Fandom

GTA Wiki

Carbine Rifle

Redirected from M4

11,593pages on
this wiki
Add New Page
Talk42 Share
This article is about the weapon. For the mission in Grand Theft Auto V, see Carbine Rifles.
"Combining long distance accuracy with a high capacity magazine, the Carbine Rifle can be relied on to make the hit."
Grand Theft Auto V description on the Rockstar Games Social Club.

The Carbine Rifle, also known as the M4 or M16 is an assault rifle that has been featured in every Grand Theft Auto game since Grand Theft Auto III, except Grand Theft Auto Advance. In Grand Theft Auto V, it is manufactured by Vom Feuer.

Design

The Carbine Rifle was one of the weapons that had several changes in the Grand Theft Auto series, but retained its rather streamlined appearance compared to the AK-47. The weapon received the same black/dark grey skin, with several details of shades of the same colors. The 3D Universe renditions shared the characteristic carry handle-iron sight attachment (being mostly used on the M4 and other derivatives of the same), while the HD Universe rendition lacked such feature, but still maintaining the stream-lined appearance.

Opposed to the AK-47 being mostly used by gang members and criminals, the Carbine Rifle is a weapon of choice of many law enforcement agencies, often used by high-level forces during critical situations.

3D Universe

The weapon is based on multiple assault rifles of the same derivative, although most of them received a singular name, being most of the times incorrect in the historical sense.

  • The Grand Theft Auto III rendition resembles an Armalite AR-10, judging by the handguard and the overall shape, even though it is called 'M16' in-game. The fact that the AR-10 fires 7.62x51mm ammunition as opposed to the less powerful 5.56x45mm ammo of M4/M16 rifles possibly explains why this weapon was far more powerful per shot than the M4-type rifles of later games, and the 7.62x39mm AK47. This is a rather odd choice, since the AR-10 is a considerably old rifle that was mostly in service in European countries (Such as Germany, Portugal and Italy) during the 50s and the 60s, and is therefore considerably hard to find in America. The weapon has a 60 round magazine, even though the in-game magazine model looks like a regular 30-round AR magazine.
  • The Grand Theft Auto: Vice City rendition is modeled after a Colt Model 733, but with the front sight facing backwards. It is called 'M4' in-game (which is not only incorrect for the model, but also anachronistic, as the M4 was not introduced until 1994).
  • The Grand Theft Auto: San Andreas rendition is the same model from GTA: Vice City, again called 'M4' in-game (and again inaccurate since the game is set in 1992).
  • The Grand Theft Auto: Liberty City Stories rendition once again is the GTA: Vice City and GTA: San Andreas model. With the game being set in 1998, the M4 would fit, though name is still incorrect since it is a Model 733.
  • The Grand Theft Auto: Vice City Stories features a rifle resembling the M16A1, named 'Assault Rifle' in-game. It uses a similar model from the previously mentioned San Andreas mission Stowaway, sans the camouflage. Lance Vance again refers to it as an "M4" during a mission, which is an anachronism. It also has a 30-round Mmagazine, which is also an anachronism as said magazine has not yet been adopted in 1984, the setting of GTA Vice City Stories.

Originally, the beta of Grand Theft Auto: Vice City featured an assault rifle that resembled an Colt Model 653 (M16A1 Carbine), but it was later replaced by the current model. It also appears to have an aftermarket crane stock. The beta rifle's model can still be found in the game files, and can be seen in the intro cutscene of the game, as well as the one for Rub Out and the ending one of Keep Your Friends Close...

Also, in Grand Theft Auto: San Andreas, in the mission Stowaway, a government agent is shown holding a camouflaged variant of a Colt M16A1. This, however, is never available to use in-game. This was probably a beta model.

Grand Theft Auto IV

Grand Theft Auto IV features a rifle based on the Colt M4A1, titled 'Carbine Rifle' in-game. This version is accurate both in timeline and overall features, including accurate weapon specs such as rate of fire, magazine size and appearance. Interestingly, the carry handle has been replaced with an aftermarket drum sight. It also has "Property Of Liberty City Arms" stamped where the magazine release is normally found, probably a reference to the "Property Of U.S. Govt" stamped on real-life government-owned M4A1s in the United States.

Grand Theft Auto: Chinatown Wars

"It's 'mission accomplished' every time with this versatile, hard hitting assault rifle. ...The choice of first line infantry operatives."
―Description in GTA: Chinatown Wars

Grand Theft Auto: Chinatown Wars's rendition is difficult to identify, but it is has a full stock and long barrel, and the triangular hand guard as seen on the HUD suggests it is based on the Colt M16A2.However,its overall shape resembles an Armalite AR-10. It has, much like in GTA: San Andreas, a 50-round magazine.

Grand Theft Auto V

Grand Theft Auto V's rendition of the Carbine Rifle is based on a mishmash of different AR-15s, featuring almost identical parts (with regards to the lower receiver, especially the magazine well, and also the gas block) that was possibly influenced by the Remington R5 RGP and Heckler & Koch HK416. The pistol grip seems to be a combination between both Ergo and Hogue grips. The trigger housing is similar to the Magpul Enhanced Trigger Guard. The upper receiver seems to be influenced by the VLTOR MUR-1 upper receiver, with a raised Picatinny rail, similar to the HK416. It also has dual mounted iron sights on the main Picatinny rail. There are also some influences from a Daniel Defense DDM4V7, notably the handguard, which is the Daniel Defense Modular Floating Rail (MFR) 9.0, and complete with an aftermarket buttstock.

In the Xbox One, PlayStation 4 and PC versions of the game, the Carbine Rifle's textures are much more detailed, having stampings and pins on the receiver that are not visible on the Xbox 360 and PlayStation 3 versions. It is manufactured by the Austrian company Vom Feuer, as seen inscribed in the updated model (which may be again an allusion to HK416 - being an American design produced by a company from a German-speaking country).

Performance

3D Universe

The Grand Theft Auto III version of the rifle differs from any other variant for how powerful it is: Featuring an exceptionally high rate of fire and a 60-round magazine, it is always a one shot kill against any enemy in any part of the body and can easily destroy most vehicles with a few bursts, making it arguably the most powerful firearm in the game. One might even compare it to the Minigun or the M60 seen in later games. Similar to the Sniper Rifle and the Rocket Launcher, the rifle can be aimed in first person, resulting in a stationary view with the crosshair on the center of the screen. Despite (or perhaps due to) its power, the Carbine Rifle in GTA III suffers from wild and nearly uncontrollable recoil- even when being aimed in first person.

The M4 in Grand Theft Auto: Vice City is a much less powerful rifle than its GTA III predecessor, and despite still being a one-shot kill in nearly all occasions, it now features a slower rate of fire and a 30-round magazine. On the other hand, the recoil is also much lower this time around, making it useful for more precise shots. Like in GTA III, it can also be aimed in first person.

The Grand Theft Auto: San Andreas version has an even lower rate of fire than unusual for an assault rifle, and it also has considerably less power, now only being a one-shot kill weapon if aimed at the head. Even though, it is still highly effective, featuring a 50-round STANAG magazine and a smaller crosshair than that of the AK-47, making it useful for more precise and accurate shots. It is nearly recoiless compared to the AK-47 and has a 20 meter range advantage over it. The M4 is outranged only by the Country Rifle and the Sniper Rifle. It doesn't feature a first person aiming mode like its predecessors did, and neither do any of the following games have it.

The rifle in Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories is closer to the Vice City version, having a similar rate of fire and being a one-shot kill against most enemies. It also features a 30-round magazine in both games.

3D Universe Overview


Weapon Statistics - 3D Universe
Damage Fire Rate
(Rounds per minute)
Range Ammo Specifications/
Capacity
Reload Mechanism Reload Speed
Weapon.dat
40 (per shot) (GTA VC)

30 (per shot) (GTA SA)

250 90 30 N/A N/A
Observed
N/A N/A Cannot be determined 60-round standard magazine (GTA III)

30-round standard magazine (GTA Vice City, GTA Liberty City Stories & GTA Vice City Stories)
50-round standard magazine (GTA San Andreas)

Charging puller (In-game model)

Charging handle (In-game animation)

N/A

Grand Theft Auto IV

In Grand Theft Auto IV, the performance of the Carbine Rifle is stellar. Accuracy and fire rate are both high, along with damage. It is highly effective in close to mid range, with accuracy dropping off at long range. Accuracy is even higher when crouched, allowing the player to fire it on fully automatic while being able to reliably hit targets. It has the longest range of any non-sniper weapon in the game. It is not as powerful as the Assault Rifle, but its precision and fire rate still make it nonetheless one of the best rifles in the game.

GTA IV Overview


Weapon Statistics - Grand Theft Auto IV
Damage Fire Rate
(Rounds per minute)
Range Ammo Specifications/
Capacity
Reload Mechanism Reload Speed
Internal files
N/A N/A N/A N/A N/A N/A
In-game Statements / Markings
N/A N/A N/A N/A N/A N/A
Observed
N/A N/A Cannot be determined 30-round standard magazine Charging puller (In-game model)

Charging handle (In-game animation)

N/A

Grand Theft Auto: Chinatown Wars

The Grand Theft Auto: Chinatown Wars version is incredibly powerful, being almost comparable to the one present in GTA III, with a few bursts being enough to easily kill an enemy and destroy a vehicle. Its fire rate is also exceptionally fast, being able to quickly empty its 50-round magazine.

Grand Theft Auto V

In Grand Theft Auto V, the Carbine Rifle is superior and all-round to Submachine Guns, and is more accurate but less powerful than the Advanced Rifle, along with the quick rate of fire, which makes the ammo decrease quickly. Still, it is a very accurate weapon that can be relied on for any situation.

Contray to previous iterations, the Carbine Rifle is a bit more powerful than the Assault Rifle, as well as having better range and better accuracy. Still, both have the same range.

GTA V Overview


Weapon Statistics - Grand Theft Auto V
Damage [?] Fire Rate
(Rounds per minute)
Range Ammo Specifications/
Capacity
Reload Mechanism Reload Speed
Internal files
32 (per shot) N/A N/A N/A N/A N/A
In-game Statements / Markings
N/A N/A N/A N/A N/A N/A
Observed
N/A N/A Cannot be determined 30-round standard magazine

60-round standard magazine (Extended magazine)
100-round box magazine (Box Magazine)

Charging puller (In-game model)

Charging handle (In-game animation)

N/A
Rockstar Games Social Club
ImageGallery-Placeholder
Damage
Fire Rate
Accuracy
Range

Customization

Grand Theft Auto V

This article or section contains insufficient information and is considered as a Stub. You can help the GTA Wiki by expanding it as much as you can.
Requiring improvement: Prices

In Grand Theft Auto V and Grand Theft Auto Online, the Carbine Rifle can be customized with various attachments and tints by visiting an Ammu-nation store.

Rounds & magazine GTA V GTA Online (Unlock)
Rounds (60) $36 $108
Default clip (30 rounds) Default Default (Rank 42)
Extended clip (60 rounds) $262 $9775
Box Clip (100 rounds) N/A $25550
Attachments
Grip (more stability, slightly increases accuracy) $330 $4350
Flashlight (provides ilumination when aiming) $375 $2350
Scope (mid-range zoom, slightly increases accuracy) $1125 $10900
Suppressor (silences but slightly reduces damage and range) $2037 $12450
Tints
Black Default Default (Rank 42)
Army $100 $5000 (Kill 100 players)
Green (Collector's Edition and Enhanced Edition Exclusive) $7500 (Kill 200 players)
Orange (Collector's Edition and Enhanced Edition Exclusive) $? (Kill 400 players)
LSPD $600 $5750 (Kill 600 players)
Pink (Collector's Edition and Enhanced Edition Exclusive) $7500 (Rank 50)
Gold (Collector's Edition and Enhanced Edition Exclusive) $10000 (Rank 75)
Platinum (Collector's Edition and Enhanced Edition Exclusive) $12500 (Rank 100)

Image Gallery

In-Game models

HUD icons

First Person

Screenshots

Locations

Grand Theft Auto III

Grand Theft Auto: Vice City

Grand Theft Auto: San Andreas

M4-LocationsMap-GTASA

M4's locations map

Grand Theft Auto: Liberty City Stories

Grand Theft Auto: Vice City Stories

Grand Theft Auto IV and Episodes from Liberty City

General

Bohan

Algonquin

Alderney

Grand Theft Auto: Chinatown Wars

Grand Theft Auto V

Grand Theft Auto Online

  • Can be bought at Ammu-Nation after Rank 42 is reached.
  • May spawn during Merryweather Gang Attacks, both as weapon pickups and being used by Merryweather.
  • Alternatively, it can be obtained for free by looting from dead officers and soldiers (To keep the rifle after leaving a lobby the player is required to be level 42, as if the player does not meet that requirement, they will lose it once they leave).
  • Spawns at waves 4+ during a Survival, and common among enemies at higher levels.

Trivia

General

  • The name "Carbine Rifle" used in Grand Theft Auto IV and Grand Theft Auto V is a contradiction in terms, as "carbine" and "rifle" represent two mutually-exclusive categories. A carbine is a firearm with a barrel length shorter than a rifle's or musket's, but longer than a pistol's.

3D Universe

HD Universe

  • Strangely, the M4 in Grand Theft Auto IV has two reload animations. When Niko is standing while reloading, he will pull the charging handle, but when crouching while reloading, he takes "out" the magazine, puts "another" in and pulls the charging handle. There is no confirmed reason for why there are two reload animations, but it is speculated that it is for balancing reasons, as the player is much more effective while crouched. This oddity is also present on the AK-47 and the Assault Shotgun.
  • In GTA IV, the bottom of the Carbine Rifle's magazine is stamped with the words "Stop Chillin' Start Killin'".
  • There are a few artworks of Michael holding an M4 CQBR with an M68 CCO red dot sight and sound supressor. However, said weapon never appears in-game.
  • In Grand Theft Auto V, when customized with a scope attachment, the iron sights are not removed or flipped down; this is highly impractical as the iron sights would obstruct the viewing field of the scope. This is most likely an oversight by Rockstar. In the updated GTA V for next gen consoles, the sights are correctly flipped down, but only in first person view.
  • Adding the suppressor to the Carbine Rifle in GTA V seems to convert the barrel into an integral suppressor. This is slightly reminiscent of the AAC Honey Badger assault rifle, which is also an M4 variant that has an integral suppressor.
  • In GTA V, although the charging handle is obviously seen pulled back while reloading in third person view, in first person view, the charging handle remains static, despite the hands motioning the bolt pull, and the sound of it being pulled playing.

Navigation

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.