Michael planning The Jewel Store Job in Grand Theft Auto V.

"Petty crimes, hustling and stealing cars can only get you so far in Los Santos. To score big, Michael, Franklin, and Trevor will work together to pull off grand heists - big, multi-part missions that require careful preparation, recruiting, and precise (and often explosive) execution. Cash is king in GTA V, and while there will be plenty of ways to acquire and spend it, heists are the way to earn the big bucks."
GTA V Website

Heists are elaborate multi-part story missions first introduced in Grand Theft Auto Vice City that involve the setting up and subsequent execution of a major crime, usually a theft. The final crime tends to be a high-profit job that can earn the player a considerable sum of money, typically greater than would be expected of other missions.

Since the origins of the concept in Vice City, several games in the series have included similar mission strands, most notably Grand Theft Auto V, which builds its entire story mode around the concept of several elaborate heists. Grand Theft Auto Online also includes a major heists component, as of the Heists Update.


3D Universe

Although not specifically named or identified as such, the first multi-part heist scenario appeared in GTA Vice City, and centered on Tommy Vercetti gathering a team to rob El Banco Corrupto Grande. After a series of setup missions in which the various members of the team are recruited to Tommy's cause, the final mission "The Job" involves the execution of the robbery itself.

The idea of performing a series of setup missions leading to a large robbery reappeared in GTA San Andreas, in which Carl Johnson and Wu Zi Mu organize a heist at Caligula's Palace in Las Venturas. After carrying out the necessary preparations, the mission "Breaking the Bank at Caligula's" sees the team rip off the casino and make their escape.

HD Universe

Heists return in the HD universe in the Grand Theft Auto IV mission Three Leaf Clover. The heist, which targets the Bank of Liberty, is executed by Niko Bellic, Patrick McReary, Derrick McReary and Michael Keane. In Grand Theft Auto V, the heists concept took on additional significance, with a series of such mission strands forming the core of the game's story. The major heists typically begin with a meeting of the three protagonists: Michael De Santa, Franklin Clinton, and Trevor Philips. Unlike in previous games, the player is presented with options on how to approach the proposed heist — for example, they could choose to enter a building stealthily from the roof, or burst through the front door all guns blazing. As before, heists typically require the assistance of specialists, be they drivers, gunmen or hackers. However, unlike previous games these crew members are not recruited by the player but simply hired for the job, with several options to choose from. Potential crew members all charge a different percentage of the final cut and bring a varying level of skill to the table, with the player having to choose between hiring expensive experts who take a larger slice of the profits, or cheaper newcomers who may falter during the heist itself.

Once the player has chosen their plan of attack and hired their crew, they must perform a series of setup missions to gather the necessary equipment and intel required for a successful heist. These include stealing equipment necessary for the job (such as weaponry or knockout gas), acquiring vehicles to use during the robbery (such as specialised, civil or emergency vehicles), gathering intelligence (such as architectural plans), finding a place to stash a getaway car, and buying clothing and masks to disguise the heist team. Only after all the necessary preparations have been made can the heist be carried out.

Upon successful completion of a heist, any crew specialists involved will gain experience (provided they survived), meaning they will be more skilled if hired again for a later job yet will still only ask for the same cut of the profits. Completing the major heists in GTA V will also unlock an achievement/trophy.

GTA Online

Main article: Heists Update
Heists GTAO Planning Cuts

Agent 14 helping to plan a heist in Grand Theft Auto Online.

Heist missions were added to Grand Theft Auto Online as part of the Heists Update, released on March 10th, 2015. In terms of overall structure, they are similar to the heists found in the single-player game, in that they involve a series of setup missions that culminate in a high-profit crime. However, unlike GTA V, heists are set up by one of the players taking part (dubbed the Heist Leader); this player has to pay a sum of money up-front to finance the job, but can also dictate how the final profits will be split amongst the participants.

Players must be rank 12 or above to set up a heist, and must own a high-end apartment with a heist planning room. Once the player has reached the necessary level and purchased an appropriate apartment, Lester Crest will contact the player by text and follow up phone call introducing the heists concept. The player must then meet with Lester at his garment factory. This will launch the tutorial heist The Fleeca Job. For the purpose of the tutorial, Lester covers the front money cost and acts as Heist Leader.

After successfully completing the first heist, Lester will introduce a new character who will contact the player directly when a new heist is available. Following this, the player has the option of setting up heists themselves, becoming Heist Leader. Each heist must be unlocked in order and requires an increasing amount of front money to set up. A proportion of this front money goes towards paying crew members for taking part in the setup missions, although the Heist Leader does not receive any of this money and can profit only from successfully completing the main heist mission itself. The Heist Leader must have the requisite team to carry out the missions, typically consisting of 4 players (with the exception of The Fleeca Job, which requires a crew of just 2 players), and the Heist Leader will not be able to launch these missions with fewer than the 2/4 players required.

Some missions have all of the players involved working together as one unit, some require players to take on specific tasks like hacking or crowd control, while others require players to split into smaller teams to complete separate objectives concurrently. There are five heists in GTA Online, each with its own series of setup missions. Unlike regular contact missions, payouts from heists (both setup missions and the heists themselves) are paid directly into the player's bank account, not their pocket.

The Heists

Heist Number of players Setup cost Potential take (easy) Potential take (normal) Potential take (hard)
The Fleeca Job 2 $11,500 $57,500 $115,000 $143,750
The Prison Break 4 $40,000 $200,000 $400,000 $500,000
The Humane Labs Raid 4 $54,000 $270,000 $540,000 $675,000
Series A Funding 4 $40,400 $202,000 $404,000 $505,000
The Pacific Standard 4 $100,000 $500,000 $1,000,000 $1,250,000

Note that The Pacific Standard Job is the only heist during which money can be lost by taking damage, causing the actual take to be less than the stated potential take. In all other heists, players cannot lose money and will receive the full potential take upon completion (plus any additional bonuses).

Bonus Rewards

Along with each heist reward, the player can earn additional cash depending on how they completed the heist. The possible bonus rewards are:

  • Complete each heist finale for the first time: $100,000 bonus.
  • Complete all heist setups and finales in order: $1,000,000 bonus (All in Order Challenge).
  • Complete all heist setups and finales with the same team: $1,000,000 bonus (Loyalty Challenge).
  • Complete all heist setups and finales in order, on hard difficulty, with the same team and without losing any lives: $10,000,000 bonus (Criminal Mastermind Challenge).
  • Complete all heist setups and finales in first-person mode (PS4, Xbox One and PC only): $100,000 bonus (Another Perspective Challenge).
    • The host must lock the camera for each setup and finale in First Person in order for the challenge to count.

These bonuses/awards can only be completed ONCE per player (Gamertag) and are not able to be completed on a second character on the same account like the other awards in GTA Online. You can keep track of the progress via the Pause menu > Stats > Awards > Heists.

GTA Online Heists - Criminal Mastermind Guide and Tips & Tricks33:19

GTA Online Heists - Criminal Mastermind Guide and Tips & Tricks

Elite Challenges

Each online heist finale has also a set of bonus objectives called Elite Challenges requiring the players to either complete the heist finale in a limited amount of time or perform certain tasks during the mission. Completing all Elite Challenges in one single heist will reward the player with an additional $100,000 bonus. Completing all Elite Challenges in all five heists will unlock an exclusive t-shirt (a reference to the "Frankie" t-shirt in GTA Vice City, awarded for reaching 100% completion in that game). Using Trip Skip in any heist will forfeit the elite bonuses.

These Elite Challenges are:

  • The Fleeca Job
    • Complete in under 5:20
    • Vehicle damage under 6%
    • Nobody gets wasted
  • Series A Funding
    • Complete in under 6:30 minutes
    • Kill 75 enemies
    • Nobody gets wasted

Heists in 3D Universe

GTA Vice City

GTA San Andreas

Heists in HD Universe



GTA Online

GTA V Crew Members

Main article: Heist Crew Members


GTA 5 Heists - Best Crews and Highest Payouts14:00

GTA 5 Heists - Best Crews and Highest Payouts


Main article: Heists/Soundtracks