- "We already know who the fucking bad guys are, man, your stinking Grove Street brother Smoke, and those chota pigs Tenpenny and Pulaski! Smoke, he's a pusher, man."
- — Cesar Vialpando.
King in Exile is a mission in Grand Theft Auto: San Andreas, given to protagonist Carl Johnson by Varrios Los Aztecas veteran Cesar Vialpando from a home in the trailer park in the town of Angel Pine in Whetstone, San Andreas.
Carl enters the trailer, with Cesar and Kendl being there. They greet each other, with Cesar furious over the recent events in Los Santos. Cesar angrily expresses a desire to return to the city and put to stop the drug dealing on his gang's turf, but Carl and Kendl dissuade him from doing so. When Carl tries to calm Cesar down, the latter reminds and explains to Carl that Big Smoke and the C.R.A.S.H. team are behind the drug dealing. Carl responds to Cesar with incredulity, arguing that Big Smoke would never get involved in drug dealing, and that the drug epidemic is the fault of the C.R.A.S.H. team. Both Kendl and Cesar try to convince Carl of Smoke's responsibility for the dealing and Balla/LSPD ambush of the Grove Street Families, but Carl is still unwilling to believe them. Deciding to monitor the highway from San Fierro to Los Santos for any suspicious activity, Carl leaves the trailer after telling the pair to lay low for a while.
- The music played in the Trailer is "Between The Sheets" by The Isley Brothers, which can also be heard on Bounce FM.
In addition, hereafter Cesar will telephone Carl at some point every Wednesday and Saturday offering Carl a chance to intercept a drugs money courier acting on Smoke's behalf. Two missions are available, one involving the interception of a Patriot leaving Los Santos for San Fierro, and another centering around the interception of a Sanchez traveling via the overland route from San Fierro to Los Santos. The missions earn Carl up to $2000, but are otherwise optional and are not required for 100% completion. Carl must be on foot to receive the calls from Cesar, and may accept or decline the missions as the player sees fit.