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"Combines compact design with a high rate of fire at approximately 700-900 rounds per minute."
GTA V description on the Rockstar Games Social Club.

The Micro SMG is a submachine gun featured in every game in the series since Grand Theft Auto III. It is known simply as the Uzi in GTA III; in Grand Theft Auto: Vice City it is called the Uzi 9mm on the original PlayStation 2 version and the Uz-I on all other versions, and Grand Theft Auto Advance. In GTA V, it is manufactured by Shrewsbury.

Design

3D Universe

"Extremely popular on the streets."
GTA Vice City Website.

In Grand Theft Auto: Vice City, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories, the Micro SMG appears as a full-size Uzi, complete with a stock and a large barrel handle on the lower side, in front of the trigger grip, while in Grand Theft Auto III, Grand Theft Auto: San Andreas and Grand Theft Auto Advance , the weapon appears as a Micro Uzi, an even smaller version that lacks a stock.

The Micro SMG is often favored by criminals and gang members on each game, as well as law enforcement agencies . In GTA III, the Micro SMG is the weapon of choice for the Yakuza, Southside Hoods, Colombian Cartel and Leone family (only before completing Sayonara Salvatore). In GTA Vice City, Vercetti Gang members carry Micro SMGs after the end of the game's storyline. The Micro SMG is also one of the first weapons used by the player. In GTA San Andreas, the Micro SMG has two magazines taped together for easier reloads. The Micro SMG shares the same skill slot as the Tec-9. When Hitman skill level is reached, it can be dual wielded, doubling the player's round count to 100. The Micro SMG is commonly used by the Ballas, Varrios Los Aztecas and Da Nang Boys gang members.

Members of the SWAT (from Grand Theft Auto: Vice City and onwards) and the Vice Squad (only in Grand Theft Auto: Vice City) also uses Micro SMGs when they are dispatched, making them pretty dangerous when facing against a group of them (especially SWAT, since they arrive in groups of four).

Grand Theft Auto IV

In Grand Theft Auto IV and its episodes, the Micro SMG assumes a more realistic design based on the Micro Uzi featured in GTA San Andreas, with the same grey color. Its compact design allows the character to hold it with either a single hand or with two hands for more accurate shots. Much like in the 3D Universe, it is often favored by criminals and gang members. The Micro SMG has a 50-round magazine capacity (even though the model shows the dimensions of a 32-round magazine).

Grand Theft Auto: Chinatown Wars

"Legendary design classic, darling of special forces the world over, or simple entry-level sub-machine gun? ... Let your target decide."
―Description in GTA Chinatown Wars

In Grand Theft Auto: Chinatown Wars, the Micro SMG appears to be based on the Micro Uzi with bare elements from the full-size Uzi. It seems to have a small collapsible stock, but is never used.

Grand Theft Auto V

In Grand Theft Auto V, the Micro SMG retains the Uzi appearance, although it still has some elements from the smaller version, the Micro Uzi. The weapon is now depicted with a more traditional folding stock that is always extended and features picatinny rails on it, suggesting it also has element from the Uzi Pro, an improved version of the Micro Uzi with the aforementioned parts, allowing it for attachments.

Performance

3D Universe

The Micro SMG fires much faster than any pistol and has more ammo per magazine, but the fully-automatic firing mode will cause a huge recoil. Its capabilities can be quite lethal at close range, but they will often miss the target at longer ranges, so it is adviced to fire short bursts.

3D Universe Overview


Weapon Statistics - 3D Universe
Damage Fire Rate Range Ammo Specifications/
Capacity
Reload Mechanism Reload Speed
Weapon.dat
20 (per shot) (GTA Vice City & GTA San Andreas) 250 (GTA Vice City) 45 (GTA Vice City) 30 (GTA Vice City, GTA Liberty City Stories & GTA Vice City Stories)
50 (GTA San Andreas)
N/A 500 (GTA Vice City)
Observed
N/A N/A Cannot be determined 30-round standard magazine (GTA Vice City, GTA Liberty City Stories & GTA Vice City Stories)
50-round standard magazine (GTA San Andreas)
Charging bolt, upper side 0.5 seconds

Grand Theft Auto IV

The Micro SMG has a very limited range, similar to that of the Pistol, and will kill multiplayer enemies with about 5 headshots or 10-15 bodyshots. It is one of the weakest weapons in the game, and should only used in close quarters combat and drive-bys because of its incredible rate of fire. Its ammo per magazine means the player can damage the target's car enough to damper their mobility (i.e. having more chances to pop the car's tires), and in close range, they can neutralize the target quickly.

GTA IV Overview


Weapon Statistics - Grand Theft Auto IV
Damage Fire Rate Range Ammo Specifications/
Capacity
Reload Mechanism Reload Speed
WeaponInfo.xml
20
40
66 50 50 N/A 2266 (Standing)
2000 (Crouched)
In-game Statements / Markings
N/A N/A N/A N/A N/A N/A
Observed
1-2/8
3/8
650 RPM

450 RPM [?]
800 RPM [?]
550 RPM [?]

Cannot be determined 50-round standard magazine Charging bolt, upper side 2.3 seconds (Standing)
2 seconds (Crouched)

Grand Theft Auto: Chinatown Wars

In Grand Theft Auto: Chinatown Wars, the Micro SMG has a 50-round magazine capacity and deals a good amount of damage, however it has very limited range. While it is better than the Pistol or the Dual Pistol, the Micro SMG will be easily outclassed by the SMG, although it still has more ammo per magazine than the aforementioned weapon.

Grand Theft Auto V

The Micro SMG has one of the lowest magazine capacities of any automatic weapon, holding only 16 rounds, but can be extended to 30 rounds, offering more chances to neutralize a target and not running out of ammo quickly.

The Micro SMG deals the lowest damage in its class, dealing only 21 damage per shot. This low damage profile is a large drawback, making the Micro SMG easily outclassable by other weapons. However, the fire rate is one of the highest in the game, at 600 rounds per minute.

The Micro SMG has mediocre accuracy: viewkick is high in first-person view, and so is spread in third-person view. It is advised not to use the weapon at long range, as the player will likely miss more shots than not.

The magazine capacity combined with the high fire rate makes reloading frequent. The Extended Clip attachment is a recommended purchase to reduce the risk of having to reload combat.

The Micro SMG shares the same attachment selection as most other submachine guns. As mentioned above, the Extended Clip boosts magazine size to 30, making reloads less frequent. The Silencer is an effective attachment due to the already low damage per shot, making the damage nerf less noticeable. The Scope is a good replacement for iron sights in first person view, and the Flashlight can help the player illuminate areas at night.

The Micro SMG is the only submachine gun available for drive-by shooting. It is, however, outclassed by the AP Pistol which has higher damage, accuracy and magazine capacity.

In conclusion, the Micro SMG is an average weapon, with low damage but effective fire rate. It is mostly effective for short-range combat and drive-bys, though it is easily outclassed by various other weapons.

GTA V Overview


Weapon Statistics - Grand Theft Auto V
Damage [?] Fire Rate Range Ammo Specifications/
Capacity
Reload Mechanism Reload Speed
Internal files
21 (per shot) N/A N/A 30 N/A N/A
In-game Statements / Markings
N/A 700-900 RPM (Rockstar Games Social Club website) N/A N/A N/A N/A
Observed
N/A 600 RPM

450-600 RPM [?]

Cannot be determined 30-round standard magazine Charging bolt, upper side 1.67 seconds
Rockstar Games Social Club
MicroSMG-GTAV-RSCStats
Damage
21%
Fire Rate
60%
Accuracy
30%
Range
25%
Clip Size
20%

Customizations

Grand Theft Auto V

This article or section contains insufficient information and is considered as a Stub. You can help the GTA Wiki by expanding it as much as you can.
Requiring improvement: Next-Gen and Online Prices
Rounds & magazine GTA V GTA Online (Unlock)
Rounds (32) $20 (Rank 5)
Default clip (16 rounds) Default Default
Extended clip (30 rounds) $342
Attachments
Flashlight (provides ilumination when aiming) $475
Scope (expands field of view) $1,372
Suppressor (silences but slightly reduces damage and range) $1,937
Tints
Black Default Default
Army $100 $5,000 (Kill 100 players)
Green (Collector's and Enhanced Edition) $7,500 (Kill 200 players)
Orange (Collector's and Enhanced Edition) (Kill 400 players)
LSPD $600 $5,750 (Kill 600 players)
Pink (Collector's and Enhanced Edition) $7,500 (Rank 50)
Gold (Collector's and Enhanced Edition) $10,000 (Rank 75)
Platinum (Collector's and Enhanced Edition) $12,500 (Rank 100)

Image Gallery

In-game model

HUD icon

First Person View

Screenshots

Locations

Grand Theft Auto III

Grand Theft Auto: Vice City

Grand Theft Auto: San Andreas

MicroUzi-LocationsMap-GTASA

Micro Uzi's locations map

Grand Theft Auto Advance

  • Available to purchase from Ammu-Nation for $800.
  • Spawns at every safehouse after collecting 20 Hidden Packages.

Grand Theft Auto: Liberty City Stories

Grand Theft Auto: Vice City Stories

Grand Theft Auto IV

General

Broker

Dukes

Algonquin

Alderney

Grand Theft Auto: Chinatown Wars

  • Can be bought from AmmuNation.net for $350 after completing the mission Whack the Racers.
  • Can be found in numerous red dumpsters around the city.
  • Used by members of all gangs.

Grand Theft Auto V

Trivia

General

Grand Theft Auto III

  • The Micro SMG features an orange tip on the muzzle, a feature usually reserved for toy weapons. This might imply that Ammu-Nation paints the muzzles of its Micro Uzis before selling them. Since real life criminals often disguise their weapons by painting the muzzle orange, that explanation might be legitimate.

Grand Theft Auto: Vice City

  • The Vice City HUD of the Mac 10 suggests that the Micro Uzi was going to return in Vice City, but it was cut.

Grand Theft Auto: San Andreas

  • The full-sized Uzi was originally intended to be featured in Grand Theft Auto: San Andreas. Beta screenshots of the game show the Grove Street Families gang members performing a drive-by with the beta appearance of Big Smoke, Sweet Johnson and Ryder without his hat and sunglasses. The gun was left out for unknown reasons, although the firing animation for the Micro SMG from Grand Theft Auto: Vice City was used for the MP5. The final version of the game features a Micro Uzi instead. As seen on certain screenshots, Carl Johnson can be seen dual-wielding the gun, suggesting that it would share its skill level with the TEC-9.
    UziGTASA

    A full-sized Uzi held by Big Smoke, as seen on an artwork

  • The HUD icon resemble the MAC-10 from GTA Vice City instead of the SMG in-game model.

Grand Theft Auto V

  • One of the artworks shows Trevor firing with a beta Micro SMG. This one uses a semi-curved stock. Moreover, an unused model found in the game files depicts the weapon with a shorter stock.
  • Trevor, Franklin and the GTA Online Protagonist will always fire the Micro SMG from the hip unless the Scope attachment is bought. Michael, however, will always properly shoulder the gun, even without the scope.
    • If the player aims from cover, the stock will be unfolded and the character will shoulder the gun. After firing the first bullet, though, the stock will get folded by itself, but the character will keep firing the gun from eye-level (only happens without the scope attachment).
  • On the PC version of GTA IV, the Micro SMG is held with one hand on the handle and one under the muzzle, while on console versions it is held with two hands on the handle.

See Also

  • Gold SMG - Another SMG that closely resembles the full-size Uzi.
  • MAC-10 - Another SMG with similar traits to the Mini Uzi.

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