|This article is about helicopters in general. For helicopters assuming the "Helicopter" name, see Helicopter (disambiguation).|
Helicopters (also referred to as Choppers) are recurring aircraft first introduced in Grand Theft Auto 1 as non-controllable vehicles, and available as controllable vehicles since Grand Theft Auto: Vice City. Helicopters complement fixed-wing aircraft, and possesses advantages and drawbacks. Due to similar attributes, gyrocopters, such as the Little Willie, are included in this article, even though gyrocopters/autogyros are distinct from helicopters. Both fall under the broader category of rotorcraft.
Helicopters are vertical take-off aircraft which utilize one or more horizontal rotors to control height and one tail rotor to stabilize the aircraft from spinning out of control from the force of the horizontal rotor(s). As a result of its construction, helicopters are more capable of executing vertical takeoff and landing, as well as hovering in the air, but is slower in speed than fixed-wing aircraft as horizontal movement is dependent on the tilt of the vehicle rather than the propulsion of the rotor.
The player can control the speed of the rotor using the acceleration and brake commands, while banking, which requires the use of both the steering commands for side banks and two sets of directional commands for forward/backward leans and turning. Since Grand Theft Auto: Vice City, helicopters typically support between one to four occupants.
In Grand Theft Auto V, helicopters are now significantly harder to fly - they sway constantly even in good weather. This relaxed stability does not extend to pitch control, as the game will automatically correct and limit the downward pitch of a helicopter - it is no longer possible to fly a helicopter upside down.
Helicopters can sustain damage and crash or explode as a result. The earliest known helicopter to possess this weakness are the Police Helicopter and Helicopter in GTA III, which are vulnerable to gunfire or a rocket launcher. By the time helicopters were controllable in GTA: Vice City, helicopters may also suffer damage from impact on hard surfaces (with the exception of landing) or other solid objects, and cease to function outright in water if they do not have pontoons (i.e. the Sea Sparrow). The degree of damage on a helicopter is only indicated by the presence of smoke or fire appearing from the horizontal rotor.
An exception to this are the helicopters flown by the police. These helicopters are scripted to take damage differently than flyable helicopters. They do not emit smoke and fire if they are heavily damaged. However, if the helicopter sustains too much damage, it will begin to spin in circles and gravitate towards the ground. Once it hits the ground it will disintegrate immediately, and parts of the helicopter can be seen flying in random directions. Also, the entire tail boom of the helicopters can be severed with the use of powerful weapons (such as a rocket launcher), resulting in it spinning in circles rapidly.
In Grand Theft Auto: San Andreas, the damage system has been improved when compared to its predecessors. If the player heavily damages a helicopter, the rotors will weaken in power (indicated by some loss in the ability to climb as well as a lowered pitch in the engine sound (the same applies to planes for their engines)), making flying more difficult. If the helicopter sustains even more damage, the rotors will weaken further and will emit smoke, and the helicopter starts to rotate in circles, making it even harder to control. The main rotor at this point has been damaged to the extent where the player can no longer climb. Eventually, the main rotor will either catch fire, or parts of the helicopter will explode several times. These are the game's last signs of the helicopter's imminent destruction. From this point on, the player will have almost no control over the helicopter, as most of its control surfaces have been heavily damaged. Around 15 seconds after the initial fire, the helicopter will inevitably explode violently, destroying it completely and killing the player. However, it is worth noting that the models of helicopters still remain unchanged despite heavy damage.
As Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories reuse GTA: Vice City's engine, they revert to its damage engine. This system remains unchanged until Grand Theft Auto IV.
In GTA IV, the damage mechanics of helicopters have been improved greatly. If the helicopter blades hit a wall too much, the blades will be ripped apart and the helicopter, devoid of its ability to maintain lift, will fall, inflicting various damage (depending on the fall height) on both the helicopter itself and the protagonist, up to killing him. Also, the entire tail boom can snap off if the player strikes it against a building or barrier with enough force. With the tail boom destroyed, the player has little control over the rotation of helicopter. The tail rotor is used for stabilizing the helicopter by providing a force against the rotational force of the main rotor as well as rotating the helicopter through the use of the rudder pedals so the lack of one causes the helicopter to spin in circles rapidly. While in a helicopter, beeping can be heard once the helicopter sustains too much damage. If the helicopter sustains more damage after the beeping alert is heard, it can either explode (which will be evidenced by the engines being on fire) or the tail boom will break off. Also, though hard to make happen, instead of the entire tail boom being severed, the tail rotor may shatter, resulting in the same realistic spin effect. Less commonly, enough damage can be inflicted on the helicopter to cut the engine. This can cause the helicopter to fall out of the sky, similar to losing its main blades.
In GTA V, the tail and rotors can break as they did in GTA IV, but now a helicopter crash is usually lethal, as they will now usually explode upon impact with a solid object, much like a plane will. This also makes an emergency ejection harder, as the player will usually be caught in the explosion as they jump out. Unlike GTA IV, breaking the tail will simply make the helicopter plunge towards the ground, as the helicopter becomes very unstable in this situation. For the Cargobob, the same problem is present when losing one of the main rotors.
The damage is represented by a more advanced behaviour: A slight damage will cause a louder hiss coming from the helicopter, usually caused by small gunfire and/or accidental crashes and it will be easily ignored by the pilot. However, more damage will result in a smoke coming from the engines, as well as a more noticeable hiss that adverts a warning over it. If still ignored, the smoke will become progressively darker and denser, and the engine starts losing more power, thus affecting the basic piloting. As is the case with a damaged plane, the helicopter will suffer multiple shutdowns, until the engine is turned off indefinitely, indicated by an alarm that starts to sound in the cab. Despite these effects, the player can land safely on the ground if executed properly, as the rotors can still spin after the shutdown.
Much like fixed-wing aircraft, the weather has a noticeable effect on helicopters in GTA: San Andreas and GTA: Vice City Stories. In windy or rainy conditions helicopters will bank and sway in the direction of the wind, which makes flying at low altitudes dangerous. Players can avoid accidents by flying at higher altitudes, where there is plenty of room to maneuver.
Usage as a weapon
Helicopters can be used as a weapon. Since GTA III, police helicopters will shoot at the player if the player receives a wanted level of three or more. In GTA IV, actual police officers will shoot from the helicopters instead.
Mounted weapons may be available on certain models, including the Sea Sparrow, Hunter, Annihilator, Buzzard and Savage. From GTA III to GTA: Vice City Stories, mounted guns can auto-aim at targets to a certain extent while rockets need to be aimed by the player. Since GTA IV, mounted guns can no longer auto-aim and has to be manually aimed. In order to make aiming easier, holding the spacebar (PC version) switches to a first-person aiming mode with crosshairs in the middle. However, the helicopter must be physically pointed towards the target, and since pitching the nose up and down causes the helicopter to move forwards and backwards, actually hitting targets with any accuracy can be difficult.
The main blades of the helicopter can be used to instantly kill any pedestrians. Until GTA IV, players could not kill themselves using the blades of their own helicopters or police helicopters, though GTA IV and GTA V now allow this to happen (which makes it advisable to wait until the blades come to a stop before exiting a helicopter in some awkward-landing scenarios). Games prior allow only the horizontal rotor to inflict such damage, while helicopters in GTA IV and GTA V allow the player to kill using the tail rotor as well. Kills using the blades of the helicopter do not warrant the player attention from the police in the 3D Universe and GTA IV. GTA IV introduced additional damage with the blades by being able to collide with vehicles and throw them around using them.
- Despite the fact that most real-life helicopters are piloted from the right-hand side, all flyable helicopters in Grand Theft Auto are piloted from the left. Although the choppers are modelled with dual controls as in real life, they cannot be flown from the right-hand seat in the game. Furthermore, in The Ballad of Gay Tony mission "Dropping In", when Luis exits the chopper, Timur shifts from the right-hand seat to the left to take over the controls. Similarly, in the case of the Hunter and the Savage, these are piloted from the co-pilot gunner seat while the rear seat isn't able to control the vehicle, opposed to their real-life counterparts.
- On game box art from Grand Theft Auto III onward (besides Grand Theft Auto Advance and Grand Theft Auto: Chinatown Wars) a helicopter is always depicted in the top-left corner.
- In the original PlayStation 2 version of Grand Theft Auto: Vice City, entering a Pay 'N' Spray in a helicopter will result in the helicopter acquiring wheels.
- In Grand Theft Auto: Vice City, shooting at certain places on the skids will make a pop sound, as if shooting out a car's tire.
- Also in GTA: Vice City, when the "invisible cars" cheat is enabled, the helicopter will appear with a set of wheels, just like all other vehicles. In this case, the wheels are generic car wheels.
- Again in GTA: Vice City, there is a second variant of the Police Maverick (internally named "chopper", the normal variant is named "polmav") which is flown by the police. When spawned, however, it is invisible. As it is technically a remote-controlled vehicle, entering it will crash the game. Even if it is controlled, it has no acceleration and is therefore useless.
- In Grand Theft Auto: San Andreas, there's a glitch that occurs frequently when the helicopter catches smoke: it causes the chopper to instantly explode upon player's attempt to leave it, making it impossible to eject and parachute down. The only way to survive is to land in water (doesn't work with Sea Sparrow and Leviathan), which prevents the helicopter from exploding. Therefore, the slow main rotor movement is the last warning for the player to avoid being trapped inside.
- In Grand Theft Auto IV, when you have a three star wanted level, if you can shoot the chopper pilot while the chopper is over water, causing it to crash into the water, it will remain there and no other choppers will appear until you leave the area or when destroyed with a grenade (if the player is able to throw one).
- In GTA IV, all helicopters have scripted flight patterns, and will only spawn to fly over a small set distance before disappearing. However, a bug exists: if you have a wanted level, a civilian helicopter will sometimes break from its script to chase and threaten you as if it were a police helicopter at 3 stars. If you don't have a wanted level, doing something like shooting a Helitours Maverick will cause it to act as a Police Maverick and it will hover over you, as if it had police officers in it. Despite the fact it isn't owned by the LCPD, it will give you a 3 star wanted level if you shoot and kill the pilot, just like if you were killing a cop. This works with Helitours Mavericks and Annihilators. This is because, for some reason, helicopters are scripted to spawn a police officer inside.
- In GTA IV, if the player follows an helicopter that spawns on the bridge, the NPC helicopter will start to gain altittude indefinitely, until it reaches the maximum height limit.
- There is a rare glitch with HD Universe helicopters, sometimes when taking off in one, it may automatically accelerate backwards or forwards without the player controlling it. It is unknown why this happens.
- There is a rare issue in the HD Universe helicopters where some wheeled helicopters, when turning sideways, the wheels seem to become "stuck" or "turn" for a brief moment before returning to their normal positions. This issue is very hard to notice, as not all helicopters have focus on their wheels with the cinematic camera, and those that do require an exhaustive observation for the issue to become apparent. For example, in GTA IV or Grand Theft Auto: Episodes From Liberty City the issue is noticeable on the Annihilator, and in Grand Theft Auto V with the Skylift (observing the front gear in both cases). Apparently, it only affects the ones located on the front (depending of the helicopter).
- In Grand Theft Auto Online, as of patch 1.17, players flying a helicopter will be indicated on the minimap by a special helicopter icon. It is the same as the Police Maverick HUD icon but white.
- Oddly, all helicopters in GTA V are able to land in the water if still piloted and if not forced to land. While it isn't dangerous, some helicopters, especially the Police Maverick, tend to lose their tail rotors when the sea is very turbulent, as the waves will cause damage to the tail rotor, similar to when forcing them into a building.