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Health, formerly known as hit points in the 2D Universe, is the measurement of the physical condition of the game's protagonist or other characters in the Grand Theft Auto series.


Health as a statistic

Measurement of health on HUDs was not prominent in the original Grand Theft Auto, as the game has no indication of the player's health - players will simply die after an unspecified amount of minimal damage. Grand Theft Auto 2, however, gave players indication of the health for the first time, measuring it using a 5-heart gauge, with each heart denoted as full, half-sized and depleted, thus giving the health a 10-level hit points.

In Grand Theft Auto III and Grand Theft Auto: Vice City, the hit point system is replaced by a numbered counter, with its default maximum as 100%; in most of these games, the player's health can be extended, usually as a reward for completing one or more side missions such as raising max health to 150 by completing level 12 Pizza Boy Missions in Vice City.

From Grand Theft Auto: San Andreas onwards, the numbered counter is changed into a health bar, but it functions just as GTA III's. When the player receives an extra health, the bar will be marked with a "+" symbol on it (except for GTA SA, in which the bar is extended when the player gets extra health).

Health pickups

Health pickups scattered around the map can restore the player's health to the maximum level. Between Grand Theft Auto 2 and Grand Theft Auto IV, health pickups are generally shaped as rotating health icon with the symbol of a heart. In GTA IV, health pickups are shaped as medical kits. Health can be also replenished by up to 20% when entering Ambulances.

Many things can damage the player's health: being shot, stabbed, or beaten, fire, explosives, being struck by a vehicle, drowning, being thrown from a vehicle, falling from heights, consuming drugs or smoking, tumbling, and several other methods not included in this list. When the player's health is completely depleted, the protagonist is considered "wasted", and is then transported to the nearest hospital, after which a fee for healthcare will be assessed, and all weapons confiscated in the 2D and 3D Universes. Any mission that may have been in progress at the time is considered as failed.

Health can be replenished by picking up a health pickup, employing the services of a prostitute, or - in GTA San Andreas and GTA IV - by eating food or visiting a save point to save the game.

Accessibility of health pickups varies between games:

  • In Grand Theft Auto III, health pickups can be found in front of all hospitals and scattered throughout Liberty City, often in recreational areas such as rest stops, parks, and shopping centers. Employing the services of a prostitute also replenishes health to a possible total of 125%.
  • In Grand Theft Auto: Vice City, health pickups appear in Vice City primarily in front of hospitals and replenish the player's health to maximum for $100 (default 100%, which can be extended to 200%). Food stores only help the player replenish up to 100% health. The player's maximum health can be increased to 150% by performing Pizza Boy side missions. The player's maximum health will be 200% after the 100% Completion.
  • In Grand Theft Auto: San Andreas, health pickups appear in San Andreas during gang warfare and in most missions involving a lot of gun fights. Health is replenished to maximum, which is a variable scale that can be increased by performing paramedic side missions and exercising (sprinting, swimming, or visiting a gym).
Map healthpickups

The map found on a website showing health locations in GTA IV.

  • In Grand Theft Auto: Liberty City Stories, health pickups like in the previous games appear randomly around the city and always inside safehouses and by hospitals. Maximum health can be increased by finishing the Pizza Boy and Noodle Boy side-missions, with each of them increasing 25% health, when completed.
  • In Grand Theft Auto: Vice City Stories, health pickups here appear in the same form as in Liberty City Stories and are always inside safehouses and by hospitals. Increasing the maximum health requires completing the odd job, Air Rescue.
  • In Grand Theft Auto IV, health packs are found all over Liberty City, generally in out-of-the-way locales, Hospitals, and in subway stations. The player can use their Phones to call Paramedics to their location to heal them for a fee. Food stands and stores are dotted around the city, and are great for replenishing health. A map of health pickups is shown in the game's website functionality of health packs in GTA IV is also extended in multiplayer modes, when it can also be used to repair a vehicle the player is in by simply driving onto a health pickup.
  • In Grand Theft Auto V and Grand Theft Auto Online, health is provided in the form of drinks (Sprunk or E-Cola) purchased at vending machines spread throughout Los Santos and Blaine County, as well as snacks (such as P’s & Q’s, Meteorite, Egochaser, and E-Cola) which can be be purchased at convenience stores, or dropped by dead enemies/pedestrians. Each snack replenishes health in different amounts. In Grand Theft Auto Online only, snacks can be purchased and kept in the inventory for future use, allowing the player to replenish their health at almost any time.

Pickup Locations

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Grand Theft Auto III


Staunton Island:

  • Belleville Park:
    • In the grassy area beside Shoreside Lift Bridge entrance;
    • Under the green canopy of a building facing west the center of the park;
    • In front of the mall entrance, just east of the north side of the park.
  • Rockford - 2 located at Carson General Hospital.
  • Fort Staunton - on second floor of the unfinished building inside Panlantic Construction Site, next to the Body Armor (take the ramp at the west side, follow it to the end then turn right on the stairs).
  • Bedford Point:
    • Among some bushes and trees near a building at south of Liberty City Cathedral;
    • In front of the south doorway of Liberty City Cathedral;
    • At southwest, in a dead end between two buildings located in the triangular alcove facing south the street that leads to the lower avenue. One of these buildings has a transparent window.
  • Torrington:
    • In the east corner of AMCo. Headquarters;
    • At south, in front of a large building facing east the stairs to the subway.
  • Newport:

Shoreside Vale:

  • Francis International Airport - At north of the west part of the small runway, between two yellow-striped ramps, along with an Adrenaline Pill.
  • Pike Creek:
  • Wichita Gardens - At northeast, in the corner between two buildings (not far from D-Ice's contact point).
  • Cochrane Dam:
    • Behind a ramp and some conteiners near the east lower entrance of the dam. The player can also find a Sniper Rifle nearby;
    • At north, in front of the eastern dam dome;
    • At south, base of the dam, on the walkway in front of the red and white building. It is also a Shotgun location.

Grand Theft Auto: Vice City

Ocean Beach:

Washington Beach:

Vice Point:

North Point Mall:

  • At the north side, inside a giant cup next to the parked Infernus.

Prawn Island:

  • Behind the fountain in front of the north mansion.

Leaf Links:

  • On the bridge in the golf course.

Starfish Island:

  • Vercetti Estate (after "Rub Out")
    • In the small room at bottom of the stairs, along with several weapons.
    • In a waiting room beside the large central stairs of the main hall.
    • At the west side, in a basement hall near the hedge maze.
  • On the sidewalk at the west side entrance.


  • Inside the Dispensary, along with an Adrenaline Pill.
  • At Schuman Health Care Center:
    • At the entrance;
    • On the roof above the other Health icon.
  • On roof of Ammu-Nation.
  • On the test tracks at northeast.

Little Haiti:

Little Havana:


  • Under the first gangplank of the ship at the port gate.
  • At southeast, downstairs, in the Boatyard.

Escobar International Airport:

  • On top level inside the terminal.

Grand Theft Auto V

Blaine County:

Los Santos County:

Los Santos Metropolitan Area:

Outside Los Santos Metropolitan Area:



  • In GTA III and GTA Vice City, the player can increase their health above 100 by having sex with a Prostitute and it will slowly increase to 125 (GTA III) or 150 (GTA VC).
  • GTA San Andreas is the first 3D Universe game to feature a health bar, rather than the number counter.
  • In GTA LCS and GTA VCS, health pickups in safehouses are always located in the kitchen. This is an obvious reference and an odd "replacement" to eating, which is absent in both games.
  • ln GTA IV, its episodes, and Grand Theft Auto: Chinatown Wars, the health/armor bars come in the form of semi-circular bars, rather than straight bars.
  • GTA IV is the first game in the whole series that shows physical damage on the protagonist, since as they get shot, bullet holes and blood will appear on their bodies. Also, when burnt to death, their textures will change to one where their clothing and skin is burnt to ashes and when they kill a person near themselves, blood splatters on their faces.
  • In GTA V, the protagonists' health can regenerate up to 50% after taking damage. Standing still or driving a vehicle will slowly regenerate your health, taking cover makes the regeneration slightly faster. However, running or walking interrupts the regeneration process.
  • In GTA V, running out of stamina can reduce the protagonists' health. When close of being exhausted, the health bar starts to flash red. If you push further, the health start to decrease slowly with a heartbeat sound.
  • In GTA Online, max health increases every 20 ranks, up to 100. There is no visible indicator though in regards to the health bar, assuming it has the same damage-reducing effect that increasing Strength provides. 
  • In the PC version of GTA V, the invincibility cheat code is painkiller. This is an obvious reference to other Rockstar titles. In Manhunt and Max Payne game series, painkillers are used by the player to restore health. 
  • In the Further Adventures in Finance and Felony DLC of GTA Online, bodyguards players standing around the CEO of the same organization will make their health regenerate up to 100%. However, the CEO himself does not grant this regeneration bonus.
    • This effect also applies to the Bikers DLC. Unlike the CEO functionality, the MC President and Prospects can regenerate their health when riding on their favorite motorcycle.

See Also