The Territory Glitch is a glitch in GTA San Andreas that has to do with its Gang Warfare gameplay feature. When this glitch occurs, all locations in the entire state of San Andreas become a gang territory. It is possible to replicate the glitch. Every area in San Andreas named on the map is a territory, including the state.
Type 1 involves traveling out towards the sea in any direction for approximately 30 minutes.You must not stop your vehicle, turn back, or pause the game. Several of the following glitches can occur:
- More Taxis
- More Drug Dealers
- Black Traffic Cheat activates
- If the players still had any unexplored grey areas on the map, they will appear normal
- More gang turf.
- Enable the Cars fly cheat or Cars on water cheat. Drive in any direction off the map. Keep driving for 30 minutes, then swim under water and allow yourself to drown. When you spawn at the hospital, the map will be covered in territories, if it worked.
- Drive your boat off the map for 30 minutes, then die. When you spawn back at the hospital the glitch should work.
- Not a recommended way, but you can do it by swimming, swim for 30 minutes (or more time) then go underwater and drown, or just use the suicide cheat. (Worst way)
- As well you can use the jetpack if you want to, it should take 30 minutes (or more) to do this, then just go underwater and drown, or use the suicide cheat.
- Fly an airplane or helicopter away from map for 30 minutes then jump out and drown (Suicide cheat, or just causing an explosion works as well). When you spawn outside of the hospital, the map should be covered with your territories. The best and recommended way to do this, is using a trick that works best with the Shamal airplane. Get a Shamal and fly away from the map. Climb to maximum possible height, then release the keys. If done correctly, the plane will go up and down moving foreward by itself. This functions as an autopilot that can let the plane fly for a long time without the player having to pay any attention to the game. This way of flying is realistic and is called the Phugoid motion.
Greatest Hits/Xbox Version
This glitch does not work for the Xbox Greatest Hits version. Type 2 works for it though.
- The player can use this glitch if there are still enemy gang territories. When your turf is under attack, kill all of the attacker on the territory you want to give to GSF. A convenient way to do it is planting satchel charges on the attackers and then go to the desired place, but it can also be done by luring them to the desired area and killing them there. If the explosion doesn't go off, then go somewhere where it's in range. Player can do this glitch without using cheats but Paramedic and Vigilante side missions must be done to increase health and armour. Satchel Charges can be found in the beginning of the game without cheats. They spawn in Montgomery. You can make it stronger by doing it a couple of times (each time this glitch is used, 10 GSF density is added to the territory). If this cheat is used more than once in the same territory, it may get attacked by Ballas/Vagos if they own a territory nearby.
- You can make other gangs attack your hood. For example, it is possible for the Varrios Los Aztecas to attack Grove Street territory. First, you'll have to wait for some Ballas to attack your hood. When your territory is attacked, lure 3 Ballas gangsters into El Corona or Little Mexico, which is VLA turf, and kill them there. Then drive to the attacked hood. You will see blue points on the map, either Glendales, Broadways or Hermes blocking the turf and Varrio's attacking it.
- You can also give control of territories to Ballas/Vagos. When a territory gets attacked, kill 3 attackers on the desired territory and then wait for the attack to time out, or cancel it with a R3 mission (taxi, paramedic, vigilante, etc...). The territory should gain Ballas/Vagos density equal to the number of attackers left alivel times 3 (alive*3). Territories that you put Ballas/Vagos may attack others, and might get attacked if taken over.
- A way to add Ballas/Vagos density even more is waiting for an attack but not trigger it, then attack random Ballas/Vagos in the desired territory and wait for the attack to time out, until you get the message that you left the attack unchecked. The territory will gain + 30 Ballas/Vagos density.
- For type 4 to work, type 2 has to have been used previosly, because type 4 only works in already activated territories.
- It is possible to remove third party gangs (Triads, Rifa, Varios, Da Nang) by using a combination of the glitches type 2 and type 4. Use the type 2 on the territory twice, like Chinatown for example, now Chinatown may get attacked. Then use type 4 glitch on a nearby territory, like Juniper Hill. Now you must let Ballas/Vagos attack Chinatown twice and leave both attacks unchecked, so that they will have higher density there than the Triads. After that just kill 3 Ballas/Vagos to start a war, win it and after that you will have removed both Ballas/Vagos and the Triads.
- Enter the 'Never Hungry'-cheat if you plan to travel for a long time.
- It's recommended to create a new save game to experiment with this glitch, some effects might negatively affect missions you still have to do and the effects cannot be reversed.
- Apparently, the entire State of San Andreas was originally going to be covered in gang territories in the beta.
- If you take a territory by a gang war it will not be affected by the territories (for an example: taken a Los Santos Vagos hood at any place).
- It's very hard if you want take the San Fierro Bay gang territory because it's part of the sea. The only way to do that is just using the Minigun, Sniper Rifle, or Satchel Charges.
- On very rare occasion, some effects of this glitch may already occur during the mission Saint Mark's Bistro. This may happen since you have to fly about 3 minutes away from the map for this mission. Overall, the effects are very rare and very minimal due to the limited distance you cross and not worth being worried about.
- The type 1 glitch seems to be working best on the PlayStation 2.