A Heads-Up Display (HUD) is a set of indicators used in most games to show the player's current status in a game, such as the score, health and the life.
A HUD can be used to convey many different types of information, such as time, score (in some missions), money, health, armor, weaponry, ammunition, warnings (e.g. "wrong way" in a race) maps with blips and subtitles of conversations.
The HUD GTA games may display the following information:
- Radar, a small map of the player's current location (GTA III onwards).
- Location compass, a compass point to key locations (GTA 1 to GTA 2).
- Weapon selected and ammunition.
- Mission Title (GTA III onwards)
- Lung Capacity (GTA San Andreas).
- Stamina (GTA Vice City Stories).
- Respect (GTA 2).
- Stats and skills (GTA San Andreas).
- Wanted level.
- Time (GTA III and later).
- Vehicle speed (GTA Advance).
- The vehicle the player enters. In GTA V, the vehicle name displayed in the lower right corner includes the car manufacturer, as well as its category (ex. Albany Cavalcade, SUVs).
- The district the player enters.
- The street the player enters (Grand Theft Auto IV).
- Character's special ability meter (Grand Theft Auto V).
Floating pickups, such as a police bribe are not considered to be a part of the HUD even though only the player can see them. This is also true for floating markers which indicate where to park or walk into.
- The mobile version of Grand Theft Auto: Vice City does not use the HUD from the original version of the game; instead the game uses and recolors the HUD of the mobile version of GTA III. The Fist, Pistol, MAC-10 (which uses the GTA III Micro-SMG icon), Flamethrower, Grenade, and Molotov Cocktail icons are reused from GTA III and are recolored pink and purple. The mobile version of Grand Theft Auto: Liberty City Stories, having the same weapons as VC, also borrows GTA III's weapon icons, as well as the icons for the weapons introduced in VC (i.e. Combat Pistol and SMG).