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Carbine Rifle

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This article is about the weapon. For the mission in Grand Theft Auto V, see Carbine Rifles.
"Combining long distance accuracy with a high capacity magazine, the Carbine Rifle can be relied on to make the hit."
Grand Theft Auto V description on the Rockstar Games Social Club.

The Carbine Rifle, also known as M4 or M16 is an Assault Rifle that has been featured in every Grand Theft Auto game since Grand Theft Auto III, except Grand Theft Auto Advance. It is useful in almost any situation, boasting accuracy, power and magazine capacity. In Grand Theft Auto V, it is manufactured by Vom Feuer.

Throughout the games, the models differ slightly, along with zoom capability, rate of fire, and stopping power.


Grand Theft Auto III

Grand Theft Auto III's rendition has considerably lower quality than its successors, resembling the Armalite AR-10, judging by the handguard and the overall shape, even though it is called 'M16' in-game. The fact that the AR-10 fires 7.62x51mm ammunition as opposed to the less powerful 5.56x45mm ammo of M4/M16 rifles possibly explains why this weapon was far more powerful per shot than the M4-type rifles of later games, and the 7.62x39mm AK47. This is a rather odd choice, since the AR-10 is a considerably old rifle that was mostly in service in European countries (Such as Germany, Portugal and Italy) during the 50s and the 60s, and is therefore considerably hard to find in America. The weapon has a 60 round magazine, even though the in-game magazine model looks like a regular 30-round AR magazine.

Grand Theft Auto: Vice City

Grand Theft Auto: Vice City's rifle is modeled after a Colt Model 733, but with the front sight facing backwards. It is called 'M4' in-game (which is not only incorrect for the model, but also anachronistic, as the M4 was not introduced until 1994). Originally, the beta featured an assault rifle that resembled an Colt Model 653 (M16A1 Carbine), but it was later replaced by the current model. It also appears to have an aftermarket crane stock. The beta rifle's model can still be found in the game files, and can be seen in the intro cutscene of the game, as well as the one for Rub Out and the ending one of Keep Your Friends Close...

Grand Theft Auto: San Andreas

Grand Theft Auto: San Andreas reuses the model from GTA: Vice City, again called 'M4' in-game (and again inaccurate since the game is set in 1992). In the mission Stowaway, a government agent is shown holding a camouflaged variant of a Colt M16A1. This, however, is never available to use in-game. This was probably a beta model.

Grand Theft Auto: Liberty City Stories

In Grand Theft Auto: Liberty City Stories, it once again uses the GTA: Vice City and GTA: San Andreas model. With the game being set in 1998, the M4 would fit, though name is still incorrect since it's a Model 733.

Grand Theft Auto: Vice City Stories

Grand Theft Auto: Vice City Stories features a rifle resembling the M16A1, named 'Assault Rifle' in-game. It uses a similar model from the previously mentioned San Andreas mission Stowaway, sans the camouflage. Lance Vance again refers to it as an "M4" during a mission, which is an anachronism.It also has a 30 round Magazine,which is also an anachronism as the 30 round magazine has not yet been adopted in 1984,the setting of Vice City Stories.

Grand Theft Auto IV

Grand Theft Auto IV features a rifle based on the Colt M4A1, titled 'Carbine Rifle' in-game. This version is accurate both in timeline and overall features, including accurate weapon specs such as rate of fire, magazine size and appearance. Interestingly, the carry handle has been replaced with an aftermarket drum sight. It also has "Property Of Liberty City Arms" stamped where the magazine release is normally found, probably a reference to the "Property Of U.S. Govt" stamped on real-life government-owned M4A1s in the United States.

Grand Theft Auto: Chinatown Wars

"It's 'mission accomplished' every time with this versatile, hard hitting assault rifle. ...The choice of first line infantry operatives."
— Description in GTA: Chinatown Wars

Grand Theft Auto: Chinatown Wars's rendition is difficult to identify, but it is has a full stock and long barrel, and the triangular hand guard as seen on the HUD suggests it is based on the Colt M16A2.However,its overall shape resembles an Armalite AR-10 It has, much like in GTA: San Andreas, a 50-round magazine.

Grand Theft Auto V

Grand Theft Auto V's rendition of the Carbine Rifle is based on a mishmash of different AR-15s, featuring almost identical parts (with regards to the lower receiver, especially the magazine well, and also the gas block) that was possibly influenced by the Remington R5 RGP and Heckler & Koch HK416. The pistol grip seems to be a combination between both Ergo and Hogue grips. The trigger housing is similar to the Magpul Enhanced Trigger Guard. The upper receiver seems to be influenced by the VLTOR MUR-1 upper receiver, with a raised Picatinny rail, similar to the HK416. It also has dual mounted iron sights on the main Picatinny rail. There are also some influences from a Daniel Defense DDM4V7, notably the handguard, which is the Daniel Defense Modular Floating Rail (MFR) 9.0, and complete with an aftermarket buttstock. In the Xbox One, PlayStation 4 and PC versions of the game, the Carbine Rifle's textures are much more detailed, having stampings and pins on the receiver that aren't visible on the Xbox 360 and PlayStation 3 versions. It is manufactured by the Austrian company Vom Feuer, as seen inscribed in the updated model (which may be again an allusion to HK416 - being an American design produced by a company from a German-speaking country).


Grand Theft Auto III

The GTA III version of the rifle differs from any other variant for how powerful it is: Featuring an exceptionally high rate of fire and a 60-round magazine, it is always a one shot kill against any enemy in any part of the body and can easily destroy most vehicles with a few bursts, making it arguably the most powerful firearm in the game. One might even compare it to the Minigun or the M60 seen in later games. Similar to the Sniper Rifle and the Rocket Launcher, the rifle can be aimed in first person, resulting in a stationary view with the crosshair on the center of the screen. Despite (or perhaps due to) its power, the Carbine Rifle in GTA III suffers from wild and nearly uncontrollable recoil- even when being aimed in first person.

Grand Theft Auto: Vice City

The M4 in GTA Vice City is a much less powerful rifle than its GTA III predecessor, and despite still being a one-shot kill in nearly all occasions, it now features a slower rate of fire and a 30-round magazine. On the other hand, the recoil is also much lower this time around, making it useful for more precise shots. Like in GTA III, it can also be aimed in first person.

Grand Theft Auto: San Andreas

The GTA San Andreas version has an even lower rate of fire than unusual for an assault rifle, and it also has considerably less power, now only being a one-shot kill weapon if aimed at the head. Even though, it is still highly effective, featuring a 50-round STANAG magazine and a smaller crosshair than that of the AK-47, making it useful for more precise and accurate shots. It is nearly recoiless compared to the AK-47 and has a 20 meter range advantage over it. The M4 is outranged only by the Country Rifle and the Sniper Rifle. It doesn't feature a first person aiming mode like its predecessors did, and neither do any of the following games have it.

Grand Theft Auto: Liberty City Stories/Grand Theft Auto: Vice City Stories

The rifle in GTA Liberty City Stories and Vice City Stories is closer to the Vice City version, having a similar rate of fire and being a one-shot kill against most enemies. It also features a 30-round magazine in both games.

Grand Theft Auto IV

In Grand Theft Auto IV, the performance of the Carbine Rifle is stellar. Accuracy and fire rate are both high, along with damage. It is highly effective in close to mid range, with accuracy dropping off at long range. Accuracy is even higher when crouched, allowing the player to fire it on fully automatic while being able to reliably hit targets. It has the longest range of any non-sniper weapon in the game. It's not as powerful as the AK-47, but its precision and fire rate still make it nonetheless one of the best rifles in the game.

Grand Theft Auto: Chinatown Wars

The Chinatown Wars version is incredibly powerful, being almost comparable to the one present in GTA III, with a few bursts being enough to easily kill an enemy and destroy a vehicle. Its fire rate is also exceptionally fast, being able to quickly empty its 50-round magazine.

Grand Theft Auto V

In Grand Theft Auto V, the Carbine Rifle is superior and all-round to SMGs, and is more accurate but less powerful than the Advanced Rifle along with the quick rate of fire which makes the ammo decrease quickly. Still, it is a very accurate weapon that can be relied on for any situation.


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Requiring improvement: Prices

In Grand Theft Auto V and Grand Theft Auto Online, the Carbine Rifle can be customized with various attachments and tints by visiting an Ammu-nation store.

Rounds & magazine GTA V GTA Online (Unlock)
Rounds (60) $36 $108
Default clip (30 rounds) Default Default (Rank 42)
Extended clip (60 rounds) $262 $9775
Box Clip (100 rounds) N/A $25550
Grip (more stability, slightly increases accuracy) $330 $4350
Flashlight (provides ilumination when aiming) $375 $2350
Scope (mid-range zoom, slightly increases accuracy) $1125 $10900
Suppressor (silences but slightly reduces damage and range) $2037 $12450
Black Default Default (Rank 42)
Army $100 $5000 (Kill 100 players)
Green (Collector's Edition and Enhanced Edition Exclusive) $7500 (Kill 200 players)
Orange (Collector's Edition and Enhanced Edition Exclusive) $? (Kill 400 players)
LSPD $600 $5750 (Kill 600 players)
Pink (Collector's Edition and Enhanced Edition Exclusive) $7500 (Rank 50)
Gold (Collector's Edition and Enhanced Edition Exclusive) $10000 (Rank 75)
Platinum (Collector's Edition and Enhanced Edition Exclusive) $12500 (Rank 100)

In-Game Appearances

Grand Theft Auto: Vice City

In Grand Theft Auto: Vice City, it is used for the first time in Rub Out, where Lance gives Tommy an M4 to kill Diaz. After the mission it can be bought at the Downtown Ammu-Nation. Then during Cop Land, a police officer and two soldiers are seen using the rifles. They can also be seen at Fort Baxter Air Base being wielded by soldiers.

Grand Theft Auto: San Andreas

In Grand Theft Auto: San Andreas, the M4 is used by the army at a six star wanted level, during Black Project, Up, Up and Away! and Vertical Bird, and by the Ballas (3D Universe) during End of the Line.

Grand Theft Auto: Liberty City Stories

It is a very rare weapon during the course of Grand Theft Auto: Liberty City Stories, being used only by Forelli Family hitmen in Love on the Rocks, Kazuki's guards in Cash in Kazuki's Chips, and by Massimo's guards in The Sicilian Gambit.

Grand Theft Auto: Vice City Stories

In Grand Theft Auto: Vice City Stories, it is used in various missions (most notably when Lance uses it in Blitzkrieg Strikes Again), and can be bought at Ammu-Nation upon unlocking Ocean Beach following From Zero to Hero. Soldiers at Fort Baxter Air Base can once again be seen wielding the rifle.

Grand Theft Auto IV

In GTA IV, the Carbine Rifle is given during Three Leaf Clover and is available to purchase afterwards. Niko uses it during the The Ballad of Gay Tony mission, Ladies Half Price, provided if players choose to go back to the ambush and kill him and Packie. NOOSE Officers will attack the player if they have a wanted level of three stars or higher.

Grand Theft Auto V

In GTA V, the Carbine is the first weapon to be used in the game, being used by Michael and Trevor during the prologue. If the Loud and Dumb approach is used during The Jewel Store Job, the Carbine will be used during the heist, fitted with a suppressor. During the Aztecas' attack on Trevor's meth lab, Trevor and Chef use the Carbine to hold off their attackers. In the events of The Wrap Up, FIB agents will also be seen using the Carbine during the intro cutscene and during gameplay. Merryweather mercenaries will also use the Carbine against the player during their mission appearances. As with GTA IV, NOOSE officers will use the Carbine against the player during a wanted level of three stars or higher.


In-Game models

HUD icons

First Person



Grand Theft Auto III

Grand Theft Auto: Vice City


M4's locations map

Grand Theft Auto: San Andreas

Grand Theft Auto: Liberty City Stories

Grand Theft Auto: Vice City Stories

Grand Theft Auto IV

It can be purchased from the back-alley gun shops for $5,000 and each additional magazine will cost $100. It can be purchased from Little Jacob for $3,500 with each additional magazine costing $70. The Carbine Rifle can also be acquired from NOOSE Tactical Response Unit Officers, FIB Agents and certain LCPD Officers, specifically those who guard places of high security such as The Statue of Happiness, Francis International Airport and the roadblocks on bridges (before Three Leaf Clover).




Grand Theft Auto: Chinatown Wars

  • Available in Ammu-Nation after the Fully-Crocked Upgrade is purchased.

Grand Theft Auto V

Grand Theft Auto Online

  • It can be bought at Ammu-Nation at level 42.
  • May spawn during Merryweather Gang Attacks both as weapon pickups and being used by Merryweather.
  • Alternatively it can be obtained for free by going to the Army Base and killing members of the military, or by visiting the airport in South Los Santos from some police officers (To keep the rifle after leaving a lobby the player is required to be level 42, as if the player doesn't meet that requirement they will lose it once they leave).
  • Spawns at waves 4+ during a Survival, and common among enemies at higher levels.



  • The name "Carbine Rifle" used in GTA IV and GTA V is a contradiction in terms, as "carbine" and "rifle" represent two mutually-exclusive categories. A carbine is a firearm with a barrel length shorter than a rifle's or musket's, but longer than a pistol's.

3D Universe

  • In the PlayStation 2 version of Grand Theft Auto III, the AR10 has a green aiming cursor, but in the PCXbox and mobile versions of the game, the green cursor is replaced by a circle and a dot.
  • In San Andreas and Vice City, the Colt 733 has the front sight facing backwards and the stock is modeled differently.

HD Universe

  • Strangely, the M4 in Grand Theft Auto IV has two reload animations. When Niko is standing while reloading, he will pull the charging handle, but when crouching while reloading, he takes "out" the magazine, puts "another" in and pulls the charging handle. There is no confirmed reason for why there are two reload animations, but it is speculated that it is for balancing reasons, as the player is much more effective while crouched. This oddity is also present on the AK-47 and the Assault Shotgun.
  • In GTA IV, the bottom of the Carbine Rifle's magazine is stamped with the words "Stop Chillin' Start Killin'".
  • There are a few artworks of Michael holding an M4 CQBR with an M68 CCO red dot sight and sound supressor. However, said weapon never appears in-game.
  • In GTA V, when customized with a scope attachment, the iron sights are not removed or flipped down; this is highly impractical as the iron sights would obstruct the viewing field of the scope. This is most likely an oversight by Rockstar. In the updated GTA V for next gen consoles, the sights are correctly flipped down, but only in first person view.
  • Adding the suppressor to the Carbine Rifle in GTA V seems to convert the barrel into an integral suppressor. This is slightly reminiscent of the AAC Honey Badger assault rifle, which is also an M4 variant that has an integral suppressor.
  • In GTA V, although the charging handle is obviously seen pulled back while reloading in third person view, in first person view, the charging handle remains static, despite the hands motioning the bolt pull, and the sound of it being pulled playing. This is possibly a developer oversight.


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