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For the characters, see Horse (characters).
CutContent Logo The following is based on Grand Theft Auto V cut content and has not been verified by canon sources. Reader discretion is advised.
Please do not add unverified or speculative content to this article unless confirmed by Rockstar Games or in-game data.
Fame or Shame GTAV Beating a Dead Horse

A horse seen being beaten in an episode of Fame or Shame

The Horse is a cut animal in Grand Theft Auto V.

Description

They were intended to be able to be ridden by the player, similarly to the horses from Rockstar Games' Red Dead Redemption. A horse was meant to appear in the cut heist The Sharmoota Job, where it belonged to Martin Madrazo and had to be stolen by Michael and Trevor.

A horse is seen in the opening credits of an episode of Fame or Shame, being beaten with a baseball bat, a visual pun for reality TV shows flogging a dead horse. The horse depicted in the Fame or Shame episode appears to be either a Highland Chestnut, a Welsh Mountain or a different breed. The movie Capolavoro also features horses, which act in a similar way to the RDR counterparts.

Remains of horses include the police scanner audio files, which reference the horses by different colours. Data for horse' reins also remains in the game files, [1] as well as animation behaviour for fallen horses [2] Horse sounds can also be found in audio files using OpenIV at the location, "Grand Theft Auto V\x64\audio\sfx\ANIMALS_NEAR.rpf\"

References

  1. File Data:
    <?xml version="1.0" encoding="UTF-8"?>
    
    <rage__CReins>
      <Length value="2.600000" />
      <NumSections value="16" />
      <UseSoftPinning value="true" />
      <AttachData>
        <Item>
          <Offset x="0.090000" y="-0.010000" z="0.000000" />
          <BoneIndex value="47" />
          <VertexIndex value="0" />
          <BoneName>FB_R_Lip_Top_000</BoneName>
        </Item>
        <Item>
          <Offset x="0.090000" y="-0.010000" z="0.000000" />
          <BoneIndex value="46" />
          <VertexIndex value="16" />
          <BoneName>FB_L_Lip_Top_000</BoneName>
        </Item>
        <Item>
          <Offset x="0.000000" y="0.300000" z="0.270000" />
          <BoneIndex value="69" />
          <VertexIndex value="8" />
          <BoneName>SKEL_SADDLE</BoneName>
        </Item>
        <Item>
          <Offset x="0.000000" y="0.000000" z="0.000000" />
          <BoneIndex value="-1" />
          <VertexIndex value="8" />
          <BoneName>SKEL_L_Finger12</BoneName>
        </Item>
        <Item>
          <Offset x="0.000000" y="0.000000" z="0.000000" />
          <BoneIndex value="-1" />
          <VertexIndex value="5" />
          <BoneName>SKEL_R_Finger12</BoneName>
        </Item>
        <Item>
          <Offset x="0.000000" y="0.000000" z="0.000000" />
          <BoneIndex value="-1" />
          <VertexIndex value="11" />
          <BoneName>SKEL_L_Finger12</BoneName>
        </Item>
      </AttachData>
      <CollisionData>
        <Item>
          <Rotation value="1.570796" />
          <CapsuleRadius value="0.190000" />
          <CapsuleLen value="0.700000" />
          <BoneIndex value="3" />
          <BoundIndex value="0" />
          <Enabled value="true" />
        </Item>
        <Item>
          <Rotation value="1.570796" />
          <CapsuleRadius value="0.190000" />
          <CapsuleLen value="0.700000" />
          <BoneIndex value="18" />
          <BoundIndex value="1" />
          <Enabled value="true" />
        </Item>
      </CollisionData>
      <BindPos content="vector3_array">
        0.090000	-0.009998	0.000001	
        0.151238	0.018943	-0.151369	
        0.244546	0.034387	-0.287584	
        0.368341	0.035723	-0.398356	
        0.513327	0.022677	-0.479137	
        0.670095	-0.003078	-0.531542	
        0.812484	-0.079070	-0.575660	
        0.914091	-0.203272	-0.625191	
        1.002679	-0.332783	-0.667206	
        0.840093	-0.372081	-0.659192	
        0.676553	-0.399758	-0.639811	
        0.517592	-0.368924	-0.600509	
        0.380975	-0.300626	-0.533345	
        0.257677	-0.240662	-0.439301	
        0.155451	-0.191224	-0.318072	
        0.079960	-0.157535	-0.174083	
        0.032945	-0.141895	-0.019365	
      </BindPos>
      <BindPos2 content="vector3_array">
        0.089999	-0.009999	0.000000	
        -0.006580	0.057225	0.045599	
        0.170723	0.058302	-0.011300	
        0.384888	0.012380	-0.019959	
        0.588997	-0.040183	-0.019326	
        0.747840	-0.164738	-0.031522	
        0.821197	-0.308289	-0.055834	
        0.887898	-0.331670	-0.202843	
        0.943074	-0.390380	-0.343977	
        0.812586	-0.446249	-0.265010	
        0.734454	-0.473539	-0.124287	
        0.502915	-0.434041	-0.106650	
        0.329494	-0.339500	-0.084938	
        0.177418	-0.263676	-0.064579	
        0.026423	-0.188236	-0.037402	
        -0.106489	-0.114130	0.025433	
        0.032945	-0.141893	-0.019367	
      </BindPos2>
      <SoftPinRadiuses content="float_array">
        0.010000	
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        0.100000	
        0.010000	
      </SoftPinRadiuses>
    </rage__CReins>
  2. File Data:
    <Item type="CNmBlendOutSet" key="NMBS_HORSE_GETUPS">
          <ControlFlags>BOSF_ForceDefaultBlendOutSet BOSF_AllowRootSlopeFixup</ControlFlags>
          <items>
            <Item type="CNmBlendOutPoseItem">
              <id />
              <type>NMBT_SINGLECLIP</type>
              <nextItemId />
              <clipSet>creatures@horse@getup</clipSet>
              <clip>getup_l</clip>
              <addToPointCloud value="true" />
              <no180Blend value="false" />
              <looping value="false" />
              <allowInstantBlendToAim value="false" />
              <duration value="-1.000000" />
              <minPlaybackRate value="1.000000" />
              <maxPlaybackRate value="1.000000" />
              <earlyOutPhase value="1.000000" />
              <armedAIEarlyOutPhase value="1.000000" />
              <movementBreakOutPhase value="1.000000" />
              <turnBreakOutPhase value="1.000000" />
              <playerAimOrFireBreakOutPhase value="1.000000" />
              <dropDownPhase value="1.000000" />
              <ragdollFrameBlendDuration value="0.250000" />
              <fullBlendHeadingInterpRate value="2.000000" />
              <zeroBlendHeadingInterpRate value="5.000000" />
            </Item>
            <Item type="CNmBlendOutPoseItem">
              <id />
              <type>NMBT_SINGLECLIP</type>
              <nextItemId />
              <clipSet>creatures@horse@getup</clipSet>
              <clip>getup_r</clip>
              <addToPointCloud value="true" />
              <no180Blend value="false" />
              <looping value="false" />
              <allowInstantBlendToAim value="false" />
              <duration value="-1.000000" />
              <minPlaybackRate value="1.000000" />
              <maxPlaybackRate value="1.000000" />
              <earlyOutPhase value="1.000000" />
              <armedAIEarlyOutPhase value="1.000000" />
              <movementBreakOutPhase value="1.000000" />
              <turnBreakOutPhase value="1.000000" />
              <playerAimOrFireBreakOutPhase value="1.000000" />
              <dropDownPhase value="1.000000" />
              <ragdollFrameBlendDuration value="0.250000" />
              <fullBlendHeadingInterpRate value="2.000000" />
              <zeroBlendHeadingInterpRate value="5.000000" />
            </Item>
          </items>
          <fallbackSet />
        </Item>
    


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