be idle kicked from Online if they were idling in on a menu in Ammunation. |
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+ | *Warning messages in garages have been updated to explicitly state what will happen to a vehicle that a player chooses to replace. |
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+ | *Fixed an issue where players were unable to remove their Masks when inside the Strip Club. |
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+ | *Fixed an issue where players were getting multiple “thank you” text messages from contacts after completing a batch of missions. |
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+ | *A feed message has been added to show how long a player has been Banned, as well as how long they will remain in the Cheater Pool. |
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+ | *Fixed an issue where a Dunce Cap was poorly removed when taking and putting on a helmet after getting on and off of a Motorbike. |
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+ | *Fixed an issue where it was possible to become stuck when attempting to find a friends session with no friend being online. |
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+ | *Fixed an issue where non-player characters could spawn into player apartments. |
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+ | *Fixed an issue where players could receive the incorrect RP for kills in a Job. |
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+ | *Fixed an issue where an Alert screen would not appear after cancelling a game invite to Online. |
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+ | *Fixed an issue where a player’s Personal Vehicle would remain active in Online even after it was replaced in garage. |
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+ | *Fixed an issue where players were not being removed from an Apartment they did not own after the owner left. |
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+ | *Fixed an issue where players could occasionally be given the incorrect amount of RP for beating Race World Records. |
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+ | *Fixed an audio issue where the buzzer could be delayed when buzzing another player into an apartment. |
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+ | *Fixed an issue where activity prompts such as drinking wine could show to players invited to Apartments but these prompts could not be followed. |
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+ | *Fixed an issue where it was possible for players to start a Race facing the wrong way. |
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+ | *Fixed an issue where the last player in a Race could receive an increase to their Bad Sport rating when quitting via their phone. |
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+ | *A small delay has been added after the Next Job Voting Screen has ended to allow players to see the final choice of Job. |
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+ | *Fixed an issue where it was possible for players to die before Team Deathmatches started. |
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+ | *Fixed an issue where it was occasionally possible for the game to hang when entering a minigame. |
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+ | *Fixed a rare issue where it was possible for the game to hang when attempting to start a Mission as part of a Playlist. |
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+ | *Fixed an issue where player characters would appear clothed when spawning in their Apartment in the shower. |
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+ | *If a player enters a Job from their Apartment / Garage without having previously used a Personal Vehicle one will now be spawned nearby to prevent players being stranded. |
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+ | *Fixed an issue where guns could occasionally turn different tint colours despite no tints having been purchased. |
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+ | *The Job Details section has been changed so that ‘Rank’ now reads as ‘Opens at Rank’. |
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+ | *Fixed an issue where it was possible to not be able to replay a Contact Mission that had just been failed. |
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+ | *All User Created Deathmatches will now be set to Weapon Locked by default. |
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+ | *Fixed an issue where when a player levelled up a Stat they would occasionally see the previous notifications for the lower level level-up. |
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+ | *Players will now be able to use Snapmatic filters in Spectator Mode. |
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+ | *A new option has been added for players to avoid non-weapon / melee Deathmatches. |
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+ | *Fixed an issue where it was possible for the player to not be able to pick up an impounded Personal Vehicle. |
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+ | *Fixed an issue where the Bong animation did not sync properly between multiple players in the same apartment. |
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+ | *Fixed an issue where players would not be able to continue with the Contact Mission “The Los Santos Connection” if the Hacking player died. |
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+ | *Fixed an issue where a player could become Bald if they had a haircut from the Beach Bum pack then removed the pack. |
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+ | *Fixed an issue where players were able to lose control of their character after exiting spectating a game of Golf. |
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+ | *Fixed an issue where it was possible for the Mission “Industrial Action” to fail despite completing all of the relevant objectives. |
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+ | *Fixed an issue where it was possible for the Armoured Trucks to continually spawn. |
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+ | *Fixed an issue where there was a brief hang for players moving into Online from a Single Player session or from a different Online session. |
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+ | *Fixed a very rare issue where it was possible for the Mechanic to send the incorrect vehicle from the garage. |
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+ | *When a player respawns in a Deathmatch there is now a two second delay before the radar flashes red to notify other nearby players that a new enemy blip has appeared. |
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+ | *Fixed an issue where when a player was spectating another player in a Water Race and they respawned they appeared to be driving underwater. |
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+ | *Fixed a rare issue where the game could Crash after evading a 3-star Wanted Level. |
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+ | *Fixed a minor UI issue where the cost of Passive Mode was displayed in the Interactions menu as $0. |
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+ | *Added a new “none” option for Interaction animations. |
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+ | *Fixed a very rare issue where it was possible for a player to host two Missions simultaneously with both players being on slightly different jobs. |
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+ | *Fixed an issue where it was occasionally possible for players to not receive invites to UGC jobs. |
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+ | *Fixed an issue where the game could hang if a player booting into Online attempted to join another player via game invitation or Join Session in Progress. |
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+ | *Fixed an issue where Online characters could fail to load when switching into Online from the Xbox store. |
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+ | *Fixed an issue where it was possible for a player to accidentally delete their characters when the Cloud was down. |
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+ | *Fixed an issue where it was possible to become stuck on a loading screen when attempting to test a job in the Creator. |
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+ | *Fixed an issue where joining a friend in a contact mission lobby from a different session didn't allow the player to move sessions. |
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+ | *Fixed an issue where it was possible for in-car animations to continue playing when a player was closing a vehicle door. |
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+ | *Players will be able to select the Radio station that they wish to listen to when spectating. |
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+ | *Added new functionality to allow apartment owners to remove all players from their apartment or move them to their garage. |
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+ | *Fixed an issue where it could take a very long time to leave an apartment when attempting to start a Job. |
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+ | *Fixed a small issue where players could still activate the Apartment drinking activities after drinking themselves unconscious. |
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+ | *Fixed an issue in low end apartments where the player and camera could snap into position when taking a Bong hit. |
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+ | *Fixed an issue where having an expanded radar / minimap up when in an Apartment could break the Pause menu map. |
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+ | *Fixed an issue where players were able to move around the map using the spectating option with the TV in their apartments. |
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+ | *Added new feed messages to show player statistics for completion of various Job types as the player progresses through them. |
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+ | *Fixed a small aesthetic issue where a scroll symbol could appear on Leaderboards when there wasn’t enough information for the scroll function to be necessary. |
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+ | *Fixed an issue where a player could become stuck in the skycam transition when trying to join an active Capture mission. |
||
+ | *Fixed an issue where a Cargobob would behave strangely if using the hook to pick up a Mini-Sub. |
||
+ | *Fixed an issue where the player occasionally wouldn’t be able to purchase insurance for their vehicle during the car mod tutorial if it happened to be the same vehicle they’d used for the tutrorial race and mission. |
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+ | *Fixed an issue where it was possible for players to respawn in Fort Zancudo if they died in the tunnel running underneath it. |
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+ | *Players will now have a specific blip on the map if they are inside their Apartment. |
||
+ | *Fixed an issue where it was occasionally possible to lose player control after drinking a large volume of alcohol in an Apartment then receiving Job invites from NPCs. |
||
+ | *Fixed an issue where all players wearing masks in an Apartment would lose them and become wet if the host player took a shower. |
||
+ | *Fixed an issue where players could steal or duplicate vehicles. |
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+ | *Fixed an issue where players could occasionally lose control of their character when pressing Y / Triangle after a vehicle was delivered to their garage. |
||
+ | *Fixed an issue where incorrect spectating channels / filters could be applied if a player is removed from an Apartment where they are a guest if the owner sells it. |
||
+ | *Fixed an issue where passengers would not show when driving into the garage of an Apartment. |
||
+ | *A new feed message has been added that shows a photograph and details of a job the player hasn’t played. |
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+ | *Spectators have now been assigned their own icon on the Next Job Voting Screen. |
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+ | *Sawn-Off Shotguns in Gang Attack crates now give the correct amount of ammo. |
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+ | *Fixed a UI issue where the player was told that they were unable to eat whilst in a vehicle. |
||
+ | *Fixed an issue where players were unable to back out of the Leaderboard whilst spectating. |
||
+ | *Direction arrows during Rally Races have now been updated to appear clearer. |
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+ | *Fixed a rare issue where it was possible for a World Record time to show incorrectly |
||
+ | *Fixed an issue where ticker messages could occasionally cease to show during Jobs on a Playlist. |
||
+ | *DLC weapons that were picked up during a Deathmatch but had not been purchased in Online by the player who picked them up are now removed after the match ends. |
||
+ | *Fixed an issue with spectating players on a Parachuting Race where the final checkpoint could show as a normal checkpoint rather than a final checkpoint. |
||
+ | *Fixed an issue where it was potentially possible to become stuck in an infinite loop attempting to join a session with Crew Members. |
||
+ | *Fixed an issue where it was possible to be unable to join Online if profile settings were changed whilst in Single Player. |
||
+ | *Fixed an issue where players could re-spawn in the same survival wave after dying if death occurred while a spectator is joining. |
||
+ | *Fixed an issue where overheads would incorrectly appear on the corona screen. |
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+ | *Fixed an issue where the player could become stuck on spectator camera after joining a playlist and running out of bounds. |
||
+ | *Fixed an issue where the player could rarely get stuck on a black screen during a Survival. |
||
+ | *Fixed an issue where players could rarely be put onto spectator camera at the beginning of a Survival when they shouldn’t be. |
||
+ | *Fixed an issue where survival spectators would sometimes be instructed to get back to the shootout. |
||
+ | *Fixed an issue where the player could rarely spawn inside an inaccessible part of the apartment building with no way out. |
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+ | *Players now receive a RP reward if a Challenge they have setup expires as unbeaten. |
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+ | *Fixed an issue where the incorrect Alert message could show when the Cloud was down with regard to creating an Offline character. |
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+ | *Fixed an issue where players could lose ammunition after playing a Forced Weapon & Pickups Deathmatch. |
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+ | *Fixed an issue where it was possible to publish corrupt Capture Jobs after mixing different language characters in description fields. |
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+ | *Fixed an issue where DLC weapons could be lost after completing Jobs. |
||
+ | *Fixed an issue where the game would hang whilst attempting to create a second character in an empty slot after signing up to Social Club. (Japan Only) |
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+ | *Added more help text to the Zones function of the CTF Creator. |
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+ | *Fixed an issue where Zones could not be edited once placed in the CTF Creator. |
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+ | *Fixed an issue where after loading a saved, valid Capture in the CTF Creator, the player was unable to publish it until making a modification. |
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+ | *Fixed an issue where the incorrect icon would show when creating content in the CTF Creator. |
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+ | *Fixed an issue where a Capture Mission would have to be re-tested after changing its title. |
||
+ | *Fixed an issue where Non-Capture vehicles contributed to Capture vehicle limits. |
||
+ | *Fixed an issue where the help text in the Team Start Point menu suggest the player has more/less start points still to place than they actually do. |
||
+ | *Added help text to explain why placed Object types change when placing a new Object of a different type in the CTF Creator. |
||
+ | *Fixed an issue where the maximum number of players in a UGC Capture Mission was increased by one from what the player set. |
||
+ | *Fixed an issue where weapon pickups in Deathmatches would occasionally not show correctly to spectators in comparison to those actually in the Deathmatch. |
||
+ | *Fixed an issue where spectating players could be kicked from viewing a friend on a Playlist during the transition between jobs. |
||
+ | *Fixed an issue where a spectating player could become stuck in the sky if they attempted to leave an in progress Parachuting Race. |
||
+ | *Fixed an issue where Crew Rank was advancing in Social Club but not advancing in-game. |
||
+ | *Fixed an issue where requesting a Personal Vehicle delivery in areas such as tunnels could cause a significant slowdown in the game. |
||
+ | *Fixed an issue where spawn points placed in the Deathmatch Creator do not register in regular placement mode. |
||
+ | *A Corona option to lock weapons in the Corona has been added in the Capture Creator. |
||
+ | *Players are now able to add custom objective and blip text in created Jobs in the Capture Creator. |
||
+ | *Fixed an issue where it was possible for a player to die in the Capture Creator. |
||
+ | *Fixed a small issue with the default text when creating a UGC Capture Job. |
||
+ | *Fixed an issue where custom objective and blip text would only show for Team 1 in Capture Creator Jobs. |
||
+ | *Fixed an exploit where players could continually farm RP by gaining a wanted level then enter a LS Customs to lose it. |
||
+ | *Fixed an exploit where players were able to publish restricted content Missions. |
||
+ | *Fixed an exploit where players were able to get DLC vehicles for free. |
||
+ | *Fixed an exploit where players were able to bring large Single Player only vehicles into Online. |
||
+ | *Fixed an exploit where it was possible for players to be able to take ownership of vehicles that are too hot. |
||
+ | *Fixed an exploit where players were able to use Auto-Aim in Freeaim sessions. |
||
+ | *Fixed an exploit where it was possible to set Team Capture areas very close to Capture objects to allow players to idle and still deliver Capture items. |
||
+ | *Fixed an exploit where players were able to insure any vehicle they wanted. |
||
+ | *Fixed an exploit where if a player could vote to return to Online if they finished a Job in a premium vehicle they didn’t own to get it for free. |
||
+ | *Fixed an exploit where it was possible to pick up Capture vehicles and place them inside the Capture location. |
||
+ | *Fixed several exploits where players could become invisible. |
||
+ | *Fixed an exploit where players were able to purchase anything in-game for $0. |
||
+ | *Fixed an exploit where it was possible to access Mission Creators if they are disabled for maintenance. |
||
+ | *Fixed an exploit where players were able to use Single Player cheats in Online. |
||
+ | *Fixed an exploit where players were able to use Creators to place props in public games. |
||
+ | *Fixed several exploits where players were able to duplicate garages and vehicles. |
||
+ | *The Interactions Menu from Online has now been added to Story Mode. This can be accessed by pressing Back / Select. |
||
+ | *Fixed a rare issue where some players could have issues with their phone after completing the Story Mode portion of the game. |
||
+ | </div> |
||
+ | | |
||
+ | | |
||
+ | |- |
||
+ | |17 Jun 2014 |
||
+ | |<div style="height:10em; overflow:auto; border: 0px solid #088"> |
||
+ | ===Title Update 1.14=== |
||
+ | Released on June 17, 2014, this unexpected update brought alongside the [[I'm Not a Hipster Update|"I'm Not a Hipster" Update]] after being leaked a week prior. This free DLC reintroduces the [[Rhapsody]], [[Glendale]], and [[Blade]]. Also, all new vehicles, such as the [[Pigalle]], [[Warrener]], [[Panto]] and the updated version of the Dubsta, the [[Dubsta 6x6]], 12 new jobs, spawning from Team Deathmatch to Survivals, and new celebrations have been added with over 200 clothing options and new hair styles, all based on the "hipster" subculture. Along side these goodies, the patch fixes up numerous glitches, exploits, increased measures against modding and hacking, mission updates, and alot more. |
||
+ | |||
+ | ;New Additions |
||
+ | *Six vehicles have been added to southernsanandreassuperautos.com: Benefactor Glendale, Benefactor Panto, Declasse Rhapsody, Lampadati Pigalle, Vapid Blade, Vulcar Warrener |
||
+ | *Ten existing GTA5 vehicles have been added to southernsanandreassuperautos.com. These include single player characters’ vehicles: Albany Primo, BF Surfer, Bravado Buffalo, Bravado Buffalo S (Franklin’s), Bravado Youga, Cheval Picador, Dundreary Regina, Karin Rebel (clean version), Nagasaki Hot Rod Blazer (Trevor’s), Obey Tailgater (Michael’s) |
||
+ | *One new Premium vehicle has been added to warstock-cache-and-carry.com. This is a Rank-locked vehicle that unlocks at Rank 100: Benefactor Dubsta 6x6. |
||
+ | *Two new paint colors have been added to the Mod Shop in the ‘Metals’ category. They unlock at Rank 100: Pure Gold, Brushed Gold. |
||
+ | *A Pure Black window tint has been added to Mod Shops. |
||
+ | *Brown and pink tire smoke colors have been added. |
||
+ | *Two weapons have been added to Ammu-Nation: Antique Cavalry Dagger & Vintage Pistol. |
||
+ | *Four new jazzy vehicle horns have been added to the Mod Shops, including one which loops and speeds up / slows down as you drive. |
||
+ | *Over 170 new clothing items, including new outfits, have been added to clothes stores for both Male and Female characters in GTA Online. |
||
+ | *Four new hairstyles have been added to the barber shop. |
||
+ | *10 new beards have been added for Male characters. |
||
+ | *Eight new animal-inspired masks (four styles with two color variants of each) for both male and female characters have been added to Vespucci Movie Masks. |
||
+ | *49 new tattoos have been added to the Tattoo Parlors for both Male and Female characters. |
||
+ | *Eight new individual player celebrations have been added. Seven of these can also be used as actions in-game via the Interaction Menu. |
||
+ | *Four new paired Celebration animations have been added. |
||
+ | |||
+ | ;Top Changes |
||
+ | *Players will no longer be charged Insurance costs if their vehicle is destroyed by another player who does not have enough GTA$ to pay. |
||
+ | *Fixed an issue where, if an insured Personal Vehicle was destroyed, both parties had to pay the insurance costs. |
||
+ | *Fixed an issue where invites to Crew members were only being sent to the first crew member on the list. |
||
+ | *Vehicle Management has been added into Garages. Players can move their positions around by accessing the trigger inside their Garage. |
||
+ | *Fixed an issue where some 4 wheel drive vehicles had reverted to 2 wheel drive. |
||
+ | *Fixed an issue where weapons were always reverting to extended clips, even if a player was using a normal clip. |
||
+ | *A ‘Recently Played’ option has been added to the Host Job menu. Players will be able to bookmark jobs directly in the menu. |
||
+ | *Fixed an issue where Challenge mode was not paying out correctly. |
||
+ | *Fixed an issue where players could purchase insurance for a vehicle but it occasionally would not apply to the vehicle. |
||
+ | *Invincibility has been reduced to 2 seconds after respawning for all game modes. |
||
+ | *Fixed an exploit where players were able to avoid paying insurance and Bad Sport rating increases by using the Tank cannon to destroy Personal Vehicles. |
||
+ | *When a player dies, they now have a chance to detonate any Sticky Bombs they had placed. They must be detonated as soon as the wasted screen appears or they will be deleted. |
||
+ | *Player names now show on the minimap when it is expanded. |
||
+ | *Tear Gas now does more damage and lasts longer. |
||
+ | *Fixed an issue where it was possible for the game to freeze when starting Rooftop Rumble from the Job Selection menu. |
||
+ | *The following difficulty changes have been made to the mission “Coveted”: |
||
+ | **New objectives added: When the players arrive at the cove their objective becomes “Secure the landing site”. Players then have 2 minutes to reach the Cargobob’s landing area and kill nearby enemies. Failing to do this in 2 minutes will fail the mission. |
||
+ | **Enemy placement: Around 50% of the enemies have been moved from the beach to the hill leading to the landing site. This is to create more of a shootout on the way down to the landing site. |
||
+ | **Cargobob now takes around 2 minutes to arrive once the players have reached the cove |
||
+ | **2 enemies near the objective container now have RPGs (Low Accuracy). |
||
+ | **Enemies on the beach no longer have Extended LOS, meaning they won’t shoot at the players as they fight down the hill |
||
+ | **Drop-off location for the container is now at a warehouse in Cypress Flats. Previously the drop was too close to the action. |
||
+ | **Once the player has collected the container, an enemy helicopter spawns and pursues the Cargobob |
||
+ | |||
+ | ;All Changes |
||
+ | *The Mugger now drops at least as much cash as they have stolen from the character. |
||
+ | *Help text has been added to assist players in where to go when they want to pay off a fee for a Personal Vehicle that has been impounded. |
||
+ | *Unlocks in Ammu-Nation now have explanatory text to define how they are each unlocked. |
||
+ | *Information regarding player stats in coronas has been changed to show win/loss before the player’s name. |
||
+ | *An ‘Exit’ option has been added to the Mugger menu. |
||
+ | *Non-personal vehicles will now spawn near the player once they have completed a Mission. |
||
+ | *Bonus Job Points for being the Most Valuable Player in a Deathmatch are now shown in the celebration screen. |
||
+ | *On the Next Job Voting Screen, players who vote for Freemode are pushed out immediately when everyone else refreshes. |
||
+ | *The Replay and Refresh options are now taken into consideration for a majority vote. This fixed an issue where the Next Job Voting Screen was not progressing despite a majority of votes being cast. |
||
+ | *The default celebration animation has been changed to Salute. This animation may also play when a selected winning celebration cannot play. |
||
+ | *Contact Missions will now display the contact’s name next to the Job title in the lobby. |
||
+ | *The “Created By” field of the Next Job Voting Screen now shows if a job was created by a player on a different platform by displaying a Social Club nickname logo. |
||
+ | *Next Job Voting Screen now shows job sub-types (Land Race / Air Race / Sea Race etc.). |
||
+ | *The Friendly Lock On option from the Interaction Menu is no longer available when the player is on a Job. |
||
+ | *Quick GPS has been re-ordered so that the Clothes Store and the Mod Shop are at the end of the list. |
||
+ | *The crew challenge celebration screen now shows the amount of money the player has earned, rather than the amount of money the team has earned. |
||
+ | *Players are now able to bookmark Jobs whilst in a Playlist from the Pause menu. |
||
+ | *Player names are now shown on Celebration Screens. |
||
+ | *Players are now limited to successfully completing 4 Crew Challenges per real world day. Players may attempt as many as they like until they reach this cap. |
||
+ | *Invites to Missions that the player hasn’t yet played will now display “Mission – New” in the feed. |
||
+ | *A small tick has been added to the first screen in a corona and to the Job details panel on the main map if a player has played a Job before. |
||
+ | *The level of difficulty is now displayed when pressing D-pad down when playing Missions. |
||
+ | *Fixed an issue where players were being awarded in-game R* Verified T-shirts for verified content when they had not had any content verified. |
||
+ | *Fixed an issue where players could be spawned in the wrong location when leaving an apartment they owned. |
||
+ | *Personal Vehicles no longer spawn at the wrong location when players leave the Eclipse properties. |
||
+ | *Fixed an issue where players who had purchased a Parachute could lose it when transitioning. |
||
+ | *Fixed an issue where character stats could increase when using the Friend Spectate option. |
||
+ | *Fixed an issue where players could potentially create a new character over their existing characters if they signed in and out of the PSN when on an idle-kick screen. |
||
+ | *Fixed an issue where it was possible for the Online TV Helicopter in GTA Races to be targeted by Lazers / Buzzards. |
||
+ | *Fixed an issue where it was possible for Crew smoke trails that have been paid for and opened, to remain locked in Ammu-Nation. |
||
+ | *Fixed an issue where there was inconsistency between Social Club and the game itself in terms of limits placed on bookmarked Jobs. An upper limit of 1000 has now been set to the amount of Jobs a player may bookmark. |
||
+ | *Fixed an issue where a player who selected to bookmark a Job was not able to observe it becoming bookmarked in-game. |
||
+ | *Fixed an issue where Lester’s ability “Cops Turn Blind Eye” could occasionally not last long enough. |
||
+ | *Fixed an issue where players were occasionally unable to Quick match into LTS Jobs. |
||
+ | *Fixed an issue where players could become stuck if a large number of players attempted to move from an Apartment to a Garage at the same time. Only one player can now interact with the lift at a time. |
||
+ | *Fixed an issue where it was possible for a player to become stuck after accepting an invite from remote player. |
||
+ | *Fixed issues where incorrect Alert screens could be shown. |
||
+ | *World Records are now correctly awarded to Rally teammates. |
||
+ | *Fixed an issue where overtakes were being awarded despite no overtakes occurring. |
||
+ | *Fixed an issue where Helicopters could behave strangely during Missions when moving near buildings. |
||
+ | *Fixed multiple issues involving accepting invites while in the Xbox Store. |
||
+ | *Fixed an issue where a player would not be able to add anymore bookmarked jobs if they reached the limit, deleted jobs, and then attempted to add more. |
||
+ | *Fixed an issue where Adders were missing a texture on the rear of the car. |
||
+ | *Fixed an issue where when players ordered a Rat-Loader they would arrive with no truck bed and have no collision. |
||
+ | *Fixed an issue where Akuma motorbikes could be delivered without a fender or a windscreen. |
||
+ | *Fixed an issue where it was possible for players to become trapped in Apartments that they had just purchased. |
||
+ | *Fixed an issue where some Jobs were not being ticked off as completed after being fully completed. |
||
+ | *Fixed a rare issue where players could respawn in a LTS match. |
||
+ | *Fixed an issue where cars would spawn outside of a Garage when a player spawned into their Apartment. |
||
+ | *Fixed an issue where it was possible for a player’s mental state to rise when killing themselves by falling from height, or by destroying their own Personal Vehicle. |
||
+ | *Fixed an issue where the Infernus could not be bought with a stock spoiler. |
||
+ | *Fixed an issue where DLC weapons were sometimes going missing after completing Jobs. |
||
+ | *Fixed an issue where players who were the last remaining player in a Playlist with an active spectator gained a Bad Sport increase if they quit out. |
||
+ | *Fixed an issue where glasses frames could clip through helmet visors. |
||
+ | *Fixed an issue where players could become stuck during the GTA Online tutorial if they entered the Online Store during a cutscene. |
||
+ | *Fixed an issue where it was possible for a player to become stuck in skycam if they accepted an invite to a UGC Race as the timer ended. |
||
+ | *Fixed an issue where if players were killed or DNF in an active Job they would appear visible to players who they then chose to spectate. |
||
+ | *Fixed an issue where vehicles that were being delivered by the Mechanic were not being picked up by the iFruit app in Mod Shops. |
||
+ | *Fixed an issue where if a player joined and then backed out of a Mission whilst in the Dump vehicle, they could respawn within the vehicle’s wheel. |
||
+ | *Fixed an issue in Coveted where NPCs in the Mission could blink in and out of view if zoomed in on with the sniper scope. |
||
+ | *Fixed an issue where players could make themselves invisible / off radar when exiting a vehicle. |
||
+ | *Fixed an issue where some menus were incorrectly displaying that a Job was not rated. |
||
+ | *Fixed an issue where players could appear topless if DLC packs were deleted after choosing to wear items of clothing specifically related to them. |
||
+ | *Fixed an issue where the rows on a Job Leaderboard could move around or show the rows being sorted. |
||
+ | *Fixed an issue where the Privacy Policy and Terms of Service were cut off slightly early in the Japanese version. |
||
+ | *Fixed an issue where players could be kicked from Personal Vehicles in Mod Shops and become stuck. |
||
+ | *Fixed an issue where Invite Only sessions were no longer Invite Only after starting a Job. |
||
+ | *Fixed an issue for Race hosts where split times were not appearing properly to them. |
||
+ | *Fixed an issue where GTA Team Races were not turned off when there were only two players in a Race. |
||
+ | *Fixed an issue in Parachuting Races where Cash payouts differed between players who finished DNF and players who finished last. DNF and last place players now receive the same cash reward. |
||
+ | *Fixed an issue in Parachuting Races where players were not always given the correct color Parachute. |
||
+ | *Fixed an issue where players could become stuck inside their own property if they visited a friend’s Garage then swapped session while inside. |
||
+ | *Fixed an issue where players in a TDM received the incorrect amount of Job Points when they were the Most Valuable Player. |
||
+ | *Fixed an issue where it was possible for players to spawn underground in UGC Deathmatches. |
||
+ | *When an opposing team quits, the team left are now properly credited with a win. |
||
+ | *Fixed an issue where the Head to Head Leaderboard would not populate correctly, leading to incorrect scores showing. |
||
+ | *Fixed an issue where the Leaderboard could appear to flicker when being viewed during a Survival. |
||
+ | *Fixed an issue in the creator where information text for placing Start points would only update when placing points for Team 1. |
||
+ | *Fixed an issue where players were able to place large numbers of unique vehicle models in the Capture Creator which could lead to a crash. |
||
+ | *Fixed an issue where players could receive the incorrect number of Job Points after completing a Capture Job when they were the best performing team member. |
||
+ | *Fixed an issue where it was possible to hang the game by flying to the map boundary in the Creator. |
||
+ | *Fixed an issue where players could become stuck if they signed in and out of PSN when in the Creator then attempted to move back to Online. |
||
+ | *Fixed an issue where players were unable to select Japanese or Chinese words in objective text. |
||
+ | *The ‘Spectate Next Player’ option has now been renamed to ‘Next Player’. |
||
+ | *Players now see a countdown for Races starting when spectating. |
||
+ | *Fixed an issue where players could become stuck on a black screen if they chose to spectate a passenger when leaving a garage. |
||
+ | *Fixed an issue where the timer would not show the correct time for Race Spectators during a Race. |
||
+ | *The Spectate Next/Previous Player options have been removed when in the Shooting Range, Arm Wrestling, and when playing Darts. |
||
+ | *Fixed an issue where attempting to spectate a friend who was leaving GTA Online could result in the incorrect Alert message being shown. |
||
+ | *Players can no longer jump inside of Los Santos Customs during UGC Deathmatches. |
||
+ | *Fixed an issue where some filters and the player list were visible when the Playlist Leaderboard was displayed between Jobs on a Playlist. |
||
+ | *Fixed an issue where it was possible to see under the map when spectating a remote player who joined a Job from their Apartment, quit out, then re-entered their Apartment. |
||
+ | *Fixed an issue in spectating Tennis matches where the scoreboard, rackets, and balls would not show correctly. |
||
+ | *Fixed an issue in spectating an Arm Wrestling match where the Arm Wrestling animations would not show correctly. |
||
+ | *Fixed an issue where spectators could receive incorrect messages regarding the number of spectating spaces available in a session despite there being enough room. |
||
+ | *Fixed an issue where players were able to spectate a friend who was already spectating someone else. |
||
+ | *Fixed an issue where the spectator followed the incorrect player after a game of Darts. |
||
+ | *Fixed an issue where the player camera could clip through the roof when spectating a player entering the Shooting Range corona. |
||
+ | *Fixed an issue where the spectator camera would lose player focus when players switched ends in a game of Tennis. |
||
+ | *Fixed an issue where a spectator would see all players on a Playlist intersecting one another when moving between Jobs. |
||
+ | *Fixed an issue with severe texture detail issues when spectating a player riding the train. |
||
+ | *Fixed an issue where a spectator leaving a session while two players are spectating the same player can cause the player who is leaving to flash up as an option to spectate. |
||
+ | *Players can now view remote player’s Gamer Cards whilst spectating. |
||
+ | *The Spectator list, Leaderboard, and Next Job Voting Screen no longer overlap. |
||
+ | *Fixed an issue where when players who were being spectated finished a Race the spectators were instantly moved to an Alert screen instead of being moved to spectate another player in the Race. |
||
+ | *Fixed an issue where players could become stuck in Skycam when attempting to quit Survival from the spectator camera. |
||
+ | *Fixed an issue where it was possible to become stuck when attempting to spectate a player in an Arm Wrestling corona lobby. |
||
+ | *Numerous fixes for when players could become stuck using the Spectate function. |
||
+ | *Players who joined a job too late and then select to spectate no longer receive a bad sport increment for leaving early. |
||
+ | |||
+ | ;Exploit Fixes |
||
+ | *Fixed an exploit where players were able to maximize their stats illegitimately. |
||
+ | *Fixed an exploit where players could launch cars into the air by driving into gates. |
||
+ | *Fixed several exploits where players were able to duplicate Personal Vehicles. |
||
+ | *Fixed an exploit where a certain vehicle was invulnerable to bullets. |
||
+ | *Fixed an exploit where players could attack an Armored Truck and gain cash without gaining a wanted level. |
||
+ | *Fixed an exploit where players could repeat the same Bounty multiple times. |
||
+ | *Fixed several exploits where players were able to make themselves invisible. |
||
+ | *Fixed an exploit where players were able to add any vehicle to their Garage. |
||
+ | *Fixed an exploit where players could become invincible |
||
+ | *Fixed an exploit where players could bring cars from Single Player to Online. |
||
+ | *Fixed an exploit where NPCs would not react when nearby NPCs were being pistol-whipped. |
||
+ | </div> |
||
+ | | |
||
+ | | |
||
+ | |- |
||
+ | |1 Jul 2014 |
||
+ | |<div style="height:10em; overflow:auto; border: 0px solid #088"> |
||
+ | ===Title Update 1.15=== |
||
+ | Title Update 1.15 was released on July 1st, 2014. This update brings in the [[Independence Day Special]], a limited-time DLC which consists of fireworks, clothing, horns, two new vehicles: the [[Vapid]] [[The Liberator]] and the [[Western Motorcycle Company|Western]] [[Sovereign]]. Also, two new weapons: the [[Musket]] and [[Firework Launcher]]. Along with these special American Independence goodies, we have fixes for issues, exploits, mods and a few add-ons to GTA Online, such as the disappearing vehicles during missions, character/vehicle exploits, the infamous UFO placement mods and the [[Leviathan (Roller Coaster)|Leviathan]] and [[Ferris Whale]] opened to all the players. |
||
+ | *Two new vehicles with permanent American Flag livery have been added. |
||
+ | *Vapid “The Liberator” - An off-road truck, available from the Warstock site. This vehicle is not moddable and is accessed via Pegasus. |
||
+ | *Western Sovereign - This motorcycle is available from San Andreas Super Autos. |
||
+ | *Independence Day Special Content: Available for purchase for a limited time only [http://www.rockstargames.com/newswire/article/52270/The-GTA-Online-Independence-Day-Special-Available-Starting]. |
||
+ | *Over 40 new Independence holiday-themed clothing items, including outfits, have been added to clothes stores for both male and female characters in GTA Online. |
||
+ | *Two new weapons have been added to Ammu-Nation: Fireworks Launcher and Musket. |
||
+ | *Four types of Fireworks can now be purchased from Ammu-Nation. They each come in 3 colors, red, white and blue. |
||
+ | *A new Parachute Smoke color has been added to Ammu-Nation. The color automatically alternates between, red, white and blue: Patriot Parachute Smoke. |
||
+ | *A new tire smoke color has been added to the Mod Shops. This also alternates between, red, white and blue: Patriot Tire Smoke. |
||
+ | *12 new animal masks have been added to Vespucci Movie Masks. There are 6 styles, each with 2 color variations. |
||
+ | *Four new horns have been added to the Mod Shop. Each horn is part of the Star Spangled Banner song. |
||
+ | *A new Mullet hairstyle has been added for both male and female characters. |
||
+ | *Stars n Stripes Face Paint added to Barber Shop and Salon. |
||
+ | *The ability to place and set off fireworks has been added to the Interaction Menu. Players can purchase 4 different types from Ammu-Nation and then access them in their inventory. The fireworks are available for a limited time to celebrate the holiday period. |
||
+ | *Seven new medium and low end Countryside Apartments have been added to the Dynasty 8 website. |
||
+ | *Players are now able to ride on the ‘The Leviathan’ rollercoaster and ‘The Ferris Whale’ on Del Perro Pier. |
||
+ | *On Call mode has been added to the ‘Quick Job’ option in the phone. Players are now able to continue playing in Freemode whilst they are queued up for a Quick Join invite. |
||
+ | *If a player buys a tattoo and then removes it they will only be charged $100 to re-apply instead of the full tattoo cost. |
||
+ | *Players will now receive an increased cash bonus for completing a Survival, bringing up the total amount that can be earned. |
||
+ | *A player’s Mental State will no longer increase when killing hostile mercenaries. Also, the increase rate for killing Cops who are chasing the player as a result of being wanted has been reduced. |
||
+ | *Mental state will no longer increase for killing players who have a Bounty on their head or for a player defending themselves when they have a Bounty on them. |
||
+ | *Added the ‘Forced Weapon’ option to coronas for Versus and Last Team Standing Missions |
||
+ | *Players on LTS are now only able to hear their teammates, bringing them into line with VS and Capture Missions. |
||
+ | *Job entrance fees are now payable when starting a Versus Mission, in order to bring it into line with LTS and Capture Missions. |
||
+ | *The Head to Head and Challenge wager is now taken from the player’s wallet and bank. |
||
+ | *The time limit on the Team Selection screen has been increased to 1 minute. |
||
+ | *Fixed an issue where it was possible for a player’s car to disappear if they left it at the start of a GTA Race. |
||
+ | *Fixed an issue where the Armored Truck would occasionally not drop any Cash. |
||
+ | *Fixed an issue where Crew tire smoke would not apply correctly. |
||
+ | *Help text is now displayed in the corona if a player attempts to play an animation which cannot be played due to masks / head gear the player is wearing. |
||
+ | *Fixed an issue where splash damage from explosions would apply full damage regardless of distance from the explosion. |
||
+ | *Fixed an issue where players could become stuck entering their garage if they had requested a vehicle from their Mechanic while another player was in their garage. |
||
+ | *Fixed an issue where it was possible for player characters to spawn in Fort Zancudo. |
||
+ | *Fixed an issue where it was possible for planes to respawn with their landing gear down in vehicle Deathmatches. |
||
+ | *Fixed an issue where players could spawn with a 4-star Wanted Level if they were killed by Cops in the Impound. |
||
+ | *Fixed an issue where it was possible for a player to become stuck moving to the Leaderboard after completing an Air Race. |
||
+ | *Fixed an issue where split times would occasionally work incorrectly during the tutorial Race. |
||
+ | *Fixed an issue where incorrect scores could show briefly at the start of a Team Deathmatch. |
||
+ | *Fixed an issue where players could spawn inside of, and stand in, vehicles. |
||
+ | *Fixed an issue where a player could receive a misleading Alert screen when attempting to access GTA Online when the Cloud was down. |
||
+ | *Fixed an issue where players attempting to join a Contact Mission would become stuck when too many players were invited. |
||
+ | *Fixed an issue where it was possible for players to fall through the world if they entered the PlayStation store whilst in their apartment. |
||
+ | *Fixed an issue where it was possible for players to become stuck in their apartments if a friend buzzed for entry and then entered the Pause menu. |
||
+ | *Fixed an issue where players could become stuck under the map when accepting a cross-session invite. |
||
+ | *Fixed an issue where players could occasionally be unable to steal High Priority Vehicles from one another after upgrading it. |
||
+ | *Fixed an issue where players were able to enter their garages with NPCs in their vehicles. |
||
+ | *Fixed an issue where players were unable to send text messages with Chinese characters using their cellphones. |
||
+ | *Fixed an issue where players were able to trap other players in their Personal Vehicles. |
||
+ | *Fixed an issue where the radar could flash up on screen at the start of a Job. |
||
+ | *Fixed an issue where the Rank bar could occasionally show up very briefly during transitions. |
||
+ | *Fixed an exploit where players could spawn UFOs in public sessions. |
||
+ | *Fixed various exploits where players were able to duplicate vehicles. |
||
+ | *Fixed an exploit where players were able to respawn in their garages after committing suicide. |
||
+ | *Fixed an exploit where players could get all Barber services for free. |
||
+ | *Fixed an exploit that allowed players to go off-radar. |
||
+ | *Fixed an exploit that allowed players to become invincible. |
||
+ | *Fixed an exploit where players were able to drive inside their garages |
||
+ | </div> |
||
+ | | |
||
+ | | |
||
+ | |- |
||
+ | |19 Aug 2014 |
||
+ | |<div style="height:10em; overflow:auto; border: 0px solid #088"> |
||
+ | ===Title Update 1.16=== |
||
+ | Title Update 1.16 was released on August 19th, 2014. It introduced [[The San Andreas Flight School Update]], which features new [[Flight School]] missions, new vehicles such as the [[Western Company]] [[Besra]], [[Buckingham]] [[Miljet]] and [[Swift]] and the new [[Invetero]] [[Coquette Classic]], patriotic-themed parachute bags and increased and decreased payouts on missions in GTA Online, among other gameplay fixes. |
||
+ | |||
+ | ;Top Changes |
||
+ | *Cash rewards are no longer reduced by 50% on replay of a Contact Mission. Players will now receive the full reward for completing a Mission every time. |
||
+ | *Players now receive more Cash for playing Contact Missions in groups: |
||
+ | **Two players - +10% Cash |
||
+ | **Three players - +20% Cash |
||
+ | **Four players - +30% Cash |
||
+ | *Cash and RP for Contact Missions have been rebalanced. This is to ensure that all Contact Missions pay out a fair reward in relation to the mission difficulty and amount of time taken. The potential cash payouts have increased significantly overall, although some specific missions have been reduced as a result of the rebalance. |
||
+ | *The San Andreas Flight School is now open for business in GTA Online. The Flight School can be accessed via a Job corona, from rank 6 onwards, at Los Santos International Airport indicated by a small plane icon on the map. Ten flying lessons have been added as part of the Flight School which will help to improve players’ flying skills. |
||
+ | *Two new Planes and one new Helicopter have been added to the Elitas website: Buckingham Miljet, Western Besra, and the Buckingham Swift (Two liveries) |
||
+ | *Players are now able to purchase and equip a reserve Parachute at Ammu-Nation. They can choose different canopy designs for their primary and reserve parachutes. |
||
+ | *One new vehicle (plus a roofless variation) has been added to the Legendary Motorsport website : Invetero Coquette Classic. |
||
+ | *25 new ‘flags of the world’ themed parachute bags have been added to Ammu-Nation in GTA Online only. |
||
+ | *Six new multicolored parachute canopies have been added to Ammu-Nation: |
||
+ | **Air Force Chute |
||
+ | **Desert Chute |
||
+ | **Shadow Chute |
||
+ | **High Altitude Chute |
||
+ | **Airborne Chute |
||
+ | **Sunrise Chute |
||
+ | *A new Flight Suit outfit has been added for Male and Female characters. This is available in all clothes stores in the outfits menu. |
||
+ | *A new Flight Cap accessory has been added for Male and Female characters. This is available in all clothes stores in the hats menu. |
||
+ | *Players who downgrade to smaller garages will now be able to request vehicles stored in previous garages from the Mechanic. |
||
+ | *Players in Tanks will now show as such with a specific Tank icon on the Minimap. |
||
+ | *Substantial changes made to On Call functionality to enable players to enter their choice of Job as quickly as possible. |
||
+ | *Fixed an issue where Crew Leaders could occasionally be unable to put a Crew Emblem on Jackets or Hoodies. |
||
+ | *Fixed an issue in the Creator where placed props would not appear correctly. |
||
+ | |||
+ | ;New Features / Updates |
||
+ | *The color of the player’s Parachute Bag can now be chosen through a new option in the Interaction menu. They can also toggle the visibility of the parachute bag if they have a parachute equipped. |
||
+ | *A player’s Mental State now also decreases over time whilst using the Spectate feature. |
||
+ | *‘NEW’ now appears on invites, alongside the Job type, for all Rockstar Created or Verified Jobs that have not yet been played by the recipient. This only appears on feed invite notifications, not on the phone. |
||
+ | *Short- term RP and Cash bonuses will now show in Job coronas as well as on the Next Job Voting Screen. |
||
+ | *News screens shown during transitions will now alert players if some Jobs have RP or Cash bonuses for playing them. |
||
+ | *Both the Driver and Passenger are now able to see direction arrows in Rally Races. |
||
+ | *If players choose to use a custom vehicle in a Race, that vehicle will now be saved and used as the default on the vehicle selection screen of the next Race. |
||
+ | *Players are now able to talk to one another in spectator mode once they have finished a Race. |
||
+ | *Players are now able to change the spectator camera mode and angle when they begin to spectate after completing a Job. |
||
+ | *A small change has been made to time formatting on Leaderboards so that they now read as “00:00.000”. |
||
+ | *The cap for the amount of Cash stolen by Muggers has been adjusted to allow for differences in level. |
||
+ | *Players can now set the duration for One on One Deathmatches in the Interaction Menu. |
||
+ | *A new on/off option has been added to the Interaction Menu to allow players to choose whether to wear a Helmet when using Motorbikes. |
||
+ | *Co-op teams now appear grouped on Mission Leaderboards. |
||
+ | *When using a Plane, you can now toggle the minimap by using D-pad down. |
||
+ | |||
+ | ;Generic / Miscellaneous Fixes |
||
+ | *Fixed an issue where players could lose control of their characters when accepting an invite during main load screen via the XMB menu. |
||
+ | *Fixed an issue where it was possible for Personal Vehicles to spawn on top of one another. |
||
+ | *Fixed an issue where players could be removed from the ‘On Call’ queue if they entered the GTA Online Pause menu. |
||
+ | *Fixed an issue where it was possible for players to not be informed that their aim settings had changed after using Find New Session. |
||
+ | *Fixed an issue where it was possible to destroy a vehicle containing 4 players, and only kill the driver. |
||
+ | *Fixed an issue where it was possible for players to become stuck on Skycam after completing the tutorial Race. |
||
+ | *Fixed an issue where it was possible to spawn within Fort Zancudo after completing a Mission. |
||
+ | *Fixed an issue where player models would clip one another on the Leviathan if players attempted to sit in the same cart. |
||
+ | *Fixed an issue where it was possible for players to clip through the Leviathan carts when getting out after the ride finished. |
||
+ | *Lester’s abilities ‘Remove Wanted Level’, ‘Cop Turn Blind Eye’, and ‘Off Radar’ now apply to all passengers in a vehicle as well as the player who initially triggered it. |
||
+ | *Fixed an issue where players could be charged multiple times for riding the Ferris Wheel. |
||
+ | *Fixed an issue to ensure that players who set Mercenaries on opposing team players during Deathmatches correctly receive a point if the Mercenaries kill a rival player. |
||
+ | *Fixed an issue where it was possible for players to be pulled back onto the Ferris Wheel involuntarily if they were standing too close after getting off. |
||
+ | *Fixed an issue in Vehicle Deathmatches where players could be targeted but would not be properly blipped on the Minimap. |
||
+ | *Fixed an issue where NPCs and their vehicles would appear in the way of properties introduced with the Independence update. |
||
+ | *Fixed an issue where players could hang for a short period of time when entering property. |
||
+ | *Fixed an issue where players who lost a Race would occasionally see themselves performing a celebration animation. |
||
+ | *Fixed an issue where various vending machines were not working correctly. |
||
+ | *Fixed an issue where the Leaderboard would not appear when a player was spectating a Race. |
||
+ | *Fixed an issue where players in Team Deathmatches were able to hear the other team talk. This has now been normalized so that only players on the same team can talk. |
||
+ | *Fixed an issue where some parachute smokes would not transfer between sessions correctly. |
||
+ | *Fixed an issue where players could occasionally have hard-top versions of vehicles delivered to them when they ordered the convertible version. |
||
+ | *Fixed various issues where clipping could occur with clothing when players took selfies. |
||
+ | *Fixed an issue where it was possible for a spectator to become stuck in property when ‘all exit’ to garage is triggered. |
||
+ | *Fixed an issue where players in GTA Online were unable to call other players in Single Player, as well as calls between players in Single Player. |
||
+ | *Fixed a small issue where the end of Race timer was overlapping player help buttons when a player was spectating. |
||
+ | *Fixed an issue that could leave players stuck when switching between players in spectator mode. |
||
+ | *Fixed an issue where players were unable to launch Contact Missions which they had previously bookmarked. |
||
+ | *Fixed an issue where it was possible to become stuck in a spawning loop when dying after bailing from a Helicopter over the Ocean. |
||
+ | *Fixed an issue where players were unable to invite Friends’ Crews in Head to Head matches. |
||
+ | *Fixed an issue with transitioning into an event Playlist when choosing to enter the Playlist from the boot screen. |
||
+ | *Fixed an issue where players who destroyed their own Pegasus vehicles would be given an increased mental state. |
||
+ | *Fixed an issue in the Creator where weapons could be incorrectly named. |
||
+ | *Fixed an issue in the Creator where a player testing a Capture Mission would be unarmed regardless of whether or not they have or are given weapons. |
||
+ | *Fixed an issue in the Creator where switching the vehicle class would also change the radio station. |
||
+ | *Fixed a text issue specific to Chinese and Japanese versions of the game in the Creator where an unsupported character could be seen when attempting to Copy / Delete a Job. |
||
+ | *Fixed an issue where it was possible for a player to hang when changing the Default Class in the Air Race Creator. |
||
+ | *Fixed an issue where Weather conditions would not synchronize properly between a spectating player and the player being spectated. |
||
+ | *Fixed an issue where Bookmarked Air Races would occasionally not appear in some Bookmark lists, but would appear in others. |
||
+ | *Fixed an issue where it was possible for players to become stuck when launching Contact Missions. |
||
+ | *Fixed an issue where it was possible to hang when exiting the Deathmatch Creator tutorial. |
||
+ | *Fixed an issue where it was occasionally possible for players to not receive Auto-invites when the friend sending them was in same session. |
||
+ | *Fixed an issue where spectating players would sometimes appear in free mode at the North-East corner of the map far away from everyone else, after a job. |
||
+ | *Fixed an issue with Armored Trucks constantly spawning. |
||
+ | *Fixed an issue where an enemy in survival would occasionally run away from the shootout. |
||
+ | *Fixed an issue where it was possible for the incorrect horn to play when testing horns in the Mod Shop. |
||
+ | *Fixed an issue where it was possible for a newly purchased Personal Vehicle to become permanently locked if the player accepted a Job invite in the time between purchasing it and receiving it. |
||
+ | *Fixed an issue where players would not be charged for Insurance. |
||
+ | </div> |
||
+ | | |
||
+ | | |
||
+ | |- |
||
+ | |2 Oct 2014 |
||
+ | |<div style="height:10em; overflow:auto; border: 0px solid #088"> |
||
+ | ===Title Update 1.17=== |
||
+ | [[Last Team Standing Update]] was released without notification on a Thursday, October 2nd, 2014. |
||
+ | |||
+ | 2 new motorcycles [[Shitzu]] [[Hakuchou]] and [[Liberty City Cycles|LCC]] [[Innovation]], 1 new sports car [[Lampadati]] [[Furore GT]], 2 new weapons [[Marksman Rifle]] and [[Heavy Shotgun]], new clothing. [[Content Creator]] adds [[Last Team Standing]] mode. |
||
+ | |||
+ | ;Top Changes |
||
+ | *The Creators section has now been expanded to include the new Last Team Standing (LTS) Creator. This new option will be available alongside the Races, Deathmatch, and Capture Creators. |
||
+ | *An option has been added to the phone which allows players to disable Snapmatic’s “Quick launch” being activated by double tapping up on the D-pad. |
||
+ | *A ‘Rounds’ option has been added to Capture and LTS creators to allow players to play a ‘First to Win’ series of matches. This can be set to 1 - 7 rounds. |
||
+ | *A new ‘Random Job’ option has been added to the booting screen to allow players to get straight into Jobs. |
||
+ | *A new vehicle has been added to Legendary Motorsport: Lampadati Furore GT. |
||
+ | *Three new vehicles have been added to Southern San Andreas Super-Autos: LCC Innovation, Shitzu Hakuchou, Canis Kalahari Topless. |
||
+ | *Two new weapons have been added to Ammu-Nation: Heavy Shotgun, Marksman Rifle |
||
+ | *20 new ‘Flags of the World’ themed parachute bags have been added to Ammu-Nation in GTA Online only. |
||
+ | *Over 30 new team themed clothing items, including outfits, have been added to clothes stores for both male and female characters in GTA Online. |
||
+ | *New Bulletproof Helmets in 5 different colors have been made available in clothes stores. The Helmet will give players limited protection against headshots. |
||
+ | *Two new masks have been added to Vespucci Movie Masks: Combat Mask, Skeletal. |
||
+ | *A large range of new LTS Jobs have been added: Tataviam Truckstop, Storm Drain, Skyscraper, Paleto Bay, N.O.O.S.E, Mount Josiah, Hawick, Grand Banks, Del Perro Freeway, Alta. |
||
+ | *Fixed an issue where some players were unable to place Crew Emblems on some types of Jackets. |
||
+ | |||
+ | ;New Features / Updates |
||
+ | *An option has been added in the Pause Menu (Online > Options > Enable Matchmaking after Next Job vote screen) to enable players to remain as the Host after voting on the Next Job Voting Screen. For additional details, see: https://support.rockstargames.com/hc/en-us/articles/203610186 |
||
+ | *A Lobby queueing system has been added to allow players to join lobbies or lobby queues when a session is full. |
||
+ | *Players using the On-call functionality now have a small chance to be instantly made Host for their lobby in order to increase the speed of getting into Jobs. |
||
+ | *On-call players will now be notified when the Host of their Job launches the Job. |
||
+ | *Players are now able to go On-call for activities (Arm-Wrestling, Darts, Golf etc.). |
||
+ | *Players are now able to Quick Match with friends or alone to activities (Arm-Wrestling, Darts, Golf etc.) using the option in the phone. |
||
+ | *Players are now able to switch their Parachute canopies via the Interaction menu. |
||
+ | *Pegasus vehicles now despawn faster if the player that owns them is far away from them. |
||
+ | *A ‘Claim All’ option has been added on the Mors Mutual phone menu to allow players to claim multiple cars at the same time. |
||
+ | *A notification now appears at the start of Races stating how many laps there will be. |
||
+ | *A short confirmation message has been added at the end of a successful UGC Deathmatch test to confirm that it can now be published. This brings it into line with the other Creators. |
||
+ | *Players who have had Muggers set on them may no longer be mugged again until a short cooldown has expired. |
||
+ | *Players inside Jets, Planes, or Helicopters will now been shown on the mini-map with a small Jet, Plane, or Helicopter icon. |
||
+ | *Double tapping up to activate Snapmatic’s “Quick Launch” in Story Mode has been removed. |
||
+ | *The maximum bet players can place has been raised from GTA $2,500 to GTA $10,000. |
||
+ | *All Awards gained in the Weapons category of the Awards menu have now been merged into the Combat category. The Weapons Award menu has now been removed. |
||
+ | *A new menu has been introduced in the Barber’s shop to make it faster and easier to use. |
||
+ | *Team balancing is now on by default for LTS Jobs and is no longer an option to the host of the Job. |
||
+ | *A lobby-wide feed notification has been added for players who use the Lester Ability “Off the Radar”. |
||
+ | *The benefit to the Flying Skill has been reduced slightly when completing Flight School Jobs. |
||
+ | *Cash and RP for LTS Jobs have been rebalanced. This is to ensure that all LTS Jobs pay out a fair reward in relation to the mission difficulty and amount of time taken. |
||
+ | |||
+ | ;Generic / Miscellaneous Fixes |
||
+ | *Fixed numerous exploits. |
||
+ | *Fixed an issue where Muskets had disappeared from a player’s weapon wheel. |
||
+ | *Fixed an issue where it was possible for players to become stuck whilst using an ATM in the strip club. |
||
+ | *Fixed an issue where players would see their Rank showing incorrectly on Leaderboards after testing a UGC Capture Mission. |
||
+ | *Fixed an issue where players were able to start Impromptu Races during Versus Missions. |
||
+ | *Fixed an issue where spectating players could occasionally see vehicles moving without drivers when their drivers moved into Spectator mode. |
||
+ | *Fixed an issue where Rally Race directional arrows would persist for too long. Directional arrows now only appear for two seconds. |
||
+ | *Fixed an issue where the Heavy Pistol would not count towards the pistol-based Deathmatch objective. |
||
+ | *Fixed an issue where High Priority Vehicles for Simeon could become stuck in the Mod Shop if the driver quit their session. |
||
+ | *Fixed an issue where players could be given a Wanted Level after completing a Contact Mission where they spawned back into GTA Online in a vehicle on Simeon’s Wanted List. |
||
+ | *Fixed an issue where High Priority Vehicles could still be accepted by Simeon even if there was a NPC in the vehicle. |
||
+ | *Fixed an issue where remote player characters could occasionally be seen during the initial Lester cut-scene. |
||
+ | *Fixed an issue where directions on how to use Sticky Bombs would appear despite the player that threw them being in Passive Mode where they cannot be used. |
||
+ | *Fixed an issue where it was possible for UGC to be negatively affected by players choosing not to vote. |
||
+ | *Fixed a rare issue where it was possible for a player to have to replay the tutorial Mission. |
||
+ | *Fixed an issue where High Priority Vehicles could disappear during the cutscene after delivering them to Simeon. |
||
+ | *Fixed an issue where players were able to leave High Priority Vehicles when delivering them. |
||
+ | *Fixed an issue where delays on phone abilities (Airstrikes etc.) would persist across characters. |
||
+ | *Fixed an issue where players were able to attack Soldiers at Fort Zancudo whilst using the Lester ability “Cops Turn Blind Eye” without gaining a reaction. |
||
+ | *Fixed an issue where players were able to publish impossible to finish Deathmatches. |
||
+ | *Fixed a small issue in Air Race Creators where altitude was being measured using the incorrect scale. |
||
+ | *Fixed an issue where players could fall from ladders when accepting invites. |
||
+ | *Fixed an issue where players would not receive a Wanted Level when stealing a Personal Vehicle back from the Impound. |
||
+ | *Fixed an issue where players were not informed of how much the Impound fee was until they had enough to pay it. |
||
+ | *Fixed an issue where Personal Vehicles could become invisible in the Impound. |
||
+ | *Fixed a number of issues regarding the Crew Emblem disappearing and/or reappearing after repairing in a Mod Shop or respawning during a Race. |
||
+ | *Fixed an issue where Crew Emblems could be offset after applying an emblem then editing it without going back into GTA Online. |
||
+ | *A short audio confirmation has been added for when players choose to press the Restart option at the end of a Playlist. |
||
+ | *Fixed an issue where HUD buttons could disappear when viewing the Spectator Leaderboard. |
||
+ | *Fixed an issue where players were not able to select Loser Perks properly in Deathmatches. |
||
+ | *Fixed an issue where it was possible for players to become stuck when quitting out of a Next Job Voting Screen. |
||
+ | *Fixed an issue where players were occasionally able to receive a Wanted Level after destroying their own Personal Vehicle. |
||
+ | *Fixed a rare issue where it was possible for players to be unable to access personal vehicle in the Impound. |
||
+ | *Fixed an issue where players could become stuck in certain animations. |
||
+ | *Fixed an issue where a player’s Personal Vehicle could be warped away if the player changes session whilst in the vehicle. |
||
+ | *Fixed an issue where it was possible to spawn in Fort Zancudo when the spawn location was set to random. |
||
+ | *Fixed an issue where it was possible for players to be detached from a Parachute when accepting a Job invite. |
||
+ | *Fixed an issue where the player would intersect the camera when accepting a Job in the Movie Theatre. |
||
+ | *Fixed a very rare issue where players could receive Job invites from other players who did not send them. |
||
+ | *Fixed an issue where the Mechanic contact could be missing from the player’s phone after respawning. |
||
+ | *Fixed an issue where the High Priority Vehicle blip would sometimes remain on the mini-map, even though the event had ended. |
||
+ | *Fixed an issue where the Ferris Wheel could move too early and clip through the player’s character when they were exiting the ride. |
||
+ | *Fixed an issue where the Riot Van would not spawn at all in the proper locations for players after Rank 25. |
||
+ | *Fixed an issue where it was possible to see through another player’s head if they stood in front of a telescope. |
||
+ | *Fixed a text issue where it would not be made clear that vehicles were being moved into storage after downgrading a garage. |
||
+ | *Fixed an issue where UGC Jobs could not be added to a Job List. |
||
+ | *Fixed a small issue where the description of the Besra was incorrect in French. |
||
+ | *Fixed an issue where a player’s Personal Vehicle could spawn in difficult to reach areas after exiting the Flight School. |
||
+ | *Fixed an issue where players were able to reach the top of buildings by quitting out of Jobs. |
||
+ | *Fixed some issues where spawning using ‘Last Location’ could occasionally spawn a player’s Personal Vehicle in various incorrect locations. |
||
+ | *Fixed an issue where if a player had purchased both versions of the Coquette Classic there would be no way to differentiate them when reclaiming from Mors Mutual. |
||
+ | *Fixed an issue where players could freeze when playing GTA Online. |
||
+ | *Fixed an issue where the Flight School could be marked as completed even if a player had never visited. |
||
+ | *Fixed an issue where calling Mercenaries in a Deathmatch would occasionally not work. |
||
+ | *Fixed some instances where Special Crate drops would occasionally not initialise correctly. |
||
+ | *Fixed an issue where icons on the Next Job Voting Screen could be coloured incorrectly when highlighting ‘Replay’. |
||
+ | *Fixed an issue where button options would go missing whilst viewing Leaderboards when spectating a Versus Mission. |
||
+ | *Fixed an issue where scrolling would not work correctly on Leaderboards during multi-team Missions. |
||
+ | *Fixed checkpoint clipping issues in some Races. |
||
+ | *Fixed an issue where it was possible for a Co-driver in a Rally Race to receive 0 points during Playlists. |
||
+ | *Fixed an issue where players could be ejected from their Personal Vehicles during a Race. |
||
+ | *Fixed a small issue where the camera would jerk when a player got into bed in their apartment. |
||
+ | *Fixed an issue where pressing down on the D-pad to navigate through Lester’s abilities could occasionally change the player’s mini-map size. |
||
+ | *Fixed an issue where the Parachuting Race camera could occasionally appear to play twice. |
||
+ | *Fixed an issue where it was possible for overlapping to occur in the Betting columns on Leaderboards. |
||
+ | *Fixed an issue where Personal Vehicles could go missing after being abandoned. |
||
+ | *Fixed a rare issue where Crew Rank could decrease significantly after logging out and back into GTA Online. |
||
+ | *Fixed an issue where a number of hairstyles could go missing from the Barber’s menu. |
||
+ | *Fixed an issue where players could re-spawn at El Gordo Lighthouse after a playlist containing an LTS. |
||
+ | *Fixed an issue where players spectating an LTS could see opposing teams blipped as the same color. |
||
+ | *Fixed an issue where players were able to camp the starting areas of opposing teams in Capture matches. |
||
+ | *Fixed an issue where Personal Vehicle blips did not appear when player was inside a garage. |
||
+ | *Fixed an issue where the subtitles for strippers would not show properly in Apartments. |
||
+ | *Fixed an issue where the incorrect number of players could appear on Playlist Leaderboards. |
||
+ | *Fixed an issue where players were not awarded the correct amount of points for passing through the centre of Parachuting targets. |
||
+ | *Fixed an issue where low-level players could be awarded the incorrect amount of RP for killing players. |
||
+ | *Fixed an issue where the import/export High-Priority Vehicle would sometimes only ever run once per session. |
||
+ | *Fixed an issue where spectated player overheads were not appearing in the correct colours. |
||
+ | *Fixed an issue where players spectating a match were not able to see the winning player’s Celebration screen. |
||
+ | *Fixed an issue where some rims (Steelies / Rally Master) had gone missing from the Mod Shop wheel menus. |
||
+ | *Fixed an issue where headgear was removed whilst standing on the rear of Fire Truck and Trashmaster vehicles. |
||
+ | *Fixed an issue where players were unable to take cover behind a Dinka Thrust motorcycle. |
||
+ | *Fixed an issue where players were able to place Sea Race coronas in water. |
||
+ | *Fixed an issue where it was possible to permanently lose all stripper phone contacts. |
||
+ | *Fixed an issue where it was possible to take third person selfies when sitting in the Barbers. |
||
+ | *Fixed an issue where players got stuck attempting to leave apartment after a lap dance. |
||
+ | *Fixed an issue where the Playlist quit Alert screen could appear when trying to exit the Bookmark menu after Bookmarking a Job. |
||
+ | *Fixed an issue where players could hang when attempting to boot back into GTA Online after unlinking their Social Club accounts. |
||
+ | *Fixed an issue where if a player in first place quit out of a race before crossing the finish line, the player who then finished in first place would not receive bet winnings. |
||
+ | *Fixed issue where players would not be ejected correctly from vehicles if they are killed when using them. |
||
+ | *Fixed an issue where UGC Jobs would occasionally not appear in the My Jobs section of a player’s profile. |
||
</div> |
</div> |
||
| |
| |
Revision as of 01:06, 20 June 2015
Periodically, Rockstar Games will release Title Updates, also known as Patches, that will fix certain issues, glitches and exploits found within GTA V and in GTA Online that have been reported by the community or found by Rockstar Games themselves. Certain title updates will feature new content, labelled as DLC updates. DLC updates can range from new clothing and vehicles to new features and game modes.
The latest update for GTA V/Online are:
- PS3/Xbox 360: 1.24 (113 MB PS3), was released and made available to the players on 10 June 2015.
- PS4/Xbox One: The enhanced version was further updated to 1.10/1.27 (2.56 GB PS4) on 10 June 2015.
- PC: The latest title update for PC now numbered 350.3 (or build 372) online 1.27 (816.2MB) was released 10 June 2015.
Update Notes
Release Date | PlayStation 3 and Xbox 360 | PlayStation 4 and Xbox One | PC |
---|---|---|---|
1 Oct 2013 | Title Update 1.01The first title update, released on October 1, 2013, fixes some issues found in single player. This update also enables access to GTA Online.
|
||
4 Oct 2013 | Title Update 1.02The second title update was released on October 4, 2013, a few days after the first one. This update patches some issues found by the community in GTA Online and some tweaks improving overall stability. Most of the issues were due to its buggy launch, anticipated by Rockstar Games, themselves.
|
||
9 Oct 2013 | Title Update 1.03The third title update, released on October 9, 2013, fixes some issues regarding from character deletion to infinite load times.
|
||
18 Oct 2013 | Title Update 1.04Released on October 18, 2013, this title update patches issues happening with the lost of vehicle, their mods, and duplication glitches. This update also fixes some invite issues, in which players were not receiving by their friends or crews and some changes with the UI and character creation.
|
||
5 Nov 2013 | Title Update 1.05The fifth title update was released on November 5th, 2013. Not much updates and patches were released, only increased measures were implemented to insure users keeping their progress, money, and vehicles during a Rockstar Cloud outage. It also released the GTA$ Stimulus Package, which granted every user 500,000 GTA$ only for those who played during the month of October.
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20 Nov 2013 | Title Update 1.06The sixth title update was released on November 20, 2013. This update was highly anticipated by fans, as it included the Beach Bum Pack, a free DLC for singleplayer and online which includes four new vehicles, two new weapons, 30 new beach-themed jobs, and access to Rockstar's first multiplayer event for GTA Online, the Vespucci Beach Party. However, despite the free content provided to the eager players, this update caused some controversy, as it removed police, military, and other such vehicles from garages causing an uproar in the roleplay sub-community, and decreased payouts from missions to the point they are counted on how long you take to complete it. Aside from all of this, the update fixes primarily vehicle losses and certain exploits. This patch also features Dynamic Tuning, which made some significant changes in the gameplay.
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10 Dec 2013 | Title Update 1.07This title update was released on December 10th, 2013. This patch adds and changes some features in GTA Online, corrects some exploits and fixes some issues with weapons in Deathmatches and Races. This update also enables beta access to the Content Creator, a mode which allows you to customize your own races and deathmatches. Just like patch 1.06, this one caused controversy, as it removed the Rat-Loader, and certain models of the Tornado and the Rebel.
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17 Dec 2013 | Title Update 1.08Released on December 17, 2013, this title update increases payouts in certain matches and missions for losing teams or ones with more players, fixes for player bounties, adding new features, and patches the popular North Yankton glitch. It also fixes Bad Sport timers, which were a problem reported by many players. Also, this update debuts two new modes: Capture, turn-based game modes which requires you to capture bags or vehicles and take them back to your base and Crew Head-to-Head (in BETA status), in which you can assemble your crew and take them to battle other crews.
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11 Jan 2014 | Title Update 1.09The long-awaited title update was released on January 11, 2014. Alot of players wanted and demanded this patch to fix some issues and ban modders, hackers and shut down DNS server-modded lobbies. Prior to this patch, it was speculated that there was a stealth/hotfix patch released between January 6th and January 9th, which patched some exploits to get instant RP and shut down DNS modded lobbies. With the actual update being released, it only improved anti-cheat measures and fixed more exploits, such as buying certain vehicles, which requires a rank to be met, prematurely and the exploit to buy the Collector's Edition vehicles, even if you do not have the pack.
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13 Feb 2014 | Title Update 1.10Released on February 13, 2014, Title Update 1.10 fixes reported issues, such as the Michael's House glitch and certain map, Rank, and UI bugs. It also adds some significant changes in gameplay, such as players killing a Passive Mode-active player will pay the medical bills, the Bad Sport timer showing the days before you get out, etc. The Valentine's Day Massacre Special is released for this patch on February 13, a day before Valentine's Day, due to their respect for the fans. The DLC consists of limited time content, such as the Albany Roosevelt, new clothing options for both male and female, and a new "blow kiss" animation, which is a permanent feature added. Finally, the Rat Loader, due to negative feedback from the GTA Online community, can now be stored in Garages once more.
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4 Mar 2014 | Title Update 1.11Title Update 1.11 was released on March 4, 2014, at the same time as The Business Update. Many glitches were fixed, and there is also more content such as new player actions and Head to Head mode for Crews.
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8 Apr 2014 | Title Update 1.12This update was released on April 8th, 2014. Generally, the fixes for the reported issues were apartments/garages glitches and exploits, missions and Rockstar Verified jobs bugs, and the infamous car transfer glitch (glitching single player cars to Online). It also adds new features for Capture and increased payouts for Jobs. A new ability from Lester has been implemented in the game: the ability to turn blind eye from the cops for three minutes at a cost of GTA$5000. Also, a new game type for the Content Creator, Capture, will become available to all players on April 11, 2014. Following this Title Update, there have been reports that some Online Missions, mostly Coveted and Rooftop Rumble, have been removed from the players' Job Selection screen, though it seems that there are some players remain unaffected from this glitch. The High Life Update free DLC and Heists will debut later this Spring.
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13 May 2014 | Title Update 1.13The High Life Update content update was made available 4:20 A.M. EST on May 13th, 2014.
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17 Jun 2014 | Title Update 1.14Released on June 17, 2014, this unexpected update brought alongside the "I'm Not a Hipster" Update after being leaked a week prior. This free DLC reintroduces the Rhapsody, Glendale, and Blade. Also, all new vehicles, such as the Pigalle, Warrener, Panto and the updated version of the Dubsta, the Dubsta 6x6, 12 new jobs, spawning from Team Deathmatch to Survivals, and new celebrations have been added with over 200 clothing options and new hair styles, all based on the "hipster" subculture. Along side these goodies, the patch fixes up numerous glitches, exploits, increased measures against modding and hacking, mission updates, and alot more.
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1 Jul 2014 | Title Update 1.15Title Update 1.15 was released on July 1st, 2014. This update brings in the Independence Day Special, a limited-time DLC which consists of fireworks, clothing, horns, two new vehicles: the Vapid The Liberator and the Western Sovereign. Also, two new weapons: the Musket and Firework Launcher. Along with these special American Independence goodies, we have fixes for issues, exploits, mods and a few add-ons to GTA Online, such as the disappearing vehicles during missions, character/vehicle exploits, the infamous UFO placement mods and the Leviathan and Ferris Whale opened to all the players.
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19 Aug 2014 | Title Update 1.16Title Update 1.16 was released on August 19th, 2014. It introduced The San Andreas Flight School Update, which features new Flight School missions, new vehicles such as the Western Company Besra, Buckingham Miljet and Swift and the new Invetero Coquette Classic, patriotic-themed parachute bags and increased and decreased payouts on missions in GTA Online, among other gameplay fixes.
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2 Oct 2014 | Title Update 1.17Last Team Standing Update was released without notification on a Thursday, October 2nd, 2014. 2 new motorcycles Shitzu Hakuchou and LCC Innovation, 1 new sports car Lampadati Furore GT, 2 new weapons Marksman Rifle and Heavy Shotgun, new clothing. Content Creator adds Last Team Standing mode.
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18 Nov 2014 | Title Update 1.01 (Online 1.17)
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18 Nov 2014 | Title Update 1.18
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Title Update 1.02 (Online 1.18)
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22 Nov 2014 | Title Update 1.03 (Online 1.19)
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26 Nov 2014 | Title Update 1.04 (Online 1.20)
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18 Dec 2014 | Title Update 1.19
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Title Update 1.05 (Online 1.21)
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23 Dec 2014 | Title Update 1.20
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Title Update 1.06 (Online 1.22)
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10 Mar 2015 | Title Update 1.21Grand Theft Auto Online Heists
Heists are a new type of gameplay experience inside GTA Online – massive, multi-layered, 4-player co-operative missions that encourage players to work together and make the most of their individual strengths, and a team’s level of communication and coordination can make or break each mission. Heists unlock at Rank 12 for players with a high-end apartment. They are started by a call from Lester and a visit to his garment factory. Please note there is a short delay between each Heist, but Lester will be in touch when the next Heist is ready. You can replay Heist strands by calling Lester using the “Request Heist” option.
Players who are rank 12 or above and own a high-end apartment will receive a phone call from Lester. When a player accepts Lester’s call and begins the Heist, they become the Heist leader and can choose to invite other players from the lobby, their friends list, or players from the previous Heist. Players of any rank who have already completed the GTA Online tutorial up to and including Gerald’s first LTS job can play Heists by accepting an invitation from a Heist leader. The Heist leader has the responsibility of fronting the setup costs to acquire whatever equipment and additional NPC personnel needed to pull off the job – which amounts to a percentage of the final pay-out.
Members earn money for completing each setup mission. Heist leaders do not earn any money for completing a setup mission, though they do earn 10% more RP than other members. Leaders can assign themselves a larger portion of the take once the entire Heist is complete. Successfully completing a setup missions drops players back into Freemode. The Heist leader can then use their phone to return to the Heist planning board and start the next job in the strand.
Large cash and RP awards are earned for completing one-off and repeatable Heist Bonus Challenges. Challenge criteria are: Completing each Heist Finale for the first time. Completing all the Heists as a member. Completing all 5 Heists in order. Completing all the Heists back to back with the same team. Completing all Heists on Hard difficulty, with the same team, in order, and without anyone dying. On PS4 and Xbox One only: completing all Heists in first person view. Note: The Heist leader must lock the game to first person in the lobby to unlock this.
Heists are available for replay after completing each full strand as Heist leader. Players can do this by calling Lester and requesting a Heist. There is a short delay before you can replay the same Heist again as Leader. Heists are available for players to join as crew members without delay as long as there is a Leader with an active lobby to join. The Heist replay board becomes available at your high end apartment once you have completed all 5 Heist finales as Leader or crew member (but you must also have reached rank 12 and visited Lester to access it). Adversary ModesThere is a cooldown period between the completion of each Heist and when the next one becomes available. At the same time, new Adversary modes will unlock as you complete each Heist. Adversarymodes are fun new asymmetrical gameplay types within GTA Online. There are 16 new versus missions spread across 3 new modes:
In Siege Mentality, one to three players are placed in a tower and are tasked to survive for 4 minutes. They can’t leave the tower but they have full use of all weapons. Attackers are tasked with taking out the tower players and have unlimited lives but only use sawn-off shotguns.
Hasta La Vista is based on an action classic: The Runners are attempting to reach a checkpoint on bicycles whilst being chased by the Attackers in trucks. No weapons are included in this versus mode; the Attackers in the trucks must rely solely on crushing the Runners. If one of the Runners reaches the checkpoint, they win. The Attackers must take out all of the Runners to win.
In Come Out to Play, a team of Runners attempt to survive a run on foot to an escape point while being pursued by Hunters riding bikes (or ATV’s). The Hunters must stay on their bikes and are limited to using sawn-off shotguns, but have infinite lives. The Runners only have one life each, but all their weapons to defend themselves with. Additional GTA Online Content
New Features / Updates
Generic / Miscellaneous fixes – GTA Online – PS4 / Xbox One
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Title Update 1.07 (Online 1.23)Grand Theft Auto Online Heists
Heists are a new type of gameplay experience inside GTA Online – massive, multi-layered, 4-player co-operative missions that encourage players to work together and make the most of their individual strengths, and a team’s level of communication and coordination can make or break each mission. Heists unlock at Rank 12 for players with a high-end apartment. They are started by a call from Lester and a visit to his garment factory. Please note there is a short delay between each Heist, but Lester will be in touch when the next Heist is ready. You can replay Heist strands by calling Lester using the “Request Heist” option.
Players who are rank 12 or above and own a high-end apartment will receive a phone call from Lester. When a player accepts Lester’s call and begins the Heist, they become the Heist leader and can choose to invite other players from the lobby, their friends list, or players from the previous Heist. Players of any rank who have already completed the GTA Online tutorial up to and including Gerald’s first LTS job can play Heists by accepting an invitation from a Heist leader. The Heist leader has the responsibility of fronting the setup costs to acquire whatever equipment and additional NPC personnel needed to pull off the job – which amounts to a percentage of the final pay-out.
Members earn money for completing each setup mission. Heist leaders do not earn any money for completing a setup mission, though they do earn 10% more RP than other members. Leaders can assign themselves a larger portion of the take once the entire Heist is complete. Successfully completing a setup missions drops players back into Freemode. The Heist leader can then use their phone to return to the Heist planning board and start the next job in the strand.
Large cash and RP awards are earned for completing one-off and repeatable Heist Bonus Challenges. Challenge criteria are: Completing each Heist Finale for the first time. Completing all the Heists as a member. Completing all 5 Heists in order. Completing all the Heists back to back with the same team. Completing all Heists on Hard difficulty, with the same team, in order, and without anyone dying. On PS4 and Xbox One only: completing all Heists in first person view. Note: The Heist leader must lock the game to first person in the lobby to unlock this.
Heists are available for replay after completing each full strand as Heist leader. Players can do this by calling Lester and requesting a Heist. There is a short delay before you can replay the same Heist again as Leader. Heists are available for players to join as crew members without delay as long as there is a Leader with an active lobby to join. The Heist replay board becomes available at your high end apartment once you have completed all 5 Heist finales as Leader or crew member (but you must also have reached rank 12 and visited Lester to access it). Adversary ModesThere is a cooldown period between the completion of each Heist and when the next one becomes available. At the same time, new Adversary modes will unlock as you complete each Heist. Adversarymodes are fun new asymmetrical gameplay types within GTA Online. There are 16 new versus missions spread across 3 new modes:
In Siege Mentality, one to three players are placed in a tower and are tasked to survive for 4 minutes. They can’t leave the tower but they have full use of all weapons. Attackers are tasked with taking out the tower players and have unlimited lives but only use sawn-off shotguns.
Hasta La Vista is based on an action classic: The Runners are attempting to reach a checkpoint on bicycles whilst being chased by the Attackers in trucks. No weapons are included in this versus mode; the Attackers in the trucks must rely solely on crushing the Runners. If one of the Runners reaches the checkpoint, they win. The Attackers must take out all of the Runners to win.
In Come Out to Play, a team of Runners attempt to survive a run on foot to an escape point while being pursued by Hunters riding bikes (or ATV’s). The Hunters must stay on their bikes and are limited to using sawn-off shotguns, but have infinite lives. The Runners only have one life each, but all their weapons to defend themselves with. Additional GTA Online Content
New Features / Updates=
Generic / Miscellaneous fixes – GTA Online – PS4 / Xbox One
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15 Mar 2015 | Title Update 1.22All platforms received minor graphical enhancements for the first time since the release of the enhanced edition of Grand Theft Auto V on PlayStation 4 and Xbox One.
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Title Update 1.08 (Online 1.24)All platforms received minor graphical enhancements for the first time since the release of the enhanced edition of Grand Theft Auto V on PlayStation 4 and Xbox One.
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26 Mar 2015 | Title Update 1.23New Features / Updates
Miscellaneous Fixes
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Title Update 1.09 (Online 1.25)New Features / Updates
Miscellaneous Fixes
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2 Apr 2015 | Title Update 1.10 (Online 1.26)Miscellaneous Fixes
(unofficial) Introduces unique exploit fixes for GTA Online - e.g. destroying glitched-in vehicles like the Duke O'Death upon player entry. |
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14 Apr 2015 | GTAV PCInitial release update v1.0 (online v1.24) | ||
17 Apr 2015 | GTAV PC Patch 1.01 (online 1.24)
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30 Apr 2015 | GTAV PC Patch 350.1 Notes
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1 May 2015 | GTAV PC Patch 350.2 Notes
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10 Jun 2015 | Title Update 1.24 (Online 1.27)New Content – All PlatformsFour new vehicles have been added to Legendary Motorsports for Story Mode and GTA Online: Pegassi Osiris, Albany Virgo, Benefactor Stirling GT, and Enus Windsor. Two new vehicles have been added to Elitas Travel for Story Mode and GTA Online: the Buckingham Luxor Deluxe and the Buckingham Swift Deluxe. All new vehicles are available to purchase immediately in Story Mode on Xbox One, PS4 and PC and in GTA Online for all platforms and are deposited straight into the players’ relevant vehicle storage properties in Story Mode for Xbox 360 and PS3. The Combat PDW has been added to Ammu-Nation for Story Mode and GTA Online. The Combat PDW unlocks in Story Mode as the player progresses through the flow on Xbox One, PS4 and PC, is available immediately in Story Mode for Xbox 360, PS3 and is available to purchase in GTA Online for all platforms. 15 new tattoos have been added to the Tattoo Parlors for both Male and Female characters in GTA Online. Hundreds of new clothing items, including new designer outfits and accessories have been added to the Clothes Stores for Male and Female characters in GTA Online. Alternative livery designs for the Enus Windsor are available in the Respray section in Los Santos Customs for Story Mode and GTA Online. New Features/Updates - All PlatformsAll of the vehicle websites have been re-designed on all platforms. The sales page for each vehicle has also been updated for all vehicles excluding bicycles on Xbox One, PS4 and PC. A Friends in Session option has been added to the On Call phone menu in GTA Online. This allows a player to auto invite all friends in session to the Job they are On Call for. Accepting these invites will place their friends On Call too. Better feedback is now given to hosts and players in a lobby as to what is happening with auto-invites. The Clothes and Tattoo shop menus have been re-organized. There are now more menu options and the newest items will appear on the top in each category. The Karin Technical now comes with bulletproof tires when ordered from Pegasus. Flashing help text is now displayed for non-host players on the Job settings screen if the Criminal Mastermind challenge would reset because of the difficulty setting the host has chosen. The Crew Challenge playlists have been removed. Additional methods have been added to complete the "Bribe the Cops and cause havoc" Daily Objective. Vehicles with topless variants now have the option to add or remove the vehicle roof in Los Santos Customs. Sale prices of these vehicles have been rebalanced in line with this change. When calling in an Airstrike, a jet range indicator now appears to show how far away the jet is. Once the jet is nearby, the indicator will turn red. Fixed an issue where award T-shirts were not unlocking properly. Some weapon rebalancing tweaks have been made based on community feedback. The MG and the Combat MG have increased damage, and the Assault Shotgun is now less effective at longer ranges. The hook of the Cargobob can no longer lift the vehicles of players in passive mode. Added the ability to cycle between targets when using lock-on missiles (such as Buzzard missiles or the Homing Launcher). Generic / Miscellaneous Fixes – All Platforms
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Title Update 1.11 (Online 1.27)New Content – All PlatformsFour new vehicles have been added to Legendary Motorsports for Story Mode and GTA Online: Pegassi Osiris, Albany Virgo, Benefactor Stirling GT, and Enus Windsor. Two new vehicles have been added to Elitas Travel for Story Mode and GTA Online: the Buckingham Luxor Deluxe and the Buckingham Swift Deluxe. All new vehicles are available to purchase immediately in Story Mode on Xbox One, PS4 and PC and in GTA Online for all platforms and are deposited straight into the players’ relevant vehicle storage properties in Story Mode for Xbox 360 and PS3. The Combat PDW has been added to Ammu-Nation for Story Mode and GTA Online. The Combat PDW unlocks in Story Mode as the player progresses through the flow on Xbox One, PS4 and PC, is available immediately in Story Mode for Xbox 360, PS3 and is available to purchase in GTA Online for all platforms. 15 new tattoos have been added to the Tattoo Parlors for both Male and Female characters in GTA Online. Hundreds of new clothing items, including new designer outfits and accessories have been added to the Clothes Stores for Male and Female characters in GTA Online. Alternative livery designs for the Enus Windsor are available in the Respray section in Los Santos Customs for Story Mode and GTA Online. New Content – PS4, Xbox One, and PC OnlyLuxurious interior activities have been added in GTA Online for passengers in the Luxor Deluxe and Swift Deluxe and are available in first person. Activities available are:
Luxury Engravings have been added for a selection of weapons & attachments for Story Mode and GTA Online. Yusuf Amir Luxury Finish is available for the following weapons: Assault Rifle, Carbine Rifle, Pistol, SMG, Marksman Rifle, and Micro SMG. Gilded Gun Metal Finish is available for the following weapons: Advanced Rifle, AP Pistol, Sawed Off Shotgun. Etched Wood Grip Finish is available for the Heavy Pistol and Sniper Rifle. Platinum Pearl Deluxe Finish is available for the Pistol .50. New Features/Updates - All PlatformsAll of the vehicle websites have been re-designed on all platforms. The sales page for each vehicle has also been updated for all vehicles excluding bicycles on Xbox One, PS4 and PC. A Friends in Session option has been added to the On Call phone menu in GTA Online. This allows a player to auto invite all friends in session to the Job they are On Call for. Accepting these invites will place their friends On Call too. Better feedback is now given to hosts and players in a lobby as to what is happening with auto-invites. The Clothes and Tattoo shop menus have been re-organized. There are now more menu options and the newest items will appear on the top in each category. The Karin Technical now comes with bulletproof tires when ordered from Pegasus. Flashing help text is now displayed for non-host players on the Job settings screen if the Criminal Mastermind challenge would reset because of the difficulty setting the host has chosen. The Crew Challenge playlists have been removed. Additional methods have been added to complete the "Bribe the Cops and cause havoc" Daily Objective. Vehicles with topless variants now have the option to add or remove the vehicle roof in Los Santos Customs. Sale prices of these vehicles have been rebalanced in line with this change. When calling in an Airstrike, a jet range indicator now appears to show how far away the jet is. Once the jet is nearby, the indicator will turn red. Fixed an issue where award T-shirts were not unlocking properly. Some weapon rebalancing tweaks have been made based on community feedback. The MG and the Combat MG have increased damage, and the Assault Shotgun is now less effective at longer ranges. The hook of the Cargobob can no longer lift the vehicles of players in passive mode. Added the ability to cycle between targets when using lock-on missiles (such as Buzzard missiles or the Homing Launcher). New Features/Updates – PS4, Xbox One, and PCFirst person Vehicle Hood Cam (already in PC) has been added for Xbox One and PS4. More accessories have been added to the Interaction Menu in GTA Online. Players can now change their Watches, Chains and Earrings from the Accessories section in the Interaction Menu. Vanilla Unicorn dancers are now topless for private dances on Xbox One and PS4 in GTA Online. Improvements to controller rumble strength. The number of dancers at Vanilla Unicorn in GTA Online has increased to match Story Mode. Generic / Miscellaneous Fixes – All Platforms
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Title Update 350.3 (Online 1.27)New Content – All PlatformsFour new vehicles have been added to Legendary Motorsports for Story Mode and GTA Online: Pegassi Osiris, Albany Virgo, Benefactor Stirling GT, and Enus Windsor. Two new vehicles have been added to Elitas Travel for Story Mode and GTA Online: the Buckingham Luxor Deluxe and the Buckingham Swift Deluxe. All new vehicles are available to purchase immediately in Story Mode on Xbox One, PS4 and PC and in GTA Online for all platforms and are deposited straight into the players’ relevant vehicle storage properties in Story Mode for Xbox 360 and PS3. The Combat PDW has been added to Ammu-Nation for Story Mode and GTA Online. The Combat PDW unlocks in Story Mode as the player progresses through the flow on Xbox One, PS4 and PC, is available immediately in Story Mode for Xbox 360, PS3 and is available to purchase in GTA Online for all platforms. 15 new tattoos have been added to the Tattoo Parlors for both Male and Female characters in GTA Online. Hundreds of new clothing items, including new designer outfits and accessories have been added to the Clothes Stores for Male and Female characters in GTA Online. Alternative livery designs for the Enus Windsor are available in the Respray section in Los Santos Customs for Story Mode and GTA Online. New Content – PS4, Xbox One, and PC OnlyLuxurious interior activities have been added in GTA Online for passengers in the Luxor Deluxe and Swift Deluxe and are available in first person. Activities available are:
Luxury Engravings have been added for a selection of weapons & attachments for Story Mode and GTA Online. Yusuf Amir Luxury Finish is available for the following weapons: Assault Rifle, Carbine Rifle, Pistol, SMG, Marksman Rifle, and Micro SMG. Gilded Gun Metal Finish is available for the following weapons: Advanced Rifle, AP Pistol, Sawed Off Shotgun. Etched Wood Grip Finish is available for the Heavy Pistol and Sniper Rifle. Platinum Pearl Deluxe Finish is available for the Pistol .50. New Features/Updates - All PlatformsAll of the vehicle websites have been re-designed on all platforms. The sales page for each vehicle has also been updated for all vehicles excluding bicycles on Xbox One, PS4 and PC. A Friends in Session option has been added to the On Call phone menu in GTA Online. This allows a player to auto invite all friends in session to the Job they are On Call for. Accepting these invites will place their friends On Call too. Better feedback is now given to hosts and players in a lobby as to what is happening with auto-invites. The Clothes and Tattoo shop menus have been re-organized. There are now more menu options and the newest items will appear on the top in each category. The Karin Technical now comes with bulletproof tires when ordered from Pegasus. Flashing help text is now displayed for non-host players on the Job settings screen if the Criminal Mastermind challenge would reset because of the difficulty setting the host has chosen. The Crew Challenge playlists have been removed. Additional methods have been added to complete the "Bribe the Cops and cause havoc" Daily Objective. Vehicles with topless variants now have the option to add or remove the vehicle roof in Los Santos Customs. Sale prices of these vehicles have been rebalanced in line with this change. When calling in an Airstrike, a jet range indicator now appears to show how far away the jet is. Once the jet is nearby, the indicator will turn red. Fixed an issue where award T-shirts were not unlocking properly. Some weapon rebalancing tweaks have been made based on community feedback. The MG and the Combat MG have increased damage, and the Assault Shotgun is now less effective at longer ranges. The hook of the Cargobob can no longer lift the vehicles of players in passive mode. Added the ability to cycle between targets when using lock-on missiles (such as Buzzard missiles or the Homing Launcher). New Features/Updates – PS4, Xbox One, and PCFirst person Vehicle Hood Cam (already in PC) has been added for Xbox One and PS4. More accessories have been added to the Interaction Menu in GTA Online. Players can now change their Watches, Chains and Earrings from the Accessories section in the Interaction Menu. Vanilla Unicorn dancers are now topless for private dances on Xbox One and PS4 in GTA Online. Improvements to controller rumble strength. The number of dancers at Vanilla Unicorn in GTA Online has increased to match Story Mode. New Features/Updates – PC OnlyTeam colors are now used in PC text chat during team Deathmatches. The control icon that displays whether a player is using keyboard and mouse or a game pad displayed in the Job settings screen now updates live to indicate what input method the player is using at that time. A new sort / filter system has been introduced for Clip Management in the Rockstar Editor. The radio tracks available in the Rockstar Editor have been adjusted. If any clips you’ve created have been affected, the game will alert you when loading the clip. Generic / Miscellaneous Fixes – All Platforms
Generic / Miscellaneous Fixes – PC Only
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