Carl goes to see Ryder at his house. Carl walks into Ryder's backyard where he sees Ryder digging holes all across the lawn. Ryder tells Carl that he's looking for the 'water' he buried. Ryder then asks Carl to steal gun crates from a war veteran. Carl and Ryder decide to wait until nightfall, so they can break into his house while he is asleep. When night arrives, Carl and Ryder get into a black Boxville parked outside Ryder's house. The two drive over to the war veteran's house and Carl goes inside while Ryder waits outside keeping guard. Carl sneaks through the house looking for gun crates, trying not to wake Colonel Fuhrberger.
After retrieving at least 3 crates of guns, Carl heads back outside. Carl gets back into the Boxville and he and Ryder drive over to a lockup in Willowfield. On the way, Carl tells Ryder to give up the drugs, to which Ryder tells Carl that he will give up the 'water' if Carl gives up being a buster. Carl tells Ryder that he's gonna wish he didn't piss him off one day. Carl and Ryder drive into the lock up and unload the van. Afterwards, they walk out and Ryder tells Carl to get it in his head that this sort of stuff is 'everyday shit', before leaving.
In order to complete the mission the player must:
Park the truck near the house and get the guns before daylight.
Enter the house.
Find a crate.
Take the guns back to the truck.
You need to steal at least 3 crates of guns.
Get safely back to the lockup.
Tips & Tricks
Instead of walking slowly in the house when CJ isn't holding a crate, crouching can be a useful way to move around the house quickly while staying quiet, which can save a lot of time. Going through doors while crouching will still make a bit of noise though. NOTE: CJ cannot crouch while holding a crate of guns.
There is an easy way to get all the crates quickly. First of all, collect one crate of guns and then put them down near the door. Then go collect another, put that crate near the door and then repeat this until all crates are near the door. Then when you put one crate in the truck and go back inside, you don't have to walk all around the house. You can quickly get all six crates out within a period of 30-60 seconds of each other.
After the cutscene ends, drive to the house as quickly as possible. You have to save time. After you get in the house crouch instead of walking. But you have to walk when you pick up an object. Steal 3 crates and leave the house, you will not get any reward for extra crates. It is your wish to pick them or not. Now drive to the lock up and you will pass the mission.
Where is this old motherfucker? Where in hell is he?
Relax man. We ain't there yet.
Yeah, right, Carl. You always right. That's my homie, Mister Right.
You can't stop me.
Carl and Ryder arrive at the Colonel's house. Carl parks the van outside the house and both he and Ryder alight.
Let's storm the place.
Hold up. Let's creep in, grab the guns, and bounce out.
Yeah, yeah, I got it - ninja style! Right... (shouts) Come out you old bastard!
He can't stop me, you buster, Carl! Ok, fool, in you go - I'll keep watch
Carl enters the Colonel's house and steals the weapons crates located around the house. If he makes too much noise at first...
(still asleep) Get off my ridge, you Viet Cong bastards!
After collecting all the crates, Carl and Ryder get back in the van.
Let's get up out of here.
Carl and Ryder leave the area and drive to the lockup.
A'ight, now we straight. LB's got a storage garage down on Seville Boulevard Families' turf we can use
I'm on it. Seriously, Ryder man, you gotta give up them sticks.
What? I'll give up the water if you give up being a busta.
Hold it right there, homie.
Forget you fool.
One day, you're gonna wish you hadn't pissed me off!
Did I hear something? Sounded like the busta complaining again.
Man, this is childish.
Man, I ain't talking to you no more, fool.
Carl arrives at the lockup and parks the van inside. Carl and Ryder exit the lockup.
You see, I told you, simple.
Yeah, that was a real breeze.
Say, CJ, you gotta get it in your head that this is everyday shit, homie.
Ok, look, I'm tired, I'll see you later.
Alright, homes. Just think about what I said.
Ryder departs to see CJ back at Grove Street.
If the player fails the mission (by firing a gun other than a silenced gun, making too much noise, etc.) before collecting three crates, a cutscene shows Carl running out of the house, only to find that Ryder has abandoned him, and he is left with a two-star wanted level.
If at least three crates are collected before alerting Fuhrberger, then Ryder will tell the player that the cops have been alerted and CJ will receive a two-star Wanted Level.
The player can use the aiming mode of a shotgun to walk rather than sneaking, this makes CJ walk a lot faster.
Colonel Fuhrberger can be killed without failing the mission, but only if you use the sniper rifle. He will still shout a warning first, but will be dead nonetheless, and the noise meter will not move for the rest of the mission. This makes mission much easier to complete.
There are a total of six crates in the house; one beside the cannon in the living room, one in the kitchen, two in the hallway upstairs, and two in Colonel Fuhrberger's bedroom.
If the player chooses to get all six crates, a short cutscene will show Ryder getting in the Boxville before Carl.
The mission's timer stops when Carl gets back in the Boxville with Ryder to drive to LB's garage. Therefore, the player has seven minutes (or in game time, hours) to get to the veteran's house and steal at least three crates.
During the trip to the lockup, CJ will state: "One day, you're gonna wish you hadn't pissed me off!," possibly referring to Ryder's death at the hands of CJ during the mission Pier 69.
Rarely if you run out out of the house before the meter is full, you will see a subtitle text of Fuhrberger snoring. This even happens with subtitles off.